Stinkoman 20X6

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(Inside References: Cleaned up nested comments. Also, the ship-change capsules on the games menu are Arkanoid-ish references -- nothing to do with restoring health.)
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[[Image:stinkogame.png|thumb|All his movement are belong to you.]]
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{{anewgamenav|stinkogame}}
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]
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{{aboutgame}} {{forcharacter|Stinkoman}} {{for|time period|20X6}}
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[[Image:stinkogame.png|thumb|Always looking for a challenge and fighting and fighting that challenge.]]
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<blockquote>''"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"'' &mdash; [[Videlectrix]]</blockquote>
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''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description
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'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]]. The game remained unfinished for 15 years, until the [[Stinkoman 20X6 Level 10|final level was released]] alongside a [[Stinkoman Level 10 Launch Trailer|trailer]] on December 20, 2020.
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'''Stinkoman 20X6'''
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[[The Brothers Chaps]] demonstrated the game at their [[NYU Talk - 1 Mar 2005|talk at NYU]] before it was released.
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is a side-scrolling platformer game which stars [[Stinkoman]].
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[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. This game seems to be based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor "Japanese to English" translations (a.k.a. "[[Wikipedia:Engrish|Engrish]]") common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].
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As of the [[post-Flash site update]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] (including certain levels being unplayable) due to issues with [[Ruffle]]. The Brothers Chaps have promised that {{prs|1349884155576737793|14|Jan|2021|alt=the problem is being worked on}} and will be fixed someday in the future.
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'''Cast (in order of appearance):''' {{film|Videlectrix Mascot}}, {{film|Stinkoman}}, {{film|Pan Pan}}, {{film|1-Up}}, {{film|Cheatball}}, {{film|Marzi-Mei}}, {{film|Z Sabre}}, {{film|Nebulon}}, {{film|Trogador}}, {{film|Vector Strong Bad}}, {{film|Sticklyman}}
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Below is the text that appears in the introduction sequence:
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'''Date:''' Monday, March 21, 2005
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<pre>
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On Planet K, Stinkoman is always
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looking for a fighting or a challenge.
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In 20X6, he can usually find one!
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</pre>
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== Stinkomanual ==
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'''Page Title:''' Check out my new gameplay!
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STINKOMAN
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20X6
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Instruction
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art. Deuce!]]
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Stinkomanual Videlectrix
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'''Welcome to Stinkoman GAME!'''
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==Updates and Announcements==
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Stinkoman is trying very hard to win this exciting challenge! Only YOU can help him. Keep striving until you REACH YOUR GOALS or you'll be stuck with the same dead end friends you've had since HIGH SCHOOL. This game will prove a challenge...
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*'''Debut:''' Monday, March 21, 2005 {{--}} Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
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*Tuesday, April 26, 2005 {{--}} Version 2.0 released, Level 4 added with Stinkomanual article, [[Site Components#NavBar|NavBar]] added
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*Monday, May 9, 2005 {{--}} Version 3.0 released, Level 5 added with Stinkomanual article
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*Monday, May 16, 2005 {{--}} Version 4.0 released, Level 6 added
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*Tuesday, May 24, 2005 {{--}} Level 6's Stinkomanual article added
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*Monday, July 4, 2005 {{--}} Version 5.0 released, Level 7 added
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*Wednesday, July 6, 2005 {{--}} Level 7's Stinkomanual article added
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*Monday, August 1, 2005 {{--}} Version 6.0 released, Level -0 added with Stinkomanual article
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*Monday, September 5, 2005 {{--}} Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
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*Saturday, January 6, 2018 {{--}} Level 10 teaser posted on Twitter, announcing release year of 2018
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*Friday, December 28, 2018 {{--}} Another Level 10 teaser posted on Twitter, announcing delay to 2019
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*Thursday, December 5, 2019 {{--}} Level 10 delay announced via Twitter; tentatively planned for 2020 release
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*Sunday, December 20, 2020 {{--}} Level 10 added with Stinkomanual article, New Mode difficulty added, [[Stinkoman 20X6 Intro Cinematic|intro cinematic]] added, [[Stinkoman 20X6 Trivia#Version 8.0 (Level 10)|other changes]]
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*Between January 14 and 19, 2021 {{--}} Version 8.0.1 released, addressing some issues caused by Ruffle
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''...but can you prove it back?!?!''
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==Levels==
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<gallery>
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Image:Stinkogame1-1.png|<center>Level 1: '''[[Stinkoman 20X6 Walkthrough Level 1|Go Home!]]'''<br>''"Stinkoman heads home after beating a gem-studded brainbot"''</center>
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Image:Stinkogame2-1.png|<center>Level 2: '''[[Stinkoman 20X6 Walkthrough Level 2|Pick a Bone!]]'''<br>''"Stinkoman goes after the chicken what choked him"''</center>
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Image:Stinkogame3-2.png|<center>Level 3: '''[[Stinkoman 20X6 Walkthrough Level 3|Dumb Wall!]]'''<br>''"Stinkoman overcompensates and has to collect random crap"''</center>
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Image:Stinkoman20X6 4.1.png|<center>Level 4: '''[[Stinkoman 20X6 Walkthrough Level 4|Fisticuff!]]'''<br>''"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone"''
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Image:Stinkoman20X6 5.1.png|<center>Level 5: '''[[Stinkoman 20X6 Walkthrough Level 5|Oh, the Moon!]]'''<br>''"1-Up proves he's not just a kid. But can he be the guy?"''
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Image:Stinkoman20X6 6.1.png|<center>Level 6: '''[[Stinkoman 20X6 Walkthrough Level 6|Stratosfear!]]'''<br>''"Recreational challenges on the token cloud level"''
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Image:Stinkoman20X6 7.1.png|<center>Level 7: '''[[Stinkoman 20X6 Walkthrough Level 7|Ice 2 Meet U]]'''<br>''"Everybody freeze! It's Stinkoman's slipperiest foe yet"''
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Image:Stinkoman20X6 -0.1.png|<center>Level -0: '''[[Stinkoman 20X6 Walkthrough Level -0|Negatory!]]'''<br>''"A glitch takes our hero where no Stinko should stink-go"''
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Image:Stinkoman20X6 9.1.png|<center>Level 9: '''[[Stinkoman 20X6 Walkthrough Level 9|Turbolence]]'''<br>''"Get that stinking feeling flying in a goofylookin ship!"''
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Image:Stinkoman20X6 10.1.png|<center>Level 10: '''[[Stinkoman 20X6 Walkthrough Level 10|Lastimost!]]'''<br>''"The final challenge awaits in an evil laircastle cavebase"''
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</gallery>
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'''The Story'''
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==Story==
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STINKOMAN and his pals 1-UP and PAN PAN live on Planet K in the year 20X6. This game is all about that. Don't expect any weepy princess crap, this is a STINKOMAN game! Or at least it was last time we checked! Maybe fighting? Maybe challenge?
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Stinkoman wins a challenge against a robot named [[Stinkoman 20X6 Enemies and Items#tampo|Tampo]], which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. [[1-Up]] informs Stinkoman that [[Pan Pan]] has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, [[Stinkoman 20X6 Enemies and Items#brody|Brody]], he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, [[Stinkoman 20X6 Enemies and Items#stlunko|Stlunko]]. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's [[Power Crunch]] (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named [[Stinkoman 20X6 Enemies and Items#saargtsson|Saargtsson]], to Stinkoman's dismay.
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THE CHOICE IS OURS!!
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'''The Controls'''
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1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to [[the moon]] on his own, where he gets kidnapped by a shadowy figure &mdash; the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at [[Stinkoman 20X6 Level 10|level 10]], where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the [[Stinkoman 20X6 Playable Characters|Stinkowing]], to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.
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This game keeps using ARROW KEYS to move Stinkoman around. It won't stop making him JUMP with the A key or SHOOT with the S key, either. You won't find this kind of quality in other countries!!
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'''Level 1 - Go Home!'''
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Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be [[Z Sabre]]. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", [[Mecha-Trogador]], but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with [[Marzi-Mei]] and [[Cheatball]] wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.
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Stinkoman fighted a challenge and WINS! Help him get back home for some face treats.
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==Easter Eggs==
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*Hover your mouse below "Controls" on the main menu to access the [[Stinkomanual]].
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JARO - A bouncing cup, Jaro will hop around until he's punded you down!
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**On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
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**As of the Level 10 update, the Stinkomanual is now a regular menu option.
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GREGGO - This robot will become indestructible if you stare at him. Shoot, jive, GET OUTTA THE WAY!
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*Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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*Stay still long enough and Stinkoman will yawn.
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POORU-POORU - This punk cucumber is no cactus! Land on one and it's DOINK for you!
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**On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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**On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
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CHORCH - A flying mecha with pinching fingers, Chorch will make you wish you were never even born!!
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**On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)
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*You can find various invisible platforms if you jump around on different parts of the levels.
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BROWNTANT - This little robot is no mecha. He'll shoot you down with his mecha antenna! Takes a lickin!
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*Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
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'''Boss 1 - TAMPO'''
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Tampo is as mean as he is delicious! Stinkoman already beat Tampo before you started playing the game only now his brain has decided to get revenge! Dodge his attacks and shoot him or yo'll never amount to anything
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''"I wish I still had a lungs!"
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-Tampo '89''
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'''Level 2 - Pick a Bone!'''
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Stinkoman found a chicken bone in his dumpling soup. Battle throughout the kitchen for revenge!
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TERRELL - A baby chick with no body? That's freaky. Blast em up Dan!
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ROSE BLAKE - A 'Lectric burner with a taste for human flesh!
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KOLKARYU - A UFO that zips in and is always shooting at you. I honestly don't think you can kill it.
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GRUNDY - A jogging chicken? That has to be a bold faced lie.
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LUNDSFORD - Natural gas is the name of the game when Lundsford is in town. Learn his habits, have him followed, hunt down his family.
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STOBAT - The fattest chicken plays fly, hocking up old bones. Stay outta range and BLAMMO: Stobat tenders.
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OLD SAGE - These are sharp tips! They'll kill ya dead! DEAD I SAY!
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TORTAN - Tortan is a drippy bottle of poisonous Tortan. Don't drink! Is no good for you!
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''"I am waiting a good while for you to help me win this game! What's the hold up? Help me out already!"
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-Stinkoman''
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'''Boss 2 - Brody'''
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Brody is stompin' mad! Keep from squished, ya know? Shoot him in the eye when he tries to come in for the kill. You're not <i>chicken</i>, are you?
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''"My feet are orange feet."
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-BRODY, FL''
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'''Level 3 - Up 'n Down'''
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Stinkoman goes up, up, up and then down, down
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down
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CLOWDER - Steer clear of this crotchety old cloud. He won't die and doesn't say hello.
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MR. UBBERS - A rain drop that releases golden nuggets when punched. Go for the GOLD!
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'''Level 3 - Up 'n Down'''
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Stinkoman loves BREAD, but boy does he hate SOAP, APPLES, EARS and P's.
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Falling from the skies and bove.
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1 BREAD results in 1 ITEM POINT! SOAP, APPLES, EARS, and P's result in minus 1 ITEM POINT!
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EVASIVE ACTION!!
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'''Boss 3 - Stlunko'''
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Stlunko gonna pound you!! Shoot the wall on top of Stlunko's head to send him packing. His fists hurt you, but you can't hurt thems.
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''"Stlunko need a reason to live"
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-Stlunko, 404''
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'''Giving Up Already?!'''
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Stinkoman must be ashamed of you! Get back in the game and try out these rules and hints!!
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- play the game every day, even after mom says no<br>
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- new and exciting recipes<br>
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- hold B<br>
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- ask your parents<br>
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- walk and talk<br>
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- table the label! wear your own brand!
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== Easter Eggs ==
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* Hover your mouse below "Controls" on the main menu to access the Instruction Booklet.
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* Wait long enough at the title screen to see an intro cinematic.
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* Let Stinkoman stand still in the game for a few seconds and he'll start yawning.
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* In the first level, before you reach your first gray wall, there is a short cut under the first Browntant.
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* [[Stinkoman 20X6 Hidden Items]]
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== Bosses ==
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* Tampo - Tampo's weak point is the darker colored, lower part of the brain. You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat.
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* Brody - Brody tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill.
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* Stlunko - Stinkoman will ride a conveyor belt on Stlunko with a Pooru-Pooru at each end. while it tries to pound him with its fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed.
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== Fun Facts ==
== Fun Facts ==
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=== Trivia ===
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=== Trivia ===  
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* This game is the first official mention of the 20X6 version of Homestar Runner's actual name, 1-Up.
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{{see|Stinkoman 20X6 Trivia}}
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* This is the first time we have seen Stinkoman's house, or any 20X6 character's house, for that matter.
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* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.
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* Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.
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*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)
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=== Remarks ===
=== Remarks ===
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* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.
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{{see|Stinkoman 20X6 Remarks}}
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* In the bottom right-hand corner of the PLAY GAME! screen it says "V1.X EPISODES 1-3", possibly hinting at a sequel, or, more likely, since the levels and game elements are stored in seperate files, an expansion.
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* When you beat the game it will say "MORE LEVELS TO COME!"
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* When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!
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* The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.
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* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
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=== Goofs ===
=== Goofs ===
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{{see|Stinkoman 20X6 Goofs}}
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* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
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* This game doesn't feature the regular links at the bottom of the screen to move to other parts of the website.
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* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.
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* Greggo will not stop or become indestructable unless you are parallel to him.
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=== Glitches ===
=== Glitches ===
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* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Robot Battle arena without the robot: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.
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{{see|Stinkoman 20X6 Glitches}}
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**This glitch is now fixed. However, if you play the swf you can still play 3.4
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* When you run right and jump, you will flip as if you were running left and jumping.
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* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.
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* You can float in mid-air on level 1.1 if a Browntant hits you while you’re falling against the gray pole close to the beginning.
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* If you jump at the right time after killing a boss, you can do your victory pose in midair.
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* If you die with only one life left after defeating a boss, the usual "die" sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the "Game Over" screen will appear the next time he dies in the next stage.
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* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.
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** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.
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*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.
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*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.
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=== Inside References ===
=== Inside References ===
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* "Check out my new gameplay!" is a reference to Stinkoman's quote "Check out my new cosplay!" in [[3 Times Halloween Funjob]].
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{{see|Stinkoman 20X6 Inside References}}
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* This is the second appearance of Stinkoman's green tongue. In the "Game Over" screen, Stinkoman's green tongue is shown. It also appeared in [[Super NES]]. Interestingly, Stinkoman's tongue is red or pink all other times you see it in the game -- the green color of Stinkoman's tongue may be due to the fact that he has a "stummyache".
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* The nuggets in Level 3.1 are a reference to [[Strong Bad|Strong Bad's]] Character Video.
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* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]
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* The health-restoring pills are a reference to "power crunches" from the Strong Bad E-Mail [[time capsule]].
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* Grundy's illustration in the manual shows him running in a manner similar to a certain [[Homestar Runner|no-armed athlete]].
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* Stlunko, the level 3 boss, has a striking resemblance to the [[Visor Robot]].
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*The Rose Blake's description in the manual as a "'Lectric burner" is a reference to the email [[extra plug]], where Strong Bad gets 'Lectric boots.
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*"Blast em up Dan!" is a reference to "Fire em up Dan" as seen in [[Peasant's Quest]] and "fry 'em up Dan" as seen in [[TROGDOR!]].
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*The sentence in the manual, "Falling from the skies and bove", is a reference to [[That Time of Year]].
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=== Real-World References ===
=== Real-World References ===
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* The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites.
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{{see|Stinkoman 20X6 Real-World References}}
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** In fact, the poses of the white silhouette in the logo are taken directly front the NES ''Mega Man'' series.
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** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.
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** In ''Megaman V'' there is a chicken robot similar to the chickens encountered in level 2.
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** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Megaman taking the power of defeated bosses.
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** At the start of side-scrolling stage the little theme played is very similar to the old Megaman starting theme.  In fact, the whole soundtrack was probably meant to sound like Megaman game music.
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** When Stinkoman can't clear the wall with his normal jump, this is also a joke from Megaman.
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* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.
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* When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (''The Power Battle'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.
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* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.
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* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.
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* The fading blue boxes around Stinkoman's face on the title screen are a reference to large NES sprites, which sometimes had a similar problem.
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* The first boss, Tampo, may be a reference to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, in which it had the same weak point (medulla).
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* The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in the Guts Man stage.
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* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.
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* The phrase "Table the Label" is from a hilariously bad motivational video hosted by Mr. T called "[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]"
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* The manual mentioning this game has no "weepy princess crap" is a reference to the Mario series and a few other games where you had to rescue a helpless princess.
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* When Stinkoman defeats Tampo's robot body in the first cinematic scene, Tampo's robot body dies like the bosses from the video game Contra.
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* Only 3 of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks.
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* The bulky, muscular Stinkoman on the box art is probably a reference to the first ''Mega Man'', where the original American version of the game's box art had a big, muscular Megaman that looked nothing like the character in the game.
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== See Also ==
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=== Fast Forward ===
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*[[Stinkoman 20X6 Enemies]]
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{{see|Stinkoman 20X6 Fast Forward}}
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*[[Stinkoman 20X6 Hidden Items]]
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== External Links ==
== External Links ==
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* [[HR:stinkogame/stinkogame.html|Play Stinkoman 20X6]]
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{{nextlinks|action=play|stinkogame|old=stinkogame/v7/stinkogame}}
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* [[HR:stinkogame/stinkogame.swf|Play the Game (flash file)]]
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*[[oldhr:stinkogame/v7/objectLibrary.swf|view the Stinkoman 20X6 object library]]
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* [http://homestarrunner.com/stinkogame/objectLibrary.swf See the Stinkoman 20X6 object gallery]
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*listen to the game music ([[videlectrix:songs/stinkoman_level1.mp3|Level 1]], [[videlectrix:songs/stinkoman_level2.mp3|Level 2]], [[videlectrix:songs/stinkoman_cutscene.mp3|cutscene]])
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[[Category:Videlectrix Games]][[Category:20X6]]
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{{Stinkoman 20X6}}
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{{VidelectrixGames}}
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[[Category:Stinkoman 20X6|*]]

Revision as of 23:25, 20 October 2021

Game Category: New Game
play 50K Racewalker Thy Dungeonman 3
This article is about the game. For the character, see Stinkoman. For the time period, see 20X6.
Always looking for a challenge and fighting and fighting that challenge.
"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"Videlectrix

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era, similar to those that appear on the current Games Menu. The game remained unfinished for 15 years, until the final level was released alongside a trailer on December 20, 2020.

The Brothers Chaps demonstrated the game at their talk at NYU before it was released.

As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on and will be fixed someday in the future.

Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman

Date: Monday, March 21, 2005

Page Title: Check out my new gameplay!

Stinkoman 20X6 box art. Deuce!

Contents

Updates and Announcements

  • Debut: Monday, March 21, 2005 — Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
  • Tuesday, April 26, 2005 — Version 2.0 released, Level 4 added with Stinkomanual article, NavBar added
  • Monday, May 9, 2005 — Version 3.0 released, Level 5 added with Stinkomanual article
  • Monday, May 16, 2005 — Version 4.0 released, Level 6 added
  • Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
  • Monday, July 4, 2005 — Version 5.0 released, Level 7 added
  • Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
  • Monday, August 1, 2005 — Version 6.0 released, Level -0 added with Stinkomanual article
  • Monday, September 5, 2005 — Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
  • Saturday, January 6, 2018 — Level 10 teaser posted on Twitter, announcing release year of 2018
  • Friday, December 28, 2018 — Another Level 10 teaser posted on Twitter, announcing delay to 2019
  • Thursday, December 5, 2019 — Level 10 delay announced via Twitter; tentatively planned for 2020 release
  • Sunday, December 20, 2020 — Level 10 added with Stinkomanual article, New Mode difficulty added, intro cinematic added, other changes
  • Between January 14 and 19, 2021 — Version 8.0.1 released, addressing some issues caused by Ruffle

Levels

Story

Stinkoman wins a challenge against a robot named Tampo, which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. 1-Up informs Stinkoman that Pan Pan has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, Brody, he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, Stlunko. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named Saargtsson, to Stinkoman's dismay.

1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to the moon on his own, where he gets kidnapped by a shadowy figure — the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at level 10, where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the Stinkowing, to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.

Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador, but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.

Easter Eggs

  • Hover your mouse below "Controls" on the main menu to access the Stinkomanual.
    • On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
    • As of the Level 10 update, the Stinkomanual is now a regular menu option.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)
  • You can find various invisible platforms if you jump around on different parts of the levels.
  • Upon completing the end credits, a link for the HD uncompressed version of the intro appears.

Fun Facts

Trivia

See Stinkoman 20X6 Trivia

Remarks

See Stinkoman 20X6 Remarks

Goofs

See Stinkoman 20X6 Goofs

Glitches

See Stinkoman 20X6 Glitches

Inside References

See Stinkoman 20X6 Inside References

Real-World References

See Stinkoman 20X6 Real-World References

Fast Forward

See Stinkoman 20X6 Fast Forward

External Links


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