Stinkoman 20X6

From Homestar Runner Wiki

(Difference between revisions)
Jump to: navigation, search
m (pic size fix)
(autoreplace: — → {{--}})
 
(includes 1236 intermediate revisions)
Line 1: Line 1:
-
[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]
+
{{anewgamenav|stinkogame}}
 +
{{aboutgame}} {{forcharacter|Stinkoman}} {{for|time period|20X6}}
 +
[[Image:stinkogame.png|thumb|Always looking for a challenge and fighting and fighting that challenge.]]
 +
<blockquote>''"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"'' {{--}} [[Videlectrix]]</blockquote>
-
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description
+
'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]]. The game [[Development of Stinkoman 20X6 Level 10|remained unfinished for 15 years]], until the [[Stinkoman 20X6 Walkthrough Level 10|final level]] was released alongside a [[Stinkoman Level 10 Launch Trailer|trailer]] on December 20, 2020.
-
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]
+
-
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor "Japanese to English" translations (a.k.a. "[[Wikipedia:Engrish|Engrish]]") common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].
+
[[The Brothers Chaps]] demonstrated the game at their [[NYU Talk - 1 Mar 2005|talk at NYU]] before it was released.
-
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released.  
+
As of the [[post-Flash site update]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] (including certain levels being unplayable) due to issues with [[Ruffle]]. The Brothers Chaps have promised that {{prs|1349884155576737793|14|Jan|2021|alt=the problem is being worked on}} and will be fixed someday in the future.
 +
 +
'''Cast (in order of appearance):''' {{film|Videlectrix Mascot}}, {{film|Stinkoman}}, {{film|Pan Pan}}, {{film|1-Up}}, {{film|Cheatball}}, {{film|Marzi-Mei}}, {{film|Z Sabre}}, {{film|Nebulon}}, {{film|Trogador}}, {{film|Vector Strong Bad}}, {{film|Sticklyman}}
-
== Easter Eggs ==
+
'''Date:''' Monday, March 21, 2005
-
* Hover your mouse below "Controls" on the main menu to access the Instruction Booklet.
+
 
-
** When you click it, "loading manuél" appears briefly.
+
'''Page Title:''' Check out my new gameplay!
-
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
+
 
 +
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art. Deuce!]]
 +
 
 +
==Updates and Announcements==
 +
*'''Debut:''' Monday, March 21, 2005 {{--}} Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
 +
*Tuesday, April 26, 2005 {{--}} Version 2.0 released, Level 4 added with Stinkomanual article, [[Site Components#NavBar|NavBar]] added
 +
*Monday, May 9, 2005 {{--}} Version 3.0 released, Level 5 added with Stinkomanual article
 +
*Monday, May 16, 2005 {{--}} Version 4.0 released, Level 6 added
 +
*Tuesday, May 24, 2005 {{--}} Level 6's Stinkomanual article added
 +
*Monday, July 4, 2005 {{--}} Version 5.0 released, Level 7 added
 +
*Wednesday, July 6, 2005 {{--}} Level 7's Stinkomanual article added
 +
*Monday, August 1, 2005 {{--}} Version 6.0 released, Level -0 added with Stinkomanual article
 +
*Monday, September 5, 2005 {{--}} Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
 +
*Saturday, January 6, 2018 {{--}} Level 10 teaser posted on Twitter, announcing release year of 2018
 +
*Friday, December 28, 2018 {{--}} Another Level 10 teaser posted on Twitter, announcing delay to 2019
 +
*Thursday, December 5, 2019 {{--}} Level 10 delay announced via Twitter; tentatively planned for 2020 release
 +
*Sunday, December 20, 2020 {{--}} Level 10 added with Stinkomanual article, New Mode difficulty added, [[Stinkoman 20X6 Intro Cinematic|intro cinematic]] added, [[Stinkoman 20X6 Trivia#Version 8.0 (Level 10)|other changes]]
 +
*Between January 14 and 19, 2021 {{--}} Version 8.0.1 released, addressing some issues caused by Ruffle
 +
 
 +
==Levels==
 +
<gallery>
 +
Image:Stinkogame1-1.png|<center>Level 1: '''[[Stinkoman 20X6 Walkthrough Level 1|Go Home!]]'''<br>''"Stinkoman heads home after beating a gem-studded brainbot"''</center>
 +
Image:Stinkogame2-1.png|<center>Level 2: '''[[Stinkoman 20X6 Walkthrough Level 2|Pick a Bone!]]'''<br>''"Stinkoman goes after the chicken what choked him"''</center>
 +
Image:Stinkogame3-2.png|<center>Level 3: '''[[Stinkoman 20X6 Walkthrough Level 3|Dumb Wall!]]'''<br>''"Stinkoman overcompensates and has to collect random crap"''</center>
 +
Image:Stinkoman20X6 4.1.png|<center>Level 4: '''[[Stinkoman 20X6 Walkthrough Level 4|Fisticuff!]]'''<br>''"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone"''
 +
Image:Stinkoman20X6 5.1.png|<center>Level 5: '''[[Stinkoman 20X6 Walkthrough Level 5|Oh, the Moon!]]'''<br>''"1-Up proves he's not just a kid. But can he be the guy?"''
 +
Image:Stinkoman20X6 6.1.png|<center>Level 6: '''[[Stinkoman 20X6 Walkthrough Level 6|Stratosfear!]]'''<br>''"Recreational challenges on the token cloud level"''
 +
Image:Stinkoman20X6 7.1.png|<center>Level 7: '''[[Stinkoman 20X6 Walkthrough Level 7|Ice 2 Meet U]]'''<br>''"Everybody freeze! It's Stinkoman's slipperiest foe yet"''
 +
Image:Stinkoman20X6 -0.1.png|<center>Level -0: '''[[Stinkoman 20X6 Walkthrough Level -0|Negatory!]]'''<br>''"A glitch takes our hero where no Stinko should stink-go"''
 +
Image:Stinkoman20X6 9.1.png|<center>Level 9: '''[[Stinkoman 20X6 Walkthrough Level 9|Turbolence]]'''<br>''"Get that stinking feeling flying in a goofylookin ship!"''
 +
Image:Stinkoman20X6 10.1.png|<center>Level 10: '''[[Stinkoman 20X6 Walkthrough Level 10|Lastimost!]]'''<br>''"The final challenge awaits in an evil laircastle cavebase"''
 +
</gallery>
 +
 
 +
==Story==
 +
Stinkoman wins a challenge against a robot named [[Stinkoman 20X6 Enemies and Items#tampo|Tampo]], which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. [[1-Up]] informs Stinkoman that [[Pan Pan]] has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, [[Stinkoman 20X6 Enemies and Items#brody|Brody]], he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, [[Stinkoman 20X6 Enemies and Items#stlunko|Stlunko]]. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's [[Power Crunch]] (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named [[Stinkoman 20X6 Enemies and Items#saargtsson|Saargtsson]], to Stinkoman's dismay.
 +
 
 +
1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to [[the moon]] on his own, where he gets kidnapped by a shadowy figure {{--}} the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at [[Stinkoman 20X6 Walkthrough Level 10|level 10]], where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the [[Stinkoman 20X6 Playable Characters|Stinkowing]], to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.
 +
 
 +
Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be [[Z Sabre]]. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", [[Mecha-Trogador]], but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with [[Marzi-Mei]] and [[Cheatball]] wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.
 +
 
 +
==Easter Eggs==
 +
*Hover the mouse below "Controls" on the main menu to access the [[Stinkomanual]].
 +
**On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
 +
**As of the Level 10 update, the Stinkomanual is now a regular menu option.
 +
*Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
 +
*Stay still long enough and Stinkoman will yawn.
 +
**On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
 +
**On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
 +
**On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
 +
*The player can find various invisible platforms by jumping around on different parts of the levels.
 +
*Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
== Fun Facts ==
== Fun Facts ==
-
=== Trivia ===
+
=== Trivia ===  
-
* This game is the first official mention of the actual name of Homestar Runner's 20X6 version, 1-Up.
+
{{see|Stinkoman 20X6 Trivia}}
-
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.
+
-
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.
+
-
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)
+
-
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the "Game Over" screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.
+
-
**Stinkoman's green tongue may be due to the fact that his "stummy hurts".
+
=== Remarks ===
=== Remarks ===
-
* The game plays entirely backwards from most NES games - the robot is beaten first, and then you guide stinkoman home.
+
{{see|Stinkoman 20X6 Remarks}}
-
* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.
+
-
* In the bottom right-hand corner of the PLAY GAME! screen is says "V2.0 EPISODES 1-4"
+
-
** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
+
-
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
+
-
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
+
-
*Play the .swf version. When you die, right click and do the "play" function. The "More to Come!" screen with Stinkoman with the grey fist will pop up.
+
-
**On that screen, do like you did with the "Game Over" screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)
+
=== Goofs ===
=== Goofs ===
-
 
+
{{see|Stinkoman 20X6 Goofs}}
-
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
+
-
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.
+
-
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.
+
-
* Greggo will not stop or become indestructable unless you are parallel to him.
+
-
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.
+
-
* Level 3 is called "Dumb Wall" on the level select screen, but it's called "Up 'n' Down" in the instruction manual.
+
-
* In Level 1 in the manual, the original version said "face treats" instead of "fave treats."
+
-
* If you click the screen after Stinkoman's head appears, but before you hear the "Slash" sound, the music won't play.
+
=== Glitches ===
=== Glitches ===
-
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.
+
{{see|Stinkoman 20X6 Glitches}}
-
**This glitch is now fixed. However, if you play the swf you can still play 3.4
+
-
* When you run right and jump, you will flip as if you were running left and jumping.
+
-
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.
+
-
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.
+
-
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]
+
-
* If you jump at the right time at the end of a level, you can do your victory pose in midair.
+
-
* If you die with only one life left after defeating a boss, the usual "die" sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the "Game Over" screen will appear the next time he dies in the next stage.
+
-
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]
+
-
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.
+
-
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.
+
-
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.
+
-
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.
+
-
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]
+
-
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get "stuck" just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3.
+
-
*The Terrell on level 2.1 can get stuck too(the one above the second burner).
+
-
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.
+
-
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts "Are you asking for a challenge?" as you enter. The items counter is also shown, as it is in level 3.1. It even has the "Try level" screen!
+
-
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.
+
-
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around the fingers are still facing the player so it turns into a right hand.
+
=== Inside References ===
=== Inside References ===
-
* "Check out my new gameplay!" is a reference to Stinkoman's quote "Check out my new cosplay!" in [[3 Times Halloween Funjob]].
+
{{see|Stinkoman 20X6 Inside References}}
-
* The nuggets in Level 3.1 are a reference to [[Strong Bad]]'s Character Video.
+
-
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]
+
-
* The health-restoring pills are a reference to "power crunches" from the Strong Bad E-Mail [[time capsule]].
+
-
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.
+
-
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].
+
-
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].
+
-
*The Rose Blake's description in the manual as a "'Lectric burner" is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].
+
-
*"Blast em up Dan!" is a reference to [[Dan]] in [[Peasant's Quest]], [[TROGDOR!]] and [[sibbie]]. .
+
-
*The sentence in the manual, "Falling from the skies and bove", is a reference to [[That Time of Year]].
+
-
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.
+
-
*1-Up Saying "I'm going this way!" is a reference to [[Meet Marshie]]
+
=== Real-World References ===
=== Real-World References ===
-
*There are many references to the ''Mega Man'' game series:
+
{{see|Stinkoman 20X6 Real-World References}}
-
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites.
+
-
** In fact, the poses of the white silhouette in the logo are taken directly from the NES ''Mega Man'' series.
+
-
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.
+
-
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.
+
-
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.
+
-
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.
+
-
** At the start of side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.
+
-
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.
+
-
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.
+
-
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.
+
-
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.
+
-
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks.
+
-
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down.
+
-
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.
+
-
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.
+
-
* Stlunko, the world 3 boss, could very well be modeled after...
+
-
** ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.
+
-
** ...Gamma from ''Mega Man 3''.
+
-
** ...Rudy, the final boss of ''Wario Land 3''.
+
-
** ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.
+
-
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.
+
-
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.
+
-
**Its likely just a reference to the 20X6 Main Page, in which Stinkoman does a forward flip.
+
-
* The fading blue boxes around Stinkoman's face on the title screen are a reference to large NES sprites, which sometimes had a similar problem.
+
-
* The first boss, Tampo, may be a reference to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, which had the same weak point (medulla).
+
-
* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.
+
-
* The phrase "Table the Label" is from a hilariously bad motivational video hosted by Mr. T called "[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]"
+
-
* The manual mentioning this game has no "weepy princess crap" is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.
+
-
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.
+
-
* The bulky, muscular Stinkoman on the box art is probably a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.
+
-
*The pose with the large fist is a direct reference to the old NES game Battletoads.
+
-
*The fact that P's are a collectable item in level 3.2 may be a reference to Paper Mario: The Thousand Year Door, in which at one point, Mario needs to find the missing letter P in order to get his name and body back from a foe named Doopliss.
+
-
**Or, likely, the vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''.
+
-
**Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].
+
-
* Lundsford may be a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.
+
-
* Levels 3.1 and 3.2 of the game may include a reference to the old Sega Genesis game "Castle of Illusion" - you collected varying items throughout the different levels, such as Apples or Marbles, and they were shown in your status bar exactly the same way as in this game: The word "Items", a picture of the items, the multiplication sign, and how many of the item you had. In fact, The whole statusbar copies the one from Castle of Illusion almost exactly, with the current level replacing score on the bar.
+
-
*Saargtsson is most likely a reference to Moldorm from Zelda, who was almost exactly the same.
+
-
== See Also ==
+
=== Fast Forward ===
-
*[[Stinkomanual]]
+
{{see|Stinkoman 20X6 Fast Forward}}
-
*[[Stinkoman 20X6 Enemies]]
+
-
*[[Stinkoman 20X6 Walkthrough]]
+
== External Links ==
== External Links ==
-
* [[HR:stinkogame/v2/stinkogame.html|Play Stinkoman 20X6]]
+
{{nextlinks|action=play|stinkogame|old=stinkogame/v7/stinkogame}}
-
* [[HR:stinkogame/v2/stinkogame.swf|Play the Game (flash file)]]
+
*[[oldhr:stinkogame/v7/objectLibrary.swf|view the Stinkoman 20X6 object library]]
-
* [[HR:stinkogame/v2/objectLibrary.swf|See the Stinkoman 20X6 object library]]
+
*listen to the game music ([[videlectrix:songs/stinkoman_level1.mp3|Level 1]], [[videlectrix:songs/stinkoman_level2.mp3|Level 2]], [[videlectrix:songs/stinkoman_cutscene.mp3|cutscene]])
-
[[Category:Stinkoman 20X6]]
+
 
 +
{{Stinkoman 20X6}}
 +
{{VidelectrixGames}}
 +
 
 +
[[Category:Stinkoman 20X6|*]]

Current revision as of 03:23, 4 November 2022

Game Category: New Game
play 50K Racewalker Thy Dungeonman 3
This article is about the game. For the character, see Stinkoman. For the time period, see 20X6.
Always looking for a challenge and fighting and fighting that challenge.
"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"Videlectrix

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era, similar to those that appear on the current Games Menu. The game remained unfinished for 15 years, until the final level was released alongside a trailer on December 20, 2020.

The Brothers Chaps demonstrated the game at their talk at NYU before it was released.

As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on and will be fixed someday in the future.

Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman

Date: Monday, March 21, 2005

Page Title: Check out my new gameplay!

Stinkoman 20X6 box art. Deuce!

Contents

[edit] Updates and Announcements

  • Debut: Monday, March 21, 2005 — Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
  • Tuesday, April 26, 2005 — Version 2.0 released, Level 4 added with Stinkomanual article, NavBar added
  • Monday, May 9, 2005 — Version 3.0 released, Level 5 added with Stinkomanual article
  • Monday, May 16, 2005 — Version 4.0 released, Level 6 added
  • Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
  • Monday, July 4, 2005 — Version 5.0 released, Level 7 added
  • Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
  • Monday, August 1, 2005 — Version 6.0 released, Level -0 added with Stinkomanual article
  • Monday, September 5, 2005 — Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
  • Saturday, January 6, 2018 — Level 10 teaser posted on Twitter, announcing release year of 2018
  • Friday, December 28, 2018 — Another Level 10 teaser posted on Twitter, announcing delay to 2019
  • Thursday, December 5, 2019 — Level 10 delay announced via Twitter; tentatively planned for 2020 release
  • Sunday, December 20, 2020 — Level 10 added with Stinkomanual article, New Mode difficulty added, intro cinematic added, other changes
  • Between January 14 and 19, 2021 — Version 8.0.1 released, addressing some issues caused by Ruffle

[edit] Levels

[edit] Story

Stinkoman wins a challenge against a robot named Tampo, which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. 1-Up informs Stinkoman that Pan Pan has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, Brody, he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, Stlunko. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named Saargtsson, to Stinkoman's dismay.

1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to the moon on his own, where he gets kidnapped by a shadowy figure — the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at level 10, where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the Stinkowing, to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.

Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador, but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.

[edit] Easter Eggs

  • Hover the mouse below "Controls" on the main menu to access the Stinkomanual.
    • On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
    • As of the Level 10 update, the Stinkomanual is now a regular menu option.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
  • The player can find various invisible platforms by jumping around on different parts of the levels.
  • Upon completing the end credits, a link for the HD uncompressed version of the intro appears.

[edit] Fun Facts

[edit] Trivia

See Stinkoman 20X6 Trivia

[edit] Remarks

See Stinkoman 20X6 Remarks

[edit] Goofs

See Stinkoman 20X6 Goofs

[edit] Glitches

See Stinkoman 20X6 Glitches

[edit] Inside References

See Stinkoman 20X6 Inside References

[edit] Real-World References

See Stinkoman 20X6 Real-World References

[edit] Fast Forward

See Stinkoman 20X6 Fast Forward

[edit] External Links


Personal tools