Talk:SBCG4AP Advertisement

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[edit] TV Time Preview?

Just because the preview in the TV Time Toons Menu has a lower framerate, doesn't mean that it's playing at a different speed than the toon. It doesn't play as smoothly, but if the Chaps put every other frame in the preview, then it would play at the exact same speed. Does anyone have any objections? Krazykevin2000 11:40, 23 September 2008 (UTC)

[edit] WAD Files

I've had this same issue on the Homestar Ruiner page. They are not used for WiiWare and VC titles, at least not officially. In fact, he's loading the file on his Lappy, so I think it's only referring to a DOOM Wad, which has been used a few times before in the H*R universe Krazykevin2000 11:18, 23 September 2008 (UTC)

[edit] NES poster

Man, there are so many awesome Inside References in this! Temporarios, Suge Brown, the plaques from no loafing, and the Videlectrix poster in the stairwell is a parody of this NES poster! I probably have 15 of those in a box somewhere :D Trey56 21:16, 10 April 2008 (UTC)

Here they are, side by side. Trey56 07:17, 11 April 2008 (UTC)

As a side-note, the poster depicted above, and the one Trey linked to, are actually different. Most notably to me, being a longtime RPG fan, the middle left side of Trey's picture shows Dragon Warrior and Faxanadu, while the one in the comparison shot has Metroid and Kid Icarus. Interesting... -YKHi. I'm Ayjo! 23:48, 11 April 2008 (UTC)
Yeah, I noticed that too... my guess is that there are a bunch of variants with different games. I should see if I have any ones that are different... Trey56 00:02, 12 April 2008 (UTC)
At that, does anyone know which games are depicted on the Videlectrix poster? I can see Secret Collect., StrongBadZone and RhinoFeeder, and Thy Dungeonman in the upper left... Thy Dungeonman II and Thy Dungeonman 3 on the upper right, and I think I see Pigs on Head in the lower left corner... any others? -YKHi. I'm Ayjo! 23:52, 11 April 2008 (UTC)

All right, I got it now...

Upper left corner: Secret Collect., StrongBadZone, RhinoFeeder Thy Dungeonman, 50k Racewalker

Upper right corner: Thy Dungeonman 3, Thy Dungeonman II

Middle left: Duck Guardian One Duck Guardian 2, Pigs on Head

Middle right: Planet Alert, Hallrunner

Lower left: Spaceshipper (?), Stinkoman (forgot the actual name)

I think that's all of them... -YKHi. I'm Ayjo!

[edit] 404'd, or not ready?

Whoever made the edit of "not yet active," was it just 404'd? I'd like to put that in Trivia if it was, because it exists now, but only with a message. -- 21:28, 10 April 2008 (UTC)

[edit] MiiWare

Should "MiiWare" be a considerable reference to Miis? -- 21:43, 10 April 2008 (UTC)

Actually, for all we know, Strong Bad meant Me-Ware, not Mii-Ware. --Jay (Talk) 21:44, 10 April 2008 (UTC)
I like the Me-Ware guess so much it makes me wonder if he really said Me-Where. --Interdigital 23:20, 14 April 2008 (UTC)
Well, apparently SOMEONE on the wiki thinks it's Mii-ware and not Me-where. Type in sbcg4ap on the search box.

[edit] Title Change?

In the TV Time Toons Menu, it's listed under "SBCG4AP," just like the HTML file for it. Should we move the article when we get the transcript done? -- 21:45, 10 April 2008 (UTC)

Telltale Games' website also calls the video by that name, so I would support a move. Bad Bad Guy 16:20, 13 April 2008 (UTC)
I don't think that's a good idea. The title as it is is descriptive, and explains its relationship to the forthcoming game. By contrast, the abbreviated title is not very descriptive, and likely only appears on the toons page because this one is too long. Keep where it is. Heimstern Läufer 18:07, 13 April 2008 (UTC)
The article's current title also makes it ridiculously easy to get it and Strong Bad's Cool Game for Attractive People Gameplay Trailer mixed up. Bad Bad Guy 18:55, 13 April 2008 (UTC)
Hence the disambiguation. Heimstern Läufer 18:58, 13 April 2008 (UTC)
I'd say that things would get more confusing if this article was moved, as SBCG4AP is given in this toon as the abbreviation for the game itself, and thus would serve more use as a redirect to the game page instead of as a new home for this one. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 19:29, 13 April 2008 (UTC)
I agree 100%: SBCG4AP is being used everywhere as the abbreviation for the game, so that page should redirect to the game, and this article should not be moved there. Trey56 05:53, 14 April 2008 (UTC)

Could we compromise and move it to SBCG4AP Advertisement? Bad Bad Guy 12:58, 14 April 2008 (UTC)

That's a reasonable idea, and it would also make the title easier to read at a glance. If we do that, we should also move the gameplay trailer to SBCG4AP Gameplay Trailer, I think. Trey56 16:18, 14 April 2008 (UTC)
Agreed with Trey's comments above. The current title is way too long and clanky. --Mario2.PNG Super Martyo boing! 23:43, 15 April 2008 (UTC)
That may shorten the wiki's title, but it's not the actual name. I think we should stick with the game's unnecessarily long name. I say no move. Homestar-Winner (talk) 01:09, 16 April 2008 (UTC)
It might not be the exact actual name, but compare it to the name being used in the menu and it's actually closer than the current title is. Bad Bad Guy 01:28, 16 April 2008 (UTC)
I should point out, though, that there is no official name for this toon. The toon menu refers to this as "SBCG4AP", the URL title is "sbcg4ap.html", and the Telltale website refers to it as "SBCG4AP Flash Short". The current title was just something I picked to be descriptive and differentiate it from the game itself.
Increasingly, I'm liking the idea of moving this to SBCG4AP Advertisement and moving the gameplay trailer to SBCG4AP Gameplay Trailer — the abbreviation is working well for SBCG4AP Dev Blog, and I think it would for these pages too. Trey56 07:09, 24 April 2008 (UTC)

Would anyone object if I moved the article? Bad Bad Guy 02:23, 30 April 2008 (UTC)

If it helps with the consensus building, I like the idea of having change to SBCG4AP Advertisement as well. wbwolf (t | ed) 03:13, 30 April 2008 (UTC)
Okay, there was good consensus to move with few objections, so I moved the two pages and updated all the links to them. Trey56 21:33, 30 April 2008 (UTC)

[edit] Rabid dog?

I hear "rabbit dog", not "rabid dog" as one of the Real World Refs calls it. On second though, we should probably wait until the transcript is done. Dementedc 21:48, 10 April 2008 (UTC)

Funny, I hear that too. But I'm not sure it makes enough sense to put down. --DorianGray 21:49, 10 April 2008 (UTC)
I think it does. Sam is way more of a "rabbit" dog (a hybrid of a rabbit and a dog, with his vaguely bunnyish ears) than a "rabid" dog. Dementedc 21:54, 10 April 2008 (UTC)
Ooh, insider information; it's "rabbit dog": [1]. Trey56 22:27, 10 April 2008 (UTC)

I think the "Rabbitdog and Bunnyman" part may be intended as a reference to the 80's alternative band, Echo & The Bunnymen. It would also justify his pronunciation of Bunnyman as "Bunnym'n"

[edit] Glitch?

Is this thing playing choppy on anyone else's computers as well? It's still funnier than rated though. Bad Bad Guy 22:05, 10 April 2008 (UTC)

  • What parts are choppy? Or is it just occasional? -- 22:11, 10 April 2008 (UTC)
I didn't notice any glitchy problems, but I did notice a big increase in the frame rate. Super Turtle Talk 22:19, 10 April 2008 (UTC)
This swf is streaming off of our (Telltale's) CDN instead of TBC's servers since the whole thing is pretty big. It may be that it was the increased size that sabotaged you.
You're not alone. The trailer constantly stutters on my computer, especially when Homestar turns up. ("A-w m-a-n, t-hi-s d-an-g ol-' re-mo-t-e c-o-nt-r-ol...") Once again, I point the blame squarely at the server. If this is the case, then all we can do is come back later and try again. – The Chort 20:24, 11 April 2008 (UTC)
Plus, if you look at your statusbar closely, the preloader doesn't preload the whole movie before the movie starts. ColdReactive
Ok, since the movie plays before the entire trailer is finished loading, I've found a solution to the stuttering: start the trailer, then turn off your speakers and do something else for five minutes. Once the trailer has finally loaded and played through once, go back and play the trailer again. Because the movie has been temporarily downloaded and stored in the computer's memory, it should now play smoothly. – The Chort 19:26, 12 April 2008 (UTC)
Or, you could go to, like, a video game review site and they will almost definately have this movie as part of the article on the upcoming game. Just let it buffer for a little while, and then watch it through. Specifically, I would recommend GameSpot. SuperfieldCreditUnion

[edit] What dimension?

I'm actually not listening right now, as now isn't an opportune time, but wouldn't it make more sense for Strong Bad to give the "3 Ds" as "Depth, Dimension, and Dumb idiots"? Or at least something that begins with a D? "Yeah" seems out of context. --Jay (Talk) 22:34, 10 April 2008 (UTC)

Corrected. It didn't make much sense, but I had trouble hearing that - now you say "Depth" it makes perfect sense and sounds right. -- Mithent 22:39, 10 April 2008 (UTC)

[edit] SOOOOOOOOOOoo fast!

Is it just me, or did the things in this "commercial" move faster than most homestar stuff?

Yes, things seem to move "faster" due to the higher framerate as stated in the Trivia section. I only wish they would use this all the time. Looks so much better. Probably requires a lot more work though. joshr915 (talk) 05:47, 11 April 2008 (UTC)

Yep. TBC have talked about this in interviews 'n stuff. Georgia Tech - 26 Apr 2007 comes to mind; here's a quote from that:
MIKE: Um, and that's how we learned to animate, so we have rarely...done a few things at 18 or 24 frames a second, and of course it takes us way longer, so we, we stick with 12.
Good thing to watch if you haven't watched it already. And as far as I'm concerned, they can keep doing it at 12 if it means a new cartoon just about every week (as they mention in that public appearance). OptimisticFool 06:24, 11 April 2008 (UTC)
I would definitely rather have faster updates than faster framerates joshr915 (talk) 08:11, 11 April 2008 (UTC)
Agreed with Joshr915. I'd love faster updates too. Although with faster framerates, it means tweens/etc. have to be on the movie set for longer. When you lower the framerate, they don't have to be on as long. I think it may have something to do with the fact that TBC wants to not have their movies over a certain filesize too. More frames means bigger size. ColdReactive

[edit] They're not serious, are they?

...are they? --HaldoHelscome! 23:04, 10 April 2008 (UTC)

We're totally serious :) --Tabacco 23:14, 10 April 2008 (UTC)
Wow! HaldoHelscome!

[edit] Let me guess...

...some really late and meticulous April Fools day prank? — Del20nd (Talk | contribs) 00:33, 11 April 2008 (left unsigned)

I really don't understand why you people don't understand reality is reality. This is REAL, and it is REALLY going to happen. They have the press release, which states it's real. TBC have contributed, and TellTale games went to a lot of freakin' trouble makin' this, I'm going to guess. TBC didn't make those graphics by themselves, and one company wouldn't go to that much trouble putting what I'm guessing was around about 3-6 months into just making 3d graphics and screenshots, pages on their official website, etc., for like, 2 cartoons about 3 minutes long a piece. If this isn't real, than somebody call me cap'n of the gravy train, and shoot me hard with a water-pistol. Not that that would hurt anyway, but still: THIS WILL HAPPEN. I guarantee it. DevonM 00:39, 11 April 2008 (UTC)
As will I :) --Tabacco 00:44, 11 April 2008 (UTC)
it's an ok argument, DevonM, except those people went into a lot of freaking effort for that "legend of zelda" movie trailer, and that's not going anywhere (really wish it was, though) --Zatchman (Neumannz) 03:40, 11 April 2008 (UTC)
But there's also the fact that... um... IT'S NOT APRIL FIRST. Seriously, this is why I hate the internet and magazines with regard to April Fool's Day, you start getting accusations of early jokes and late jokes, and people posting stuff later on thinking it's true, causing other people to think it's true until they find out the source... Jokes should only be ON April 1st. So no, this is real. -ComputerBox 03:42, 11 April 2008 (UTC)

On a second note, you an clearly see the game "Coming soon" in the wii games on the games page. F123979

ya, not to mention I've already seen this on a billion news blogs already. Should be sweet and extra real :P

[edit] Real email?

Hrm, was just wondering.. is this a real email, or did TBC/Telltale make it up for the purposes of the ad? I guess the same will go for the emails in the game itself, since the trailer shows that you'll be able to see some. -- Mithent 00:52, 11 April 2008 (UTC)

We don't know, and we can only speculate - especially about the in-game emails. I'm assuming that the email from this ad is made-up, since it says that this is not a real sbemail. Loafing 01:03, 11 April 2008 (UTC)
According to this Telltale Games forums post, all emails in the game will be made up for legal reasons. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 11:50, 13 April 2008 (UTC)
Since you all probably missed the e-mail song at the beginning (I'm assuming this by the way the discussion is going) but strong bad himself says he's checking e-mails for money. Meaning Tell Tale Games paid him to do it, which is true. Because if you make an advertisement, you must pay the actors that appear in it. Although you can always force the actors to be listed as "volunteers." I don't think that's fair though. ColdReactive
Uh...Iyeru, most sbemail songs aren't actually relevant to the email itself. I don't know off the top of my head if there's another sbemail that has a reference to him "being paid" to check emails, but I'm sure there's probably one somewhere. And you don't have to pay the actors, its usually just standard to do so. DevonM(talk·cont-ribs)

[edit] Strong Bad's House

Forgive me if one of these already exists but... Someone should study that toon and create a layout of Strong Bad's house. Well, at least as complete a diagram as possible with the rooms he showed. joshr915 (talk) 05:51, 11 April 2008 (UTC)

Seeing the trailer, I think the layout we saw here is actually going to in-game. (This is just a speculation) I think we shouldn't rush off, since if we wait we can just play the game, and that will be much easier. Elcool (talk)(contribs) 07:38, 11 April 2008 (UTC)
If his whole house is in the game that would definitely be easier, ya. joshr915 (talk) 08:12, 11 April 2008 (UTC)
I also believe the DVDs outline some of his house too. ColdReactive

[edit] Incorrect

The folloing remark:

The link at the end of the ad, "learn more at", was inactive at first, and activated soon after the cartoon's release. Now, however, the link is not clickable at all, neither is the back button next to it. However, it is clickable in the Flash File.

...I believe isn't true. I have watched the toon on the website three times now, and the link to works, as well as the back button. I am wanting to know what we should do with this knowledge. Andrewnuva199 18:45, 11 April 2008 (UTC)

If that's the case, then I will add it to the article. – The Chort 20:07, 11 April 2008 (UTC)
It still is unclickable for me, at least in Firefox ColdReactive
Just checked. Although they highlight, they do not work for me. I am using IE 7. Not added to article after all. – The Chort 20:29, 11 April 2008 (UTC)
It's possible that they used an swfLoader function/file onsite to load an offsite swf. If that's the case, it's no wonder the links won't work; we have this problem on SheezyART a lot because of that. ColdReactive

It's working fine for me, even though my iMac is incredably slow and makes this cartoon almost unwatchable. I think it should say that it works on some computers, since that's how it seems to be working. -Ben, who really needs an account here.

I thought you couldn't go to the flash file. I typed in .swf in the URL but all I get is a 404'd page. Please help. -Jaiman

[edit] A price?

Mike and Matt already have my money, how much of it do you think they want? -NoAccount 20:22, 11 April 2008

The FAQ says it'll cost similar to their other episodic games... which generally cost $9 each. --phlip TC 04:23, 12 April 2008 (UTC)

[edit] Greasemonkey Seekbar Errors?

Is anyone else finding it impossible to navigate this toon using the Greasemonkey seekbar script?— Bassbone (TALK Strong Mad Has a Posse CONT) 08:23, 12 April 2008 (UTC)

My theory is it is because the Flash file is hosted on another site. The seekbar attempts to work but fails. Qermaq - (T/C) Image:Qermaqsigpic.png 08:38, 12 April 2008 (UTC)
Your theory is correct. If you host the Flash file and the HTML file on the same site, the seekbar works fine. It's just Flash's security at work... massively oversimplified, it boils down to "stuff from different sites can't interact"... JavaScript stuff, like the GM script, are treated by Flash as if they were part of the HTML page (because, for all it can tell, they could be)... which was served by They're trying to interact with the SWF file, which comes from So they're different sites, and Flash severely limits what the JavaScript can access... it can read where the Flash movie is up to (so the seekbar works as a progress bar, subtitles should still work, etc), but you can't seek, or pause, or anything like that. There's not much I can do about it... --phlip TC 08:54, 12 April 2008 (UTC)

[edit] 3D Style

The 3D-Style shown throughout the advertisement looks similar to Google's Sketch-Up way of rendering by a lot. Is this notable? (If this were made in blender, it would have taken a long, long, long time to make it so simply.) ColdReactive

Although I have no clue if this is true or not, I remember reading something on the Telltale FAQ that they made all the stuff in what they call the "Telltale Tool". DevonM(talk·cont-ribs)
Although I believe there's no downloads for that tool. You can see other places where they discuss it, like here and maybe... here. Seems it'll probably be purchase only though. So if I went into the 3D-business, I'd probably use's tool. ColdReactive
Correct. The Telltale Tool is our custom developed in-house game engine and development tool. We don't release it for download or purchase. The shipping versions of the game include a very stripped down version of the tool that contains only what is needed to run the game. Blender is something altogether different. For our modelling, we use Maya. Tabacco (talk • contribs) 18:42, 12 April 2008 (left unsigned)
Once again, a non-free progrum. (See here) I'm amazed that less progrums are free around the webs. -- (Iyeru-Guest)
I'm not really sure why you're concerned that we use non-free software to make the game, but okay. If you desperately want a free copy of Maya fro some reason, you can grab the Personal Learning Edition from their website to play with. But again, I'm not sure why it matters. We use Maya, the customer doesn't need it at all. Tabacco (talk • contribs) 21:26, 12 April 2008 (left unsigned)
All I want to know is how easy the Interface is, and how much effort you really are putting into it. So far, I'm not exactly pleased with what I see. Sure, it may be a fun game, but that doesn't mean it's going to go good for you. You're starting to sound rather selfish in my opinion. ColdReactive
Man, at this point I'm not even sure what you're talking about. You're confusing the game engine and the tools we use to make the game with the game itself, and somehow confusing the tool used to model characters and environments with the game as well. Playing the game doesn't require that you own Maya, a copy of the Telltale Tool, or anything except the game. As I said before, you seem extremely determined not to buy the game, so I'm not sure why you keep raising a fuss over weird subjects. --Tabacco 22:53, 12 April 2008 (UTC)
What are you talking about Iyeru? You really make no sense whatsoever. Aren't they putting enough effort into it cause they aren't using free software? Are you afraid a too complicated interface makes the developer too selfish? "It may be a fun game, but that doesn't mean it's going to go good for you" sounds like a suggestion to drop the whole thing because... well, why really? Keep in mind that this is no random fangame made by someone with too much time on their hands, but a serious company that has developed several games and are officially working together with the brothers. (talk • contribs) 22:47, 12 April 2008 (left unsigned)
Ok, far be it for me to butt in here, but... if I'm reading into it what I think I am... is Iyeru complaining because the tools used to make the game aren't free? I... don't really get it. So, what, should we just not play video games unless the tools the developers use are freeware? Although not professionally, I *do* dabble in game creation myself, and I -- and I imagine the ones making *this* game -- would really prefer not to be judged by the tools I used to do so, but rather on the game itself and how fun/playable it is. -YKHi. I'm Ayjo! 23:06, 12 April 2008 (UTC)

[edit] I'm Sorry

I'm sorry guys, my head's a little confused all day today, probably shouldn't have gone off at how I loathe non-free software so much. It isn't right to bring my problems to other communities like that. ColdReactive

[edit] AdVERtisement

The entry describing the pronunciation of "advertisement" doesn't need to be included. Strong Bad is pronouncing the word correctly. "AD-ver-TISE-ment" is a common error which has become so ubiquitous that it is often viewed as correct. It is analogous to foliage ("foil-age" instead of "fol-ee-age") or nuclear ("nuke-u-ler" instead of "new-clear"). Pronouncing a common word properly is not an inside reference. (talk • contribs) 18:25, 13 April 2008 (left unsigned)

Yeah, but its an inside reference because most people don't pronounce it "ad-ver-tis-ment". They pronounce it the other way. And I don't think that "advertisment" is the right way to pronounce it. Can you show some proof? DevonM 18:28, 13 April 2008 (UTC)
At least here in the States, AD-ver-TISE-ment is standard (see American Heritage Dictionary, Merriam-Webster). I understand the situation may be different in the Commonwealth countries, but as this is an American cartoon, we base remarks on US English practices. Heimstern Läufer 18:31, 13 April 2008 (UTC)
I thought the same thing, actually - I wrote the transcript for this, but the first line was already there, and I originally removed the pronunciation 'stage direction' because it seemed perfectly normal to me, what with my being English. Since other people evidently found it worth remarking on, I guessed it was something to do with US pronunciation. Not sure how that happened though; "AD-ver-TISE-ment" sounds rather clumsy, like someone sounding out a word they'd not seen before, whereas "ad-VER-tis-ment" runs off the tongue better. Of course, I say "fol-ee-age" and "new-clear" (kind of.. "new-clee-ar"?) too.. -- Mithent 02:05, 14 April 2008 (UTC)
Those two correspond to the spelling, though, so they're certainly right... Even in America. -ComputerBox 11:36, 15 April 2008 (UTC)
Um, here's how it happened: it's the word "advertISE" with a freaking "ment" stuck on the end. "Advertise-Ment." See how that works? You should be 'splaining how you guys came up with "advertiz-ment", not questioning our l33t enunciation skills. And when you get done with that, you can decide whether to change the pronunciation or spelling of "Worcestershire" so that they match. Seriously, England. Learn some English. Eh, Yank! 12:30, 16 April 2008 (UTC)
Tone it down. Yes, we pronounce it differently here than people in Britian do. No reason to make fun of them over that. --Jay (Talk) 00:48, 17 April 2008 (UTC)
I now see where the American pronunciation is coming from, having noticed that it's being read literally as the word "advertise" plus the suffix "-ment", while the English (and possibly other Commonwealth) pronunciation treats it as a separate word. But you're speaking American English and I'm speaking British English; neither is "the" superior English, they're just different. The former is used for this wiki because TBC are American, of course. -- Mithent 02:29, 17 April 2008 (UTC)
BTW, for the record, I've never heard anybody pronounce "foliage" as "foilage" in my life. --Jay (Talk) 02:40, 17 April 2008 (UTC)

[edit] Two stories.. orly?

"In PAY PLUS! and Sbemail 150?!?, the computer room was one floor up from the couch. However, Strong Bad descends two sets of stairs to get to the couch, making it two stories down." - I don't know. Maybe it's a split-level? Or. Maybe Strong Bad's house was architected by Warren Robinett? :D MetaStar 23:20, 13 April 2008 (UTC)

In Sbemail 150?!? there IS a story between the computer room and the "basement," note the sudden switch to blue in a few frames. Although you're right about payplus, but it could always be a dimensional shift between the floorboards, that's always possible, even in the real world, if you're lucky enough. ColdReactive
I think we can regard the Pay Plus "toons" (a few seconds is not even a short, in my mind) as much canon as the personal favorites emails. They just look real, but they aren't. Elcool (talk)(contribs) 08:12, 14 April 2008 (UTC)
Pay Plus was, after all, an April Fool's joke. Qermaq - (T/C) Image:Qermaqsigpic.png 08:46, 14 April 2008 (UTC)
Although the Grape Nuts Robot was later referenced, even though that e-mail never existed. ColdReactive
Iyeru: You're wrong about Sbemail 150?!?. The only "blue" is the wall in the computer room. --Jay (Talk) 15:14, 15 April 2008 (UTC)
And for MetaStar, nope, not a split-level. They apparently rewrote the Bads' house. --Jay (Talk) 15:24, 15 April 2008 (UTC)
And it's me again. Looking over IGN's videos, there IS something missing... where's Strong Mad's room? Does that mean no Horrible Painting? :( --Jay (Talk) 15:43, 15 April 2008 (UTC)

[edit] Wii browser

The Wii's Internet Channel runs Flash Player 7... this clip is obviously designed for a later version of Flash Player. Is this that notable? Many H*R things (especially the games) don't work in earlier versions of the Flash player, and we tend not to note it as a glitch... it's just another Flash artefact (which would go under Remarks if we felt the need to mention it at all). I don't want to delete it without discussion, since it's so long and detailed, and quite a few people have worked on it... but I really don't think it needs to be noted, certainly not as a Glitch. --phlip TC 10:20, 14 April 2008 (UTC)

I agree, this is not notable. The ad was simply not designed to be watched on a wii - which is not out of the ordinary. Loafing 11:38, 14 April 2008 (UTC)
I also have to agree. However, this depends on the base of the browser as well. The nDS Browser is Opera, which can be updated to have Flash Player 8+ but only if you are able to save the flash installer to a harddrive, which the DS lacks. Although I'm sure nintendo made their own browser for the Wii. ColdReactive
Nope, the Internet Channel is Opera as well. However, I think most of the Opera stuff save for web browsing has been cut out or modified, so even if you could save the Flash 9 installer, you probably wouldn't be able to install it (I think it needs a special version of the Flash SDK, which Adobe has refused to provide for versions after 7). But yeah, this is a general Flash 7 or below problem, which doesn't really need to be mentioned (unless it does something interesting like the games menu does when accessed using an older version of Flash). --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 16:10, 14 April 2008 (UTC)
Yeah, you can't update the Wii's Flash, you have to wait for Nintendo and Opera to do it. -ComputerBox 11:32, 15 April 2008 (UTC)
  • You guys are making a lot of seriously off assumptions about how console versions of Opera operate. First of all, The Wii and the DS have different processors than PCs do (IIRC DS has ARM9 + ARM7, Wii has... PowerPC? GameCube had a PowerPC so I guess Wii does too?). They are not compatible with the x86 of Windows PCs. Furthermore you will note that Flash has different installers and binaries for each OS: Windows, Mac, and Linux. Because of this it is simple to come to the realization that specific versions of Flash would also need to be compiled for the DS and the Wii.
Since the Wii allows for channel updates it is possible Opera will release updates for their browser on that platform along with an updated Flash binary. They already updated the Flash support once to allow for USB keyboard input (I don't believe this is documented), although they might not have had to actually change the Flash binary itself for that.
Flash is owned by Adobe and so there might be contractual issues between Opera/Adobe/Nintendo that would interfere with efforts to distribute updated versions of the Flash client software (although they don't seem to have any hesitation about doing it on PCs). Venusy's suggestion about why sounds as good as any to me.
The DS cart is read-only like all other Nintendo carts so it cannot be upgraded. We may see a "Nintendo DS Browser 2" released but that would upset users who bought the first one so I doubt Nintendo would go through that trouble.
Hopefully this is clearer for some people now. -- 21:34, 15 April 2008 (UTC)

[edit] First 3-D clip: Real-World Reference?

Does anyone recognize the background on the first 3-D clip shown in this thing? It looks really familiar, but I can't place it. If I had to take a wild stab, I think it reminds me of something in an old LucasArts adventure game or something. I could just be crazy, though. (talk • contribs) 14:48, 14 April 2008 (left unsigned)

It does look like an old LucasArts game, yes, of the Day of the Tentacle sort. I'm not sure if it actually is one, though, or just in that style. -- Mithent 12:25, 15 April 2008 (UTC)
It looks like a reference to the original Alone in the Dark, or other games of that style. TTGJake 23:27, 18 April 2008 (UTC)

[edit] Pixel mistake in Kev's email?

I had added in the real-world references that a "pixel" is actually any of the millions of tiny dots of light on a computer's monitor, and that it would have been more correct for Kev to write something like "sprite," but it was reverted back. It's my understanding that everything on the screen is made of pixels, even both 2D and 3D games. Am I mistaken? Or is this too irrelevant or too technical to be worth bringing up in the article? -- 08:57, 15 April 2008 (UTC)

I'm pretty sure Kev was referring to pixelation... he didn't want one of those old-school console games (that SB is such a fan of) where the pixels are clearly visible. Anyways, we tend to not make a habit of pointing out the errors in the actual emails, unless SB points them out, or they're particularly notable. Though, perhaps it might be worth revisiting that if the email turns out to have been made up by TBC/Telltale, as has been suggested... --phlip TC 09:06, 15 April 2008 (UTC)
Note also that the sender doesn't mind 3D graphics made of pixels, as long as the pixels aren't dumb ones. How can you tell if a pixel is dumb? Well, you see, you use the Transitive Pixel Property, which states that dumbness of a game's pixels is greater than or equal to the dumbness of that game's sprites, and .... *continues to drone on*.-DAGRON 20:44, 16 April 2008 (UTC)

[edit] About the N64...

It is true that it does display 3D stuff, but the SNES with its 32-bits also was capable of this in many instances (IE: Final Fantasy Series when you flew in the airship, the horizon would look like it was bent.) I believe Starfox (SNES) was also such a reference. Although yes, SB was referring to the N64, the N64 wasn't the first Nintendo System to be made to display 3D Polygons. ColdReactive

You misunderstand. The N64 was made specifically to display 3D Polygons; the SNES just simply had the capability, which often required extra graphics chips on the carts themselves. --Jay (Talk) 17:41, 15 April 2008 (UTC)
And for the record, one of those graphics chips I mentioned was heavily advertised when Star Fox came out: the Super FX chip. It was also used in a few other first-party Nintendo games that utilized 3D graphics (even Yoshi's Island, though YI's 3D graphics were much rarer than Star Fox's. --Jay (Talk) 17:43, 15 April 2008 (UTC)
Didn't SB reference the SFX Chip? o_O ColdReactive
Yes, I suppose he does. My point, however, was that the SNES wasn't really capable of much 3D on its own - the Super FX chip is on the games themselves. Other than that, best it could do for the most part was Mode 7 (the Final Fantasy airship example you mentioned was Mode 7), and Mode 7 could only make backgrounds look kinda 3Dish. --Jay (Talk) 18:26, 15 April 2008 (UTC)
All Mode 7 can do is turn a background into a 3d-ish ground... completely flat. The only things that can "pop-up" from the ground are sprites which can be scaled or darkened and moved to give the illusion of distance. Play the original Super Mario Kart for a good example, where sometimes it is hard to see the walls of the map until you have already hit them and stopped. Or play Mario Kart Super Circuit for the GBA which uses the exact same effects as a base. This is a far cry from the Super FX chip which allowed for true 3D (see Starfox or the leaked Starfox 2). In-console support for 3D would come for Nintendo with the Nintendo 64. -- 21:42, 15 April 2008 (UTC)

[edit] smoother animation

Is it just me or does strongbad's mouth and head move smoother then normal in this cartoon... I think bubs' teeth do too... -- 00:24, 16 April 2008 (UTC)

That's because this toon has double the frame rate, to match up with the gameplay, which leads to smoother (and faster) looking animation, at least in the two D part [that is with only dimensions and dumb idiots] Flashfight 00:35, 16 April 2008 (UTC)
Double the framerate, double the FUN! Sounds like a Strong Bad gum... Elcool (talk)(contribs) 20:00, 16 April 2008 (UTC)
Just like it says in about 2 more above topics. The reason why they don't normally go beyond their 12-frame rate usual is that it takes so much longer to make the toon (double the frames, double the animation, twice as long to make). SuperfieldCreditUnion

[edit] 24 or 30?

In trivia:

  • This cartoon appears to be in 24 frames per second for the 3D cutscenes, instead of the usual 12. This makes the animation smoother and appear faster than usual, which explains why the characters' mouths move so fast. The last frame rate "substitute" was in Teen Girl Squad Issue 10, when it was bumped up to 20 fps for a 3D effect.

but in remarks:

  • Even though the toon and its preview are animated at 30 frames per second, the TV Time Toons Menu is 12 frames per second, which causes the preview to play slower.

so? which is it? — DeFender1031*Talk 01:23, 5 May 2008 (UTC)

I'm very sure it's 24 fps. I decompiled it a while ago, and that's what it said in Flash's "Proporties" box. Also, I think I was the one who changed it from 30 to 24...well, I don't have time to prove that. I just know it's 24.
p.s, I just checked, and my IP (or like, my dad's computer's) made this edit, right after I decompiled it. DevonM(talk·cont-ribs) 02:03, 5 May 2008 (UTC)

[edit] Dateing sim

during the strongbadtotal3d.wad thing, when homestar walks in, he has the same sprite as in the dateing sim. Dr. Savage 00:20, 19 October 2008 (UTC)

that is correct, and noted on the page. — DeFender1031*Talk 00:27, 19 October 2008 (UTC)

[edit] Easter Egg?

The Grease Monkey script is showing me an extra 39 frames when it stops. Is that just another artifact of Flash's security, or is there an Easter Egg we haven't covered? Or is it just blank? -- 01:37, 11 November 2008 (UTC)

[edit] Caption

Well, we seem to have a little disagreement here over what the caption on the picture should be. Instead of the edit/undo/re-edit method of discussion, which frankly does not work, I move we should open a discussion here. The two suggested captions are "coming to a Wii-ware near me-ware. Er, you-ware" and "but you can play, too!" I personally vote for the latter, as it is shorter and more to the point, but Bad Bad Guy does have a good point that it's not from this 'toon. Other suggestions or comments would be greatly appreciated. -- AwkwardFire 17:37, 14 December 2008 (UTC)

It might be worth noting that I proposed "But you can play too!" as a caption for SBCG4AP Gameplay Trailer, but it got rejected in one minute. (by an anonny, if that matters) BBG 17:47, 14 December 2008 (UTC)
I prefer the "wii-ware near me-ware". "But you can play too" is just... uninteresting. Completely lacking in bite, punch, or humour. Or caption-like-ness, for that matter. And even its relevance is only by association. (On a side note, BBG, try fifty-nine minutes to get rejected. =) ) --Belthazar 20:55, 14 December 2008 (UTC)
The Me-Ware one makes more sense to someone who hasn't seen the toons yet, and I also agree with the 'match-the-quotes-with-their-toons' thing. I vote "Coming Soon to a WiiWare near me-ware. Er, you-ware." SuperfieldCreditUnion

[edit] 3D Trailer

The Telltale video website refers to this video as "SBCG4AP 3D Trailer". Should we do the same? BBG 23:31, 18 May 2009 (UTC)

Is it OK if I move it? BBG 16:59, 6 June 2009 (UTC)

[edit] how about SBCG4AP 3D AD?

or maybe SBCG4AP AD. what do u guys think?

They'd make good redirects, but they're too short to use as real titles. BBG 19:59, 8 June 2009 (UTC)
So, we have to un-abbrev. it? Strong Bad's Cool Game For Attractive People Three-Dimensional Advertisement? Yeah, that rolls RIGHT off the tongue. Email Checkin' Dan 23:34, 20 September 2009 (UTC)

[edit] This toon doesn't load

I tried watching this toon for old times' sake, and it wouldn't load! I tried it in Firefox and Chrome, both with Adblock disabled, and all I received was a white screen. The SWF file is (was) hosted on a site different from Is it possible the swf file was removed? MichaelXX2 mail_icon.gif link_icon.gif 19:44, 23 October 2015 (UTC)

Telltale really likes removing useful pages from its website, so it might be a possibility they deleted the SWF. - Catjaz63 20:58, 23 October 2015 (UTC)
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