HRWiki:Sandbox

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=== Remarks ===
=== Remarks ===
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==== General ====
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''See [[Stinkoman 20X6 Remarks]].''
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* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
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* To get capsules that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
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*This is the first new game not to use some sort of scoring system.
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*There are three kinds of ladders used in the game: Ladders with small rungs (1.1, 1.2, 5.2),  ladders with large rungs (2.1, 2.2, 5.1, 6.1), and ladders with duck rungs (-0.1, -0.2).
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*If you type in the URL for volume 1, 2, 3, 4, 5 or 6, for a split second the page title will say "Old Stinkoman Game Page R.I.P." then it will take you to the current one.
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*All of the voice clips in the game have been taken from previous 20X6 'toons and sped up. ("20X6!"; "Are you asking for a challenge?"; Stinkoman's victory laugh; "I wanna be the guy too!")
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==== Levels 1 to 3 ====
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*In Level 2.3, if you listen closely, when Brody tries to peck you, you can hear him shriek. Also, Ekersby shrieks when he raises his arms.
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*During the fight with Brody, he will lift both of his legs off the ground at the same time. How could he be still standing?
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*The background music of the cutscene of level 1.1 is the same as the music in the background of the level 3.1 cutscene.
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==== Level 4 ====
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*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to jump on the tiles.
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*In Level 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always left handed.
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*When 1-Up falls into the fiery lava below (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life. Is 1-Up still walking down there?
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**Stinkoman can also fall through the lava without getting hurt. That is until he reaches the bottom.
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*The 1-Up sprites in Level 4 are slightly different from the ones in Level 5 — they were not reused, as the Stinkoman ones are.
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==== Levels 5 to 7 ====
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*Before Level 4, 1-Up says he is taking a short cut. Before level 5, they are back at Stinkoman Headquarters. The "short cut" didn't go anywhere!
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*Stinkoman "breaks the [[Fourth Wall Breaks|Fourth Wall]]" by saying (in Level 5) "No way! I helped you in Level 4!"
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**He does it again at the end of Level -0 by saying that 1-Up and [[Pan Pan]] "are on Level 10."
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*The head of the [[Shadowy Figure|silhouette]] at the end of Levels 5 and 6 and beginning of 7 and -0 appears to match the head of [[20X6 Coach Z]] in the Games menu.
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*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
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*At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.
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*There is no cutscene before level 7.3, the boss battle with An Ice Machine.
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==== Levels -0 and 9 ====
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*It is possible to get a ton of extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
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*The music for levels -0.1 and -0.2 contains portions of the music from the previous levels - the intro from level 1, then level 5, 2, 4, both 4 and 1 played at the same time, quite a bit of 6 (with a few notes changed), then a new riff to tie it into the next repeat. The music from levels 3 and 7 is not included.
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*Sackastanos and Semulades sport visors which are edited Browntant visors.
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*There is no cutscene before the boss battle on Level 9.3 against Harvax XVII.
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*Harvax XVII's hands are white, but his face is purple.
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=== Goofs ===
=== Goofs ===

Revision as of 22:00, 20 November 2005

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The Sandbox is an HRWiki namespace page designed for testing and experimenting with wiki syntax. Feel free to try your skills at formatting here: click on edit, make your changes, and click 'Save page' when you are finished. Content added here will not stay permanently. If you need help editing, see Help:Editing.


"IT'S PERSONAL!!!"
Image:box living it up.png
A GLOWY BOX!!!!

twinkie

  1. helloStinkoman KTalk hello
  2. Main Screen turn on.

Take off every sig.
You know what you doing.
Move sig.
For great justice.
The Chort


Stinkoman KTalk hello world yo


This section is in progress.
Another user is currently adding or changing substantial content. As a courtesy, until this tag is removed please do not edit this section unless absolutely necessary. You are still welcome to edit other parts of the page.
To the person working: This tag is not a claim to the section that you can leave and come back to later. You are expected to be adding or changing content right now. You should save your progress periodically (about every 15 to 30 minutes) or indicate in some way that you are still working, or else the tag should be removed so that other users may edit the section.
Always looking for a fighting or a challenge.

"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!" -Videlectrix

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. This game is based on the classic Capcom Mega Man series. It also parodies the poor "Japanese to English" translations common to video games of that era, similar to those that appear on the current Games Menu.

The Brothers Chaps demonstrated the game at their talk at NYU before it was released.

Date: March 21, 2005

Stinkoman 20X6 box art

Contents

Updates

  • March 21, 2005 - Debut
  • April 26, 2005 - Level 4 Added With Stinkomanual Article
  • May 9, 2005 - Level 5 Added With Stinkomanual Article
  • May 16, 2005 - Level 6 Added
  • May 24, 2005 - Level 6's Stinkomanual Article Added
  • July 4, 2005 - Level 7 Added
  • July 6, 2005 - Level 7's Stinkomanual Article Added
  • August 1, 2005 - Level -0 Added With Stinkomanual Article
  • September 5, 2005 - Level 9 Added With Stinkomanual Article, icons added to the menus, "Continute" menu select-colors changed and shooting mechanism changed.

Easter Eggs

  • Hover your mouse below "Controls" on the main menu to access the Stinkomanual.
    • When you click it, "loading manuél" appears briefly.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)

Fun Facts

Trivia

General

  • In the bottom right-hand corner of the PLAY GAME! screen it says "V7.1 EPISODES 1-9".
    • It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added.
    • It said "V5.0 EPISODES 1-7" until August 1, 2005, when the eighth level was added.
    • It said "V4.0 EPISODES 1-6" until July 4, 2005, when the seventh level was added.
    • It said "V3.0 EPISODES 1-5 THUS FAR" until May 16, 2005, when the sixth level was added.
    • It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
    • It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
  • In versions 4 (and below), the Flash 7 Warning in the bottom left corner read "FLASH PLAYER 7 REQUIRED". In version 5, it read "FLASH 7 VERY REQUIRED". In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO". In version 7, it reads "FLASH 7 OR HIRE REQUIRED".
  • The "No Flash 7" warning box reads;
      FLASH PLAYER 7
       IS REQUIRED
   TO PLAY STINKOMAN 20X6

THIS THING SAYS YOU DON'T HAS

Levels 4 to -0

  • This game used to lack the gray navbar at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
  • In the beginning of level 6, in the cutscene when Stinkoman is playing the game the music is the same as the moon level. When he gets Game Over it is also the same music you get when it's Game Over. He might be playing Stinkoman 20X6!
  • The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
  • When world 8/-0 was first released, the Poorbt at the beginning of level -0.1 came from the right side of the screen. It now comes from the left.
    • With the release of version 7.1, it comes from the right again.

Level 9

  • Version 7 enabled the menus to be navigated with either the mouse or keyboard.
  • When version 7 was released, Stinkoman's punches changed from the usual pattern. They used to fly forwards a small bit, while falling slightly, and then disappear. However, it seems they now have much the same traits as the lasers the ship fires, heading almost straight forward without any hindrance.
    • Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level.
  • When level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.

Remarks

See Stinkoman 20X6 Remarks.

Goofs

See Stinkoman 20X6 Goofs.

Glitches

See Stinkoman 20X6 Glitches.

Inside References

See Stinkoman 20X6 Inside References.

Real-World References

See Stinkoman 20X6 Real-World References.


External Links

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