Gel-Arshie's Pro Fruitboarder

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(Tricks: Another one)
(Tricks: Adding one)
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* ↑ ↑ — Creepy air (x3)
* ↑ ↑ — Creepy air (x3)
* ↑ ↓ — Kickflip (x5)
* ↑ ↓ — Kickflip (x5)
-
* ''Unknown'' — Jelly on the side (''unknown'')
+
* → ← ↑ ↓ — Jelly on the side (x6)
-
* ''Unknown'' — 180 reckless flail to handstand (''unknown'')
+
* ''Unknown'' — Down with acoustic rock (''unknown'')
* ''Unknown'' — Down with acoustic rock (''unknown'')
 +
* ''Unknown'' — 180 reckless flail to handstand (''unknown'')
* ← ↓ ↓ ↓ jump — Reverse stainless steel French press (x20)
* ← ↓ ↓ ↓ jump — Reverse stainless steel French press (x20)
 +
* → ← ↑ ↓ jump — 360 flapjack to junk in the trunk (x25)
==Scoring==
==Scoring==

Revision as of 10:22, 16 December 2008

Time to shred some serious air with my totally gelatinous bromide Gel-Arshie!

Gel-Arshie's Pro Fruitboarder is a mini-game by Videlectrix from Strong Bad's Cool Game for Attractive People's 8-Bit Is Enough, starring Gel-Arshie. It is also one of the video game locations accessed via the Videlectrix Mainframe.

Gel-Arshie surfs across the screen on a board of some sort. He can jump into the air, and perform tricks while airborne. Catching fruit causes Gel-Arshie to glow, which slows down his rate of fall. Grabbing fruit while doing a trick scores more points — the multiplier depends on which trick is being performed. There are a total of fifteen trick moves.

At the same time, Professor Pineapple moves along the right-hand side of the screen, shooting pineapple slices at Gel-Arshie. If Gel-Arshie is glowing, being hit removes his glow. If he is not glowing, Gel-Arshie loses a life.

Controls

Wii Controls

 : Jump
 : Perform stunts

PC Controls

Ctrl: Jump
Arrows: Perform stunts

Tricks

  • → → — Nosegrab (x2)
  • ← ← — Tailgrab (x2)
  • ↑ ↑ — Creepy air (x3)
  • ↑ ↓ — Kickflip (x5)
  • → ← ↑ ↓ — Jelly on the side (x6)
  • Unknown — Down with acoustic rock (unknown)
  • Unknown — 180 reckless flail to handstand (unknown)
  • ← ↓ ↓ ↓ jump — Reverse stainless steel French press (x20)
  • → ← ↑ ↓ jump — 360 flapjack to junk in the trunk (x25)

Scoring

Each piece of fruit scores a number of points equal to the current fruit count times the current trick multiplier. For example, the twelfth piece of fruit picked up, while no trick is being performed, scores twelve points. If a kickflip is being performed, it scores sixty points — that is, twelve times five. Being hit by a pineapple or landing on the ground resets the fruit count, while making any action clears the trick multiplier.


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