Stinkoman 20X6 Level 10

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(Appearances: Cleaning up fact, and the date isn't necessary for the Deleteheads Download ("Vol. 1" covers it))
(Progress: clean this up a little; a verbatim transcript is harder to read than one that's been lightly edited to remove the "uhs" and stops and starts in the train of thought)
(includes 19 intermediate revisions)
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[[File:Level10SneakPeek.png|thumb|200px|The beginning of the level, according to [[The Deleteheads Download]]]]
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{{watchtoon|StrongBadActual/statuses/1078803198125723648|watch trailer|twitter}}
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The '''tenth level of [[Stinkoman 20X6]]''' has been delayed for {{yearssince|September 5 2005}} years, despite the first nine levels being created in less than half a year. This may have been because [[Jonathan Howe]] moved away after level 9. This hiatus has been referenced a few times in the [[Homestar Runner (body of work)|Homestar Runner]] body of work.
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[[File:Level10Logo.png|thumb|200px|The logo]]
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The '''tenth and final level of [[Stinkoman 20X6]]''' has been delayed for {{yearssince|September 5 2005}} years, despite the first nine levels being created in less than half a year. This hiatus has been referenced a few times in the [[Homestar Runner (body of work)|Homestar Runner]] body of work, and there have been multiple multiple trailers and release date announcements throughout the years.
==Information==
==Information==
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It will be released in 2018 and will be playable in [[Flash]], according to the preview posted to [[@StrongBadActual]]. It may be castle-themed (presumably taking place inside [[Shadowy Figure]]'s evil fortress), with blue stone walls in the background resembling [[The King of Town's Castle]]. The floor is made of gray shiny bricks. There are destructible floor blocks shaped like skulls, which can be jumped on three times to break them. Most of the enemies are also skull-themed. As revealed on @StrongBadActual and [[The Deleteheads Download]], these include:
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[[File:TwitterLevel10Medley.jpg|thumb|200px|An image from a Tweet]]
 +
The level is tentatively planned for summer 2020 and will be playable in [[Flash]], according to the previews posted to [[@StrongBadActual]]. It will be castle-themed (presumably taking place inside [[Shadowy Figure]]'s evil fortress), with blue stone walls in the background resembling [[The King of Town]]'s [[The King of Town's Castle|castle]]. The background will be decorated with columns, curtains, and stained-glass windows (through which you can see the sky and some gray mountains). The floor is made of gray shiny bricks, with some metallic platforms. There are destructible floor blocks shaped like skulls, which can be jumped on three times to break them. Most of the enemies are also skull-themed. As revealed on @StrongBadActual and [[The Deleteheads Download]], these include:
*A skeleton that walks back and forth, wearing red clothes. Its clothes have two horizontal yellow lines on the side.
*A skeleton that walks back and forth, wearing red clothes. Its clothes have two horizontal yellow lines on the side.
-
*The same enemy, but with a gun in place of eyes. Its clothes have three horizontal yellow lines on the side.
+
*The same enemy, but with a gun in place of eyes, and a jet pack it can use to fly. It shoots out three small red balls at a time. Its clothes have three horizontal yellow lines on the side.
-
*A bigger, fatter version that spits out jumping wind-up skulls. Its clothes have only one yellow shape.
+
*'''Thurgood Each''' — A bigger, fatter version that spits out Rightades. Its clothes have only one yellow shape.
-
*A running armless stick figure with a shiny red object for a head. Two bolts stick out of each side of its head.
+
*'''Rightade''' — A jumping wind-up skull.
 +
*A running armless stick figure with a shiny red object for a head. Two bolts stick out of each side of its head. It runs around the player.
*A skull that rests on the ground, then springs up as its eyes open.
*A skull that rests on the ground, then springs up as its eyes open.
-
*A hole in the ground that shoots shiny red objects.
+
*'''Plonth''' — A hole in the ground that shoots Soup-Dibs.
-
*A jumping stack of five green skulls.
+
*'''Soup Dib''' — A shiny red object.
 +
*A jumping stack of five green skulls. It must be shot multiple times for each skull to disappear.
 +
*Returning enemies such as [[Stinkoman 20X6 Enemies and Items#greggo|Greggo]], [[Stinkoman 20X6 Enemies and Items#jaro|Jaro]], [[Stinkoman 20X6 Enemies and Items#browntant|Browntant]], and [[Stinkoman 20X6 Enemies and Items#tortan|Tortan]] will apparently be present.
In a [[Sketchbook]] sketch, another enemy is seen: a walking [[robot]] with two antennae. Its game sprite has never been seen, however.
In a [[Sketchbook]] sketch, another enemy is seen: a walking [[robot]] with two antennae. Its game sprite has never been seen, however.
-
According to the Deleteheads Download GIF, which may or may not reflect the final version of the level, the level starts on a platform consisting of four bricks, a destructible floor block, and eight more bricks. There is one platform above the player, which consists of two bricks, a destructible floor block, and ten more bricks, with four bricks stacked on top, and another four bricks on top of that. A regular skeleton enemy is on the left side. Above it is a six-brick platform with a ladder on the left side. Below the player is a left-and-right-floating metallic platform from level 5. You can jump on the destructible floor block to fall onto the floating platform, which takes you to a six-brick platform with another regular skull enemy.
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An image from a @StrongBadActual Tweet seemingly shows that part of the level will contain a sequence in which the player has to descend down multiple floors, each containing objects and enemies from [[Stinkoman 20X6 Walkthrough Level 1|Level 1]] and [[Stinkoman 20X6 Walkthrough Level 2|Level 2]].
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The boss, in the words of [[The Brothers Chaps]] during the [[Late Nite JengaJam Interview - 4 Oct 2007|Late Nite JengaJam]] interview, will be huge, very epic, and a nice end to the game.
+
The second trailer shows a "new edge-fall respawn", where the player returns to the spot where they fell, although it is unknown if it is only for this level, or for the entire game. It also shows a floating [[Shadowy Figure]] shooting red balls, most likely the boss of the level. Stinkoman can also be seen becoming muscular (as in [[time capsule]] or [[Twenty THANXty Six]]) as My Benjes float up around him and the screen flashes white, which may also be part of the boss battle. The boss, in the words of [[The Brothers Chaps]] during the [[Late Nite JengaJam Interview - 4 Oct 2007|Late Nite JengaJam]] interview, will be huge, very epic, and a nice end to the game.
 +
 
 +
@StrongBadActual has also revealed that a [[Videlectrix]] album will be released on streaming services following level 10.
 +
 
 +
==Progress==
 +
In 2007, the Brothers Chaps attributed the hiatus to the programmer, [[Jonathan Howe]], moving away after Level 9. Despite this, they were still discussing the level at that point, and stated that "[they] know ... exactly what's going to happen". They've also discussed the idea of making the game easier numerous times, via difficulty levels, mid-level checkpoints, or additional extra lives. (This decreased difficulty would eventually come to pass, with the second trailer revealing an edge-fall respawn, and a [[@StrongBadActual Tweets 2020#1232082655447068678|later Tweet]] asking for difficulty suggestions.) Starting in 2008, The Brothers Chaps started releasing the level's concept art and sprites in the Sketchbook and on Twitter.
 +
 
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One Twitter user known as [[twitter:jezzamonn|@jezzamonn]], in response to an animated GIF of "Stinkoman level 10 relic[s]", volunteered to code the rest of the game in 2017. @StrongBadActual replied with "[[@StrongBadActual Tweets 2017#906354200963112960|You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?]]". @jezzamonn replied that he was familiar with Actionscript, and went on to become the official programmer of Level 10. The first teaser trailer was released less than four months later, announcing the release year of 2018. By the end of the year, another trailer was released to announce the delay to 2019, blaming [[Trogdor!! The Board Game]] for the delay. At the end of 2019, it was once again delayed, citing an internal surplus of "not working on it enough/at all". The accompanying image implied a release year of "2020?". Another teaser image was posted nearly three months later.
 +
 
 +
On May 28, 2020, Matt Chapman appeared on a [https://www.twitch.tv/videos/634914189 live stream] of the game Inhuman Conditions, and gave a more specific date:
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<blockquote>
 +
And right now, I'm finally drawing near to finishing a 15-year-old Flash game called Stinkoman 20X6 that we made Level 9 I think in 2005 and never finished Level 10, which was supposed to be the last one. And so we're actually nearing completion on that, so that's sort of what we're doing right now. Mere months before they kill Flash completely forever. [...] Yeah, that's sort of the idea. We thought about putting it out like literally the day that they [discontinue Flash].<br>
 +
[...]<br>
 +
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.
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</blockquote>
==Appearances==
==Appearances==
*[[Stinkoman 20X6]] &mdash; At the end of [[Stinkoman 20X6 Walkthrough Level -0|level -0]], [[Stinkoman]] finds out that [[1-Up]] and [[Pan Pan]] are on level 10. At the beginning of [[Stinkoman 20X6 Walkthrough Level 9|level 9]], [[Shadowy Figure]] asks if Stinkoman thinks he can fly straight to level 10.
*[[Stinkoman 20X6]] &mdash; At the end of [[Stinkoman 20X6 Walkthrough Level -0|level -0]], [[Stinkoman]] finds out that [[1-Up]] and [[Pan Pan]] are on level 10. At the beginning of [[Stinkoman 20X6 Walkthrough Level 9|level 9]], [[Shadowy Figure]] asks if Stinkoman thinks he can fly straight to level 10.
*[[Georgia Tech - 26 Apr 2007]] &mdash; In reply to someone's question, [[Matt Chapman]] says level 10 is in the works, and will probably will come before a [[Peasant's Quest]] [[Peasant's Quest Proposed Sequels|sequel]] is made.
*[[Georgia Tech - 26 Apr 2007]] &mdash; In reply to someone's question, [[Matt Chapman]] says level 10 is in the works, and will probably will come before a [[Peasant's Quest]] [[Peasant's Quest Proposed Sequels|sequel]] is made.
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*[[Late Nite JengaJam Interview - 4 Oct 2007]] &mdash; [[The Brothers Chaps]] say that level 10 will be released before [[homestarrunner.com]] comes off the internet. They mention they talked with [[Jonathan Howe]] earlier that day about how the end boss would work.
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*[[Late Nite JengaJam Interview - 4 Oct 2007]] &mdash; [[The Brothers Chaps]] say that level 10 will be released before [[homestarrunner.com]] comes off the internet. They mention [[Jonathan Howe]] moving, and that they talked earlier that day about how the end boss would work.
*[[Sketchbook 2008#SK-2008-04-17|Sketchbook]] &mdash; The April 17, 2008 sketch shows proposed enemies for level 10.
*[[Sketchbook 2008#SK-2008-04-17|Sketchbook]] &mdash; The April 17, 2008 sketch shows proposed enemies for level 10.
*[[8-Bit is Enough]] &mdash; [[Strong Bad]] claims there is a level 10.5, with [[Sticklyman]] as the secret boss.
*[[8-Bit is Enough]] &mdash; [[Strong Bad]] claims there is a level 10.5, with [[Sticklyman]] as the secret boss.
*Email [[sbemail206]] &mdash; The [[floppy disk container]] reads "level 10". Also notable is the fact that this email was similarly teased and anticipated, being the first [[Strong Bad Email]] in over five years.
*Email [[sbemail206]] &mdash; The [[floppy disk container]] reads "level 10". Also notable is the fact that this email was similarly teased and anticipated, being the first [[Strong Bad Email]] in over five years.
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*[[@StrongBadActual]] &mdash; September 8, 2017 &mdash; Strong Bad says the titular boss from the [[Skills of an Artist]] episode [[End Boss]] wasn't a "level 10 relic", and posts a GIF of several enemies.
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*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2017#891516427890458625|29 Jul 2017]]) &mdash; Strong Bad says he was saving a fan's fanart to use in level 10, which has been delayed to 20X6.
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*[[@StrongBadActual]] &mdash; January 6, 2018 &mdash; A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a "prodigious beard", and Pan Pan had a hundred babies.
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*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2017#906297547584569344|8 Sep 2017]]) &mdash; Strong Bad says the titular boss from the [[Skills of an Artist]] episode [[End Boss]] wasn't a "level 10 relic", and posts a GIF of several enemies.
 +
*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2018#949767712670089217|6 Jan 2018]]) &mdash; A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a "prodigious beard", and Pan Pan had a hundred babies.
*[[The Deleteheads Download]] Vol. 1 &mdash; [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring a "destructible floor block".
*[[The Deleteheads Download]] Vol. 1 &mdash; [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring a "destructible floor block".
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*[[@StrongBadActual]] &mdash; April 7, 2018 &mdash; Strong Bad retweeted a gif from Twitter user @jezzamonn (the new programmer for Stinkoman 20X6) of a 8-bit Stinkoman punching a picture of Bubs off screen is posted with the text "'And then Stinkoman comes up and punches Bubs in the face.' Thanks for this [[twitter:@jezzamonn|@jezzamonn]]! Now get back to work on level 10 before I get that Videlectrix guy to give you one of his 'good graphics' pep talks!!"
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*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2018#982586862241042432|7 Apr 2018]]) &mdash; Strong Bad Tweets a GIF from Twitter user [[twitter:jezzamonn|@jezzamonn]] (the new programmer for Stinkoman 20X6) of a Stinkoman game sprite punching a picture of Bubs off screen (referencing [[The Next April Fools Thing]]). Strong Bad thanks the user and tells them to "get back to work on level 10".
 +
*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2018#1037111351209025541|4 Sep 2018]]) &mdash; Strong Bad Tweets some inspiration for level 10 enemy names.
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*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2018#1078803198125723648|28 Dec 2018]]) &mdash; Another trailer for level 10 is posted to announce the delay to 2019, revealing new graphics, [[Stinkomanual]] drawings, and enemy names.
 +
*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2019#1078803198125723648|5 Dec 2019]]) &mdash; A second delay is announced, with the level tentatively planned for a 2020 release.
 +
*[[@StrongBadActual]] Tweet ([[@StrongBadActual Tweets 2020#1232082655447068678|25 Feb 2020]]) &mdash; A teaser image is posted, alongside a request for suggestions on how to make the game easier.
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:SK-2008-04-17.png|Proposed Level 10 baddies
+
File:SK-2008-04-17.png|Proposed level 10 baddies
File:TwitterLevelTenemies.gif|Level 10 relics
File:TwitterLevelTenemies.gif|Level 10 relics
File:TwitterLevel10Preview.png|An image of the teaser trailer
File:TwitterLevel10Preview.png|An image of the teaser trailer
File:Stinkoman level 10 preview.gif‎|The Deleteheads Download GIF
File:Stinkoman level 10 preview.gif‎|The Deleteheads Download GIF
 +
File:Level10SneakPeek.png|A still image of the GIF
 +
File:TwitterLevel10Preview2.png|An image from the second trailer
</gallery>
</gallery>
 +
==External Links==
 +
*[[twitter:StrongBadActual/status/906297547584569344|View enemy GIF on Twitter]]
 +
*[[twitter:StrongBadActual/status/949767712670089217|View teaser trailer on Twitter]]
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*[[twitter:StrongBadActual/status/1078803198125723648|View delay trailer on Twitter]]
 +
*[[twitter:StrongBadActual/status/1202631603228426242|View second delay on Twitter]]
 +
*[[twitter:StrongBadActual/status/1232082655447068678|View teaser image on Twitter]]
 +
{{Stinkoman 20X6}}
[[Category:Stinkoman 20X6]][[Category:Entertainment running gags]]
[[Category:Stinkoman 20X6]][[Category:Entertainment running gags]]

Revision as of 01:14, 7 June 2020

watch trailer
The logo

The tenth and final level of Stinkoman 20X6 has been delayed for 14 years, despite the first nine levels being created in less than half a year. This hiatus has been referenced a few times in the Homestar Runner body of work, and there have been multiple multiple trailers and release date announcements throughout the years.

Contents

Information

An image from a Tweet

The level is tentatively planned for summer 2020 and will be playable in Flash, according to the previews posted to @StrongBadActual. It will be castle-themed (presumably taking place inside Shadowy Figure's evil fortress), with blue stone walls in the background resembling The King of Town's castle. The background will be decorated with columns, curtains, and stained-glass windows (through which you can see the sky and some gray mountains). The floor is made of gray shiny bricks, with some metallic platforms. There are destructible floor blocks shaped like skulls, which can be jumped on three times to break them. Most of the enemies are also skull-themed. As revealed on @StrongBadActual and The Deleteheads Download, these include:

  • A skeleton that walks back and forth, wearing red clothes. Its clothes have two horizontal yellow lines on the side.
  • The same enemy, but with a gun in place of eyes, and a jet pack it can use to fly. It shoots out three small red balls at a time. Its clothes have three horizontal yellow lines on the side.
  • Thurgood Each — A bigger, fatter version that spits out Rightades. Its clothes have only one yellow shape.
  • Rightade — A jumping wind-up skull.
  • A running armless stick figure with a shiny red object for a head. Two bolts stick out of each side of its head. It runs around the player.
  • A skull that rests on the ground, then springs up as its eyes open.
  • Plonth — A hole in the ground that shoots Soup-Dibs.
  • Soup Dib — A shiny red object.
  • A jumping stack of five green skulls. It must be shot multiple times for each skull to disappear.
  • Returning enemies such as Greggo, Jaro, Browntant, and Tortan will apparently be present.

In a Sketchbook sketch, another enemy is seen: a walking robot with two antennae. Its game sprite has never been seen, however.

An image from a @StrongBadActual Tweet seemingly shows that part of the level will contain a sequence in which the player has to descend down multiple floors, each containing objects and enemies from Level 1 and Level 2.

The second trailer shows a "new edge-fall respawn", where the player returns to the spot where they fell, although it is unknown if it is only for this level, or for the entire game. It also shows a floating Shadowy Figure shooting red balls, most likely the boss of the level. Stinkoman can also be seen becoming muscular (as in time capsule or Twenty THANXty Six) as My Benjes float up around him and the screen flashes white, which may also be part of the boss battle. The boss, in the words of The Brothers Chaps during the Late Nite JengaJam interview, will be huge, very epic, and a nice end to the game.

@StrongBadActual has also revealed that a Videlectrix album will be released on streaming services following level 10.

Progress

In 2007, the Brothers Chaps attributed the hiatus to the programmer, Jonathan Howe, moving away after Level 9. Despite this, they were still discussing the level at that point, and stated that "[they] know ... exactly what's going to happen". They've also discussed the idea of making the game easier numerous times, via difficulty levels, mid-level checkpoints, or additional extra lives. (This decreased difficulty would eventually come to pass, with the second trailer revealing an edge-fall respawn, and a later Tweet asking for difficulty suggestions.) Starting in 2008, The Brothers Chaps started releasing the level's concept art and sprites in the Sketchbook and on Twitter.

One Twitter user known as @jezzamonn, in response to an animated GIF of "Stinkoman level 10 relic[s]", volunteered to code the rest of the game in 2017. @StrongBadActual replied with "You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?". @jezzamonn replied that he was familiar with Actionscript, and went on to become the official programmer of Level 10. The first teaser trailer was released less than four months later, announcing the release year of 2018. By the end of the year, another trailer was released to announce the delay to 2019, blaming Trogdor!! The Board Game for the delay. At the end of 2019, it was once again delayed, citing an internal surplus of "not working on it enough/at all". The accompanying image implied a release year of "2020?". Another teaser image was posted nearly three months later.

On May 28, 2020, Matt Chapman appeared on a live stream of the game Inhuman Conditions, and gave a more specific date:

And right now, I'm finally drawing near to finishing a 15-year-old Flash game called Stinkoman 20X6 that we made Level 9 I think in 2005 and never finished Level 10, which was supposed to be the last one. And so we're actually nearing completion on that, so that's sort of what we're doing right now. Mere months before they kill Flash completely forever. [...] Yeah, that's sort of the idea. We thought about putting it out like literally the day that they [discontinue Flash].
[...]
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.

Appearances

Gallery

External Links

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