8-Bit is Enough Walkthrough
From Homestar Runner Wiki
A walkthrough to Strong Bad's Cool Game for Attractive People Episode 5: 8-Bit is Enough.- Spoiler warning: Plot or ending details follow.
Legend
A description of events will be written in plaintext.
- Mandatory actions will be bulleted and written in boldface.
- Actions that increase your awesomeness rating, but are not mandatory, will be bulleted and written in plaintext.
- Optional actions that might help you understand the scene will be bulleted and written in italics.
Walkthrough
House of Strong
We pick up right at the very end of the previous episode. Strong Bad, jumping away from the protesters, accidentally hits the Trogdor arcade machine... which suddenly grows legs and a beefy arm! That can't be good! Well, that's what everyone who's not Strong Bad thinks; he thinks it's a riot!
- Go upstairs. You can find the Metal Detector in Strong Bad's room.
- And even though you gave it back to him in Homestar Ruiner, Homestar's cell phone is in the pile formerly known as Strong Bad's bed.
- The Cheat is here too. He wants to play his Gel-arshie-based licensed game. Strong Bad is quick to hypocritically remind him that licensed games suck.
- Talk to Strong Sad. He'll say that he tricked the Trogdor arcade outside. Ask him about it and he'll mention calling Videlectrix's support line for advice. He'll also give you the key to the cabinet.
- Oh, but the cell phone won't work indoors due to lousy reception or broken antennae or something, so you can't place that call just yet.
- Walk outside and the Trogdor arcade cabinet will run away! You'll chase it to the field.
The Field
Strong Bad marks the arcade cabinet's location on his map. You can still get all the usual Field locations by running around, though.
- Examine the field and it'll punch Strong Bad out. Strong Bad will recall Strong Sad remarking that only an idiot would take on a living Trogdor arcade cabinet alone! On cue, Homestar shows up in Strong Badia.
- Talk to Homestar and he'll mention that he's missing his lucky quarter. He won't help deal with the arcade cabinet without it. Perhaps you have something that can detect metal objects conveniently on your person?
- Use the metal detector and walk up to Homestar. You'll find something! Homestar will move away so you can find it better... and then the signal dies. Turns out Homestar swallowed it. However, he denies this, and he takes the metal detector from you to show you how he'll find it! He wanders up to the arcade cabinet, predictably gets punched, and the quarter flies out of his guts and into Strong Bad's glove. And the metal detector breaks.
- Give Homestar the quarter and he'll agree to help you.
- Give Videlectrix a call on Homestar's cell. They'll drop a box with a new logic board next to Bubs' Concession Stand.
- Collect the logic board.
- Use the key on the arcade cabinet to open it, and the logic board in order to get it working again.
Videlectrix will call back while you're in the middle of this. They'll say not to install the circuit board in the presence of something exposed to radiation. Oops, Homestar was exposed to radiation when the metal detector was used on him. The whole world ripples, Trogdor breaks free from the arcade cabinet, Strong Badia is burninated to the ground, and the 8-bit world is seeping into Free Country USA! And worst of all, Homestar keeps popping up in little boxes to give you useless advice and spam! Guess you're going to have to figure something out now. Homestar recommends getting into the game to solve this.
- Enter the hole in the arcade cabinet.
Videlectrix Hub
You can access various Videlectrix games here. Homestar recommends Peasant's Quest.
- Try to enter Peasant's Quest. A copy protection voice will tell you that you can't enter without telling it Paul Revere's favorite ice cream flavor, using a giant wheel to help you, as suggested in the manual, and with the help of red cellophane glasses. You have neither the manual nor the glasses, and you're not gonna get it by guessing, so no entry. Homestar says that you can use the ghosts that have invaded the House of Strong for advice.
- You won't be able to enter Trogdor, because Trogdor's not there. Nor will you be able to enter Stinkoman, as it's region-locked.
- Strong Bad will outright refuse to enter Space Circus Catastrophe, but doing so will add the Dancing Bear to your party. You don't need him, but the more, the merrier!
- You CAN enter Gel-arshie's game and Halfathlon, but for now, let's go to the House of Strong.
House of Strong
The place is swarming with redcoat ghosts!
- Enter and Strong Bad will be kicked out. He needs the light gun that's supposed to be used with this game in order to go on.
- Let's try the Field now.
The Field
All sorts of weird things are taking place around here!
- Check the Cool Car and you'll find the Snake Boxer snakes. You'll carry them around.
- Find the Algebros on the Brick Wall, and they'll agree to join you. Like the bear, you don't need them, but who are you to complain?
- Walk near the Whale and Limozeen's tour bus will crash near you. They need professional help to get moving; remember that for later.
- What you're really looking for, though, is Bubs' Concession Stand. Marzipan has confused herself with
Donkey KongLady Cave Ape, has abducted Bubs, and is throwing crates everywhere. Examine her and she'll throw a crate at an unusual bush sitting nearby. This opens up a new area! - Follow the path Marzikong just opened to see what's behind it.
Crates
Why, it's a giant pile of crates!
- The Poopsmith is here, but he thinks he's Mr. Fixit from some game or another. You can ask him for help, but he'll simply hold up a strange-looking sign with little black circles on it. He also has an empty bucket labeled "Rivets" next to him.
- Walk toward the left side of the screen and you'll almost trip over Boxer Joe, the star of Snake Boxer! Talk to him after this and he'll join you.
- There's also a conspicuous crate here. Strong Bad will be unable to open it on his own, but with repeated attempts, Homestar will pop up to point out that, if you were a video game character, you could just PUNCH it open! And you have a boxer on your team, but punching crates isn't his style. If only there was some way to convince him...
- Use the snakes on the crate, and then Boxer Joe. He'll punch the crate while trying to hit the snakes, revealing the light gun! Take it.
- By the way, you can use the same Snake-and-Boxer-Joe technique to open other crates, like the one near the Concession Stand. Do this to get (something).
- Back to the House of Strong.
House of Strong
- Use the Light Gun to arm yourself and enter.
The American ghosts will tell you to bring them the items they lost. Each one will ask for the item in riddle form. Meanwhile, use your light gun to keep the redcoat ghosts at bay. Hover near them to push them back, or fire a shot to light up the area significantly and scare them away, but you won't be able to move. You'll be kicked out if you get caught!
- There's a feather in Strong Bad's room, a... thing in Strong Sad's room, and a lantern in Strong Mad's room. Collect them all!
- The one in Strong Mad's room wants a quill (the feather.)
- The one by the basement door wants a teabag. That's the thing from Strong Sad's room.
- Downstairs, you'll find a key and a ghost who wants the lantern. Give it to him and he'll reveal that he's Paul Revere, but he disappears before telling you his favorite ice cream flavor. Whoops...
- The ghost in the computer room wants the key. Give it to him and the house will light up and the redcoats will be gone!
- While here, you can try the Gel-arshie game The Cheat wanted to play earlier. You probably won't get far though.
- Maybe you should have another look at that wheel. Head to the Videlectrix Hub.
Videlectrix Hub
- If you examine the wheel, you'll find that all the Revolutionists' ghosts have the items they were looking for, making it easy to match them with their items... but it's not enough, because you still can't read the red-print-obscured solutions that they're hiding.
- Hmm... Gel-arshie is red and transparent. Let's check out his game.
Gel-arshie Game
Well, actually, you're backstage, as the game is running on your FunMachine but no one's playing it. Whatever, Gel-arshie is still here.
- Talk to him, and he'll say that he won't leave until someone reaches the "kill screen" in his game. Homestar will ask what this is, and Strong Bad will explain that, if you get too high of a score in some games, the game crashes or glitches, resulting in the kill screen. But the game's too hard as is, so you'll have to simplify it somehow.
- The villain's gun is loading up pineapples, which Gel-arshie must avoid in-game. Next to it are the red power-ups that Gel-arshie needs to collect... and a convenient lever. Pull the lever and the gun will start loading up the power-ups! That should help!
- Furthermore, make the game even easier by setting it to "hard" mode with the slider near the villain's sprite. This will make him fire a ludicrous number of "pineapple slices"... only not, since you already switched it over to shooting the red fruit instead.
- Head back home to test your modified game.
House of Strong
- Play the FunMachine. The game is extremely easy now, and you'll likely reach the kill screen really quickly. Gel-arshie will then pop out of the television screen and agree to join you as a reward for your (not-so-)hard work! Maybe now we can get into Peasant's Quest!
- Head back to the Videlectrix Hub.
Videlectrix Hub
- Use Gel-arshie on the wheel. You can now read the answers provided, but you still need the right one.
- Move the slider on the outer wheel so that Paul Revere (the ghost with the lantern) is under the wheel, and move the inner wheel so that the lantern matches him. Check the answer provided; it SHOULD be "None (Paul Revere was lactose intolerant)". Any other answer means the wheel has been spun incorrectly.
- Examine the Peasant's Quest portal again and tell the wheel the correct answer. You'll get to enter Peasantry!
Peasantry
You'll end up in the forest. The King of Town, possessed by some kind of scorpion monster, is roaming around, and Rather Dashing is standing under a tree.
- Anything is better than dealing with a Scorpion Monster of Town, so talk to Rather Dashing. He'll say that he's quit the dragon-hunting business and is now rescuing princesses for a living... or would, if there were any princesses around that needed rescuing.
- If you ask about the Trog-Sword, he'll tell you that it found its way to a world full of platforms and jumping, and that a man who looked a little like you but with blue hair was interested in it too. Stinkoman?! You saw his game in the hub, but it was region locked, so you're going to have to figure out some way around that.
- There are some strange-looking round things next to the lake. Pick them up, as you'll need them later.
- There's a path leading to the Peasantry Inn nearby. Follow it.
Peasantry Inn
Burninated peasants are running around in the background, the inn has a sign saying that it also provides carriage repair, and Strong Sad is nearby in a girly pink hat. Oh, and no, you can't get ye flask, so don't put too much effort into trying.
- Talk to the innkeeper and he'll explain that he's moved into carriage repair because the inn wasn't making enough money. Tell him about Limozeen's bus and he'll agree to go with you.
- Have Boxer Joe smash the crate for a med kit.
- If you talk to Strong Sad, he'll insist he's a wizard (though he looks like a princess to Strong Bad), and he'll send you on a quest to fetch an orange pixel from the cave guarded by the Scorpion King (of Town). You can do this, but it won't do any good; his "reward" will be another quest for the same orange pixel, just called something different.
- Head back to The Field to put the innkeeper to good use.
The Field
- Use the Innkeeper on Limozeen's tour bus. He'll try to repair it, but won't get far before Trogdor burninates him. Fortunately, he'll also burninate the bush that the tour bus is stuck in, and the bus is burnination-resistant. Now free, they'll agree to help you out.
- Use Limozeen on Marzipan. They'll beam her away, and Bubs will be free! He'll tinker with your arcade machine — the world's still not working right, but you can now play region-locked games like Stinkoman 20X6.
- While you're here, head over to the Crates and drop your round pebbly things into the Poopsmith's/Mr. Fixit's "Rivets" bucket. He'll join you now.
- Head to the Videlectrix Hub to enter a new game world.
Videlectrix Hub
- You're only here so you can enter the Stinkoman game, so do so.
Stinkoman 20X6
There's the Trog-Sword! But you're in as one of Stinkoman's extra lives... you don't get to play unless Stinkoman loses. And he refuses to give you the sword himself, so you're just going to have to make sure he dies!
- Talk to Stinkoman (the one playing, not one of the extra lives). Talk to him about the Browntant, and he'll just mock his foes for being slow and predictable.
- Talk to the Browntant and choose to talk about Stinkoman. You'll say that Stinkoman has been trash-talking them, and Browntant wants to know exactly what's been said. Choose the turtle option to say that Stinkoman says he's too slow, and the Browntant, infuriated, will pick up the pace.
- Do the same with the Chorch, only this time, select the picture frame to tell him that he's predictable. He'll change up his tactics.
With both foes fighting harder, Stinkoman doesn't have a chance. They'll beat him and head off to celebrate. And you're the next life, so you get to explore an enemy-free area! Well, an enemy-free broken area; you're going to have to put more work into getting to that sword.
- Have Mr. Fixit fix all of the ladders and the broken platform. You can skip the one on the far left, but having him fix that one allows you to collect (something).
- With the ladders and platform fixed, now you can reach the sword!
- You can head back to the Peasantry Inn if you like, but...
Peasantry Inn
- Strong Sad still isn't letting you through, and he's still sending you after useless quest items.
- To solve this, you'll have to check out the one game we haven't visited yet. To the hub!
Videlectrix Hub
- Enter the Halfathlon game.
Halfathlon Track
Looks remarkably like Coach Z's track, huh? Only it's been altered significantly for the Halfathlon. Coach Z is being attacked by scorpions, and Strong Mad thinks he's a Russian shot put star.
- Use the med kit on Coach Z and he'll be restored long enough to toss away the scorpion food he was holding. The scorpions will jump after it, but end up stranded in the middle of the track.
Checkpoint:
- Oops, I mean check the Checkpoint. A vine will appear over the swimming pool of lava.
- Grab the vine and you'll swing across to where the scorpions are. They're ignoring you, however.
- Beyond this area, you'll see some penguins on an icy field. Jump on the first penguin and you'll leapfrog across to the far end.
- If you pick up the scorpion food and try to get back across, the scorpions will kill you. The checkpoint will revive you, but you will only have the items you had the last time you hit the checkpoint. So leave the scorpion food alone for now.
- Do grab the trophy, though; that won't get the scorpions' attention.
- Make your way back across and give the trophy to Strong Mad. He'll be happy with his accomplishment and join you.
- Hey, that Checkpoint looks kind of like a giant shot put, doesn't it? Use Strong Mad on it and he'll throw it across the track.
- Make your way back across. Grab the scorpion food and hit the checkpoint. It will remember that you're carrying scorpion food now, and that's exactly what you need.
- Have Strong Mad throw the shot put back across.
- As you make your way back, the scorpions will kill you, but you'll revive at the checkpoint on the far end with the food still in hand.
Hey, this scorpion food is just a big brown pixel. Kind of like those orange pixels Strong Sad is making you chase. And there's a scorpion monster terrorizing Peasantry... why don't you go back and have a word with Strong Sad?
- Head to the Peasantry Inn.
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