Dangeresque 3: The Criminal Projective Responses (Catacombs)

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(and that concludes how far I got in the game so far)
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[[Strong Bad's Cool Game for Attractive People]] has many responses when you talk to various characters and interact with various objects. These are the responses from [[The Castle|the Catacombs]] in [[Dangeresque 3: The Criminal Projective]].
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[[Strong Bad's Cool Game for Attractive People]] has many responses when you talk to various characters and interact with various objects. These are the responses from [[The King of Town's Castle|the Catacombs]] in [[Dangeresque 3: The Criminal Projective]].
{{SBCG4AP Responses notation legend}}
{{SBCG4AP Responses notation legend}}
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:'''COACH Z:''' ''{scared}'' I've got a bad ''{accentuated as "baaearorierd"}'' feeling about this, Dangueresque! It's spooky and smells like sardines!
:'''COACH Z:''' ''{scared}'' I've got a bad ''{accentuated as "baaearorierd"}'' feeling about this, Dangueresque! It's spooky and smells like sardines!
:'''STRONG BAD:''' Dangeresque eats spooky for lunch! And sometimes sardines... but only if we're out of fish sticks. You stay here and watch the entrance. This is something I've got to do... alone. ''{immitates echo on "alone"}''
:'''STRONG BAD:''' Dangeresque eats spooky for lunch! And sometimes sardines... but only if we're out of fish sticks. You stay here and watch the entrance. This is something I've got to do... alone. ''{immitates echo on "alone"}''
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==Doors==
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===First Door===
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''{The doors open automatically.}''
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:'''COACH Z:''' Hey, look at that! You opened up that there gateway thingie.
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:'''STRONG BAD:''' ''{walks into the second room}'' This is as far as Dad got. Man, that was easy! I can't believe he went totally nutsoid from one little- ''{suddenly stops in front of a second set of doors and lowers his head}'' ...Oh.
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===Second Door===
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:'''STRONG BAD:''' This one's locked. ''{faces the entrance}'' And I'm not about to go back tracking through several environments looking for a stupid key that I missed along the way. I'll just have to find another way to open it.
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==Mural==
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:'''STRONG BAD:''' Could this be a clue?
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:'''COACH Z:''' Hey, that looks like the number 8 combo meal from El Taco Leche's!
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:'''STRONG BAD:''' ''{turns to Coach Z, annoyed}'' No, it doesn't. This looks like a CLUE! ''{turns back to the mural}'' One of my ''dad's'' clues. About the lost kidnapping case.
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==Puzzle==
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===Any tile===
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'''First time only'''
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:'''STRONG BAD:''' ''{flips the tile}'' It's a good thing I spent all those years studying ancient cave hieroglyphics and Mexican fast food menus, or I'd never be able to solve the deadly catacomb puzzle.
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===Puzzle → Cancel===
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'''First time only'''
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:'''STRONG BAD:''' ''{steps away from the puzzle}'' Ah, good. The puzzle resets itself if I step away. Very clever!
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==Renaldo==
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===Renaldo → Dadgeresque===
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:'''STRONG BAD:''' I guess my pop couldn't hack it, Renaldo.
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:'''COACH Z:''' Hey, don't go putting down your father! This was a tough case! I must be crazy for letting you come down here in the first place!
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:'''STRONG BAD:''' Don't worry Renaldo. If you can't stand the heat, then get out! ''{puzzlingly}'' ...You know, of the aforementioned heaty place.
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==Skulls==
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:'''STRONG BAD:''' So many groups of disembodied heads have come before me and failed.
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Revision as of 12:51, 19 November 2008

Strong Bad's Cool Game for Attractive People has many responses when you talk to various characters and interact with various objects. These are the responses from the Catacombs in Dangeresque 3: The Criminal Projective.

On these pages, A → B (right arrow) means that the response happens when object A is used on thing B, or in the case of talking to other characters, the indicated sequence of chat topic icons are chosen.


A short horizontal line between two or more responses, such as the one above, means only one of the responses is heard at a time, and that the action results in a different response each time it occurs.


Contents

On first arrival

{Strong Bad and Coach Z arrive at the entrance.}

COACH Z: {scared} I've got a bad {accentuated as "baaearorierd"} feeling about this, Dangueresque! It's spooky and smells like sardines!
STRONG BAD: Dangeresque eats spooky for lunch! And sometimes sardines... but only if we're out of fish sticks. You stay here and watch the entrance. This is something I've got to do... alone. {immitates echo on "alone"}

Doors

First Door

{The doors open automatically.}

COACH Z: Hey, look at that! You opened up that there gateway thingie.
STRONG BAD: {walks into the second room} This is as far as Dad got. Man, that was easy! I can't believe he went totally nutsoid from one little- {suddenly stops in front of a second set of doors and lowers his head} ...Oh.

Second Door

STRONG BAD: This one's locked. {faces the entrance} And I'm not about to go back tracking through several environments looking for a stupid key that I missed along the way. I'll just have to find another way to open it.

Mural

STRONG BAD: Could this be a clue?
COACH Z: Hey, that looks like the number 8 combo meal from El Taco Leche's!
STRONG BAD: {turns to Coach Z, annoyed} No, it doesn't. This looks like a CLUE! {turns back to the mural} One of my dad's clues. About the lost kidnapping case.

Puzzle

Any tile

First time only

STRONG BAD: {flips the tile} It's a good thing I spent all those years studying ancient cave hieroglyphics and Mexican fast food menus, or I'd never be able to solve the deadly catacomb puzzle.

Puzzle → Cancel

First time only

STRONG BAD: {steps away from the puzzle} Ah, good. The puzzle resets itself if I step away. Very clever!

Renaldo

Renaldo → Dadgeresque

STRONG BAD: I guess my pop couldn't hack it, Renaldo.
COACH Z: Hey, don't go putting down your father! This was a tough case! I must be crazy for letting you come down here in the first place!
STRONG BAD: Don't worry Renaldo. If you can't stand the heat, then get out! {puzzlingly} ...You know, of the aforementioned heaty place.

Skulls

STRONG BAD: So many groups of disembodied heads have come before me and failed.