Stinkoman 20X6 Trivia

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__TOC__
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== General ==
== General ==
-
* This is the first time we have seen [[Stinkoman Headquarters|Stinkoman's House]]. (Or any 20X6 character's house, for that matter).
+
*This is the first time that [[Stinkoman Headquarters|Stinkoman's house]] {{--}} and by extension, any [[20X6]] character's house {{--}} has been seen.
-
*Aside from the "[[Kerrek]]" and "[[Trogdor]]" versions of the [[Peasant's Quest Movie Trailer]], stinkogame.swf is the single largest Flash file on the site.
+
*Aside from the "[[Kerrek]]" and "[[Trogdor]]" versions of the [[Peasant's Quest Movie Trailer]] on the old site, stinkogame.swf is the single largest [[Flash]] file.
-
 
+
*The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:
-
* In the bottom right-hand corner of the PLAY GAME! screen it says "V7.1 EPISODES 1-9".
+
-
** It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added.
+
-
** It said "V5.0 EPISODES 1-7" until August 1, 2005, when the eighth level was added.
+
-
** It said "V4.0 EPISODES 1-6" until July 4, 2005, when the seventh level was added.
+
-
** It said "V3.0 EPISODES 1-5 THUS FAR" until May 16, 2005, when the sixth level was added.
+
-
** It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
+
-
** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
+
-
* In versions 4 (and below), the Flash 7 Warning in the bottom left corner read "FLASH PLAYER 7 REQUIRED". In version 5, it read "FLASH 7 VERY REQUIRED". In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO". In version 7, it reads "FLASH 7 OR HIRE REQUIRED".
+
-
*The "No Flash 7" warning box reads:
+
<pre>
<pre>
       FLASH PLAYER 7
       FLASH PLAYER 7
Line 21: Line 12:
THIS THING SAYS YOU DON'T HAS</pre>
THIS THING SAYS YOU DON'T HAS</pre>
-
*If you attempt to flip the SWF file you get the above message.
+
*On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
-
*Level 10 has not released after Level 9 for over a year and it is believed that it never will.
+
**The Flash version of the [[Scrolling Shooter Games Menu]] linked to the page for version 2 of the game, which is set to redirect to the current version.
 +
*The [[audio quality|quality of the music]] in Level 7 onward is higher than the other ones, resulting in sharper sound.
 +
*The sound file for the [[Z Sabre]]'s speech is called "textType_zsabre.wav". This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.
 +
*The promised [[Stinkoman 20X6 Walkthrough Level 10|tenth and final level]] was not released for over fifteen years after Level 9, and its [[Development of Stinkoman 20X6 Level 10|extended development became a running gag]].
 +
**A [[Floppy Disk Container#level_10|"Level 10" floppy disk]] appeared in [[sbemail 206]].
 +
**The level was finally announced for release in 2018 in a [[@StrongBadActual]] {{prs|949767712670089217|6|Jan|2018|alt=video}}; after several additional delays, it was finally released on December 20, 2020.
 +
*As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the [[NavBar|navigation bar]] is HTML rather than part of a Flash file. This change was applied to the entire site during the [[post-Flash site update]] days later.
-
== Levels 4 to -0 ==
+
== Unused Content ==
-
* This game formerly lacked the gray navbar at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
+
*There are several [[Stinkoman 20X6 Enemies and Items#Unused Enemies|unused enemies]] in the game's files. These include a [[Stinkoman 20X6 Enemies and Items#cool grundy|Grundy wearing sunglasses]], a [[Stinkoman 20X6 Enemies and Items#lava hider|giant Gokul-like enemy]], a [[Stinkoman 20X6 Enemies and Items#bouncebot|cameo from the Flash game BounceBot]], and [[Stinkoman 20X6 Enemies and Items#bubs|Bubs]].
-
* In the beginning of level 6, in the cutscene when Stinkoman is playing the game the music is the same as the moon level. When he gets Game Over it is also the same music you get when it's Game Over. He might be playing Stinkoman 20X6!
+
*There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal. 2.4 also contains the aforementioned sunglasses-wearing Grundy.
 +
*There is unused code for a level editor in the Flash file, likely used by the developers. The code is in the package <tt>com.homestarrunner.stinkoman.editor</tt>. There don't seem to be any other traces of the editor in the Flash file though, and it's unclear if there's a way to re-enable it.
 +
**All invisible objects also have normally unseen graphics to make them visible in the level editor. These include spawn triggers for enemies that appear from offscreen, checkpoint and level-end hitboxes, and target points for moving platforms and teleporters. Non-solid versions of stage objects also have text labels to differentiate them.
 +
*A version of the [[Stinkoman 20X6 Screens#Try Level X.X|level intro screen]] with text reading "You GOT THE FLOW" appears in multiple places in the Flash file.
 +
*In the [[Sketchbook 2008#SK-2008-04-17|April 17, 2008 Sketchbook entry]], a drawing of an unused Level 10 robot enemy is shown alongside [[Stinkoman 20X6 Enemies and Items#val yancey|Val Yancey]].
 +
*On {{prs|1304146747904667649|10|Sep|2020|alt=September 10, 2020}}, [[@StrongBadActual]] posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.
 +
*A {{prs|1333304681163071488|29|Nov|2020|alt=November 29, 2020}} Tweet showed sketches of alternate designs for [[Stinkoman 20X6 Enemies and Items#stobat|Stobat]].
 +
*@StrongBadActual revealed on {{prs|1391582931215343616|9|May|2021|alt=May 9, 2021}} that [[The Sad Kids]] were planned to appear in a cutscene in Level 10, and posted an unused [[20X6]]-style GIF of the boy.
-
* The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
+
<gallery>
-
*When world 8/-0 was first released, the Poorbt at the beginning of level -0.1 came from the right side of the screen. It now comes from the left.
+
File:UnusedGrundy.gif|Sunglasses Grundy
-
**With the release of version 7.1, it comes from the right again.
+
File:UnusedRobot.gif|Unused robot
 +
File:UnusedGokul.gif|Unused Gokul
 +
File:SK-2008-04-17.png|Level 10 enemy sketches
 +
File:TwitterStinkomanCloudboss.jpg|Level 6 boss
 +
File:TwitterAlternateStobats.jpg|Stobat sketches
 +
File:Twitter20X6SadKid.gif|20X6 Sad Kid
 +
</gallery>
-
== Level 9 ==
+
== Updates ==
 +
=== General ===
 +
*The version number in the bottom right corner of the "PLAY GAME!" screen was changed multiple times:
 +
**In version 1, it read "V1.X EPISODES 1-3".
 +
**In version 2, it read "V2.0 EPISODES 1-4".
 +
**In version 3, it read "V3.0 EPISODES 1-5 THUS FAR".
 +
**In version 4, it read "V4.0 EPISODES 1-6".
 +
**In version 5, it read "V5.0 EPISODES 1-7".
 +
**In version 6, it read "V6.0 EPISODES 1-8".
 +
**In version 7, it read "V7.1 EPISODES 1-9".
 +
**In version 8, it read "V8.0 EPISODES 1-10!".
 +
**It currently reads "V8.0.1 EPISODES 1-10!".
 +
*The Flash Player 7 warning in the bottom left corner was also changed multiple times:
 +
**In versions 4 and below, it read "FLASH PLAYER 7 REQUIRED".
 +
**In version 5, it read "FLASH 7 VERY REQUIRED".
 +
**In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO".
 +
**In version 7, it read "FLASH 7 OR HIRE REQUIRED".
 +
**In version 8, this was removed.
 +
*Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.
 +
*When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.
 +
 
 +
=== Version 7.0 (Level 9) ===
*Version 7 enabled the menus to be navigated with either the mouse or keyboard.
*Version 7 enabled the menus to be navigated with either the mouse or keyboard.
-
*When version 7 was released, Stinkoman's punches changed from the usual pattern. They used to fly forward a small bit, while falling slightly, and then disappear. However, it seems they now have much the same traits as the lasers the ship fires, heading almost straight forward without any hindrance.
+
*The level selection screen added level icons, and colors were changed.
-
**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level.
+
*Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.
 +
**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.
 +
*The propellers were removed from the Clowders in Level 3.1.
 +
 
 +
=== Version 8.0 (Level 10) ===
 +
====Menus====
 +
*The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the [[Videlectrix Mascot]]. It flies into the logo, changing it to "VideleCDrix", before loading the new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]].
 +
*The NavBar was replaced with an HTML version that was later implemented across the entire site.
 +
*The menu has a different appearance. Once "PLAY GAME!" is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.
 +
*The "New Game" option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.
 +
*The "Continute" option has been replaced by the choices "Classic Mode" and "New Mode". Both of these send the player to the level select screen.
 +
**New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.
 +
**The level select screen shows levels in an ascending order, with 1 at the top.
 +
**Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.
 +
**A check mark is added next to completed levels.
 +
**The scroll buttons read "MORE".
 +
**A "BACK" button was added to the level select screen.
 +
*"Read Manual" is a standard option instead of an Easter egg.
 +
**The manual UI has been altered, with a "<- LAST PAGE" button on the left, "BACK" in the center, and "NEXT PAGE ->" on the right, as opposed to "BACK" on the right and clicking the manual to view the next page.
 +
*The "FLASH 7 OR HIRE REQUIRED" warning was removed.
 +
 
 +
====Enemy Behavior====
 +
*The directions of all Poorbts have been reversed. This is not the first time this has happened ([[#Updates|see above]]).
 +
*The time between Protek's lightning bolt shots was extended somewhat.
-
*When level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.
+
====Specific Levels====
 +
*The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).
 +
*The text at the beginning of Level 3.1 was changed from "DESTROY RAIN TO GET 20 NUGGETS!" to "PUNCH RAINDROPS TO COLLECT 20 ITEMS!"
 +
*In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.
 +
*In Level 4, the lava bubbles more frequently.
 +
*In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level {{--}} however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.
 +
*In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).
 +
*Two graphical changes were made to Level 9 {{--}} the only ones in the entire update. Notably, in the [[Stinkoman Level 10 Launch Trailer|trailer]], this level had a complete graphical overhaul which is absent in the actual game.
 +
**Shading was added to the Broodacre.
 +
**The Semulade now has white pixels at the end of its tail where it is supposed to be transparent.
-
{{Template:Stinkoman 20X6}}
+
{{Stinkoman 20X6}}
-
[[Category:Stinkoman 20X6]]
+
[[Category:Stinkoman 20X6|Trivia]]

Current revision as of 20:44, 13 November 2022

Here is some of the trivia regarding the Stinkoman 20X6 game.

Contents

[edit] General

  • This is the first time that Stinkoman's house — and by extension, any 20X6 character's house — has been seen.
  • Aside from the "Kerrek" and "Trogdor" versions of the Peasant's Quest Movie Trailer on the old site, stinkogame.swf is the single largest Flash file.
  • The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:
      FLASH PLAYER 7
       IS REQUIRED
   TO PLAY STINKOMAN 20X6

THIS THING SAYS YOU DON'T HAS
  • On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
    • The Flash version of the Scrolling Shooter Games Menu linked to the page for version 2 of the game, which is set to redirect to the current version.
  • The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
  • The sound file for the Z Sabre's speech is called "textType_zsabre.wav". This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.
  • The promised tenth and final level was not released for over fifteen years after Level 9, and its extended development became a running gag.
  • As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the navigation bar is HTML rather than part of a Flash file. This change was applied to the entire site during the post-Flash site update days later.

[edit] Unused Content

  • There are several unused enemies in the game's files. These include a Grundy wearing sunglasses, a giant Gokul-like enemy, a cameo from the Flash game BounceBot, and Bubs.
  • There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal. 2.4 also contains the aforementioned sunglasses-wearing Grundy.
  • There is unused code for a level editor in the Flash file, likely used by the developers. The code is in the package com.homestarrunner.stinkoman.editor. There don't seem to be any other traces of the editor in the Flash file though, and it's unclear if there's a way to re-enable it.
    • All invisible objects also have normally unseen graphics to make them visible in the level editor. These include spawn triggers for enemies that appear from offscreen, checkpoint and level-end hitboxes, and target points for moving platforms and teleporters. Non-solid versions of stage objects also have text labels to differentiate them.
  • A version of the level intro screen with text reading "You GOT THE FLOW" appears in multiple places in the Flash file.
  • In the April 17, 2008 Sketchbook entry, a drawing of an unused Level 10 robot enemy is shown alongside Val Yancey.
  • On September 10, 2020, @StrongBadActual posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.
  • A November 29, 2020 Tweet showed sketches of alternate designs for Stobat.
  • @StrongBadActual revealed on May 9, 2021 that The Sad Kids were planned to appear in a cutscene in Level 10, and posted an unused 20X6-style GIF of the boy.

[edit] Updates

[edit] General

  • The version number in the bottom right corner of the "PLAY GAME!" screen was changed multiple times:
    • In version 1, it read "V1.X EPISODES 1-3".
    • In version 2, it read "V2.0 EPISODES 1-4".
    • In version 3, it read "V3.0 EPISODES 1-5 THUS FAR".
    • In version 4, it read "V4.0 EPISODES 1-6".
    • In version 5, it read "V5.0 EPISODES 1-7".
    • In version 6, it read "V6.0 EPISODES 1-8".
    • In version 7, it read "V7.1 EPISODES 1-9".
    • In version 8, it read "V8.0 EPISODES 1-10!".
    • It currently reads "V8.0.1 EPISODES 1-10!".
  • The Flash Player 7 warning in the bottom left corner was also changed multiple times:
    • In versions 4 and below, it read "FLASH PLAYER 7 REQUIRED".
    • In version 5, it read "FLASH 7 VERY REQUIRED".
    • In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO".
    • In version 7, it read "FLASH 7 OR HIRE REQUIRED".
    • In version 8, this was removed.
  • Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.
  • When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.

[edit] Version 7.0 (Level 9)

  • Version 7 enabled the menus to be navigated with either the mouse or keyboard.
  • The level selection screen added level icons, and colors were changed.
  • Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.
    • Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.
  • The propellers were removed from the Clowders in Level 3.1.

[edit] Version 8.0 (Level 10)

[edit] Menus

  • The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the Videlectrix Mascot. It flies into the logo, changing it to "VideleCDrix", before loading the new intro cinematic.
  • The NavBar was replaced with an HTML version that was later implemented across the entire site.
  • The menu has a different appearance. Once "PLAY GAME!" is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.
  • The "New Game" option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.
  • The "Continute" option has been replaced by the choices "Classic Mode" and "New Mode". Both of these send the player to the level select screen.
    • New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.
    • The level select screen shows levels in an ascending order, with 1 at the top.
    • Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.
    • A check mark is added next to completed levels.
    • The scroll buttons read "MORE".
    • A "BACK" button was added to the level select screen.
  • "Read Manual" is a standard option instead of an Easter egg.
    • The manual UI has been altered, with a "<- LAST PAGE" button on the left, "BACK" in the center, and "NEXT PAGE ->" on the right, as opposed to "BACK" on the right and clicking the manual to view the next page.
  • The "FLASH 7 OR HIRE REQUIRED" warning was removed.

[edit] Enemy Behavior

  • The directions of all Poorbts have been reversed. This is not the first time this has happened (see above).
  • The time between Protek's lightning bolt shots was extended somewhat.

[edit] Specific Levels

  • The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).
  • The text at the beginning of Level 3.1 was changed from "DESTROY RAIN TO GET 20 NUGGETS!" to "PUNCH RAINDROPS TO COLLECT 20 ITEMS!"
  • In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.
  • In Level 4, the lava bubbles more frequently.
  • In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level — however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.
  • In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).
  • Two graphical changes were made to Level 9 — the only ones in the entire update. Notably, in the trailer, this level had a complete graphical overhaul which is absent in the actual game.
    • Shading was added to the Broodacre.
    • The Semulade now has white pixels at the end of its tail where it is supposed to be transparent.
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