Space Circus Catastrophe
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During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown, dodging a food item in the wrong direction, or simply not responding to an incoming item will result in a collision. Lose all your shields, and it's Game Over. | During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown, dodging a food item in the wrong direction, or simply not responding to an incoming item will result in a collision. Lose all your shields, and it's Game Over. | ||
- | The ship also has a single bomb, unmentioned in the instructions, but usable by pressing the A key. It will destroy anything currently on the screen, including food, and reduce the count of performers remaining to be rescued to 1, but does not score any points. The bomb may only be used once per game. | + | The ship also has a single bomb, unmentioned in the instructions, but usable by pressing the A key/button. It will destroy anything currently on the screen, including food, and reduce the count of performers remaining to be rescued to 1, but does not score any points. The bomb may only be used once per game. |
==Controls== | ==Controls== |
Revision as of 08:40, 20 November 2008
Space Circus Catastrophe is a mini-game by Videlectrix from Strong Bad's Cool Game for Attractive People's Dangeresque 3: The Criminal Projective.
During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown, dodging a food item in the wrong direction, or simply not responding to an incoming item will result in a collision. Lose all your shields, and it's Game Over.
The ship also has a single bomb, unmentioned in the instructions, but usable by pressing the A key/button. It will destroy anything currently on the screen, including food, and reduce the count of performers remaining to be rescued to 1, but does not score any points. The bomb may only be used once per game.
Controls
Scores
- Rescuing a performer: +100 points, -1 to "to save" count
- Shooting a clown: +200 points
- Shooting a performer: -100 points, -1 to "to save" count
- Rescuing a clown: -50 points
- Using the bomb: 0 points, reduces "to save" count to 1
- The score required to obtain maximum awesomeness is 15000.
Trivia
This game is nearly identical to the Space Mountain minigame found in the NES game Adventures in the Magic Kingdom, including the strange way the starship can only maneuver in 90-degree turns. Albeit, the navigation arrows are replaced with circus snacks, missiles replaced with rescue bubbles, asteroids replaced with performers, and alien ships replaced with clowns.
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