Space Circus Catastrophe
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'''Space Circus Catastrophe''' is a mini-game by [[Videlectrix]] from ''[[Strong Bad's Cool Game for Attractive People]]'s'' [[Dangeresque 3: The Criminal Projective]]. | '''Space Circus Catastrophe''' is a mini-game by [[Videlectrix]] from ''[[Strong Bad's Cool Game for Attractive People]]'s'' [[Dangeresque 3: The Criminal Projective]]. | ||
- | During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown will result in a collision. Lose all your shields, and it's Game Over. | + | During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown, dodging a food item in the wrong direction, or simply not responding to an incoming item will result in a collision. Lose all your shields, and it's Game Over. |
==Controls== | ==Controls== |
Revision as of 01:53, 18 November 2008
Space Circus Catastrophe is a mini-game by Videlectrix from Strong Bad's Cool Game for Attractive People's Dangeresque 3: The Criminal Projective.
During this game, you pilot a ship through the solar system, picking up circus performers with a "bubble laser", shooting clowns and avoiding stale circus food. You start with five shield points — each collision costs a shield point, while each completed level recharges a shield point. Attempting to avoid a performer or clown, dodging a food item in the wrong direction, or simply not responding to an incoming item will result in a collision. Lose all your shields, and it's Game Over.
Controls
Scores
- Rescuing a performer: +100 points, -1 to "to save" count
- Shooting a clown: +200 points
- Shooting a performer: -100 points, -1 to "to save" count
- Rescuing a clown: -50 points
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