Dangeresque Roomisode 1: Behind the Dangerdesque
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*Placing the whoozit last will disallow the player to finish the game. | *Placing the whoozit last will disallow the player to finish the game. | ||
*The safe-combination note is semi-transparent and in front of Dangeresque, so when walking over the safe-combination note, its color changes to whatever color is behind it. | *The safe-combination note is semi-transparent and in front of Dangeresque, so when walking over the safe-combination note, its color changes to whatever color is behind it. | ||
+ | *If you ink the stamp, then pound the desk again, another stamp appears in the drawer. | ||
===Inside References=== | ===Inside References=== |
Revision as of 22:08, 1 December 2008
Game Category: New Game |
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Roomisodic gaming makes its debut with Strong Bad's secret detective-for-hire action hero: Dangeresque! Point and Click your way to adventure but don't forget the Arrow Keys! — Videlectrix
Dangeresque Roomisode 1: Behind the Dangerdesque is a Videlectrix adventure game in the style of old LucasArts adventure games.
Cast: Dangeresque, Renaldo, The Chief, Pom Pom, Strong Sad
Date: Monday, December 1, 2008
Page Title: Dangeresque - Roomisode 1: Behind The Dangerdesque
Contents |
Fun Facts
Remarks
- When Pom Pom unsticks the take-out food, Japanese letters flash briefly, despite the fact that the food and kung-fu martial arts are Chinese.
- The characters are katakana, and spell "Kikku", or basically "Kick!"
- After collecting the photographic evidence, when the camera is used on an item in the room Dangeresque says he won't take another picture because he's "only gots one instant shot left," but when the camera is used on the window he says he's "outta film."
Fixed Goofs
- The Videlectrix main page initially linked to roomisode1.html upon release. This was fixed within a few minutes.
- Looking at the rug when the glowing ink is visible would previously earn points each time attempted.
- Looking at or using the take-out before having it dislodged could also be repeated for additional points.
Glitches
- Placing the inked rubber stamp in the window and then closing the desk drawer will make the stamp disappear. Reopening the drawer will make it reappear. Attempting to retrieve the stamp will replay the stamp-getting sequence. (The stamp will not reappear on the window sill until re-inked.) This can cause two stamps (one inked, one dry) in the inventory at once. These actions will earn you points each time they're completed. However, once placed and disappeared, the blinds cannot be closed again.
- Clicking on the switch while below the chair will cause the cursor to turn into a clock and hang.
- Placing the whoozit last will disallow the player to finish the game.
- The safe-combination note is semi-transparent and in front of Dangeresque, so when walking over the safe-combination note, its color changes to whatever color is behind it.
- If you ink the stamp, then pound the desk again, another stamp appears in the drawer.
Inside References
- Talking to certain objects will have Dangeresque ask the object "Do you know the times?", as Homestar Runner asked of the Monstrosity in animal.
- When Dangeresque talks to the Chinese food container, he sings a line from Trogdor's theme song, but with the container's name in his place.
- Upchuck is called "whoozit", which is similar to how crap is called "whatsit".
- One of the "Game Over" screens in the game says "Seriously though".
Real-World References
- At one point Strong Bad says "Good enough for crooked government work" which is misquote of a line from Grim Fandango (originally, they left off the word "crooked").
- When using the phone, Strong Bad says "We're sending help immediately, Mrs. Fletcher!", a reference to the famous LifeCall commercial.
See Also
External Links
- play "Dangeresque Roomisode 1: Behind the Dangerdesque"
- view the Flash file for "Dangeresque Roomisode 1: Behind the Dangerdesque"
- forum thread re: "Dangeresque Roomisode 1: Behind the Dangerdesque"
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