Peasant's Quest

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[[Image:peasantsquest.png|thumb|The latest installment from Videlectrix!]]
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{{anewgamenav|disk4of12}}
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A real long time ago, in the peasant kingdom of [[Peasantry]], some people lived... in fear. You are [[Rather Dashing]], (a peasant wearing rather short pants) who returns from a vacation to find his thatched cottage.....BURNINATED! You set out on a quest to get revenge on [[Trogdor]] once and for all.
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{{Infobox Videlectrix Game|screencap=peasantsquest.png|scalt=A game fit for a peasant!|description=Robed peasant hero! Text and graphic style! |releasedate=August 2, 2004|gamelink=disk4of12|boximg=TwitterZobelPQ.jpeg|boxalt=Unused box art, designed by Craig Zobel}}
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So will he make it, staying alive, and protecting this peasant kingdom from burnination?
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YOU decide!!!
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<blockquote>''"Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing."'' {{--}} [[Videlectrix]]</blockquote>
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'''Page Title:''' Peasant's Quest
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A real long time ago, in the peasant kingdom of [[Peasantry]], some people lived... in fear. You are {{Film|Rather Dashing}}, a peasant wearing short pants, who returns from vacation to find his thatched-roof cottage BURNINATED! You swear revenge and embark on an incredible journey to vanquish {{Film|Trogdor}} the Burninator once and for all.
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== Instructions ==
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Can one Peasant wearing short pants save the countryside from certain Burnination? ''YOU'' decide!!!
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* Look around by typing stuff like "Look".
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'''Date:''' Monday, August 2, 2004
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* Talk to folks by typing "talk" or "talk man".
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* Take items by typing "get (item)"
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* Use items by typing "use (item)". You can also "throw (item)", "give (item)", or some other action words.
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* Type "inv" to see your Inventory.
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* Type "save" to save your game and "load" to load a game. (Cookies must be enabled.)
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* Press + or - to speed up or slow down your character.
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== Fun Facts ==
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'''Page Title:''' Peasant's Quest
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*The game's graphics are based on a popular IBM DOS game "The Black Cauldron" which was released in 1985.
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*The game URL is /disk4of12.html.
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*www.PeasantsQuest.com forwards you to the game.
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* When you die, the programmers give you a little message: " 'Thanks so much for playing this game here! Don't get too frustrated. Take some time for yourself. Have a refreshing coffee. Relax. Then come back and try again maybe!' - The Videlectrix Guys" This is a reference to certain Sierra adventure games, such as Space Quest, where the creators would include humorous messages to be displayed when you died.
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*On the "Loading" screen, you can see the game on the computer screen.
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*If you type "where" on the screen above the Mountain Pass, you'll see that it has no name.
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=== References ===
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== Instructions ==
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==== Homestarrunner.com ====
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*Look around by typing "look".
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*Talk to others by typing "talk".
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*Take items by typing "get (item)".
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*Use items by typing "use (item)". You can also "throw (item)", "give (item)", "look (item)", and some other action words.
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*Type "inv" to see your inventory.
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*Type "save" to save your game and "load" to load a game. ([[Wikipedia:HTTP cookie|Cookies]] must be enabled.)
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*Press + or - to speed up or slow down your character.
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*Type "ask about (name)" to gather information from other characters.
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* When you look at the painting in the inn, it says that there are dogs playing  the ''Nerdering''. This is a reference to the ''Magic: the Gathering'' card game, as well as to the stereotype of ''Magic''-players as being antisocial nerds. The name also references the [[Strong Bad Email]] [[car]] in which Strong Bad says, "''Popular Science''? More like ''Nerdular Nerdence''." The painting itself is a reference to C. M. Coolidge's painting of dogs playing Poker, entitled "Looks Like Four of a Kind".
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==Fun Facts==
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*Sometimes,when you jump in to the hay bale (After being covered with mud), it says you jump in like a "two years old boy". This is a reference to [[Main Page 15]]
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===Trivia===
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* The screen title "River b/w Tree" is a reference to [[Arcade Game]], where one of the items on Homestar's list is "pork b/w beans". The abbreviation "w/" for "with" is not used, instead it's "b/w" which was used on old vinyl records and singles to refer to the B-side ("b/w" = "backed with").
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*On July 18, 2005, Peasant's Quest received a "Top Dog" award from [http://www.homeoftheunderdogs.net/game.php?id=5243 Home of the Underdogs].
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* If you try to jumping in the left side of the lake, it responds "Not so fast, Swimmer Dan!" which is a reference to [[Strong Bad]]'s line "Look who thinks he's Clever Dan!"
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*In [[Vox Interview - 6 Oct 2015|a 2015 interview with ''Vox'']], [[Matt Chapman]] described Peasant's Quest as "the best thing we've ever done and probably will ever do" for [[Homestar Runner (body of work)|Homestar Runner]].
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* When you reach the top of the mountain, it says "Nice jorb climbing the cliff.", which is a reference to [[A Jorb Well Done]], as well as [[Coach Z]]'s accent in general.
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*The commands "make friends with Kerrek" and "buy Kerrek a cold one" were added after the email [[for kids]] was released.
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* Trogdor's voice is similar to the Visor Robot's voice from the [[Senor Mortgage]] short.
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**The command "make friends with Kerrek" brings up a message which says, "Look, it didn't work for Strongbad and it's not going to work for you, either", even though Strong Bad has made it very apparent that his name is two different words.
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* [[Jhonka]] is from the e-mail [[impression]].
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**If you type in "buy Kerrek a cold one", the text will read the same thing in the email, but the last sentence says "now you've really cheesed him off", which wasn't in the text in the email. Additionally, this speeds the Kerrek up.
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* [[Kerrek]] is from the e-mail [[interview]].
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*If you press End, Home, Page Up, or Page Down on your keyboard while walking, it will make you go diagonally (depending on which way you walk, it will make you go that way).
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* At the bale of hay, if you type "Get hay", it makes another reference to Thy Dungeonman and Thy Dungeonman 2 by saying "Who do you think you are, some kind of Thy Dungeonman?"
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* When you type in "die" it says "That wasn't very smart". This is a reference to Thy Dungeonman, yet again.
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* If you type in "get plague" at the burned out tree, the game calls you Misspeller Jones, a reference to the "Interruptor Jones" quip from [[morning routine]].
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==== Music ====
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===Remarks===
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*When the Kerrek is in the area with his footprints, he isn't making any.
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*There's a link in the upper left black area, but it does nothing.
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*Before obtaining the map, typing the word MAP results in the message: "We are neither confirming nor denying the presence of a map in this game, but irridisregardless, you don't have one."  Irridisregardless is a [[portmanteau]] which plays on the controversy surrounding the word "irregardless", a relatively common word that is usually considered incorrect English (one should just say "regardless").
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*When you get hit by a pterodactyl, it says you were hit by a rock.
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*Even though Rather Dashing dies at the end of the game, the story of the baby's future life implies that Rather Dashing lives for many more years.
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*If you type "get plague" at the Burninated Trees, you are called "Mispeller Jones". "Mispeller" is, itself, misspelled.
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*The Kerrek will not start decomposing until after you take the belt.
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* If you type LOOK near the hay, it says "It reminds you of a warm, safe place where as a child you'd hide" a reference to "Sweet Child O' Mine" by Guns N' Roses.
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===Goofs===
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* Looking at the rock in the middle of the river gives a reference to "Rock of Ages" by Def Leppard.
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*Even after you've picked up the map, typing "look ground" will have the game tell you it's still there.
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* When you scare Gary it says he "broke on through to the other side", a reference to "Break on Through" by the Doors.
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*Typing "where" on the screen with the Waterfall reveals that it has no name.
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* Hugging the tree at the hay bale produces a reference to a well-known Byrds song.
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**Both sides of the lake are "Pebble Lake West".
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*Typing "look" on [[Poor Gary]]'s screen will still say "rotten ol' horse" even after he's fled.
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*If you talk to the knight while on fire but have not gotten the belt, the knight will fail to acknowledge the fact that you are on fire.
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*If you get [[Kerrek]]'s belt after getting on fire or being covered in mud, the animation of getting the belt won't show you on fire or covered in mud.
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*Typing "use" or "throw" anything, even gibberish, in the half of the lake where the old man was fishing will result the phrase, "You already fed the fish. Let's get moving here people!"
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**Typing "throw chicken feed" at this point will result in the above phrase duplicated.
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*After you give [[Baby Lady & Her Baby|the baby lady]] the riches and she gives you the baby and leaves, if you type "talk to baby" inside the house, the game will still tell you the baby responds by blowing snot bubbles.
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*After saying "haldo" to [[Dongolev]], it says, "the archer stops arching," even though you can still hear and see him firing arrows in the background.
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*In order to "throw baby", the game says to go to the center of the lake. If you go to the center, it won't let you throw the baby. If you go to the top of the lake, Rather Dashing will automatically move to the center, where it previously said you can not throw.
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*In the ending sequence, it will show Jhonka beating the Kerrek's corpse with his club, even though if you leave the screen with the Kerrek's corpse and revisit it, the Kerrek corpse will be a skeleton.
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*When you get the Trog-Shield, the fire will disappear.
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*"Embarrassing" is misspelled "embarassing" on the message when you try to get an arrow from the archery range.
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*On the message when trying to scare Poor Gary without the mask, it says "It doesn't phase him."  The correct spelling of "phase" in this context of disturbing one's composure would be "faze".
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==== Games ====
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===Glitches===
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[[Image:PQvanishingRD.PNG|thumb|Hidden behind the door]]
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[[Image:Pqglitch babylady rain.png|thumb|Anyone feel a draft?]]
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[[Image:PeasantsGlitch.Gif|thumb|Rather Dashing in twenty-eight places at once]]
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*Rather Dashing will walk behind the door to Jhonka's cave if he gets near to it.
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*A strange mapping bug allows you to "warp" to the baby lady's house and the inn from another screen entirely. Walk into where you would go to the hidden glen, but go up through the fence and to the left. You will only be able to walk in the black space surrounding the cottage's interior.
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*On the screen containing [[Jhonka]]'s cave, walk into the bottom left corner and you'll end up in the inn; however, you'll only be able to walk along the bottom and right sides of the screen. The innkeeper will be present even if he's still fishing in the lake.
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*Standing behind the "INN" sign while standing as close as possible to the inn itself will cause part of Rather Dashing to appear in front of the sign.
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*If you fail the quiz from one of the three keepers of Trogdor, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press any key. This will once again bring up the question you answered wrong while you're standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, and answering correctly makes the box disappear. Every time you try to move or press any other key, the question will come up again, and you will be stuck until you answer the question wrong.
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*If you enter the baby lady's cottage or the inn while it's raining, it will also be raining indoors.
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*It is possible to fall in the mud, hide in the hay, and steal Jhonka's riches all before it stops raining. If you go back to the mud puddle, it will be dried up as though the rain has stopped (even though rain is still clearly falling).
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*In the Baby Lady Cottage, if you open up the inventory and select the Supertime Funbow, a small blue square will appear to the left of the screen. The blue square is clickable but it has no effect.
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*On the Game Over screen, hit Enter twice and the death animation will start over. This also works for any point after pressing RESTART, including the "tips for <s>morons</s> beginners" screen and the intro afterwards.
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*After typing "use sword" in Trogdor's inner sanctum, walk right for an interesting glitch. Even though Rather Dashing's graphic is locked in place, he will get burninated even though he is nowhere near Trogdor. The fire will come from Trogdor's neck instead of his nose.
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*The music in Trogdor's lair will repeat if "load game" is entered.
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*If you type "get mask" at the well after placing the pebbles in the bucket, but before pulling the bucket back up, you will not get the mask and will be unable to get it through any means.
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*If you put the baby in the bucket, but do not turn the handle, "put baby in bucket" can be entered again indefinitely, earning points each time.
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*If you try to put the baby in the bucket while the bucket is down in the well, the bucket will act as though it had been up the whole time, snapping up without an extra command and falling in the well as soon as the baby is in the bucket.
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*If you enter Trogdor's outer sanctum and then try to leave, you will be teleported back inside, but if you press left before getting teleported you can walk around the cliff (with the TrogShield, TrogSword, and TrogHelmet).
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*Entering "open" when near the hut or inn will cause Rather Dashing to take the shortest path to the door, even if it involves passing through the hut or the inn.
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*After saving a game, you are able to move around and type commands while the saved game message is still open. When the game needs to display another message, it will close the saved game message instead.
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**Getting killed by the Kerrek with the saved game message open will result in a glitched map screen with Rather Dashing appearing in every possible location, while rain appears in the background. The only ways to get rid of this screen are to restart the game or press enter, although the latter will result in the death animation.
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*If you go to the back of your burninated cottage, and go as close as possible to the wall, you will appear to pass through it. However, you cannot move any closer to the bottom of the screen without first going up. You can still move from side to side.
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*Sometimes, opting to "hug tree" at the screen with the hay bale will cause Rather Dashing to become stuck. This seems to be related to Rather Dashing's position relative to the tree before using it. When stuck, there is no way to get free; the game must be restarted.
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*If you kill the Kerrek, and don't take the belt, while it's still raining, fall into the mud puddle and get covered in mud. Then, go back to the map with the dead Kerrek, and type "get belt". Once Rather Dashing picks it up, he reverts to his normal appearance and stays this way until you move.
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*If you kill the Kerrek too close to the tree, you will be stuck inside the tree with no way to get out when you try to take the belt.
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*If you play the Arrow Game by entering "give trinket" after already having given it, the instructions appear ''after'' the game is over, not before it starts.
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*There is a place on the cliff at the first full hump on the bottom of the screen where you can walk right off the side of the cliff and float in midair if you haven't already gone into the cave.
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* The game itself may be a parody of "King's Quest 1" and related games; "Peasantry" is a play on "Daventry," there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is "apparently autumn".         
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=== Fixed Glitches ===
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* When you type "kill" or "break" anything, it says "Violence is not the answer." This may be a reference to King's Quest, which had the same message when you tried any such thing.
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*Upon the [[post-Flash site update]], Peasant's Quest did not work properly in [[Ruffle]]. On {{prs|1349751887583735809|14|Jan|2021|alt=January 14, 2021}}, Strong Bad noted on [[@StrongBadActual|Twitter]] that the latest Ruffle update had resolved the issues. A message at the bottom of the screen read:
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* If you try to GET CANDLE after waking up in the Inn, it will say "It looks like you should be able to do that, but you can't." This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage).
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<blockquote>
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* Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen "located" above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an "easter egg" in a game.
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BEWARE! THIS GAME IS BROKE! We're still working on getting Ruffle and Peasant's Quest to love one another so thanks for your patience. Parts of the game sorta work though. You can walk around and type stuff. But you can't go inside any buildings and picking up objects is weird too. Have fun?!
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* When you type "look" and then an object that doesn't really contribute to the game, the message will say "You don't need to look at that." This may be a reference to Space Quest 4 in which it says the exact same thing.
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</blockquote>
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* When trying to 'get' a certain object the game will tell you "No. That doesn't look like it would fit in your pants.' And there is one other reference telling you the main character has stuffed an object into his shorts. These may be references to the point and click puzzle adventure Monkey Island games, in which the main character, Guybrush Threepwood, stuffs any helpful props he can find in his pants.        
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:The message has since been changed to:
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* The Q-Baby may be a reference to the James Bond game "Everything or Nothing" where you have a Q-Spider that can crawl through small places.
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<blockquote>
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* When you smite the Kerrek, it'll first say "Here goes, Kid Icarus". This is a reference to a Nintendo game of the same name: Kid Icarus, where your main weapon is a bow.
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Hey I think this game pretty much totally works in Ruffle now and you can win it!
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* The save screen may be a reference to the old Legend of Zelda games in both format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword).
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</blockquote>
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** This also happens on the map screen of Super Mario World.
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* Typing 'throw baby' at the west screen of the lake gets the messege "I guess you misread the walkthrough at GameFAQs..." GameFAQs is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is.
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=== Inside References ===
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*The game's year of copyright is [[1982]].
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*When you ask the knight about the Kerrek, the Knight says he'll make "milks meat" out of you.  This is a reference to the email [[kids' book]], where Strong Bad makes "milks meat" out of Homestar and Pom Pom in the [[Strumstar Hammer]] version of the [[Original Book]] in the Easter egg.
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*Sometimes, when you jump in to the hay bale (after being covered with mud), it says you jump in like a "two years old boy." This is a reference to [[Main Page 15]].
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*One of the screens is titled "River [[b/w]] Tree".
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*If you try to jump in the left side of the lake, it responds, "Not so fast, Swimmer [[Dan]]!"
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**Typing anything with the word "Dan" in it yields the response: "Dan's still okay. Got a place on Dekalb with Rick and his wife. Slimmed up a bit and looking towards the future."
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*When you reach the top of the mountain, it says, "Nice jorb climbing the cliff", which is a reference to [[A Jorb Well Done]], as well as [[Coach Z]]'s accent in general.
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*[[Jhonka]] is from the email [[impression]].
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*[[Kerrek]] is from the email [[interview]].
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*[[Mendelev]] is from the email [[no loafing]].
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*Due to the similarities between the games, several responses in Peasant's Quest contain references to the [[Thy Dungeonman]] series.
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**Entering "get hay" at the hay pile results in the response, "Who do you think you are, some kind of Thy Dungeonman?" Thy Dungeonman and [[Thy Dungeonman 2]] involved the player getting hay.
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**Jhonka is described as wearing an "old loin-cheese cloth", a reference to the player's own attire in Thy Dungeonman II.
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**If you typed "get plague" at the burninated tree, you're told "Wrong game, Mis<!--sic-->peller Jones", as getting the plague played an important role in Thy Dungeonman II. The response also refers to the "Interrupter Jones" quip from [[morning routine]].
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*The game says "[[Arrow'd Guy|ARROWED]]!!" when the Kerrek is killed, a reference to the running joke in [[Teen Girl Squad]] and [[TROGDOR!]].
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*If you return to the corpse of the Kerrek and type "kill Kerrek", it says "Yeah. You smote the Kerrek. You deserve a trophy full of Mutton-ums." This is a reference to the toon [[New Boots]], where [[Strong Bad]] claims [[The Cheat]] could have earned a trophy full of Steak-umms.
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*Typing nearly any command with the word "[[The Cheat|cheat]]" in it results in the response, "Meh."
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*Much of the text in the game echoes Strong Bad's style of speech, such as the quote, "Behold the TrogShield! No seriously, behold it."
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*The loading screen shows the [[Apple IIe]] (along with its disk drives) that was originally on the [[Videlectrix]] home page.  
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==== Other ====
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=== Real-World References ===
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====King's Quest Series References====
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* At the bale of hay, type "look tree". It says "It's Arbor Day, Charlie Brown!", which is a a reference to the 1976 Peanuts TV special "[http://www.imdb.com/title/tt0074697/ It's Arbor Day, Charlie Brown]".
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*The game itself is a parody of the [[Sierra]] On-Line games ''[[Wikipedia:King's Quest|King's Quest]]'' and ''[[Wikipedia:The Black Cauldron (video game)|The Black Cauldron]]''.
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* When you first talk to the knight guarding the mountain pass, he calls you "Dragonheart", referencing the movie of the same name.
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*The inn is similar to the pawn shop in King's Quest II and the fisherman's cottage in King's Quest IV.
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* If you ring the bell in the Inn it says "Instead of ringing or dinging, it just goes 'DUNG.'" This is probably a reference to the Monty Python joke: "What's brown and sounds like a bell? DUNG."
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*The three tasks you must complete are a reference to the three items you must acquire in King's Quest I.
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* If you try to get the pebbles but are too far away it says you try to do your best Mr. Fantastic impression. This is a reference to the Fantastic Four.
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*The Kerrek is based on the Ogre in King's Quest I.
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* If you go to the screen with "River b/w Tree" and type "look hut" or "look cottage", it says "You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it." This is a reference to the Head-Crusher sketch on Kids in the Hall.
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*The name of the land, "Peasantry", is a reference to "Daventry", the kingdom from ''King's Quest''.
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* If you try to "scare gary" before getting the maskus, two of the three possible responses are references. The first ("You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him.") is a reference to an Urban Legend, and the second ("You tell Gary the "THE CALLS ARE COMING FROM INSIDE THE HOUSE!!" one but he doesn't act very scared. He's probably heard it before.") is a reference to the old horror movie 'When a Stranger Calls' (which was then parodied in the movie 'Scream.').
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*Trogdor being in this game references the dragon who guards the mirror in King's Quest I.
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* "Look tree" on the Hidden Glen screen. The result could of course be a reference to any fantasy story with elves, but is likely a reference to the portrayal of Legolas in the recent Lord of the Rings films. Some variation of this phrase was heard to be uttered by fanatics everywhere.
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*The well is based on the well in King's Quest I that leads to the dragon's lair.
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* If you try to give the Jhonka something he'll reply with "Don't need nothing from no filthy peasantses!!" This may be a reference to the Lord of the Rings character, Gollum. Jhonka kind of resembles him.
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*The hole in Naked Ned's cottage references the hole in King's Quest I leading to the leprechaun kingdom.
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* Try drinking anything. You will get a message saying that you don't need to. The message is reminiscent of a scene in the movie Caddyshack involving the Dalai Lama.
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*Jhonka's cave resembles Hagatha's cave in King's Quest II.
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* The name 'Ron Cumberdale' is most likely a reference to the character Hubert Cumberdale in the Salad Fingers flash movie.
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*The path that the knight guards resembles the path to Lolotte's castle in King's Quest IV.
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* The berries on the bushes are called "Crunch Berries." Most likely a reference to the cereal of the same name.
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*The map is similar to that used by Gwydion in King's Quest III.
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*Peasantry being burninated is a reference to the horrible state of Daventry when Alexander arrives in King's Quest III.
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== Easter Eggs ==
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====Legend of Zelda References====
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* Type look boat at the lake with the fisherman.
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* Type "Dance on kerrek's grave" and you get a little message
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* Go to the lantern hanging on the burninated tree during the day, and type "light lantern".
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* Type "throw baby" near the well to get a message. (You don't have to have the baby in your inventory.)
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* If you kick, kill, or punch "poor gary" (the horse), it kills you, then makes fun of you telling you the reason you did it was because you suck at the game.
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* Type "swim" when by the pebbles by the lake
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* If you type anything involving the word "cheat", it'll say "meh".
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* Try typing "fry 'em up dan" or anything with the word "dan" in the phrase.
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* When on the screen with the horse, try typing "scare horse" before you have the mask.
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* If you stand between the archer (Dongolev) and the tree he's shooting arrows at, the game will make a sarcastic remark and you'll die.
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* After you're on fire, try getting a room again.
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* If you don't take the Kerrek's belt right away and get the robe and get on fire first, the guard will recognize that you have the robe, but not that you're on fire.
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* If you type "look bush" on the pebble lake west screen, it will respond with "Don't worry about that bush. Yeah, there's red berries on it but never you mind.", then type "look berries" and it reponds "Shut up.", finally type "get berries" and it reponds "NO MAN! JEEZ!"
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* If you look at the SuperTime FunBow on the inventory screen, a blue clickable square will appear to the left, but clicking won't do anything. Maybe an unfinished easter-egg?
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** No, probably an "object" they used in Macromedia Flash to do something with the game. Who knows what it is, but it's too difficult to explain it.
+
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* Try typing different things like "this sucks", "party", "boo", "drink (something)", "dance" or other stuff. You usually get funny messages. Remember to save first though.
+
-
* Try typing "get bone" in "Cliffland Heights".
+
-
** "Get Skull" also works.
+
-
* After you remove the rock to the cottage, try to crawl inside. The game will say something like "You couldn't fit, even if you chopped off your arms, legs and head". Type "cut off arms, legs, and head", and it will say "I'd like to see you try". Type "try" and you do just that. NOTE: This results in death, so save your game first.
+
-
* Type "climb tree" at any tree.
+
-
* Type "look tree" and "climb tree" at the arrow tree.
+
-
* Try typing just "why".
+
-
* On the screen with the lantern, when you try and take it, it says there's a plaque there. If you try and take the plaque, but spell it plague, you get a funny error.
+
-
*Spelling it correctly also gives you a funny message.
+
-
* If you go to the stream (from the waterfall) and type in "swim stream", it will tell you "Peasants can't swim. Like, it's illegal." If you type the same thing in the screen with the waterfall, you get "That waterfall would probably churn you into one of those weight-gain protein smoothies".
+
-
* At the archery place, if you try to take an arrow from the bullseyes/trees ("get arrow"), you'll get an interesting message.
+
-
* Interacting with objects clearly intended only for the landscape (like certain trees or the stump in Poor Gary's screen) often gets you funny messages.
+
-
* Try talking to Gary and the baby (before you get it) for some amusing responses.
+
-
* If you try climbing into the well, a message tells you your insurance doesn't cover that.
+
-
* If you type in "quit" you'll hurt the game's feelings. NOTE: You will still quit, though.
+
-
* Try typing "map" before you get it.
+
-
* Wait a while in the wavy tree area and Naked Ned should appear behind the other tree.
+
-
* Try closing the pantry door in the inn.
+
-
* Try going up to a person and saying "ask about fire", "ask about robe", "ask about smell", "ask about naked ned", or "ask about Trogdor."
+
-
* Try getting the flies on Poor Gary, and you'll get a funny message.
+
-
* On the "load game" screen you see after you die, you can press enter a couple of times and see the death sequence again.
+
-
* Type "Smell" or "sniff" to get a message about the scent of computer games.
+
-
* Type "get broom" in Ned's hut to get a message about the availability of items.
+
-
* Go to the well, and type "turn crank" and then, stand away from the well, and type "turn crank" again, for a funny message.
+
-
* Typing any sort of direction will result in the message, 'Use the arrow keys, pal. Just like a joypad only more like your day job.'
+
-
* Type 'get berries' at the old lady and baby cottage, and they will get squishes in your hand. If you type it again, you get the message 'You already searched that bush. It was okay. Nothing to write home about... oh, wait... you don't have a home. My b.' This should (presumably) say 'My bad,' not 'My b.'
+
-
* Type 'throw baby' before or after you get the baby while the old man is still in the ocean and the game will say '"That isn't gonna work for bait!" the old man screams, at a needlessly harsh volume.'
+
-
**Actually this works if you try to "throw" anything. Seriously, try it.
+
-
* Type 'throw baby' at the west screen of the lake to get the messege 'I guess you misread the walkthrough at GameFAQS. You gotta get the baby first.'
+
-
* Go to the rock home with the note, and type "take note" or "get note", then go to the inn and type the same thing.
+
-
* When you go to the archery table, type "look desk".
+
-
* Try typing "talk" behind the archery desk.
+
-
* Put the baby in the well's bucket ("put baby in bucket") and lower, then type "use crank" to retreive the now-mind-damaged baby. You recieve a meatball sub as well as the baby.
+
-
* At the well, try getting in the bucket yourself, and you'll receive an unflattering comment about your body.
+
-
* While at the well, try typing "use pebbles". Apparently, the game wants you to be more specific.
+
-
* After the baby lady runs away with her(?) riches, go back into her cottage and try talking to her.
+
-
* At the lake, after you've already fed the fish for the old man, try throwing the baby and you'll get a funny message.
+
-
* After you've gotten your robe and a room at the inn, try walking in a direction that doesn't lead to the burned lantern tree for a funny message.
+
-
* If you try talking to someone who isn't in the screen or who doesn't exist, the game will say "It's sad when you have to make up people to talk to".
+
-
* Try saying "haldo" to the archer's brother without talking to the archer first. You'll get a funny message.
+
-
* Type "talk kerrek" when it's around for a funny message.
+
-
* Try loading a game while Kerrek is bearing down on you.
+
-
* "make friends with kerrek" and "buy kerrek a cold one" now work in the actual game. (See [[for kids]]) Warning: the second one will speed up the Kerrek.
+
-
* Try typing "Throw baby in well" or "Drop baby" for humorous messages.
+
-
* Type "Pet Horse" or "Pet Poor Gary" and you'll get a quite funny message.
+
-
* Try referring to the chicken feed as "gold."
+
-
* When you are in Hidden Glen, (the hole in the fence that Gary made)without going off the screen, try going past the fence and up. This should take you to the baby lady's cottage.
+
-
* If you type "sleep" in the cottage with the woman and her baby you will get a funny message.
+
-
* At the fisherman's lake, try "look sand" for a pointless exercise in mathematics.
+
-
* Try typing "put baby in well" instead of typing "put baby in bucket"
+
-
*After scaring Gary, type "wear maskus."
+
-
**The message that appears may be a reference to the movie Fight Club.
+
-
* When you're in Trogdor's lair, before you throw your sword at him, type "kill trogdor", "talk", or "wake up trogdor" for some funny messages.
+
-
* Type "steal dresser" in the cottage with the robe.
+
-
*Type "take chair" in the baby cottage for a funny message.
+
-
*Type "break stump" at poor gary's screen.
+
-
*If you have the meatball sub, the soda, and the medicine (the baby items), you can skip the trivia questions entirely.
+
-
*Type "get old man rub" before you get the pot in the pantry after you wake up.
+
-
*Try typing "Get Arrow" after you kill Kerrek and he begins to Rot (you'll probably first see this after you take the riches from the Jhonka.) for a rather interesting message.
+
-
*Type "Take/get picture" in the old man's inn to learn something quite interesting about it.
+
-
== Ways to Die ==
+
*When you obtain the Kerrek's belt, Rather Dashing holds it over his head in a fashion similar to Link of ''[[The Legend of Zelda]]''.
 +
*The save screen may be a reference to the old ''The Legend of Zelda'' games in format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword, mud, hay, maskus, pot).
-
* Typing DIE.
+
====Other Video Games====
-
* Kicking Poor Gary the horse.
+
*Several screens as well as the main character's appearance are taken directly from ''{{w|The Black Cauldron (video game)|The Black Cauldron}}''.
-
* Walking too near to the Kerrek.
+
*The filename of the game is disk4of12.html; this is a nod to old PC games distributed on [[Numbered Disks|multiple floppy disks]] which would prompt the player to insert the next disk at certain points during installation or gameplay.
-
* Typing TRY outside the Mysterious Cottage.
+
*When you smite the Kerrek, it'll first say, "Here goes nothin', Kid Icarus". This is a reference to a [[Nintendo]] game of the same name: ''{{w|Kid Icarus}}'', in which your main weapon is a bow.
-
** It makes more sense if you first type CRAWL IN HOLE then CUT OFF ARMS LEGS AND HEAD, but works without those.
+
*When you get the Kerrek mad by typing "buy Kerrek a cold one", he will vibrate up and down while walking horizontally. This is the same behavior of the [[Atari Dragon|dragons]] in the [[Atari 2600]] game ''{{w|Adventure (1980 video game)|Adventure}}'' when they're chasing the player character.
-
* Walking in front of Dongolev's bow.
+
*Typing "light lantern" is a reference to the text-based ''{{w|Zork}}'' series, in which you always carried a Brass Lantern. ''Zork'' is also parodied in the ''[[Thy Dungeonman (series)|Thy Dungeonman]]'' series of games.
-
* Trying to TAKE ARROW before Dongolev leaves.
+
**It is also a reference to ''King's Quest IV'', where one of the items you get is a lantern.
-
* Admitting to the Jhonka that you took his riches.
+
*Naked Ned popping in and out from the tree is similar to {{w|Smoke (Mortal Kombat)|Smoke}} from ''[[Mortal Kombat|Mortal Kombat II]]'' in the living forest level, where he would occasionally pop out, look, and return behind the tree.
-
* Dropping the baby in the well's bucket, then exiting the screen.
+
*The noise you hear when the disk read error occurs is very similar to the {{w|Commodore 64}} disk drive, for when the drive is trying to load a disk, it sometimes loses its place where it was loading and makes a loud clicking noise.
-
* Getting knocked off the cliff near Trogdor's lair.
+
*Using the baby at the hole of the mysterious cabin brings up a message "Deploying Q-Baby...", which is a reference to ''[[James Bond]] {{w|James Bond 007: Everything or Nothing|007 Everything or Nothing}}'', where the player uses a remotely-controlled Q-Spider to crawl through small holes.
-
* Failing the Trog-Trivia questions of any of the Three Keepers of Trogdor (a different message and animation for each).
+
*The three questions that are asked to you are a reference to the PC game ''{{w|Dungeon (video game)|Dungeon}}'', in which the dungeon master asked you three questions about the game.
-
**Technically, you don't die on all of them, but you lose anyways
+
*If you talk to the [[The Red and Blue Knights|Blue Knight]] after acquiring both the belt and the robe but before getting set on fire, he [[Peasant's Quest Responses#belt and robe|calls you]] "Dirk the Daring", the main character of ''[[Wikipedia:Dragon's Lair|Dragon's Lair]].''
-
* Sneaking too close to sleeping Trogdor.
+
*The loading screen is a reference to ''{{w|Space Quest III}}'', in which it showed a picture of the game's creators trying to console you about dying.
-
* Winning (with or without talking to Trogdor).
+
-
== Glitches ==
+
====Music====
 +
*Typing "look" near the hay returns "It reminds you of a warm, safe place where as a child you'd hide," a reference to "{{w|Sweet Child o' Mine}}" by [[Guns N' Roses]].
 +
*Looking at the rock in the middle of the river describes it as "a rock of ages. Still a-rollin" in reference to "{{w|Rock of Ages (Def Leppard song)|Rock of Ages}}" by {{w|Def Leppard}}.
 +
*Once Poor Gary is scared, the game states "he broke on through to the other side!", referring to "{{w|Break On Through (To the Other Side)}}" by {{w|the Doors}}.
 +
*Hugging the tree at the hay bale quotes "To every thing, turn, turn, turn. There is a season, turn, turn, turn." in reference to "{{w|Turn! Turn! Turn!}}", made famous by {{w|the Byrds}}.
 +
*Attempting to use the baby at Naked Ned's hut before having the baby prompts the game to ask "is you ain't my baby?" {{--}} a reference to the song "{{w|Is You Is or Is You Ain't My Baby}}", originally by {{w|Louis Jordan}}.
-
* Go in the Jhonka's house screen , then go south of the house and walk north over the small rock in front of the door and keep walking to the door, then go right. You SHOULD be in the jhonka's house, but you're not!
+
====TV/Movies/Comic Books====
-
* If you deploy the baby on the side opposite the rock, you go into the cottage, and the game freezes.
+
*At the bale of hay, type "look tree". It says, ''[[IMDb:0074697|It's Arbor Day, Charlie Brown]],'' a 1976 ''[[Peanuts]]'' TV special.
-
* A strange mapping bug allows you to "warp" to the baby-lady's house and the inn from another screen entirely. Just think outside the box.
+
*When you first talk to the knight guarding the mountain pass, he calls you ''Dragonheart'', a reference to [[IMDb:0116136|the movie]] of the same name.
-
* If you fail the quiz from one of the three keepers of Trogdor and are subsequently turned into Ron Cumberdale and lose the game, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press Enter. This will once again bring up the question you answered wrong while your standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, answering right just makes the box disappear. Although it doesn't seem like the box will ever go away no matter what you do. Even trying to move around brings it back up.
+
*If you try to get the pebbles but are too far away, it says, "You try to do your best Mr. Fantastic impression." [[Wikipedia:Mr. Fantastic|Mr. Fantastic]] is a member of the [[Wikipedia:Fantastic Four|Fantastic Four]] with the ability to stretch his body to ludicrous degrees.
-
* Killing Kerrek too close to the top of the screen gets you caught in a bug! (Cause you have to walk around, and if you walk around and cross the screen boundary, you get stuck!)
+
*If you go to the screen with "River b/w Tree" and type "look hut" or "look cottage", it says, "You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it." This is likely a reference to the Head-Crusher sketch by [[Canada|Canadian]] sketch comedy group ''[[Wikipedia:The Kids in the Hall|Kids in the Hall]]''.
-
* In the original public version, it was possible to score 152/150 at the end. If you went back to get another arrow after smiting the Kerrek, it would give you 2 more points (just like the first arrow). This was fixed about a day after the game's release, and now taking another arrow just prints a snarky message.
+
*If you try to give the Jhonka something he'll reply with, "Don't need nothing from no filthy peasantses!!" This is a reference to the ''[[The Lord of the Rings]]'' character [[Wikipedia:Gollum|Gollum]], whom Jhonka somewhat resembles.
-
* After you kill the Kerrek (in Kerrek tracks 2,) go west and into the baby cottage. It will be raining inside.
+
*After jumping in the hay the game comments you look like "that guy from that one show", likely a reference to Cousin Itt from ''[[Wikipedia:The Addams Family|The Addams Family]]'', who resembles a pile of hair.
-
* When you get the Trog-Shield, the flames on your head are mysteriously put out.
+
*If you type "drink", you'll get a message about how you don't need to drink, concluded with "So you got that going for you. Which is nice." This comes from Carl Spackler in the film ''[[Wikipedia:Caddyshack|Caddyshack]]''.
-
*If you keep giving the baby to the innkeeper, you will keep getting points.
+
*If you talk to the [[The Red and Blue Knights|Blue Knight]] after acquiring the belt, he [[Peasant's Quest Responses#belt only|calls you]] "[[Wikipedia:Matthew Broderick|Matthew Broderick]]", a popular actor.
-
*At Naked Ned's cottage (aka, the Mysterious cottage), type "try" before it offers you to "cut off arms, legs, and head". It does it even though you don't know what you're trying.
+
**This may specifically reference the 1985 movie [[Wikipedia:Ladyhawke|Ladyhawke]], in which Matthew Broderick plays a peasant who climbs through a sewer at one point.
 +
*When you leave the Baby Lady's cottage after getting the Super Trinket, it says "This place is dead anyway", a reference to the 1996 film ''[[Wikipedia:Swingers (1996 film)|Swingers]]''.
 +
*The Kerrek's belt is very similar to a [[professional wrestling]] championship belt.
 +
*The Third Keeper of Trogdor's question begins with "riddle me this", the catchphrase of [[Wikipedia:Riddler|The Riddler]].
 +
*If you type in "scare horse" without the maskus, the game says that you tell Gary the calls are coming from inside the house, which is a famous line from the horror slasher movie, ''[[Wikipedia:When a Stranger Calls (1979 film)|When A Stranger Calls]]''.
-
== Map ==
+
====Other====
-
[[Image:Peasantry Map.png|thumb|left|550px|Map of Peasantry]]
+
*Typing "throw baby" at the west screen of the lake returns the message, "I guess you misread the walkthrough at GameFAQs..." [[Wikipedia:GameFAQs|GameFAQs]] is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is ([http://www.gamefaqs.com/computer/online/game/922153.html including Peasant's Quest]).
 +
*When you look at the painting in the inn, it says that there are dogs playing "Magic: The Nerdening". This is a reference to the [[Wikipedia:Magic: The Gathering|''Magic: the Gathering'']] card game, as well as to the stereotype of ''Magic''-players as being antisocial nerds. The painting itself is a reference to [[Wikipedia:Cassius Marcellus Coolidge|C. M. Coolidge's]] series of nine oil paintings featuring dogs playing poker, as well as the follow-up painting "Looks Like Four of a Kind".
 +
*Another possiblity when trying to scare Gary, before getting the mask, is "You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him." This may reference [[Wikipedia:The Spider Bite|an urban legend]] about a girl getting a spider bite, which swells into a large boil and bursts, releasing hundreds of baby spiders.
 +
*Trogdor's voice is an old speech synthesizer called the [[Wikipedia:Software Automatic Mouth|Software Automatic Mouth]], or S.A.M.
 +
*The berries on the bushes are called "[[Wikipedia:Cap'n Crunch|Crunch Berries]]", which is a reference to the Cap'n Crunch [[Breakfast Cereal|cereal]] of the same name.
 +
*Trying to jump in the hay from far away will cause a reply which includes a usage of the initials MJ. This is a reference to [[Wikipedia:Michael Jordan|Michael Jordan]], a basketball player who had an incredible vertical jump, and was able to dunk the ball from the foul line, which is fifteen feet away.
 +
*Looking at the rocking chair after the baby lady leaves will get you a message saying "One of those self-rocking kind. Not bad for a brown-collar peasant-type. Must be trickle-down in action." This may be a reference to trickle-down economics; part of [[Wikipedia:Ronald Reagan|Ronald Reagan]]'s economic plan for the United States was based on the theory that allowing those with the most economic influence (businesses and the upper-class) to flourish would "trickle down" and benefit the rest of the economy in the form of increased spending, saving, and investment. Therefore, according to the trickle-down theory, given fair market conditions, the best way to enhance overall economic health is to concentrate economic benefits on those with the most economic influence.
 +
**Furthermore, "brown-collar" is a reference to white- and blue-collar jobs, referring to office work and manual labor, respectively. There is no brown collar, but it can only be assumed it represents whatever brown-robed peasants do.
 +
*When Trogdor first wakes up, Rather Dashing wishes he had some "Depeasant adult undergarments".  This is a reference to [[Wikipedia:Depend|Depend adult incontinence products]].
 +
*The loading screen makes reference to the [[Wikipedia:Apple II#Apple IIe|Apple IIe]]'s boot-up screen with it saying "v1.8" (all that is readable) and the [[Population: Tire]] loading screen.
 +
*If you talk to the [[The Red and Blue Knights|Blue Knight]] after acquiring the robe but before acquiring the belt, he begins [[Peasant's Quest Responses#robe only|his response]] by saying, "My dear Adso", an allusion to the main character's apprentice in ''[[Wikipedia:The Name of the Rose|The Name of the Rose]]'', which is in turn a reference to the [[Wikipedia:Sherlock Holmes|Sherlock Holmes]] stories.
-
This is the map of Peasantry. To find an acre's name, match it to the coordinates below.
+
===Fast Forward===
-
----
+
*In the [[TV Time Toons Menu]] preview of [[web comics]], the Strong Bad-like character mentions a new Peasant's Quest game.
-
'''1A.''' Poor Gary's glen<br>
+
*Peasant's Quest appears as one of the come-to-life games in [[8-Bit is Enough]].
-
'''1B.''' Kerrek tracks 1<br>
+
*In September 2011, [[The Brothers Chaps]] revealed that they were at one time working on [[Peasant's Quest Proposed Sequels|sequels]] to Peasant's Quest.
-
'''1C.''' Old well<br>
+
*Rather Dashing and the baby reappear in the Peasantry-themed [[Main Page 27]].
-
'''1D.''' Yellow tree<br>
+
*The URL, "disk4of12", would later be used for the name of the series [[Strong Bad's Disk 4 of 12]].
-
'''1E.''' Waterfall<br>
+
*In [[Happy 20th Trogday!]], Strong Bad shows a demo disc containing a promo for an unfinished VGA version of the game.
-
'''2A.''' That hay bale<br>
+
-
'''2B.''' That mud puddle<br>
+
-
'''2C.''' Archery range<br>
+
-
'''2D.''' River and stone<br>
+
-
'''2E.''' Mountain pass<br>
+
-
'''3A.''' Jhonka's cave<br>
+
-
'''3B.''' Your burninated cottage<br>
+
-
'''3C.''' Pebble lake west<br>
+
-
'''3D.''' Pebble lake east<br>
+
-
'''3E.''' Outside giant inn<br>
+
-
'''4A.''' Outside mysterious cottage<br>
+
-
'''4B.''' Wavy tree<br>
+
-
'''4C.''' Kerrek tracks 2<br>
+
-
'''4D.''' Outside baby lady cottage<br>
+
-
'''4E.''' Burninated trees
+
-
 
+
-
== Hints and Tips ==
+
-
 
+
-
*Write things down, you might need them later.
+
-
*Remember to always LOOK around at things... you never know. Sometimes you get funny messages, other times they might be important.
+
-
*Wondering where the lost item is from the Baby Lady's Cottage is? Try getting some berries.
+
-
*The fisherman is out of bait. Maybe if you had some bait or feed.
+
-
*You can't kill Kerrek without a weapon. Try finding one.
+
-
*Check around your burninated cottage. You might find useful things there.
+
-
*How do you get across the river? Try going south all the way.
+
-
*To discover the nudist's name, type "Talk Tree". You can then "Talk [his name]" instead of "Talk Man" for a different message.
+
-
*How do you get the bucket down the well? Try putting some heavy things in it.
+
-
*That mask could scare a horse!
+
-
*Don't get ARROW'D! by the archer in the hidden glen!
+
-
*The baby can help you get a lot of things for you. Four things, to be exact. But you only ''need'' one.
+
-
*If you finish the game with 149 out of 150 points, ask yourself,"Did I close Naked Ned's Dresser Drawer?"
+
-
 
+
-
== Walkthrough ==
+
-
*See [[Peasant's Quest Walkthrough]].
+
== External Links ==
== External Links ==
 +
{{nextlinks|action=play|disk4of12|old=disk4of12|oldswf=peasantsquest61|411}}
 +
*listen to the game music ([[videlectrix:songs/pq_theme.mp3|main theme]], [[videlectrix:songs/pq_trogcave.mp3|Trogdor's cave theme]])
 +
<!-- *[http://wsidecar.apple.com/cgi-bin/nph-reg3rdpty1.pl/product=09442&cat=31&platform=osx&method=sa/Rather%20Dashing.zip download the game as a Dashboard widget] (Mac OSX 10.4 or higher only) -->
-
*Play the [http://www.homestarrunner.com/disk4of12.html Game]
+
{{Peasant's Quest}}
-
*Play the [http://www.homestarrunner.com/peasantsquest61.swf Game (flash file)]
+
{{VidelectrixGames|cat=1}}
-
*See the [http://forum.hrwiki.org/viewtopic.php?t=411 forum thread on this game]
+
-
 
+
-
*Also see [[Peasant's Quest Preview]]
+
[[Category:Peasant's Quest]]
[[Category:Peasant's Quest]]
 +
[[Category:Videlectrix Mascot Filmography]]

Current revision as of 19:54, 20 February 2025

Game Category: New Game
play Hallrunner Duck Guardian One
Peasant's Quest
A game fit for a peasant!
Description Robed peasant hero! Text and graphic style!
Release date August 2, 2004
Play Game
Box Art
Unused box art, designed by Craig Zobel
"Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing."Videlectrix

A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from vacation to find his thatched-roof cottage BURNINATED! You swear revenge and embark on an incredible journey to vanquish Trogdor the Burninator once and for all.

Can one Peasant wearing short pants save the countryside from certain Burnination? YOU decide!!!

Date: Monday, August 2, 2004

Page Title: Peasant's Quest

Contents

[edit] Instructions

  • Look around by typing "look".
  • Talk to others by typing "talk".
  • Take items by typing "get (item)".
  • Use items by typing "use (item)". You can also "throw (item)", "give (item)", "look (item)", and some other action words.
  • Type "inv" to see your inventory.
  • Type "save" to save your game and "load" to load a game. (Cookies must be enabled.)
  • Press + or - to speed up or slow down your character.
  • Type "ask about (name)" to gather information from other characters.

[edit] Fun Facts

[edit] Trivia

  • On July 18, 2005, Peasant's Quest received a "Top Dog" award from Home of the Underdogs.
  • In a 2015 interview with Vox, Matt Chapman described Peasant's Quest as "the best thing we've ever done and probably will ever do" for Homestar Runner.
  • The commands "make friends with Kerrek" and "buy Kerrek a cold one" were added after the email for kids was released.
    • The command "make friends with Kerrek" brings up a message which says, "Look, it didn't work for Strongbad and it's not going to work for you, either", even though Strong Bad has made it very apparent that his name is two different words.
    • If you type in "buy Kerrek a cold one", the text will read the same thing in the email, but the last sentence says "now you've really cheesed him off", which wasn't in the text in the email. Additionally, this speeds the Kerrek up.
  • If you press End, Home, Page Up, or Page Down on your keyboard while walking, it will make you go diagonally (depending on which way you walk, it will make you go that way).

[edit] Remarks

  • When the Kerrek is in the area with his footprints, he isn't making any.
  • There's a link in the upper left black area, but it does nothing.
  • Before obtaining the map, typing the word MAP results in the message: "We are neither confirming nor denying the presence of a map in this game, but irridisregardless, you don't have one." Irridisregardless is a portmanteau which plays on the controversy surrounding the word "irregardless", a relatively common word that is usually considered incorrect English (one should just say "regardless").
  • When you get hit by a pterodactyl, it says you were hit by a rock.
  • Even though Rather Dashing dies at the end of the game, the story of the baby's future life implies that Rather Dashing lives for many more years.
  • If you type "get plague" at the Burninated Trees, you are called "Mispeller Jones". "Mispeller" is, itself, misspelled.
  • The Kerrek will not start decomposing until after you take the belt.

[edit] Goofs

  • Even after you've picked up the map, typing "look ground" will have the game tell you it's still there.
  • Typing "where" on the screen with the Waterfall reveals that it has no name.
    • Both sides of the lake are "Pebble Lake West".
  • Typing "look" on Poor Gary's screen will still say "rotten ol' horse" even after he's fled.
  • If you talk to the knight while on fire but have not gotten the belt, the knight will fail to acknowledge the fact that you are on fire.
  • If you get Kerrek's belt after getting on fire or being covered in mud, the animation of getting the belt won't show you on fire or covered in mud.
  • Typing "use" or "throw" anything, even gibberish, in the half of the lake where the old man was fishing will result the phrase, "You already fed the fish. Let's get moving here people!"
    • Typing "throw chicken feed" at this point will result in the above phrase duplicated.
  • After you give the baby lady the riches and she gives you the baby and leaves, if you type "talk to baby" inside the house, the game will still tell you the baby responds by blowing snot bubbles.
  • After saying "haldo" to Dongolev, it says, "the archer stops arching," even though you can still hear and see him firing arrows in the background.
  • In order to "throw baby", the game says to go to the center of the lake. If you go to the center, it won't let you throw the baby. If you go to the top of the lake, Rather Dashing will automatically move to the center, where it previously said you can not throw.
  • In the ending sequence, it will show Jhonka beating the Kerrek's corpse with his club, even though if you leave the screen with the Kerrek's corpse and revisit it, the Kerrek corpse will be a skeleton.
  • When you get the Trog-Shield, the fire will disappear.
  • "Embarrassing" is misspelled "embarassing" on the message when you try to get an arrow from the archery range.
  • On the message when trying to scare Poor Gary without the mask, it says "It doesn't phase him." The correct spelling of "phase" in this context of disturbing one's composure would be "faze".

[edit] Glitches

Hidden behind the door
Anyone feel a draft?
Rather Dashing in twenty-eight places at once
  • Rather Dashing will walk behind the door to Jhonka's cave if he gets near to it.
  • A strange mapping bug allows you to "warp" to the baby lady's house and the inn from another screen entirely. Walk into where you would go to the hidden glen, but go up through the fence and to the left. You will only be able to walk in the black space surrounding the cottage's interior.
  • On the screen containing Jhonka's cave, walk into the bottom left corner and you'll end up in the inn; however, you'll only be able to walk along the bottom and right sides of the screen. The innkeeper will be present even if he's still fishing in the lake.
  • Standing behind the "INN" sign while standing as close as possible to the inn itself will cause part of Rather Dashing to appear in front of the sign.
  • If you fail the quiz from one of the three keepers of Trogdor, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press any key. This will once again bring up the question you answered wrong while you're standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, and answering correctly makes the box disappear. Every time you try to move or press any other key, the question will come up again, and you will be stuck until you answer the question wrong.
  • If you enter the baby lady's cottage or the inn while it's raining, it will also be raining indoors.
  • It is possible to fall in the mud, hide in the hay, and steal Jhonka's riches all before it stops raining. If you go back to the mud puddle, it will be dried up as though the rain has stopped (even though rain is still clearly falling).
  • In the Baby Lady Cottage, if you open up the inventory and select the Supertime Funbow, a small blue square will appear to the left of the screen. The blue square is clickable but it has no effect.
  • On the Game Over screen, hit Enter twice and the death animation will start over. This also works for any point after pressing RESTART, including the "tips for morons beginners" screen and the intro afterwards.
  • After typing "use sword" in Trogdor's inner sanctum, walk right for an interesting glitch. Even though Rather Dashing's graphic is locked in place, he will get burninated even though he is nowhere near Trogdor. The fire will come from Trogdor's neck instead of his nose.
  • The music in Trogdor's lair will repeat if "load game" is entered.
  • If you type "get mask" at the well after placing the pebbles in the bucket, but before pulling the bucket back up, you will not get the mask and will be unable to get it through any means.
  • If you put the baby in the bucket, but do not turn the handle, "put baby in bucket" can be entered again indefinitely, earning points each time.
  • If you try to put the baby in the bucket while the bucket is down in the well, the bucket will act as though it had been up the whole time, snapping up without an extra command and falling in the well as soon as the baby is in the bucket.
  • If you enter Trogdor's outer sanctum and then try to leave, you will be teleported back inside, but if you press left before getting teleported you can walk around the cliff (with the TrogShield, TrogSword, and TrogHelmet).
  • Entering "open" when near the hut or inn will cause Rather Dashing to take the shortest path to the door, even if it involves passing through the hut or the inn.
  • After saving a game, you are able to move around and type commands while the saved game message is still open. When the game needs to display another message, it will close the saved game message instead.
    • Getting killed by the Kerrek with the saved game message open will result in a glitched map screen with Rather Dashing appearing in every possible location, while rain appears in the background. The only ways to get rid of this screen are to restart the game or press enter, although the latter will result in the death animation.
  • If you go to the back of your burninated cottage, and go as close as possible to the wall, you will appear to pass through it. However, you cannot move any closer to the bottom of the screen without first going up. You can still move from side to side.
  • Sometimes, opting to "hug tree" at the screen with the hay bale will cause Rather Dashing to become stuck. This seems to be related to Rather Dashing's position relative to the tree before using it. When stuck, there is no way to get free; the game must be restarted.
  • If you kill the Kerrek, and don't take the belt, while it's still raining, fall into the mud puddle and get covered in mud. Then, go back to the map with the dead Kerrek, and type "get belt". Once Rather Dashing picks it up, he reverts to his normal appearance and stays this way until you move.
  • If you kill the Kerrek too close to the tree, you will be stuck inside the tree with no way to get out when you try to take the belt.
  • If you play the Arrow Game by entering "give trinket" after already having given it, the instructions appear after the game is over, not before it starts.
  • There is a place on the cliff at the first full hump on the bottom of the screen where you can walk right off the side of the cliff and float in midair if you haven't already gone into the cave.

[edit] Fixed Glitches

BEWARE! THIS GAME IS BROKE! We're still working on getting Ruffle and Peasant's Quest to love one another so thanks for your patience. Parts of the game sorta work though. You can walk around and type stuff. But you can't go inside any buildings and picking up objects is weird too. Have fun?!
The message has since been changed to:
Hey I think this game pretty much totally works in Ruffle now and you can win it!

[edit] Inside References

  • The game's year of copyright is 1982.
  • When you ask the knight about the Kerrek, the Knight says he'll make "milks meat" out of you. This is a reference to the email kids' book, where Strong Bad makes "milks meat" out of Homestar and Pom Pom in the Strumstar Hammer version of the Original Book in the Easter egg.
  • Sometimes, when you jump in to the hay bale (after being covered with mud), it says you jump in like a "two years old boy." This is a reference to Main Page 15.
  • One of the screens is titled "River b/w Tree".
  • If you try to jump in the left side of the lake, it responds, "Not so fast, Swimmer Dan!"
    • Typing anything with the word "Dan" in it yields the response: "Dan's still okay. Got a place on Dekalb with Rick and his wife. Slimmed up a bit and looking towards the future."
  • When you reach the top of the mountain, it says, "Nice jorb climbing the cliff", which is a reference to A Jorb Well Done, as well as Coach Z's accent in general.
  • Jhonka is from the email impression.
  • Kerrek is from the email interview.
  • Mendelev is from the email no loafing.
  • Due to the similarities between the games, several responses in Peasant's Quest contain references to the Thy Dungeonman series.
    • Entering "get hay" at the hay pile results in the response, "Who do you think you are, some kind of Thy Dungeonman?" Thy Dungeonman and Thy Dungeonman 2 involved the player getting hay.
    • Jhonka is described as wearing an "old loin-cheese cloth", a reference to the player's own attire in Thy Dungeonman II.
    • If you typed "get plague" at the burninated tree, you're told "Wrong game, Mispeller Jones", as getting the plague played an important role in Thy Dungeonman II. The response also refers to the "Interrupter Jones" quip from morning routine.
  • The game says "ARROWED!!" when the Kerrek is killed, a reference to the running joke in Teen Girl Squad and TROGDOR!.
  • If you return to the corpse of the Kerrek and type "kill Kerrek", it says "Yeah. You smote the Kerrek. You deserve a trophy full of Mutton-ums." This is a reference to the toon New Boots, where Strong Bad claims The Cheat could have earned a trophy full of Steak-umms.
  • Typing nearly any command with the word "cheat" in it results in the response, "Meh."
  • Much of the text in the game echoes Strong Bad's style of speech, such as the quote, "Behold the TrogShield! No seriously, behold it."
  • The loading screen shows the Apple IIe (along with its disk drives) that was originally on the Videlectrix home page.

[edit] Real-World References

[edit] King's Quest Series References

  • The game itself is a parody of the Sierra On-Line games King's Quest and The Black Cauldron.
  • The inn is similar to the pawn shop in King's Quest II and the fisherman's cottage in King's Quest IV.
  • The three tasks you must complete are a reference to the three items you must acquire in King's Quest I.
  • The Kerrek is based on the Ogre in King's Quest I.
  • The name of the land, "Peasantry", is a reference to "Daventry", the kingdom from King's Quest.
  • Trogdor being in this game references the dragon who guards the mirror in King's Quest I.
  • The well is based on the well in King's Quest I that leads to the dragon's lair.
  • The hole in Naked Ned's cottage references the hole in King's Quest I leading to the leprechaun kingdom.
  • Jhonka's cave resembles Hagatha's cave in King's Quest II.
  • The path that the knight guards resembles the path to Lolotte's castle in King's Quest IV.
  • The map is similar to that used by Gwydion in King's Quest III.
  • Peasantry being burninated is a reference to the horrible state of Daventry when Alexander arrives in King's Quest III.

[edit] Legend of Zelda References

  • When you obtain the Kerrek's belt, Rather Dashing holds it over his head in a fashion similar to Link of The Legend of Zelda.
  • The save screen may be a reference to the old The Legend of Zelda games in format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword, mud, hay, maskus, pot).

[edit] Other Video Games

  • Several screens as well as the main character's appearance are taken directly from The Black Cauldron.
  • The filename of the game is disk4of12.html; this is a nod to old PC games distributed on multiple floppy disks which would prompt the player to insert the next disk at certain points during installation or gameplay.
  • When you smite the Kerrek, it'll first say, "Here goes nothin', Kid Icarus". This is a reference to a Nintendo game of the same name: Kid Icarus, in which your main weapon is a bow.
  • When you get the Kerrek mad by typing "buy Kerrek a cold one", he will vibrate up and down while walking horizontally. This is the same behavior of the dragons in the Atari 2600 game Adventure when they're chasing the player character.
  • Typing "light lantern" is a reference to the text-based Zork series, in which you always carried a Brass Lantern. Zork is also parodied in the Thy Dungeonman series of games.
    • It is also a reference to King's Quest IV, where one of the items you get is a lantern.
  • Naked Ned popping in and out from the tree is similar to Smoke from Mortal Kombat II in the living forest level, where he would occasionally pop out, look, and return behind the tree.
  • The noise you hear when the disk read error occurs is very similar to the Commodore 64 disk drive, for when the drive is trying to load a disk, it sometimes loses its place where it was loading and makes a loud clicking noise.
  • Using the baby at the hole of the mysterious cabin brings up a message "Deploying Q-Baby...", which is a reference to James Bond 007 Everything or Nothing, where the player uses a remotely-controlled Q-Spider to crawl through small holes.
  • The three questions that are asked to you are a reference to the PC game Dungeon, in which the dungeon master asked you three questions about the game.
  • If you talk to the Blue Knight after acquiring both the belt and the robe but before getting set on fire, he calls you "Dirk the Daring", the main character of Dragon's Lair.
  • The loading screen is a reference to Space Quest III, in which it showed a picture of the game's creators trying to console you about dying.

[edit] Music

[edit] TV/Movies/Comic Books

  • At the bale of hay, type "look tree". It says, It's Arbor Day, Charlie Brown, a 1976 Peanuts TV special.
  • When you first talk to the knight guarding the mountain pass, he calls you Dragonheart, a reference to the movie of the same name.
  • If you try to get the pebbles but are too far away, it says, "You try to do your best Mr. Fantastic impression." Mr. Fantastic is a member of the Fantastic Four with the ability to stretch his body to ludicrous degrees.
  • If you go to the screen with "River b/w Tree" and type "look hut" or "look cottage", it says, "You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it." This is likely a reference to the Head-Crusher sketch by Canadian sketch comedy group Kids in the Hall.
  • If you try to give the Jhonka something he'll reply with, "Don't need nothing from no filthy peasantses!!" This is a reference to the The Lord of the Rings character Gollum, whom Jhonka somewhat resembles.
  • After jumping in the hay the game comments you look like "that guy from that one show", likely a reference to Cousin Itt from The Addams Family, who resembles a pile of hair.
  • If you type "drink", you'll get a message about how you don't need to drink, concluded with "So you got that going for you. Which is nice." This comes from Carl Spackler in the film Caddyshack.
  • If you talk to the Blue Knight after acquiring the belt, he calls you "Matthew Broderick", a popular actor.
    • This may specifically reference the 1985 movie Ladyhawke, in which Matthew Broderick plays a peasant who climbs through a sewer at one point.
  • When you leave the Baby Lady's cottage after getting the Super Trinket, it says "This place is dead anyway", a reference to the 1996 film Swingers.
  • The Kerrek's belt is very similar to a professional wrestling championship belt.
  • The Third Keeper of Trogdor's question begins with "riddle me this", the catchphrase of The Riddler.
  • If you type in "scare horse" without the maskus, the game says that you tell Gary the calls are coming from inside the house, which is a famous line from the horror slasher movie, When A Stranger Calls.

[edit] Other

  • Typing "throw baby" at the west screen of the lake returns the message, "I guess you misread the walkthrough at GameFAQs..." GameFAQs is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is (including Peasant's Quest).
  • When you look at the painting in the inn, it says that there are dogs playing "Magic: The Nerdening". This is a reference to the Magic: the Gathering card game, as well as to the stereotype of Magic-players as being antisocial nerds. The painting itself is a reference to C. M. Coolidge's series of nine oil paintings featuring dogs playing poker, as well as the follow-up painting "Looks Like Four of a Kind".
  • Another possiblity when trying to scare Gary, before getting the mask, is "You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him." This may reference an urban legend about a girl getting a spider bite, which swells into a large boil and bursts, releasing hundreds of baby spiders.
  • Trogdor's voice is an old speech synthesizer called the Software Automatic Mouth, or S.A.M.
  • The berries on the bushes are called "Crunch Berries", which is a reference to the Cap'n Crunch cereal of the same name.
  • Trying to jump in the hay from far away will cause a reply which includes a usage of the initials MJ. This is a reference to Michael Jordan, a basketball player who had an incredible vertical jump, and was able to dunk the ball from the foul line, which is fifteen feet away.
  • Looking at the rocking chair after the baby lady leaves will get you a message saying "One of those self-rocking kind. Not bad for a brown-collar peasant-type. Must be trickle-down in action." This may be a reference to trickle-down economics; part of Ronald Reagan's economic plan for the United States was based on the theory that allowing those with the most economic influence (businesses and the upper-class) to flourish would "trickle down" and benefit the rest of the economy in the form of increased spending, saving, and investment. Therefore, according to the trickle-down theory, given fair market conditions, the best way to enhance overall economic health is to concentrate economic benefits on those with the most economic influence.
    • Furthermore, "brown-collar" is a reference to white- and blue-collar jobs, referring to office work and manual labor, respectively. There is no brown collar, but it can only be assumed it represents whatever brown-robed peasants do.
  • When Trogdor first wakes up, Rather Dashing wishes he had some "Depeasant adult undergarments". This is a reference to Depend adult incontinence products.
  • The loading screen makes reference to the Apple IIe's boot-up screen with it saying "v1.8" (all that is readable) and the Population: Tire loading screen.
  • If you talk to the Blue Knight after acquiring the robe but before acquiring the belt, he begins his response by saying, "My dear Adso", an allusion to the main character's apprentice in The Name of the Rose, which is in turn a reference to the Sherlock Holmes stories.

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