Homestar Ruiner Walkthrough

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[[Image:SBCG4AP gameplay Strong Bad's Basement.png|thumb|"There's no room in the House of Strong for crybabies."]]
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{{cleanup}}
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The complete walkthrough to ''[[Strong Bad's Cool Game for Attractive People]] Episode 1: [[Homestar Ruiner]]''.
The complete walkthrough to ''[[Strong Bad's Cool Game for Attractive People]] Episode 1: [[Homestar Ruiner]]''.
{{spoiler}}
{{spoiler}}
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==Part 1: Beat The Snot Out of Homestar Runner? Sure!==
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==Legend==
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A description of events will be written in plaintext.
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[[House of the Brothers Strong]]:
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* '''Mandatory actions will be bulleted and written in boldface.'''
 +
* Actions that increase your awesomeness rating, but are not mandatory, will be bulleted and written in plaintext.
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* ''Optional actions that might help you understand the scene will be bulleted and written in italics.
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After Strong Bad gets done reading the email, click the lower lightswitch twice for 12% towards the Exploration Trophy. Next, head down the stairs to the [[Kitchen of the Brothers Strong|kitchen]]. For another 12% towards the Exploration Trophy open the fridge. Now, head left through the [[Living Room of the Brothers Strong|living room]], and then cross the hall and go into [[Strong Bad's room]]. For help in obtaining optional game components later, grab the [[Taranchula Black Metal Detector]]. For another 12% towards the Exploration Trophy, look at the Videlectrix poster twice. Click the Fun Machine to turn on Snake Boxer 5; upon quitting (one need not even play the game at this point), Strong Bad will realize his Snake Boxer 5 manual is missing. For 20% towards the Nuisance Trophy, head downstairs to kick The Cheat into the dryer and talk to him once while inside. Now open the map, place the race track somewhere and click on it to head over there.
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==Walkthrough==
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[[Race Track]]:
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===House of Strong===
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Strong Bad reads an email encouraging him to beat up Homestar. What a brilliant idea! But let's make some preparations first.
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Go up to [[Homestar Runner]] and talk to him about both the race and the Snake Boxer 5 manual in either order. Then exit the conversation by clicking the down arrow to the right of the conversation options. [[Marzipan]] will call him, Homestar will hang up and kick the phone away, near [[Coach Z]]. He will then storm off into the [[Coach Z's Locker Room|Locker Room]]. Run over and grab the phone. Now, bring up the map, place Marzipan's house somewhere and click on it to head on over.
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* Click the lower light switch twice to contribute to receiving the Exploration Trophy.
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* Go downstairs and open the fridge to contribute a little more to receiving the Exploration Trophy.
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* Go to the left a bit to find Strong Bad's room. While here, grab the [[Taranchula Black Metal Detector]]. This won't directly impact your awesomeness rating, but you'll need it for many items later on.
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* Look at the [[Videlectrix]] poster twice to contribute to the Exploration Trophy.
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* Play Snake Boxer 5 on the Fun Machine and Strong Bad will notice his manual is missing.
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* ''Examine the Teen Girl Squad table. Strong Bad will notice that the awesome ideas he came up with have mysteriously gone missing.''
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* Go downstairs to find [[The Cheat]] near the dryer. Kick him into it and talk to him to contribute to receiving the Nuisance Trophy.
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* Walk outside. Check the mailbox to receive the Burglar Beanie.
 +
* Turn on your Metal Detector. Walk around until you find the hidden object. You can't do anything about it now, but Strong Bad will leave a marker for later.
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* '''Leave through the front path or open the map. Strong Bad will want to add The Track to the map; add it anywhere you like. Head there.'''
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[[Marzipan's House]]:
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'''Checkpoint:''' If you have done all of the above, you should have 36% progress towards your Exploration Trophy, 20% towards your Nuisance Trophy, the Metal Detector in your inventory, and 1/4 of the hidden costume items.
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Once at Marzipan's, take the opportunity to prank call everyone you can except for Marzipan; you can't prank call her while you're here. For another 20% towards the Nuisance Trophy, ring Marzipan's doorbell four times. Now head towards Marzipan's back yard, but stop to observe the untrimmed hedge on the way. Continue to far end of the back yard and take an onion from the garden. Now talk to Marzipan about the hedge and the Snake Boxer 5 manual. Next, place [[Bubs' Concession Stand]] on your map and go there next.
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===The Track===
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Homestar is training, and there are unusual objects scattered all over the place. Let's try to find out why.
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[[Bubs' Concession Stand]]:
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* '''Talk to Homestar and he'll mention a race. Talk to him about it and the subsequent party.'''
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* While you're here, ask him about your Snake Boxer manual. He'll say he gave it to Marzipan.
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Talk to Bubs about Marzipan's hedge clippers and he will give them to you. For another 20% towards the Nuisance Trophy, insult Bubs once. For 33% towards the Strong Sad Trophy, insult Bubs a second time. Now head left. For a page of the Snake Boxer 5 manual, peer under the nearby cardboard box. Continue left, pass the brick wall and stop to use the shears on the untrimmed hedge. This allows you to collect the leftover hedge trimmings which will be useful later, and it earns you 25% towards the Hedge Clipping Trophy. Continue left and stop at [[The Stick]] (which will be added to your map automatically). For another 12% towards the Exploration Trophy, look at The Stick twice. Continue left and pass closely by the [[Drive-Thru Whale]] to have it added to your map. Stop just after passing the fence to peer under the cardboard box and you'll obtain Strong Bad's Data Boys polo shirt. Continue left and closely pass the [[Snap Shak]] and the [[Gremlin|Cool Car]] to have them added to your map. When you reach [[Strong Badia]] (which will also be added to your map), stop and pull out Homestar's phone. Use it to call Marzipan, and then Homsar. Now go to Marzipan's house.
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As you end the conversation, Marzipan will call Homestar. He will get upset at her and kick the phone away. He then heads into the locker room.
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[[Marzipan's House]]:
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* '''Take Homestar's phone.'''
 +
* ''Talk to Coach Z to learn more about the race. You can learn the rules, but it turns out Strong Bad missed the registration, so Coach Z won't let him run.''
 +
* Use the Metal Detector again to find another hidden item. Again, Strong Bad will leave a marker.
 +
* Head into the locker room. Talk to Homestar again and annoy him by mentioning the race three times. A little more will be added to your Nuisance Trophy score.
 +
* Check out the lockers, too. The one on the far right is Strong Mad's. Examine his lunchbox for some more points toward your Exploration Trophy.
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* '''Leave or open the map to add Marzipan's to it. Head there next.'''
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Get the balloons from off the mailbox, and then head toward the back yard. For another 25% toward the Hedge Clipping Trophy, stop to use the shears on the untrimmed hedge. In the back yard, use the hedge clippers on the Homestar float. After narrowly escaping detection, journey back to the Track.
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'''Checkpoint:''' You should now have 48% progress towards your Exploration Trophy, 40% progress towards your Nuisance Trophy, and Homestar's cell phone should have been added to your inventory.
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[[Race Track]]:
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===Marzipan's===
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Marzipan is planning a post-race party in Homestar's honor. Yet Strong Bad was not invited. Let's see what she has to say about that!
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Enter the locker room. For another 20% toward the Nuisance Trophy, talk to Homestar three times about the race. Use the onion on Homestar. Now talk to Homestar about showering and he'll enter the showers and leave his clothes in his locker. Open the middle locker and take Homestar's clothes. For another 12% of the Exploration Trophy, open the lock on the right and look at the lunchbox within. Now exit the locker room and talk to Coach Z about the Snake Boxer 5 manual. Now put on the Homestar costume and talk to Coach Z to begin the race.
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* Ring Marzipan's doorbell four times to add to your Nuisance rating.
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* Now would also be a good time to prank call everyone you can on Homestar's phone. Don't bother calling Marzipan (yet), but five other characters are available; call them all.
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* '''Observe the scraggly hedge near Marzipan's house.'''
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* ''Speak to Marzipan about the party to learn why Strong Bad wasn't invited.''
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* '''Speak to her about the hedge to learn that her shears are at Bubs' Concession Stand.'''
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* Ask about the Snake Boxer manual, too. She'll say Coach Z has it.
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* '''Grab an onion from Marzipan's garden. You'll need it later.'''
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* '''Leave or open the map to add Bubs' Concession Stand. Head there next.'''
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Race:
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'''Checkpoint:''' Your Nuisance score should now be 60%, have an onion in your inventory, and have 5/7 characters pranked.
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While on the log, maintain your balance by rotating the Wiimote or moving the mouse to the left and right. While you can't fall off, Strong Bad won't really move forward unless he's in the middle. After you're done on the log and Strong Bad picks up the [[Heavy Lourde]] and gets on the pogo stick, keep pressing A to get to the end. After that, just press A when the game prompts you to, which makes you jump over the obstacles. No matter how well you do this segment, you'll never beat Coach Z or [[Pom Pom]]'s time.
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===Bubs' Concession Stand===
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This is actually [[The Field]]: one large area listed as six on the map. Walking through the other areas will automatically add them to the map.
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==Part 2: Starring H. Runner as The Fugitive!==
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* '''Talk to Bubs about the shears and he'll hand them over to you.'''
 +
* Talk about him and choose the "devil" option to insult him. The first time adds to the Nuisance rating...
 +
* And doing it again causes Strong Sad to appear, adding to the Strong Sad Trophy percentage.
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* Near Bubs' Concession Stand is a box. Peek under it to find a page to your Snake Boxer manual.
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* Further to the left, you will find an unkempt hedge. Use the shears on it to add to your Hedge Trophy.
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* '''At some point, you'll need hedge clippings. You can obtain them from any or all of the hedges after trimming them. Now is a good time to grab them.'''
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* Further along, you will find [[The Stick]]. Examine it twice to add to your Exploration score.
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* Even further, you'll find the fence. Near it is a box, and underneath it is a polo shirt.
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* Use the metal detector in the vicinity of Strong Badia (even further along) to mark another hidden item.
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* '''After you're finished with all you want to do here, use Homestar's phone to call Marzipan.'''
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* Since you now can, prank call [[Homsar]] too.
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* '''Head over to Marzipan's.'''
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[[House of the Brothers Strong]]:
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'''Checkpoint:''' Your Exploration score should be 60%, your Nuisance score 80%, your Hedge score 25%, and your Strong Sad score 33%. You should now have the shears and the hedge clippings. You should also have 2/4 hidden clothing items, 1/4 Snake Boxer Manual pages, and all people pranked.
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Click the [[Telebision|TV]] in the basement and watch the news about naked Homestar. Head upstairs and into the kitchen to grab the Jela-Ton (tm) from the table. Now go upstairs and click on the Lappy to read the email with the subject "Got Bulk?" from TLT INC. Immediately sit back down at the Lappy and read the new message from TLT INC. Now open the map and put The King of Town's castle on it somewhere, then click on the race track to head there.
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===Marzipan's===
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Thanks to your prank call, she left her home unguarded. Time to take advantage of it!
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[[Race Track]]:
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* '''Take the balloons from Marzipan's mailbox.'''
 +
* Use your shears to make another hedge sculpture. '''And if you haven't already, get hedge clippings from it.'''
 +
* '''And isn't that Homestar float an eyesore? Use the shears to decapitate it.'''
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Use the Jela-Ton on the pool. Now take the pile of coupons that are next to the stands. Continue right and use the balloons on the Heavy Lourde. Continue right and use the microphone to dislodge the costume mustache from the speaker. For another 12% towards the Exploration Trophy, use the microphone a second time. For another 25% towards the Hedge Clipping Trophy, use the shears on the untrimmed hedge here. Now click on the turtle and exchange it with the curdled milk, then click the curdled milk and exchange it with the hurdle. Head left now to pick up the mustache by the pool, and then open the map and click on Bubs' Concession Stand.
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You'll also inadvertently torch it... just in time for Marzipan to return. Strong Bad will grab the float's head and jump into the bushes. Marzipan will see the float's head... and mistake it for the real Homestar. He took the blame, and now you have a clever Homestar disguise! Well, almost. You can disguise your head, but your clothes still give you away. If only you had some Homestar clothes...
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[[Bubs' Concession Stand]]:
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* '''Head to The Track.'''
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Talk to Bubs about the Snake Boxer 5 manual and he'll give you a page, ask him about the Total Load and he'll give you the free sample tub you ordered, and ask him about candy (or hand him a coupon) and he'll give you some chocolate-covered organic packing peanuts. Head now to the King of Town's Castle.
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'''Checkpoint:''' You should now have 50% progress toward your Hedge score. The balloons and the Homestar float's head should be in your inventory.
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[[The King of Town's Castle]]:
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===The Track===
 +
* Talk to Coach Z about the Snake Boxer manual, and he'll say Bubs has it.
 +
* Use your shears on the "depressing" hedge to cut it down. '''And grab the clippings if you need them.'''
 +
* '''Enter the locker room.''' ''You can talk to Homestar about taking a shower, but he won't buy it; he just showered. So much for that plan...''
 +
* '''Use your Onion on Homestar. Homestar will be convinced that the onion will help him win, and he will rub it all over himself.'''
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* '''Tell Homestar to take a shower now, and he'll agree that he stinks and will quickly strip and dart into the shower.'''
 +
* '''Check Homestar's locker and remove his clothes. Finally, the perfect disguise is complete!'''
 +
* '''Leave the locker room and walk a short distance.'''
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Use the shears on the hedge here, completing the Hedge Clipping Trophy. Now click on the castle door to go in. Take the shovel by the wall next to the drain, and then click on the statue to hide behind it. [[The Poopsmith]] will stop shoveling and move to another pile of whatsit; as he starts shoveling the other pile in this room, start moving to the right toward the doorway to the next room. For another 12% look at the pile of whatsit on your way by. Once through the doorway, grab the plunger here. When The Poopsmith begins shoevling the original pile, move back to the left of the statue. Once there, stick the plunger on the drain on the wall and climb on it. At sometime during this process, The Poopsmith will see you and call in Strong Mad. (If you need more time, you can hide behind various objects in the room; however, it is necessary for The Poopsmith to see you before you jump into the vent or you cannot get the criminal record later.) From on top of the plunger, jump up into the vent overhead. Follow the vent on to the right and click on Homestar's criminal record to drop down and pick it up. Strong Mad will catch you and throw you out, but you have what you went in for. Back outside the castle again, use the metal detector to locate a hidden treasure. Use the shovel at the treasure marker to uncover a page of the Snake Boxer 5 manual. Head now to Marzipan's house.
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As you leave, Homestar will notice that his clothes aren't in his locker. With no other choice, he'll dart out in the buff... in plain view of everyone else. He's in trouble now! But now that you have your disguise, you might be able to convince Coach Z to let you run... as Homestar!
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[[Marzipan's House]]:
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'''Checkpoint:''' Your Hedge score should now be 75%. You'll have lost your onion, but gained Homestar's clothes. Combined with the float's head, this makes the full Homestar costume.
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Select the shovel and use it on the loose dirt near the mailbox. For a Teen Girl Squad card depicting a candy bar, put Total Load in the resulting hole. For another 33% towards the Strong Sad Trophy, now put the ChocoOpps in the hole. Next, put hedge clippings over the hole. Now bring up the map and head to Bubs' Concession Stand.
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* '''Put on the Homestar costume.'''
 +
* '''Talk to Coach Z and he'll start the race.'''
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[[Bubs' Concession Stand]]:
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Unfortunately, Strong Bad is no great athlete and is woefully underprepared for the race. You can try all you like, but beating even Coach Z's old time is impossible, and forget Pom Pom's time. But it's not so bad since it was "Homestar" that ran, and not Strong Bad, right? And Homestar is also through with Marzipan and has a public nudity charge against him! Unfortunately, as Strong Bad discovers when he returns home, the publicly disgraced Homestar has decided to stay in the House of Strong until he can piece his life back together. Whoops...
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Talk to Bubs about candy (or hand him a coupon) to get more ChocoOpps. Head right to Strong Badia and use the metal detector there to locate a hidden treasure. Use the shovel at the treasure marker to uncover a Teen Girl Squad card depicting a book. Continue right to the Gremlin and use the shovel on it to pry open the hood and discover a Teen Girl Squad card depicting some keys. Then head back to Marzipan's house.
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===House of Strong===
 +
Three different Homestars can be seen in the House of Strong. Each one is lamenting one of the disgraces in his life... and using Strong Bad's space to do it! You're going to have to repair his life to get him out, so let's do it.
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[[Marzipan's House]]:
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* ''The Homestar in the basement is following his criminal investigation, and hogging Strong Bad's television in the process.''
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* ''The Homestar in Strong Bad's room is writing a graphic novel about a man who wins the Race to the End of the Race on Strong Bad's Teen Girl Squad table, so no comic writing for now.''
 +
* ''The Homestar in the kitchen is trying to prepare candy to make up with Marzipan.''
 +
* '''Homestar received a supply of Jela-Ton for coming in second in the race. It's sitting on the kitchen table. Hey, it was really you anyway, so no harm in taking it, right?'''
 +
* '''Check the Lappy to see a spam e-mail advertising Total Load. Strong Bad thinks the stuff sounds great and orders some. Check again, and he'll have received a reply that it was delivered to Bubs' Concession Stand.'''
 +
* '''Watch TV to unlock the KOT's castle. Head there now.'''
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Put the ChocoOpps on Marzipan's porch and watch the cut scene. For another 12% of the Exploration Trophy, click on the hole to talk to The King of Town; assuming you've completed the other requirements, the remaining 4% will be given to you at this point and you'll receive the trophy. Now head back to the race track.
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'''Checkpoint:''' You should now have Jela-Ton in your inventory.
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[[Race Track]]:
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===K.o.T. Castle===
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* Use your shears on the hedge. Your Hedge rating will increase, and if you've been following the walkthrough up to now, you will receive the Hedge Trophy! '''And grab the hedge clippings if you still need them.'''
 +
* Use the metal detector to find another treasure to mark.
 +
* '''Enter the castle.'''
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Enter the locker room and open the locker on the left. Use the Total Load on Pom Pom's bag. Now go behind the lockers and knock on Coach Z's office door. For the final 20% of the Nuisance Trophy, insult Coach Z and you'll receive the trophy (after the conversation with Coach Z). Now talk to Coach Z about Total Load and he'll investigate the lockers and disqualify Pom Pom. Next, exit the locker room and use the metal detector under the Race to the End of the Race banner to locate a hidden treasure. Use the shovel at the treasure marker to uncover a Teen Girl Squad card depicting a megaphone. Now head right to the camera and press the ERASE button.
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The Poopsmith is shoveling near the Hall of Records. If he sees you, he will somehow summon Strong Mad, and when Strong Mad catches you, you'll be thrown out and have to do the sequence over. Fortunately, The Poopsmith won't notice you at all while he's shoveling, or while you're behind the screen, the statue, or the plant in the second room.
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Race:
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* '''Grab the shovel near the drain.'''
 +
* '''After making it to the second room, grab the plunger.'''
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* Examine any pile of Whatsit along the way to add to your Exploration score.
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* '''Place the plunger in the drain in the first room.'''
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* '''Jump on the plunger and let The Poopsmith see you. Before Strong Mad arrives, jump into the vent above.'''
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Same as the last time, but your goal is to get below 22 seconds, which should be easy now that you've managed to clear all the obstacles. After your victory, you'll be awarded the Silver Trophy of Ultimate Destiny. If your score was better than 16 seconds, it will be in the green on Strong Bad's "How much I rule" chart. If not, you can re-run the race with no spectactors to improve that score. Now, move on to the House of Strong.
+
Strong Mad's lack of neck will save the day for you. Not only will he not catch you, but in his confusion, he's left Homestar's criminal record unguarded!
-
[[House of the Brothers Strong]]:
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* '''Crawl to the end of the vent and drop down to steal Homestar's record.'''
-
To get Strong Bad's black beanie cap, open the mailbox. Next, use the metal detector to locate a hidden treasure in the yard. Use the shovel at the treasure marker to uncover a page from the Snake Boxer 5 manual. Assuming you've followed the walkthrough, this should be the final page of the manual revealing the cheat code: Up, Up, Down, Up, Start. To get another 33% towards the Strong Sad Trophy, look at the pile of dirt left from digging in the yard; assuming you've completed the other requirements, the remaining 1% will be given to you at this point and you'll receive this fourth and final trophy. Now go into the kitchen and give the phone to Homestar. Homestar will leave his chef hat on the microwave; pick it up to add it to your collection of costume items. Next, go to Strong Bad's Room and use the race trophy on Homestar. Now with Homestar out of the way of the drawing table, you can use the formerly-missing Teen Girl Squad cards to cause the demise of the Teen Girl Squad members in such a way as to obtain a score of 5000 points (anything less will not be enough for the score to be green on Strong Bad's chart) and receive a hidden Teen Girl Squad card depicting a roach (for complete information on this, see [[Homestar Ruiner Teen Girl Squad]]). Now, to get a score in the green for Snake Boxer 5, play the game and get at least 15 knockouts (with or without using the cheat code). With that, you should achieve the rank of Chains Bocce Bowler and get the championship belt costume item. Next, head downstairs and show the criminal record to Homestar. With that, the scene will end.
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Strong Mad will catch you after you grab it, but it's too late now {{--}} you have Homestar's criminal record! That's one of Homestar's problems solved; two to go.
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==Part 3: This Is A No "People I Hate" Party Zone!==
+
* Use the shovel on the treasure marker to receive a Snake Boxer page.
 +
* '''Head to The Track.'''
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Back in his computer room, while Strong Bad attempts to respond to his email, he learns that his house is now filled with people. To get rid of them, first turn on the See Dee Spinner and set it to The Cheat's assorted Latin rhythms and everyone will join a conga line. Next, pick up the banana peel that is on the floor by the kitchen table. Now, click on the Luxa Lounger to extended it, and use the banana peel on the conga line as it approaches the window. A final cut scene will begin, and then the credits will roll. After the credits roll, a preview for [[Strong Badia the Free]] is shown.
+
'''Checkpoint:''' You should have the Hedge Trophy complete now, and should also have increased your Exploration score to 72%. You should have the shovel and Homestar's record, as well as 2/4 Snake Boxer pages.
-
Congratulations, you've just beaten Homestar Ruiner!
+
===The Track===
 +
The results of the race aren't official until Coach Z sends the tape to Sweden. He's foolishly left the entire track unguarded while he and Pom Pom fill out paperwork. Just because you've lost the race doesn't mean you can't make up for it, but Strong Bad needs to prepare first, ''his'' way.
-
Beating the game unlocks the Extended Play Mode. After following this walkthrough, by merely loading Extended Play your rank increases to its highest level: Trogdor Polo Chucker.
+
* Use the shovel on the treasure marker to get a Teen Girl Squad card.
 +
* Examine the microphone to knock a mustache out of one of the speakers. Pick it up to add it to your clothing collection.
 +
* Examine the microphone again to add to your Exploration rating.
 +
* '''Grab a coupon from the stack near the track. Or, rather, grab all of them.'''
 +
* '''Use the Jela-Ton on the water in the pool. It will gel quickly, and the log will stop rotating.'''
 +
* '''Use the balloons on the Heavy Lourde. It will be lighter now.'''
 +
* '''And knock the three obstacles in the last leg into a more pro-Strong-Bad order. Specifically, hurdle first, turtle second, and curdled milk third.'''
 +
* '''Finally, examine the camera to erase the tape.'''
 +
 
 +
With "Homestar's" loss erased, you have another chance at running. With good timing, you should easily be able to get under 16 seconds in the now-rigged race {{--}} good enough to beat Coach Z's old time and good enough to give you maximum awesomeness, but Pom Pom is just simply too fast. You'll have to do something about that.
 +
 
 +
* '''Head to Bubs' Concession Stand.'''
 +
 
 +
'''Checkpoint:''' You should have 84% of your Exploration trophy now. You'll have candy coupons as well. You'll have 1/4 Teen Girl Squad cards and 3/4 clothing items. You'll have lost your Jela-Ton and balloons, but they've served their purpose.
 +
 
 +
===Bubs' Concession Stand===
 +
* '''Talk to Bubs about the Total Load to receive it.'''
 +
* '''Also mention the candy and he'll trade it for a coupon.'''
 +
* And mention your Snake Boxer manual to get another page.
 +
* ''If you try to use the Total Load and Candy on Strong Bad, however, he'll refuse to eat the candy due to its ingredients, and refuse to take the Total Load upon seeing the side effects.''
 +
* Use the shovel on the treasure marker in Strong Badia to get a Teen Girl Squad card.
 +
* Use the shovel on the Cool Car to get another Teen Girl Squad card.
 +
* '''Head back to the Track.'''
 +
 
 +
'''Checkpoint:''' You will now have 3/4 Teen Girl Squad cards and 3/4 Manual pages. Your inventory has gained Total Load and some Candy.
 +
 
 +
===The Track===
 +
* '''Enter the locker room.'''
 +
* '''Open Pom Pom's locker and put Total Load into his bag.'''
 +
* ''You can also put Total Load in Strong Mad's locker for a funny scene.''
 +
* '''Knock on the office door to talk to Coach Z.'''
 +
* Insult him to add to your Nuisance rating. After the conversation, you should receive the Nuisance trophy.
 +
* '''Mention Total Load to Coach Z to have him inspect the lockers.'''
 +
* ''If Strong Mad's locker was laced with Total Load, Coach Z will find it first. You'll need to talk to him again to have him search Pom Pom's locker.''
 +
 
 +
Upon seeing that Pom Pom has (apparently) been taking illegal supplements, Coach Z disqualifies him. That means that "Homestar" now has the best "legal" time and you'll receive the trophy! Good thing for you that Coach Z didn't notice which racer was ''actually'' cheating...
 +
 
 +
* '''Head to Marzipan's next.'''
 +
 
 +
'''Checkpoint:''' You should have the Nuisance trophy, as well as the trophy for the race.
 +
 
 +
===Marzipan's===
 +
Marzipan might like the candy, but she won't take it from Homestar directly, and The King of Town is prowling the area with a nose for chocolate. If the King gets the chocolate, you'll have to return to Bubs to get more.
 +
 
 +
* '''Dig up the loose dirt near Marzipan's mailbox to create a hole.'''
 +
* ''You can dig up holes in the other loose dirt, but you won't gain anything from it.''
 +
* You can try throwing the chocolate down the hole near the mailbox to lure the King of Town in. It won't work, but Strong Sad will appear, giving you extra points toward the Strong Sad trophy. You'll have to get more chocolate from Bubs, though. Be sure to do this ''before'' you place hedge clippings on the hole.
 +
* Pour Total Load down one of the holes to help evolve a race of mole people. They'll give you a Teen Girl Squad card for your trouble.
 +
* '''Place hedge clippings on the hole nearest the mailbox.'''
 +
* ''You can place hedge clippings on the other holes, but again, you'll get no benefit from this.''
 +
* '''Place the candy by Marzipan's door.'''
 +
 
 +
The King of Town won't see the hole now that it's covered by hedge clippings and he'll fall right in. Marzipan will then discover the chocolate and call Homestar to make up. Now you've solved all of Homestar's problems! Time to get him out of the House of Strong!
 +
 
 +
* Examine the hole The King of Town fell into to get some more Exploration points. That should be enough to earn you the Exploration Trophy by now.
 +
** If you get candy again and throw it down the hole that the King of Town is in, you'll have Strong Sad appear, even if the King is already down there. (This only works if you didn't throw candy down the hole before he falls) <!--This has been tested in the Wii version. You can reverse the way in obtaining both the exploration trophy and the Strong Sad trophy.-->
 +
* '''Go to the House of Strong.'''
 +
 
 +
'''Checkpoint:''' You should have 66% toward the Strong Sad Trophy, have completed the Exploration Trophy, and all the Teen Girl Squad cards.
 +
 
 +
===House of Strong===
 +
* Dig by the treasure marker to get a Snake Boxer manual page.
 +
* After digging up that Snake Boxer page, examine the hole left behind to get Strong Sad to appear. This should complete the Strong Sad trophy.
 +
* '''In the kitchen, give Homestar back his cell phone. He'll hear Marzipan's message and will happily leave the kitchen!'''
 +
* Homestar will also leave his Chef's Hat behind. Feel free to take it.
 +
* '''In Strong Bad's room, give Homestar the race trophy. He'll believe he won the race and leave the room.'''
 +
* You can now continue making Teen Girl Squad comics. If you have all the cards (and by now you should), you can get the full 5000 points necessary for maxiumum awesomeness.
 +
* You should also have the code to unlock the forbidden mode in Snake Boxer (which is Up, Up, Down, Up, Start). Using this will make it easier to play the game. Get fifteen knockouts to clear that challenge.
 +
* '''In the basement, give Homestar his criminal record and he'll leave the basement. That's all three Homestars gone!'''
 +
 
 +
Unfortunately, Strong Bad's peace is not long-lived. Marzipan's party has been relocated to Strong Bad's house!
 +
 
 +
'''Checkpoint:''' You should have all the hidden items by now. You'll have lost the cell phone, racing trophy, and criminal record, but you don't need them any more.
 +
 
 +
* '''Examine the boom box to change the music that's playing.'''
 +
* ''The characters' moods will change depending on the track.''
 +
* '''When changed to Latin, the characters start a conga line.'''
 +
* '''Without The King of Town blocking the way, you can grab the banana peel under the table.'''
 +
* ''Placing it in front of the conga line doesn't help, though. The characters will slip but keep going.''
 +
* '''Extend the chair. The conga line will head toward the window.'''
 +
* '''As the line approaches, drop the banana peel near the window.'''
 +
 
 +
Everyone will fall out of the window. Finally, the house is clear of freeloaders and the game is over!
==Coach Z Trophies==
==Coach Z Trophies==
The process to get all four Coach Z trophies is as follows:
The process to get all four Coach Z trophies is as follows:
-
*Exploration Trophy - Do all of the following. Each one is worth 12%:
+
*Exploration Trophy {{--}} Do all of the following. Each one is worth 12%:
**Throw a light switch rave twice
**Throw a light switch rave twice
**Open the fridge once
**Open the fridge once
Line 98: Line 244:
**Talk to the King of Town once while he's in the hole
**Talk to the King of Town once while he's in the hole
**After you do all 8 of those you will get the remaining 4%  
**After you do all 8 of those you will get the remaining 4%  
-
*Hedge Clipping Trophy - Trim all four hedges. Each one is worth 25% They are located at:  
+
*Hedge Clipping Trophy {{--}} Trim all four hedges. Each one is worth 25% They are located at:  
**The Track  
**The Track  
**Near The Stick  
**Near The Stick  
**Marzipan's house
**Marzipan's house
**The King of Town's castle  
**The King of Town's castle  
-
*Nuisance Trophy -  Do all of the following. Each one is worth 20%:
+
*Nuisance Trophy {{--}} Do all of the following. Each one is worth 20%:
**Kick The Cheat into the dryer, then talk to him while he's in there
**Kick The Cheat into the dryer, then talk to him while he's in there
**Talk to Homestar in the locker room 3 times about the race.  Alternatively, speak to him twice in extended play
**Talk to Homestar in the locker room 3 times about the race.  Alternatively, speak to him twice in extended play
Line 109: Line 255:
**Insult Bubs once
**Insult Bubs once
**Insult Coach Z in his office once, after the race.  Alternatively, speak to him once in extended play
**Insult Coach Z in his office once, after the race.  Alternatively, speak to him once in extended play
-
*Strong Sad Trophy - Do all of the following. Each one is worth 33%:
+
*Strong Sad Trophy {{--}} Do all of the following. Each one is worth 33%:
**Insult Bubs twice
**Insult Bubs twice
**Throw candy into a hole next to Marzipan's mailbox, when it's not covered
**Throw candy into a hole next to Marzipan's mailbox, when it's not covered
Line 116: Line 262:
==Costume Items==
==Costume Items==
-
The following are the location of all the costume items in the game. After finding each one it will be moved to the costume selection inside the Snap Shak, with the exception of the last one. If you leave the Snap Shak before taking on your costume, you will automatically take them off to keep you from removing the costumes from the Snap Shak. Although, after you beat the game, you can take them out and walk around with them on as a reward.
+
The following are the location of all the costume items in the game. After finding each one it will be moved to the costume selection inside the Snap Shak, with the exception of the last one. If you leave the Snap Shak before taking off your costumes, you will automatically take them off to keep you from removing the costumes from the Snap Shak. Although, after you beat the game, you can take them out and walk around with them on as a reward.
-
*Burglar Beanie - Inside Strong Bad's mailbox, outside his house.
+
*Burglar Beanie {{--}} Inside Strong Bad's mailbox, outside his house.
-
*Biz Cas Fri Shirt - Inside the box located by the The Gremlin.
+
*Biz Cas Fri Shirt {{--}} Inside the box located by the [[Snap Shak]].
-
*Mustache - Wedged inside the leftmost speaker at the track. Using the microphone on the right side of the track will result in the mustache falling out of the speaker and landing on the ground nearby.
+
*Mustache {{--}} Wedged inside the leftmost speaker at the track. Using the microphone on the right side of the track will result in the mustache falling out of the speaker and landing on the ground nearby.
-
*Chef Hat - After you get Homestar out of your kitchen, he will leave his chef hat on the WavyMic.
+
*Chef Hat {{--}} After you get Homestar out of your kitchen, he will leave his chef hat on the WavyMic.
-
*Champion's Belt - Rank up to Chainsaw Bocce Bowler.
+
*Champion's Belt {{--}} Rank up to Chainsaw Bocce Bowler.
-
*Bear Shirt - There are two ways to get the bear shirt, although one of them may be a glitch.
+
*Squirrel Shirt {{--}} There are two ways to get this shirt.
**Click on the leftmost light and your cursor will become the shirt. Then click on Strong Bad and you will put it on. After you take it off, it will not return to the costume selection. You will have to get it again.
**Click on the leftmost light and your cursor will become the shirt. Then click on Strong Bad and you will put it on. After you take it off, it will not return to the costume selection. You will have to get it again.
**Run off the right end of the platform three times. After the third you will be on the under side of the platform. Walk over to the bottom of the entrance and Strong Bad will immediately put it on. After you take it off, it will not return to the costume selection. You will have to get it again.
**Run off the right end of the platform three times. After the third you will be on the under side of the platform. Walk over to the bottom of the entrance and Strong Bad will immediately put it on. After you take it off, it will not return to the costume selection. You will have to get it again.
Line 132: Line 278:
*Buried in front of the King of Town's Castle.
*Buried in front of the King of Town's Castle.
*Ask about the manual to Homestar, Marzipan, Coach Z, and Bubs, in that order. Alternatively, you can just talk to Bubs in extended play mode.
*Ask about the manual to Homestar, Marzipan, Coach Z, and Bubs, in that order. Alternatively, you can just talk to Bubs in extended play mode.
-
After you get all four you will see that the code is up, up, down, up, start.
+
After you get all four you will see that the code is Up, Up, Down, Up, Start.
== Teen Girl Squad Cards ==
== Teen Girl Squad Cards ==
There are five secret Teen Girl Squad [[index cards]] on which Strong Bad jotted down an idea on how to kill off one of the girls.
There are five secret Teen Girl Squad [[index cards]] on which Strong Bad jotted down an idea on how to kill off one of the girls.
-
*Megaphone - Buried at The Track.
+
*Megaphone {{--}} Buried at The Track.
-
*Candy Bar - In a hole next to Marzipan's House. Pour total load down it.
+
*Candy Bar {{--}} In a hole next to Marzipan's House. Pour Total Load down it.
-
*Car Keys - Under the hood of the Cool Car (use the shovel).
+
*Car Keys {{--}} Under the hood of the Cool Car (use the shovel).
-
*Book - Buried in Strong Badia.
+
*Book {{--}} Buried in Strong Badia.
-
*Roach - Use the other four ideas properly in a comic.
+
*Roach {{--}} Use the other four ideas properly in a comic.
-
==Easter Eggs==
+
==Snake Boxer Score==
-
Several times in the game there are Easter eggs that do not get you anything or advance the story in any way. The sole purpose of them is to be humorous. This is a list of them.
+
You must reach round 15 or higher in order to achieve the maximum awesomeness score.
-
*Put the Total Load in Strong Mad's lunch before framing Pom Pom.
+
-
*Each time you erase the results of the race (before winning it), you get a different intro to the race.
+
-
*If you frame Pom-Pom with the Total Load before you run the race for the second time, you get different scenes and dialogue.
+
{{SBCG4AP}}
{{SBCG4AP}}
-
{{stub}}
+
 
 +
[[Category:Walkthroughs]]

Current revision as of 03:15, 4 November 2022

"There's no room in the House of Strong for crybabies."

The complete walkthrough to Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner.

Spoiler warning: Plot or ending details follow.

Contents

[edit] Legend

A description of events will be written in plaintext.

  • Mandatory actions will be bulleted and written in boldface.
  • Actions that increase your awesomeness rating, but are not mandatory, will be bulleted and written in plaintext.
  • Optional actions that might help you understand the scene will be bulleted and written in italics.

[edit] Walkthrough

[edit] House of Strong

Strong Bad reads an email encouraging him to beat up Homestar. What a brilliant idea! But let's make some preparations first.

  • Click the lower light switch twice to contribute to receiving the Exploration Trophy.
  • Go downstairs and open the fridge to contribute a little more to receiving the Exploration Trophy.
  • Go to the left a bit to find Strong Bad's room. While here, grab the Taranchula Black Metal Detector. This won't directly impact your awesomeness rating, but you'll need it for many items later on.
  • Look at the Videlectrix poster twice to contribute to the Exploration Trophy.
  • Play Snake Boxer 5 on the Fun Machine and Strong Bad will notice his manual is missing.
  • Examine the Teen Girl Squad table. Strong Bad will notice that the awesome ideas he came up with have mysteriously gone missing.
  • Go downstairs to find The Cheat near the dryer. Kick him into it and talk to him to contribute to receiving the Nuisance Trophy.
  • Walk outside. Check the mailbox to receive the Burglar Beanie.
  • Turn on your Metal Detector. Walk around until you find the hidden object. You can't do anything about it now, but Strong Bad will leave a marker for later.
  • Leave through the front path or open the map. Strong Bad will want to add The Track to the map; add it anywhere you like. Head there.

Checkpoint: If you have done all of the above, you should have 36% progress towards your Exploration Trophy, 20% towards your Nuisance Trophy, the Metal Detector in your inventory, and 1/4 of the hidden costume items.

[edit] The Track

Homestar is training, and there are unusual objects scattered all over the place. Let's try to find out why.

  • Talk to Homestar and he'll mention a race. Talk to him about it and the subsequent party.
  • While you're here, ask him about your Snake Boxer manual. He'll say he gave it to Marzipan.

As you end the conversation, Marzipan will call Homestar. He will get upset at her and kick the phone away. He then heads into the locker room.

  • Take Homestar's phone.
  • Talk to Coach Z to learn more about the race. You can learn the rules, but it turns out Strong Bad missed the registration, so Coach Z won't let him run.
  • Use the Metal Detector again to find another hidden item. Again, Strong Bad will leave a marker.
  • Head into the locker room. Talk to Homestar again and annoy him by mentioning the race three times. A little more will be added to your Nuisance Trophy score.
  • Check out the lockers, too. The one on the far right is Strong Mad's. Examine his lunchbox for some more points toward your Exploration Trophy.
  • Leave or open the map to add Marzipan's to it. Head there next.

Checkpoint: You should now have 48% progress towards your Exploration Trophy, 40% progress towards your Nuisance Trophy, and Homestar's cell phone should have been added to your inventory.

[edit] Marzipan's

Marzipan is planning a post-race party in Homestar's honor. Yet Strong Bad was not invited. Let's see what she has to say about that!

  • Ring Marzipan's doorbell four times to add to your Nuisance rating.
  • Now would also be a good time to prank call everyone you can on Homestar's phone. Don't bother calling Marzipan (yet), but five other characters are available; call them all.
  • Observe the scraggly hedge near Marzipan's house.
  • Speak to Marzipan about the party to learn why Strong Bad wasn't invited.
  • Speak to her about the hedge to learn that her shears are at Bubs' Concession Stand.
  • Ask about the Snake Boxer manual, too. She'll say Coach Z has it.
  • Grab an onion from Marzipan's garden. You'll need it later.
  • Leave or open the map to add Bubs' Concession Stand. Head there next.

Checkpoint: Your Nuisance score should now be 60%, have an onion in your inventory, and have 5/7 characters pranked.

[edit] Bubs' Concession Stand

This is actually The Field: one large area listed as six on the map. Walking through the other areas will automatically add them to the map.

  • Talk to Bubs about the shears and he'll hand them over to you.
  • Talk about him and choose the "devil" option to insult him. The first time adds to the Nuisance rating...
  • And doing it again causes Strong Sad to appear, adding to the Strong Sad Trophy percentage.
  • Near Bubs' Concession Stand is a box. Peek under it to find a page to your Snake Boxer manual.
  • Further to the left, you will find an unkempt hedge. Use the shears on it to add to your Hedge Trophy.
  • At some point, you'll need hedge clippings. You can obtain them from any or all of the hedges after trimming them. Now is a good time to grab them.
  • Further along, you will find The Stick. Examine it twice to add to your Exploration score.
  • Even further, you'll find the fence. Near it is a box, and underneath it is a polo shirt.
  • Use the metal detector in the vicinity of Strong Badia (even further along) to mark another hidden item.
  • After you're finished with all you want to do here, use Homestar's phone to call Marzipan.
  • Since you now can, prank call Homsar too.
  • Head over to Marzipan's.

Checkpoint: Your Exploration score should be 60%, your Nuisance score 80%, your Hedge score 25%, and your Strong Sad score 33%. You should now have the shears and the hedge clippings. You should also have 2/4 hidden clothing items, 1/4 Snake Boxer Manual pages, and all people pranked.

[edit] Marzipan's

Thanks to your prank call, she left her home unguarded. Time to take advantage of it!

  • Take the balloons from Marzipan's mailbox.
  • Use your shears to make another hedge sculpture. And if you haven't already, get hedge clippings from it.
  • And isn't that Homestar float an eyesore? Use the shears to decapitate it.

You'll also inadvertently torch it... just in time for Marzipan to return. Strong Bad will grab the float's head and jump into the bushes. Marzipan will see the float's head... and mistake it for the real Homestar. He took the blame, and now you have a clever Homestar disguise! Well, almost. You can disguise your head, but your clothes still give you away. If only you had some Homestar clothes...

  • Head to The Track.

Checkpoint: You should now have 50% progress toward your Hedge score. The balloons and the Homestar float's head should be in your inventory.

[edit] The Track

  • Talk to Coach Z about the Snake Boxer manual, and he'll say Bubs has it.
  • Use your shears on the "depressing" hedge to cut it down. And grab the clippings if you need them.
  • Enter the locker room. You can talk to Homestar about taking a shower, but he won't buy it; he just showered. So much for that plan...
  • Use your Onion on Homestar. Homestar will be convinced that the onion will help him win, and he will rub it all over himself.
  • Tell Homestar to take a shower now, and he'll agree that he stinks and will quickly strip and dart into the shower.
  • Check Homestar's locker and remove his clothes. Finally, the perfect disguise is complete!
  • Leave the locker room and walk a short distance.

As you leave, Homestar will notice that his clothes aren't in his locker. With no other choice, he'll dart out in the buff... in plain view of everyone else. He's in trouble now! But now that you have your disguise, you might be able to convince Coach Z to let you run... as Homestar!

Checkpoint: Your Hedge score should now be 75%. You'll have lost your onion, but gained Homestar's clothes. Combined with the float's head, this makes the full Homestar costume.

  • Put on the Homestar costume.
  • Talk to Coach Z and he'll start the race.

Unfortunately, Strong Bad is no great athlete and is woefully underprepared for the race. You can try all you like, but beating even Coach Z's old time is impossible, and forget Pom Pom's time. But it's not so bad since it was "Homestar" that ran, and not Strong Bad, right? And Homestar is also through with Marzipan and has a public nudity charge against him! Unfortunately, as Strong Bad discovers when he returns home, the publicly disgraced Homestar has decided to stay in the House of Strong until he can piece his life back together. Whoops...

[edit] House of Strong

Three different Homestars can be seen in the House of Strong. Each one is lamenting one of the disgraces in his life... and using Strong Bad's space to do it! You're going to have to repair his life to get him out, so let's do it.

  • The Homestar in the basement is following his criminal investigation, and hogging Strong Bad's television in the process.
  • The Homestar in Strong Bad's room is writing a graphic novel about a man who wins the Race to the End of the Race on Strong Bad's Teen Girl Squad table, so no comic writing for now.
  • The Homestar in the kitchen is trying to prepare candy to make up with Marzipan.
  • Homestar received a supply of Jela-Ton for coming in second in the race. It's sitting on the kitchen table. Hey, it was really you anyway, so no harm in taking it, right?
  • Check the Lappy to see a spam e-mail advertising Total Load. Strong Bad thinks the stuff sounds great and orders some. Check again, and he'll have received a reply that it was delivered to Bubs' Concession Stand.
  • Watch TV to unlock the KOT's castle. Head there now.

Checkpoint: You should now have Jela-Ton in your inventory.

[edit] K.o.T. Castle

  • Use your shears on the hedge. Your Hedge rating will increase, and if you've been following the walkthrough up to now, you will receive the Hedge Trophy! And grab the hedge clippings if you still need them.
  • Use the metal detector to find another treasure to mark.
  • Enter the castle.

The Poopsmith is shoveling near the Hall of Records. If he sees you, he will somehow summon Strong Mad, and when Strong Mad catches you, you'll be thrown out and have to do the sequence over. Fortunately, The Poopsmith won't notice you at all while he's shoveling, or while you're behind the screen, the statue, or the plant in the second room.

  • Grab the shovel near the drain.
  • After making it to the second room, grab the plunger.
  • Examine any pile of Whatsit along the way to add to your Exploration score.
  • Place the plunger in the drain in the first room.
  • Jump on the plunger and let The Poopsmith see you. Before Strong Mad arrives, jump into the vent above.

Strong Mad's lack of neck will save the day for you. Not only will he not catch you, but in his confusion, he's left Homestar's criminal record unguarded!

  • Crawl to the end of the vent and drop down to steal Homestar's record.

Strong Mad will catch you after you grab it, but it's too late now — you have Homestar's criminal record! That's one of Homestar's problems solved; two to go.

  • Use the shovel on the treasure marker to receive a Snake Boxer page.
  • Head to The Track.

Checkpoint: You should have the Hedge Trophy complete now, and should also have increased your Exploration score to 72%. You should have the shovel and Homestar's record, as well as 2/4 Snake Boxer pages.

[edit] The Track

The results of the race aren't official until Coach Z sends the tape to Sweden. He's foolishly left the entire track unguarded while he and Pom Pom fill out paperwork. Just because you've lost the race doesn't mean you can't make up for it, but Strong Bad needs to prepare first, his way.

  • Use the shovel on the treasure marker to get a Teen Girl Squad card.
  • Examine the microphone to knock a mustache out of one of the speakers. Pick it up to add it to your clothing collection.
  • Examine the microphone again to add to your Exploration rating.
  • Grab a coupon from the stack near the track. Or, rather, grab all of them.
  • Use the Jela-Ton on the water in the pool. It will gel quickly, and the log will stop rotating.
  • Use the balloons on the Heavy Lourde. It will be lighter now.
  • And knock the three obstacles in the last leg into a more pro-Strong-Bad order. Specifically, hurdle first, turtle second, and curdled milk third.
  • Finally, examine the camera to erase the tape.

With "Homestar's" loss erased, you have another chance at running. With good timing, you should easily be able to get under 16 seconds in the now-rigged race — good enough to beat Coach Z's old time and good enough to give you maximum awesomeness, but Pom Pom is just simply too fast. You'll have to do something about that.

  • Head to Bubs' Concession Stand.

Checkpoint: You should have 84% of your Exploration trophy now. You'll have candy coupons as well. You'll have 1/4 Teen Girl Squad cards and 3/4 clothing items. You'll have lost your Jela-Ton and balloons, but they've served their purpose.

[edit] Bubs' Concession Stand

  • Talk to Bubs about the Total Load to receive it.
  • Also mention the candy and he'll trade it for a coupon.
  • And mention your Snake Boxer manual to get another page.
  • If you try to use the Total Load and Candy on Strong Bad, however, he'll refuse to eat the candy due to its ingredients, and refuse to take the Total Load upon seeing the side effects.
  • Use the shovel on the treasure marker in Strong Badia to get a Teen Girl Squad card.
  • Use the shovel on the Cool Car to get another Teen Girl Squad card.
  • Head back to the Track.

Checkpoint: You will now have 3/4 Teen Girl Squad cards and 3/4 Manual pages. Your inventory has gained Total Load and some Candy.

[edit] The Track

  • Enter the locker room.
  • Open Pom Pom's locker and put Total Load into his bag.
  • You can also put Total Load in Strong Mad's locker for a funny scene.
  • Knock on the office door to talk to Coach Z.
  • Insult him to add to your Nuisance rating. After the conversation, you should receive the Nuisance trophy.
  • Mention Total Load to Coach Z to have him inspect the lockers.
  • If Strong Mad's locker was laced with Total Load, Coach Z will find it first. You'll need to talk to him again to have him search Pom Pom's locker.

Upon seeing that Pom Pom has (apparently) been taking illegal supplements, Coach Z disqualifies him. That means that "Homestar" now has the best "legal" time and you'll receive the trophy! Good thing for you that Coach Z didn't notice which racer was actually cheating...

  • Head to Marzipan's next.

Checkpoint: You should have the Nuisance trophy, as well as the trophy for the race.

[edit] Marzipan's

Marzipan might like the candy, but she won't take it from Homestar directly, and The King of Town is prowling the area with a nose for chocolate. If the King gets the chocolate, you'll have to return to Bubs to get more.

  • Dig up the loose dirt near Marzipan's mailbox to create a hole.
  • You can dig up holes in the other loose dirt, but you won't gain anything from it.
  • You can try throwing the chocolate down the hole near the mailbox to lure the King of Town in. It won't work, but Strong Sad will appear, giving you extra points toward the Strong Sad trophy. You'll have to get more chocolate from Bubs, though. Be sure to do this before you place hedge clippings on the hole.
  • Pour Total Load down one of the holes to help evolve a race of mole people. They'll give you a Teen Girl Squad card for your trouble.
  • Place hedge clippings on the hole nearest the mailbox.
  • You can place hedge clippings on the other holes, but again, you'll get no benefit from this.
  • Place the candy by Marzipan's door.

The King of Town won't see the hole now that it's covered by hedge clippings and he'll fall right in. Marzipan will then discover the chocolate and call Homestar to make up. Now you've solved all of Homestar's problems! Time to get him out of the House of Strong!

  • Examine the hole The King of Town fell into to get some more Exploration points. That should be enough to earn you the Exploration Trophy by now.
    • If you get candy again and throw it down the hole that the King of Town is in, you'll have Strong Sad appear, even if the King is already down there. (This only works if you didn't throw candy down the hole before he falls)
  • Go to the House of Strong.

Checkpoint: You should have 66% toward the Strong Sad Trophy, have completed the Exploration Trophy, and all the Teen Girl Squad cards.

[edit] House of Strong

  • Dig by the treasure marker to get a Snake Boxer manual page.
  • After digging up that Snake Boxer page, examine the hole left behind to get Strong Sad to appear. This should complete the Strong Sad trophy.
  • In the kitchen, give Homestar back his cell phone. He'll hear Marzipan's message and will happily leave the kitchen!
  • Homestar will also leave his Chef's Hat behind. Feel free to take it.
  • In Strong Bad's room, give Homestar the race trophy. He'll believe he won the race and leave the room.
  • You can now continue making Teen Girl Squad comics. If you have all the cards (and by now you should), you can get the full 5000 points necessary for maxiumum awesomeness.
  • You should also have the code to unlock the forbidden mode in Snake Boxer (which is Up, Up, Down, Up, Start). Using this will make it easier to play the game. Get fifteen knockouts to clear that challenge.
  • In the basement, give Homestar his criminal record and he'll leave the basement. That's all three Homestars gone!

Unfortunately, Strong Bad's peace is not long-lived. Marzipan's party has been relocated to Strong Bad's house!

Checkpoint: You should have all the hidden items by now. You'll have lost the cell phone, racing trophy, and criminal record, but you don't need them any more.

  • Examine the boom box to change the music that's playing.
  • The characters' moods will change depending on the track.
  • When changed to Latin, the characters start a conga line.
  • Without The King of Town blocking the way, you can grab the banana peel under the table.
  • Placing it in front of the conga line doesn't help, though. The characters will slip but keep going.
  • Extend the chair. The conga line will head toward the window.
  • As the line approaches, drop the banana peel near the window.

Everyone will fall out of the window. Finally, the house is clear of freeloaders and the game is over!

[edit] Coach Z Trophies

The process to get all four Coach Z trophies is as follows:

  • Exploration Trophy — Do all of the following. Each one is worth 12%:
    • Throw a light switch rave twice
    • Open the fridge once
    • Look at the Videlectrix poster twice
    • Look at Strong Mad's lunchbox once
    • Look at The Stick twice
    • Use the microphone twice after the race
    • Look at one of the piles of whatsit in the castle
    • Talk to the King of Town once while he's in the hole
    • After you do all 8 of those you will get the remaining 4%
  • Hedge Clipping Trophy — Trim all four hedges. Each one is worth 25% They are located at:
    • The Track
    • Near The Stick
    • Marzipan's house
    • The King of Town's castle
  • Nuisance Trophy — Do all of the following. Each one is worth 20%:
    • Kick The Cheat into the dryer, then talk to him while he's in there
    • Talk to Homestar in the locker room 3 times about the race. Alternatively, speak to him twice in extended play
    • Ring Marzipan's doorbell 4 times while she's there
    • Insult Bubs once
    • Insult Coach Z in his office once, after the race. Alternatively, speak to him once in extended play
  • Strong Sad Trophy — Do all of the following. Each one is worth 33%:
    • Insult Bubs twice
    • Throw candy into a hole next to Marzipan's mailbox, when it's not covered
    • Look at the dirt after digging up the Manual Page in the Strong House front yard
    • After you do all 3 of those you will get the remaining 1%

[edit] Costume Items

The following are the location of all the costume items in the game. After finding each one it will be moved to the costume selection inside the Snap Shak, with the exception of the last one. If you leave the Snap Shak before taking off your costumes, you will automatically take them off to keep you from removing the costumes from the Snap Shak. Although, after you beat the game, you can take them out and walk around with them on as a reward.

  • Burglar Beanie — Inside Strong Bad's mailbox, outside his house.
  • Biz Cas Fri Shirt — Inside the box located by the Snap Shak.
  • Mustache — Wedged inside the leftmost speaker at the track. Using the microphone on the right side of the track will result in the mustache falling out of the speaker and landing on the ground nearby.
  • Chef Hat — After you get Homestar out of your kitchen, he will leave his chef hat on the WavyMic.
  • Champion's Belt — Rank up to Chainsaw Bocce Bowler.
  • Squirrel Shirt — There are two ways to get this shirt.
    • Click on the leftmost light and your cursor will become the shirt. Then click on Strong Bad and you will put it on. After you take it off, it will not return to the costume selection. You will have to get it again.
    • Run off the right end of the platform three times. After the third you will be on the under side of the platform. Walk over to the bottom of the entrance and Strong Bad will immediately put it on. After you take it off, it will not return to the costume selection. You will have to get it again.

[edit] Manual Pages

There are four Manual Pages of the Snake Boxer V manual to be found. Once you find all four, you get a secret code to play Snake Boxer V as a snake. There are four places that have a page, but each place doesn't have a specific page. You get the four pages in order, no matter what order you search the places. This is to make sure you get the last page last, for it is the page that has the code on it. These are the four places:

  • In the box by Bubs' Concession Stand.
  • Buried in front of the Strong House.
  • Buried in front of the King of Town's Castle.
  • Ask about the manual to Homestar, Marzipan, Coach Z, and Bubs, in that order. Alternatively, you can just talk to Bubs in extended play mode.

After you get all four you will see that the code is Up, Up, Down, Up, Start.

[edit] Teen Girl Squad Cards

There are five secret Teen Girl Squad index cards on which Strong Bad jotted down an idea on how to kill off one of the girls.

  • Megaphone — Buried at The Track.
  • Candy Bar — In a hole next to Marzipan's House. Pour Total Load down it.
  • Car Keys — Under the hood of the Cool Car (use the shovel).
  • Book — Buried in Strong Badia.
  • Roach — Use the other four ideas properly in a comic.

[edit] Snake Boxer Score

You must reach round 15 or higher in order to achieve the maximum awesomeness score.

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