Stinkoman 20X6 Trivia

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Here is some of the trivia regarding the Stinkoman 20X6 game.


[edit] General

  • This is the first time that Stinkoman's house — and by extension, any 20X6 character's house — has been seen.
  • Aside from the "Kerrek" and "Trogdor" versions of the Peasant's Quest Movie Trailer on the old site, stinkogame.swf is the single largest Flash file.
  • The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:

  • On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
    • The Flash version of the Scrolling Shooter Games Menu linked to the page for version 2 of the game, which is set to redirect to the current version.
  • The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
  • The sound file for the Z Sabre's speech is called "textType_zsabre.wav". This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.
  • The promised tenth and final level was not released for over fifteen years after Level 9, and its extended development became a running gag.
  • As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the navigation bar is HTML rather than part of a Flash file. This change was applied to the entire site during the post-Flash site update days later.

[edit] Unused Content

  • There are several unused enemies in the game's files. These include a Grundy wearing sunglasses, a giant Gokul-like enemy, a cameo from the Flash game BounceBot, and Bubs.
  • There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal. 2.4 also contains the aforementioned sunglasses-wearing Grundy.
  • There is unused code for a level editor in the Flash file, likely used by the developers. The code is in the package com.homestarrunner.stinkoman.editor. There don't seem to be any other traces of the editor in the Flash file though, and it's unclear if there's a way to re-enable it.
    • All invisible objects also have normally unseen graphics to make them visible in the level editor. These include spawn triggers for enemies that appear from offscreen, checkpoint and level-end hitboxes, and target points for moving platforms and teleporters. Non-solid versions of stage objects also have text labels to differentiate them.
  • A version of the level intro screen with text reading "You GOT THE FLOW" appears in multiple places in the Flash file.
  • In the April 17, 2008 Sketchbook entry, a drawing of an unused Level 10 robot enemy is shown alongside Val Yancey.
  • On September 10, 2020, @StrongBadActual posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.
  • A November 29, 2020 Tweet showed sketches of alternate designs for Stobat.
  • @StrongBadActual revealed on May 9, 2021 that The Sad Kids were planned to appear in a cutscene in Level 10, and posted an unused 20X6-style GIF of the boy.

[edit] Updates

[edit] General

  • The version number in the bottom right corner of the "PLAY GAME!" screen was changed multiple times:
    • In version 1, it read "V1.X EPISODES 1-3".
    • In version 2, it read "V2.0 EPISODES 1-4".
    • In version 3, it read "V3.0 EPISODES 1-5 THUS FAR".
    • In version 4, it read "V4.0 EPISODES 1-6".
    • In version 5, it read "V5.0 EPISODES 1-7".
    • In version 6, it read "V6.0 EPISODES 1-8".
    • In version 7, it read "V7.1 EPISODES 1-9".
    • In version 8, it read "V8.0 EPISODES 1-10!".
    • It currently reads "V8.0.1 EPISODES 1-10!".
  • The Flash Player 7 warning in the bottom left corner was also changed multiple times:
    • In versions 4 and below, it read "FLASH PLAYER 7 REQUIRED".
    • In version 5, it read "FLASH 7 VERY REQUIRED".
    • In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO".
    • In version 7, it read "FLASH 7 OR HIRE REQUIRED".
    • In version 8, this was removed.
  • Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.
  • When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.

[edit] Version 7.0 (Level 9)

  • Version 7 enabled the menus to be navigated with either the mouse or keyboard.
  • The level selection screen added level icons, and colors were changed.
  • Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.
    • Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.
  • The propellers were removed from the Clowders in Level 3.1.

[edit] Version 8.0 (Level 10)

[edit] Menus

  • The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the Videlectrix Mascot. It flies into the logo, changing it to "VideleCDrix", before loading the new intro cinematic.
  • The NavBar was replaced with an HTML version that was later implemented across the entire site.
  • The menu has a different appearance. Once "PLAY GAME!" is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.
  • The "New Game" option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.
  • The "Continute" option has been replaced by the choices "Classic Mode" and "New Mode". Both of these send the player to the level select screen.
    • New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.
    • The level select screen shows levels in an ascending order, with 1 at the top.
    • Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.
    • A check mark is added next to completed levels.
    • The scroll buttons read "MORE".
    • A "BACK" button was added to the level select screen.
  • "Read Manual" is a standard option instead of an Easter egg.
    • The manual UI has been altered, with a "<- LAST PAGE" button on the left, "BACK" in the center, and "NEXT PAGE ->" on the right, as opposed to "BACK" on the right and clicking the manual to view the next page.
  • The "FLASH 7 OR HIRE REQUIRED" warning was removed.

[edit] Enemy Behavior

  • The directions of all Poorbts have been reversed. This is not the first time this has happened (see above).
  • The time between Protek's lightning bolt shots was extended somewhat.

[edit] Specific Levels

  • The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).
  • The text at the beginning of Level 3.1 was changed from "DESTROY RAIN TO GET 20 NUGGETS!" to "PUNCH RAINDROPS TO COLLECT 20 ITEMS!"
  • In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.
  • In Level 4, the lava bubbles more frequently.
  • In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level — however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.
  • In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).
  • Two graphical changes were made to Level 9 — the only ones in the entire update. Notably, in the trailer, this level had a complete graphical overhaul which is absent in the actual game.
    • Shading was added to the Broodacre.
    • The Semulade now has white pixels at the end of its tail where it is supposed to be transparent.
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