Dangeresque 3: The Criminal Projective Responses
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===Branch=== | ===Branch=== | ||
====Branch → Person==== | ====Branch → Person==== | ||
- | :'''STRONG BAD:''' Uh, my | + | :'''STRONG BAD:''' Uh, my workplace manual describes that as "inappropriate behavior". Despite that, I'm still not giving 'em my plant! |
====Branch → Object==== | ====Branch → Object==== |
Revision as of 10:41, 29 November 2008
Strong Bad's Cool Game for Attractive People has many responses when you talk to various characters and interact with various objects. These are the responses from Dangeresque 3: The Criminal Projective.On these pages, A → B (right arrow) means that the response happens when object A is used on thing B, or in the case of talking to other characters, the indicated sequence of chat topic icons are chosen.
A short horizontal line between two or more responses, such as the one above, means only one of the responses is heard at a time, and that the action results in a different response each time it occurs.
Locations
- Dangeresque 3: The Criminal Projective Responses (Smoky Office)
- Dangeresque 3: The Criminal Projective Responses (Brainblow City)
- Dangeresque 3: The Criminal Projective Responses (Strongborneo)
- Dangeresque 3: The Criminal Projective Responses (Secret Lab)
- Dangeresque 3: The Criminal Projective Responses (Catacombs)
- Dangeresque 3: The Criminal Projective Responses (Old Club)
- Dangeresque 3: The Criminal Projective Responses (Cutesy's House)
- Dangeresque 3: The Criminal Projective Responses (The Sun)
- Dangeresque 3: The Criminal Projective Responses (World Locations)
Error and Item Messages
- {Note: Unlike previous games, some items give different responses when used on a person as opposed to when they are used on an object. These responses are given only if a person or object doesn't give a specific response listed on the other response pages. If an item here is lacking a response when used on Strong Bad, he usually just gives the same as the "Person" response. If no response is listed, Strong Bad simply gives one of the general messages.}
General Messages
- STRONG BAD: {Grating} That won't do anything interesting.
- STRONG BAD: Uhh, no.
- STRONG BAD: No way.
Strong Bad interrupting
- STRONG BAD: Shut your face!
- STRONG BAD: Yeah, yeah, whatever.
- STRONG BAD: It's my line!
- STRONG BAD: Quiet, punk!
Branch
Branch → Person
- STRONG BAD: Uh, my workplace manual describes that as "inappropriate behavior". Despite that, I'm still not giving 'em my plant!
Branch → Object
- STRONG BAD: That's not a good place for this rare, almost extinct dying branch.
Credenza
Credenza → Person
- STRONG BAD: Uh, my workplace manual describes that as "inappropriate behavior". Despite that, I'm still not giving 'em my plant!
Credenza → Object
- STRONG BAD: Nah, there's no reason to randomly put a plant here.
Diamond or Ruby → Person
- STRONG BAD: No way, man, I am NOT giving away my precious gems to anybody!
- STRONG BAD: Who deserves precious gems more than Dangeresque? Nobody, that's who!
Diet Brown
Diet Brown → Person
- STRONG BAD: He's not thirsty. Trust me, I'm detective-esque, I know these things.
Diet Brown → Strong Bad
- STRONG BAD: No thanks. Dangeresque doesn't drink Ones that aren't designated as Cold, Frosty or Tall.
Formula
Formula → Strong Bad
- STRONG BAD: Hmm, this looks kinda good. Maybe I'll just have a sip. {Sips} Nope, tastes like butt.
Hubcaps
Hubcaps → Person
- STRONG BAD: This awesome sawmerang hubcap is WAY too powerful to use on someone that wimpy.
Hubcaps → Object
- STRONG BAD: I don't wanna tarnish my sawmerang hubcaps on THAT.
Hubcaps → Strong Bad
- STRONG BAD: I'm not using that thing on myself! Besides, I probably wouldn't even feel it.
Large Knife
Large Knife → Person
- STRONG BAD: I know using this large knife on this person standing right next to me seems like an awesome fun thing to do. Unfortunately, the ratings board says otherwise.
Large Knife → Strong Bad
- STRONG BAD: I'm not using that thing on myself! Besides, I probably wouldn't even feel it.
Nunchuck Gun
Nunchuck Gun → Person
- STRONG BAD: {brashly} Now is no time for violence! {normally} Just kidding. Any time is a good time for violence, but I do have more important things to do right now.
Nunchuck Gun → Object
- STRONG BAD: Interrogating inanimate objects isn't as helpful as you might think.
Nunchuck Gun → Strong Bad
- STRONG BAD: I'm not using that thing on myself! Besides, I probably wouldn't even feel it.
Romantic Photo
Romantic Photo → Person
- STRONG BAD: Yeah, that's me. In Paris. With a hottie. You don't have to say anything, I know I'm a crunklord.
Romantic Photo → Strong Bad
- STRONG BAD: {Photo is displayed to player} I can't believe that Sultry Buttons kept this photo of us! I also can't believe I ever thought that mustache was cool! I guess a Stickanee flower in Paris really IS romantic.
Safety Scissors
Safety Scissors → Person
- STRONG BAD: There's nothin' on HIM I wanna cut. Except maybe a deal for eighty percent of... the profits.
Safety Scissors → Object
- STRONG BAD: That's way too thick for THESE scissors to cut through.
Safety Scissors → Strong Bad
- STRONG BAD: I could probably trim a little off the top with these, but I don't think they can cut much else.
Small Rock
Small Rock → Person
- STRONG BAD: Throwin' rocks at people? Come on, man! That is sooo fourth grade ago!
Stickanee Flower
Stickanee Flower → Person
- STRONG BAD: Uh, my workplace manual describes that as "inappropriate behavior". Despite that, I'm still not giving 'em my plant!
Stickanee Flower → Strong Bad
- STRONG BAD: I don't see what's so special about this dumb Stickanee flower. It looks like every other flower I've firecrackered into extiction.
Taranchula Black Metal Detector
- If used indoors
- STRONG BAD: This thing's not authorized for indoor use by The Agency, and I'm not risking getting my license taken away again. It's twelve-strikes-and-you're-out with those people!
- If object already found
- STRONG BAD: I think this little patch of ground's already horked up its share of treasure today.
Toy Heart
Toy Heart → Person
- STRONG BAD: In this line of work, you learn not to give your heart to anyone.
Toy Heart → Object
- STRONG BAD: That doesn't need a heart.
Toy Heart → Strong Bad
- STRONG BAD: If I was shot in an alley, and needed a heart transplant, I would totally let them put this incredibly realistic-looking monster heart in my body! So real!
Trinket
Trinket → Strong Bad
- STRONG BAD: Maybe this thing I occasioanlly use as a door-stop is actually expensive illegal Columbian chocolate! Or maybe not.
Main Menu
New Game
- STRONG BAD: Man, have I got a story for you. Let's start at the beginning.
- STRONG BAD: New game!
Save/Load
- STRONG BAD: Save and load, boys!
- STRONG BAD: {sultrily} Savélowad!
- STRONG BAD: You'll be saved after I load my nunchuck gun!
Settings
- HOMESTAR RUNNER: You heard the man! Settings!
- STRONG BAD: SETTINGS!
- STRONG BAD: {sultrily} Settings, baby. Settings.
Quit it
- STRONG BAD: I quit, Commissioner!
- STRONG BAD: Dangeresque doesn't know the meaning of the word "quit". Or, "addumbrate"
Preview
- STRONG BAD: What happens next, no one knows. Except me, Dangeresque!
- STRONG BAD: {sultrily} Next time on S-B-C-G-4-A-P...
- STRONG BAD: Scenes from the next episode.
Map
Strongborneo
- STRONG BAD: The treacherous jungles of Strongborneo. Let me just mark that location on my super high tech Global Satellite Positioning Tracker Keeper.
Secret Lab
- STRONG BAD: Hmmm, the good Professor's secret lab won't be so secret from me after I add it to my GSPTK!
Brainblow City
- STRONG BAD: I can't believe Brainblow City isn't a default location in my travel log. I better add it now.
Old Club
- STRONG BAD: So, Perducci thinks he can hide out in an abandoned night club, eh? Well, you can't hide from Dangeresque!
Catacombs
- STRONG BAD: These catacombs may be elusive to some, but I'll always know just where to find them!
Venice
- STRONG BAD: Yep, Venice. And I know exactly where it is located.
Ireland
- STRONG BAD: Ireland needs a good home on my global... whatever.
Paris
- STRONG BAD: I'll always have Paris... right here on my map!
Cairo
- STRONG BAD: Cairo, one of the four corners of the Earth. Perhaps I'll make it one of the four corners of my map!
Tokyo
- STRONG BAD: Tokyo... where was that city?
When a world location is clicked
- {Strong Bad holds the map closer, and moves a small paper aeroplane across}
- STRONG BAD: Vrooommmm!
Hints
- {While searching for the formula in Strong Borneo}
- COACH Z: You're gonna edit out all this searchin' around and just cut straight to the fence, right?
- STRONG BAD: That serum's GOTTA be hidden around here SOMEWHERE in these jungles
- STRONG BAD: You know what my favorite season is, Renaldo?
- COACH Z: I don't know! Decemberween? I'm kinda busy here!
- STRONG BAD: HUNTING season!
- {While the Bearshark is attacking}
- STRONG BAD: Good thing my license to kill works on Grizzlesharkasarusbots, and not just seedy low-lifes. Dangeresque!
- {After getting the list of ingredients from Professor Experimento}
- STRONG BAD: Shoula known getting a Stickanee flower wouldn't be so easy. That deranged scientist talks like they grow on trees or something.
- {After getting at least one formula ingredient}
- STRONG BAD: All this science stuff is weighing me down. I gotta get it back to the Professor.
- {Before speaking to Dadgeresque for the first time}
- STRONG BAD: I've been putting off this meeting for too long. Looks like I'm gonna have to head to Venice.
- {Before visiting the Catacombs}
- STRONG BAD: If I'm gonna solve the lost kidnapping case, I better find those catacombs!
- {Before solving the taco puzzle}
- STRONG BAD: It's a good thing I spent all those years studying ancient cave hieroglyphics and Mexican fast food menus, or I'd never be able to solve the deadly catacomb puzzle.
- {While the monster is attacking}
- STRONG BAD: There's still ONE missing piece of the puzzle, that Dadgeresque left half-solved for decades.
- STRONG BAD: How am I gonna stop that heartless girl-kidnapping monster?
- {Before rescuing the kidnapping victim}
- STRONG BAD: I better find that kidnapped little girl and get her back to her family.
- {During the car chase scene}
- STRONG BAD: I need something to cut that big lug down to size.
- {During the car chase scene, before opening the escape hatch}
- STRONG BAD: If only I could get into the trunk! Who knows what left-over junk food may be back there than I can chuck at him!
- {Before asking Cutesy Buttons about the disk}
- STRONG BAD: Only ONE dame knows where to find those disks, and that's... dum dum dum! Cutesy Buttons!
- {Before catching Perducci}
- STRONG BAD: So, Perducci high-tailed it to Venice, eh? Well, TWO can play at that game!
100% Completion
- STRONG BAD: {Receives Dangeresque Too's sunglasses} Because vertical blinds work so well at home, why not hang some on your face? {Firmly} Second-best sunglasses ever.
Extended Play Intro
- {The scene opens with Strong Bad, wearing his Dangeresque glasses, on the couch in the basement.}
- STRONG BAD: {turns to the camera} Oh, hi! I didn't see you there! Welcome to the extended play DVD extras portion of Dangeresque 3: The Criminal Projective! Here you can see some behind the scenes clips, cast interviews, bloopers and DELETED! scenes. To do this, just open the Dangeresque Map and select a location. Enjoy!
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