Stinkoman 20X6 Level 10

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(Progress: clean this up a little; a verbatim transcript is harder to read than one that's been lightly edited to remove the "uhs" and stops and starts in the train of thought)
(Progress: Adding another quote that will probably never be transcribed anywhere else. Highlights: awesome animated intro, and "bosses", plural.)
 
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[...]<br>
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.
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In a later [[Trogdor!! The Board Game]] [https://www.twitch.tv/videos/705321887 live stream] on August 9, 2020, Matt stated the following:
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The big thing we're doing is we're finishing a Flash game that we started fifteen years ago, and trying to finish it before Flash dies forever in your browsers. So we've been working on Stinkoman Level 10 for a Flash game that came out in like 2004 or something. But it's fun, there's going to be a whole awesome animated intro for it, we're treating it like it's the [[Sega]] CD re-release of this game that finally finished the game. So it'll have a super compressed QuickTime-looking intro, and big end bosses, and some other fun stuff. And as long as we finish it before December 31st at 12:59 or whatever, the day that Flash is supposed to finally die, hopefully people can play it and enjoy it. And then maybe we'll find a way to play it in some other format.
</blockquote>
</blockquote>

Current revision as of 06:50, 11 August 2020

watch trailer
The logo

The tenth and final level of Stinkoman 20X6 has been delayed for 15 years, despite the first nine levels being created in less than half a year. This hiatus has been referenced a few times in the Homestar Runner body of work, and there have been multiple multiple trailers and release date announcements throughout the years.

Contents

[edit] Information

An image from a Tweet

The level is tentatively planned for summer 2020 and will be playable in Flash, according to the previews posted to @StrongBadActual. It will be castle-themed (presumably taking place inside Shadowy Figure's evil fortress), with blue stone walls in the background resembling The King of Town's castle. The background will be decorated with columns, curtains, and stained-glass windows (through which you can see the sky and some gray mountains). The floor is made of gray shiny bricks, with some metallic platforms. There are destructible floor blocks shaped like skulls, which can be jumped on three times to break them. Most of the enemies are also skull-themed. As revealed on @StrongBadActual and The Deleteheads Download, these include:

  • A skeleton that walks back and forth, wearing red clothes. Its clothes have two horizontal yellow lines on the side.
  • The same enemy, but with a gun in place of eyes, and a jet pack it can use to fly. It shoots out three small red balls at a time. Its clothes have three horizontal yellow lines on the side.
  • Thurgood Each — A bigger, fatter version that spits out Rightades. Its clothes have only one yellow shape.
  • Rightade — A jumping wind-up skull.
  • A running armless stick figure with a shiny red object for a head. Two bolts stick out of each side of its head. It runs around the player.
  • A skull that rests on the ground, then springs up as its eyes open.
  • Plonth — A hole in the ground that shoots Soup-Dibs.
  • Soup Dib — A shiny red object.
  • A jumping stack of five green skulls. It must be shot multiple times for each skull to disappear.
  • Returning enemies such as Greggo, Jaro, Browntant, and Tortan will apparently be present.

In a Sketchbook sketch, another enemy is seen: a walking robot with two antennae. Its game sprite has never been seen, however.

An image from a @StrongBadActual Tweet seemingly shows that part of the level will contain a sequence in which the player has to descend down multiple floors, each containing objects and enemies from Level 1 and Level 2.

The second trailer shows a "new edge-fall respawn", where the player returns to the spot where they fell, although it is unknown if it is only for this level, or for the entire game. It also shows a floating Shadowy Figure shooting red balls, most likely the boss of the level. Stinkoman can also be seen becoming muscular (as in time capsule or Twenty THANXty Six) as My Benjes float up around him and the screen flashes white, which may also be part of the boss battle. The boss, in the words of The Brothers Chaps during the Late Nite JengaJam interview, will be huge, very epic, and a nice end to the game.

@StrongBadActual has also revealed that a Videlectrix album will be released on streaming services following level 10.

[edit] Progress

In 2007, the Brothers Chaps attributed the hiatus to the programmer, Jonathan Howe, moving away after Level 9. Despite this, they were still discussing the level at that point, and stated that "[they] know ... exactly what's going to happen". They've also discussed the idea of making the game easier numerous times, via difficulty levels, mid-level checkpoints, or additional extra lives. (This decreased difficulty would eventually come to pass, with the second trailer revealing an edge-fall respawn, and a later Tweet asking for difficulty suggestions.) Starting in 2008, The Brothers Chaps started releasing the level's concept art and sprites in the Sketchbook and on Twitter.

One Twitter user known as @jezzamonn, in response to an animated GIF of "Stinkoman level 10 relic[s]", volunteered to code the rest of the game in 2017. @StrongBadActual replied with "You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?". @jezzamonn replied that he was familiar with Actionscript, and went on to become the official programmer of Level 10. The first teaser trailer was released less than four months later, announcing the release year of 2018. By the end of the year, another trailer was released to announce the delay to 2019, blaming Trogdor!! The Board Game for the delay. At the end of 2019, it was once again delayed, citing an internal surplus of "not working on it enough/at all". The accompanying image implied a release year of "2020?". Another teaser image was posted nearly three months later.

On May 28, 2020, Matt Chapman appeared on a live stream of the game Inhuman Conditions, and gave a more specific date:

And right now, I'm finally drawing near to finishing a 15-year-old Flash game called Stinkoman 20X6 that we made Level 9 I think in 2005 and never finished Level 10, which was supposed to be the last one. And so we're actually nearing completion on that, so that's sort of what we're doing right now. Mere months before they kill Flash completely forever. [...] Yeah, that's sort of the idea. We thought about putting it out like literally the day that they [discontinue Flash].
[...]
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.

In a later Trogdor!! The Board Game live stream on August 9, 2020, Matt stated the following:

The big thing we're doing is we're finishing a Flash game that we started fifteen years ago, and trying to finish it before Flash dies forever in your browsers. So we've been working on Stinkoman Level 10 for a Flash game that came out in like 2004 or something. But it's fun, there's going to be a whole awesome animated intro for it, we're treating it like it's the Sega CD re-release of this game that finally finished the game. So it'll have a super compressed QuickTime-looking intro, and big end bosses, and some other fun stuff. And as long as we finish it before December 31st at 12:59 or whatever, the day that Flash is supposed to finally die, hopefully people can play it and enjoy it. And then maybe we'll find a way to play it in some other format.

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