Hallrunner

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[[Image:hallrunner.png|thumb|right|220px|''The upcoming game from Videlectrix! It has amazing graphics! Coming out in 1989!'']]
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{{anewgamenav|hallrunner}}
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[[Image:hallrunner.png|thumb|right|220px|''What could be better?'']]
[[Image:hallrunnerbox.PNG|thumb|right|220px|Watch out for those bugs and tentacles!]]
[[Image:hallrunnerbox.PNG|thumb|right|220px|Watch out for those bugs and tentacles!]]
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'''Hallrunner''' is the latest addition to the wide variety of top quality Videlectrix products. Dodge deadly bugs and tentacles while running through the endless dark hall! Make your choice on every obstacle you encounter on your way: FIGHT IT, TALK TO IT or JUMP IT! Your decision will affect your score, so choose wisely! If your score falls below zero, your Hallrunner becomes RED! All rendered in real time using state-of-the-art vector technology!
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<blockquote>''"Sprint down halls as if you were some type of madman. What could be better? Watch out for the bugs or tentacles, though! They can hurt! Ouchy! Fun for several!"'' — [[Videlectrix]]</blockquote>
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'''Hallrunner''' is one of the wide variety of top quality Videlectrix products. Dodge deadly bugs and tentacles while running through the endless dark hall! Make your choice on every obstacle you encounter on your way: FIGHT IT, TALK TO IT or JUMP IT! Your decision will affect your score, so choose wisely! If your score falls below zero, your Hallrunner becomes RED! All rendered in real time using state-of-the-art vector technology!
'''Page Title:''' Over 100 Hours of Gameplay!
'''Page Title:''' Over 100 Hours of Gameplay!
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'''Date:''' August 2, 2004
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'''Date:''' Monday, August 2, 2004
__FORCETOC__
__FORCETOC__
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==Description==
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== Obstacles and Reply List ==
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''"Sprint down halls as if you were some type of madman. What could be better? Watch out for the bugs or tentacles, though! They can hurt! Ouchy! Fun for several!"'' —[[Videlectrix]]
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Every few seconds an Obstacle will appear in the player's path, and the player is given the option to FIGHT, TALK, or JUMP. The player is given no clue as to which obstacle has appeared until after they have made their choice, however, leaving it up to a guessing game. For each obstacle one of the options will grant the player 2 points, one will take away 1 point, and one will leave the player's score unaffected.
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== Reply List ==
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This is a list of all the replies the player gets from various objects after FIGHTing, TALKing, or JUMPing them. If the player gets a correct response, the game beeps 2 points are earned. If the player gets it wrong, it beeps once and a point is lost. Otherwise, it won't beep at all and 0 points are earned.
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This is a list of all the replies you get from various objects after FIGHTing, TALKing, or JUMPing them. If you get a correct response, the game beeps and you earn 2 points. If you get it wrong, it beeps once and you lose a point. Otherwise, it won't beep at all and you earn 0 points.
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*ball:
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===Outcomes===
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**FightIt was a ball. You popped it and made some kid cry. ''*-1 point*''
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{| border=1 cellspacing=0 cellpadding=2 width=100% style="border-collapse:collapse;"
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**Talk:  It was a ball. It talks of foreign lands. Intruiging ''(sic)''. ''*+2 points*''
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|- bgcolor=#eeeeee
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**Jump:  It was a ball. You land on it and fall awkwardly. ''*0 points*''
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! Object !! Fight it !! Talk to it !! Jump it
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*bat:
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|-
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**Fight:  It was a bat. You throw tin foil at it, screwing up its radar. ''*+2 points*''
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|Ball
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**Talk:  It was a bat. SCREE! SQUEE! Ow! Your ears! ''*-1 point*''
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|bgcolor="#ffcccc"| It was a ball. You popped it and made some kid cry. ''(-1)''
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**Jump:  It was a bat. It's too high up. You hug a tree. ''*0 points*''
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|bgcolor="#99ff99"| It was a ball. It talks of foreign lands. Intruiging<!--sic-->. ''(+2)''
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*cable:
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|bgcolor="#ffff99"| It was a ball. You land on it and fall awkwardly. ''(0)''
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**Fight:  It was the cable. The cable refuses to fight back. ''*0 points*''
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|-
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**Talk:  It was the cable. It says your girlfriend cheats on you. ''*-1 point*''
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|Bat
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**Jump:  It was the cable. Good. You don't get electrocuted. ''*+2 points*''
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|bgcolor="#99ff99"| It was a bat. You throw tin foil at it, screwing up its radar. ''(+2)''
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*calendar:
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|bgcolor="#ffcccc"| It was a bat. SCREE! SQUEE! Ow! Your ears! ''(-1)''
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**Fight:  It was a calendar. You can't. You still end up getting everyone gift cards. ''*0 points*''
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|bgcolor="#ffff99"| It was a bat. It's too high up. You hug a tree. ''(0)''
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**Talk:  It was a calendar. It says you forgot your 6 monthiversary. You're screwed. ''*-1 point*''
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|-
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**Jump:  It was a calendar. You jump over it. Leap year! ''*+2 points*''
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|Cable
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*chest:
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|bgcolor="#ffff99"| It was the cable. The cable refuses to fight back. ''(0)''
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**Fight:  It was a chest. You beat the crap out of it. Poor chest. ''*-1 point*''
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|bgcolor="#ffcccc"| It was the cable. It says your girlfriend cheats on you. ''(-1)''
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**Talk:  It was a chest. You talked it into opening up. You're rich! ''*+2 points*''
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|bgcolor="#99ff99"| It was the cable. Good. You don't get electrocuted. ''(+2)''
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**Jump:  It was a chest. You jumped over it. Phew. Close one. ''*0 points*''
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|-
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*coffee:
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|Calendar
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**Fight:  It was coffee. It won. Now you'll be up all night. ''*-1 point*''
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|bgcolor="#ffff99"| It was a calendar. You can't. You still end up getting everyone gift cards. ''(0)''
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**Talk:  It was coffee. 'Triple cream, triple sugar. And a crueller' ''*+2 points*''
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|bgcolor="#ffcccc"| It was a calendar. It says you forgot your 6 monthiversary. You're screwed. ''(-1)''
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**Jump:  It was coffee. You spilled it. Whatever. ''*0 points*''
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|bgcolor="#99ff99"| It was a calendar. You jump over it. Leap year! ''(+2)''
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*computer:
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|-
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**Fight:  It was a computer. You reformat and install Linux. Nice work. ''*+2 points*''
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|Chest
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**Talk:  It was a computer. Voice recognition software still sucks. ''*-1 point*''
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|bgcolor="#ffcccc"| It was a chest. You beat the crap out of it. Poor chest. ''(-1)''
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**Jump:  It was a computer. You land in Darren's cubicle. Guy's a tool. ''*0 points*''
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|bgcolor="#99ff99"| It was a chest. You talked it into opening up. You're rich! ''(+2)''
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*cute girl:
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|bgcolor="#ffff99"| It was a chest. You jumped over it. Phew. Close one. ''(0)''
-
**Fight:  It was a cute girl. Now she is badly bruised. ''*-1 point*''
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|-
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**Talk:  It was a cute girl. You got her phone number. ''*+2 points*''
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|Coffee
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**Jump:  It was a cute girl. You jumped over her. Weird. ''*0 points*''
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|bgcolor="#ffcccc"| It was coffee. It won. Now you'll be up all night. ''(-1)''
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*Darren:
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|bgcolor="#99ff99"| It was coffee. 'Triple cream, triple sugar. And a cruller.' ''(+2)''
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**Fight:  It was a Darren. You never liked Darren. Good going. ''*+2 points*''
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|bgcolor="#ffff99"| It was coffee. You spilled it. Whatever. ''(0)''
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**Talk:  It was a Darren. He called you a 'dumbjob.' Ouch. ''*-1 point*''
+
|-
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**Jump:  It was a Darren. He let you jump over him. Leap frog! ''*0 points*''
+
|Computer
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*fear itself:
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|bgcolor="#99ff99"| It was a computer. You reformat and install Linux. Nice work. ''(+2)''
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**Fight:  It was fear itself. You fight fear with fear. Oh wait, that's fire. ''*0 points*''
+
|bgcolor="#ffcccc"| It was a computer. Voice recognition software still sucks. ''(-1)''
-
**Talk:  It was fear itself. You learn that it's just as scared of you. ''*+2 points*''
+
|bgcolor="#ffff99"| It was a computer. You land in Darren's cubicle. Guy's a tool. ''(0)''
-
**Jump:  It was fear itself. You fall forever then wake up in a bad cliche. ''*-1 point*''
+
|-
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*Franciscan Monk:
+
|Cute girl
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**Fight:  It was a Franciscan monk. Wimpiest monk ever. High five. ''*+2 points*''
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|bgcolor="#ffcccc"| It was a cute girl. Now she is badly bruised. ''(-1)''
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**Talk:  It was a Franciscan monk. You tell him the one about the horse in the midget bar. He keeps his vow. ''*0 points*''
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|bgcolor="#99ff99"| It was a cute girl. You got her phone number. ''(+2)''
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**Jump:  It was a Franciscan monk. You catch your foot on his habit, tripping and falling. ''*-1 point*''
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|bgcolor="#ffff99"| It was a cute girl. You jumped over her. Weird. ''(0)''
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*great:
+
|-
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**Fight:  It was great. Why fight something so great? ''*-1 point*''
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|Darren
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**Talk:  It was great. You talk to it. It's so great. ''*+2 points*''
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|bgcolor="#99ff99"| It was a Darren. You never liked Darren. Good going. ''(+2)''
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**Jump:  It was great. You jump over. Eh. Not so great. ''*0 points*''
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|bgcolor="#ffcccc"| It was a Darren. He called you a 'dumbjob.' Ouch. ''(-1)''
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*home stereo system:
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|bgcolor="#ffff99"| It was a Darren. He let you jump over him. Leap frog! ''(0)''
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**Fight:  It was a home stereo system. You puncture the subwoofer. Lame. ''*-1 point*''
+
|-
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**Talk:  It was a home stereo system. It totally is talking back to you! ''*0 points*''
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|Fear itself
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**Jump:  It was a home stereo system. You jump around, jump around, jump up jump up and get down. ''*+2 points*''
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|bgcolor="#ffff99"| It was fear itself. You fight fear with fear. Oh wait, that's fire. ''(0)''
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*K2:
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|bgcolor="#99ff99"| It was fear itself. You learn that it's just as scared of you. ''(+2)''
-
**Fight:  It was K2. You get lightheaded from lack of oxygen and lose both your hands. ''*-1 point*''
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|bgcolor="#ffcccc"| It was fear itself. You fall forever then wake up in a bad cliche. ''(-1)''
-
**Talk:  It was K2. You guys make fun of sherpas together. Good times. ''*+2 points*''
+
|-
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**Jump:  It was K2. It's a smidge too high. ''*0 points*''
+
|Franciscan Monk
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*love:
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|bgcolor="#99ff99"| It was a Franciscan Monk. Wimpiest monk ever. High five. ''(+2)''
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**Fight:  It was love. You can't fight it and you can't hurry it. You just have to wait. ''*0 points*''
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|bgcolor="#ffff99"| It was a Franciscan Monk. You tell him the one about the horse in the midget bar. He keeps his vow. ''(0)''
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**Talk:  It was love. You see a counselor and try to work things out. It doesn't work. ''*-1 point*''
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|bgcolor="#ffcccc"| It was a Franciscan Monk. You catch your foot on his habit, tripping and falling. ''(-1)''
-
**Jump:  It was love. Now you're talking. ''*+2 points*''
+
|-
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*meal replacement bar:
+
|Great
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**Fight:  It was a meal replacement bar. You break a tooth trying to bite it to death. ''*-1 point*''
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|bgcolor="#ffcccc"| It was great. Why fight something so great? ''(-1)''
-
**Talk:  It was a meal replacement bar. You tell it that it is flavorless, and it reaffirms your belief by not replying. ''*+2 points*''
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|bgcolor="#99ff99"| It was great. You talk to it. It's so great. ''(+2)''
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**Jump:  It was a meal replacement bar. Ain't nobody replacing YOUR meal. ''*0 points*''
+
|bgcolor="#ffff99"| It was great. You jump over. Eh. Not so great. ''(0)''
-
*monster:
+
|-
-
**Fight:  It was a monster. He wasn't very strong. You won. ''*+2 points*''
+
|Home stereo system
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**Talk:  It was a monster. He pulled out a gun and shot you. ''*-1 point*''
+
|bgcolor="#ffcccc"| It was a home stereo system. You puntcure<!--sic--> the subwoofer. Lame. ''(-1)''
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**Jump:  It was a monster. He was tall and you ran into his torso. ''*0 points*''
+
|bgcolor="#ffff99"| It was a home stereo system. It totally is talking back to you! ''(0)''
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*mother:
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|bgcolor="#99ff99"| It was a home stereo system. You jump around, jump around, jump up jump up and get down. ''(+2)''
-
**Fight:  It was mother. You lose. Now you're on telephone restriction. ''*-1 point*''
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|-
-
**Talk:  It was mother. She calls nintendo, 'intendro.' How embarrassing. ''*0 points*''
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|K2
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**Jump:  It was mother. Yeah! Jumped you, mommy! ''*+2 points*''
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|bgcolor="#ffcccc"| It was K2. You get lightheaded from lack of oxygen and lose both your hands. ''(-1)''
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*prisoner:
+
|bgcolor="#99ff99"| It was K2. You guys make fun of sherpas together. Good times. ''(+2)''
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**Fight:  It was a prisoner. He kicks your butt from here to the joint. ''*-1 point*''
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|bgcolor="#ffff99"| It was K2. It's a smidge too high. ''(0)''
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**Talk:  It was a prisoner. He seems amenable to reason and affirms your faith in rehabilitation. ''*+2 points*''
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|-
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**Jump:  It was a prisoner. You avoided catching a bad case of incarceration. ''*0 points*''
+
|Love
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*proverb:
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|bgcolor="#ffff99"| It was love. You can't fight it and you can't hurry it. You just have to wait. ''(0)''
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**Fight:  It was a proverb. You knock the proverbial snot out of it. ''*+2 points*''
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|bgcolor="#ffcccc"| It was love. You see a counselor and try to work things out. It doesn't work. ''(-1)''
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**Talk:  It was a proverb. It's too highbrow. You get confused. ''*0 points*''
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|bgcolor="#99ff99"| It was love. Now you're talking. ''(+2)''
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**Jump:  It was a proverb. I said 'proverb' not 'riverb!' Jeez. ''*-1 point*''
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|-
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*rabid dog:
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|Meal replacement bar
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**Fight:  It was a rabid dog. Rabies for you. ''*-1 point*''
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|bgcolor="#ffcccc"| It was a meal replacement bar. You break a tooth trying to bite it to death. ''(-1)''
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**Talk:  It was a rabid dog. 'Quit crappin up my lawn!' ''*+2 points*''
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|bgcolor="#99ff99"| It was a meal replacement bar. You tell it that it is flavorless, and it reaffirms your belief by not replying. ''(+2)''
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**Jump:  It was a rabid dog. Bites the butt off your pants. Like in cartoons. ''*0 points*''
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|bgcolor="#ffff99"| It was a meal replacement bar. Ain't nobody replacing YOUR meal. ''(0)''
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*Robot Darren:
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|-
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**Fight:  It was Robot Darren. Robot Darren has a laser. VOIP! ''*-1 point*''
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|Monster
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**Talk:  It was Robot Darren. It calls you a 'syntax error.' Ouch. ''*0 points*''
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|bgcolor="#99ff99"| It was a monster. He wasn't very strong. You won. ''(+2)''
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**Jump:  It was Robot Darren. It was standing on a see-saw. It gets much air. ''*+2 points*''
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|bgcolor="#ffcccc"| It was a monster. He pulled out a gun and shot you. ''(-1)''
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*rock:
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|bgcolor="#ffff99"| It was a monster. He was tall and you ran into his torso. ''(0)''
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**Fight:  It was a rock. Your knuckles are all bloody. ''*-1 point*''
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|-
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**Talk:  It was a rock. Now you're really bored. ''*0 points*''
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|Mother
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**Jump:  It was a rock. You jumped over it. Nice one. ''*+2 points*''
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|bgcolor="#ffcccc"| It was mother. You lose. Now you're on telephone restriction. ''(-1)''
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*scratch ticket:
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|bgcolor="#ffff99"| It was mother. She calls nintendo, 'intendro.' How embarrassing. ''(0)''
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**Fight:  It was a scratch ticket. In the process you rub off the silver stuff. Five dollars! ''*+2 points*''
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|bgcolor="#99ff99"| It was mother. Yeah! Jumped you, mommy! ''(+2)''
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**Talk:  It was a scratch ticket. It makes you feel like a loser. ''*0 points*''
+
|-
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**Jump:  It was a scratch ticket. It could have been a winner. Now you'll never know. ''*-1 points*''
+
|Prisoner
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*shark:
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|bgcolor="#ffcccc"| It was a prisoner. He kicks your butt from here to the joint. ''(-1)''
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**Fight:  It was a shark. It bites your fists off. Too bad. ''*-1 point*''
+
|bgcolor="#99ff99"| It was a prisoner. He seems amenable to reason and affirms your faith in rehabilitation. ''(+2)''
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**Talk:  It was a shark. Quint calls out to you from the depths of the shark's belly with some keen fishing tips. ''*+2 points*''
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|bgcolor="#ffff99"| It was a prisoner. You avoided catching a bad case of incarceration. ''(0)''
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**Jump:  It was a shark. You jump the shark. Just like Homestarrunner.com. ''*0 points*''  
+
|-
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*social injustice:
+
|Proverb
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**Fight:  It was some social injustice. You feel pretty awesome about yourself. ''*+2 points*''
+
|bgcolor="#99ff99"| It was a proverb. You knock the proverbial snot out of it. ''(+2)''
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**Talk:  It was some social injustice. Good conversation but nothing gets done. ''*0 points*''
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|bgcolor="#ffff99"| It was a proverb. It's too highbrow. You get confused. ''(0)''
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**Jump:  It was some social injustice. Sure, sure. Pretend like it doesn't exist. ''*-1 points*''
+
|bgcolor="#ffcccc"| It was a proverb. I said 'proverb' not 'riverb!' Jeez. ''(-1)''
-
*stand of pines:
+
|-
-
**Fight:  It was a stand of pines. Not standing anymore, boyiii. ''*+2 points*''
+
|Rabid dog
-
**Talk:  It was a stand of pines. It whispers back. ''*0 points*''
+
|bgcolor="#ffcccc"| It was a rabid dog. Rabies for you. ''(-1)''
-
**Jump:  It was a stand of pines. You get caught on the branches and some serious pitch gets all over your hallrunning duds. ''*-1 point*''
+
|bgcolor="#99ff99"| It was a rabid dog. 'Quit crappin up my lawn!' ''(+2)''
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*stump:
+
|bgcolor="#ffff99"| It was a rabid dog. Bites the butt off your pants. Like in cartoons. ''(0)''
-
**Fight:  It was a stump. You can't fight the stump any more than you can stop time. ''*-1 point*''
+
|-
-
**Talk:  It was a stump. It grows a little. ''*0 points*''
+
|Robot Darren
-
**Jump:  It was a stump. You jumped over it. Good plan. ''*+2 points*''
+
|bgcolor="#ffcccc"| It was Robot Darren. Robot Darren has a laser. VOIP! ''(-1)''
-
*swing-dancing trend:
+
|bgcolor="#ffff99"| It was Robot Darren. It calls you a 'syntax error.' Ouch. ''(0)''
-
**Fight:  It was the swing-dancing trend. You try but peer pressure causes you to take lessons anyway. ''*-1 point*''
+
|bgcolor="#99ff99"| It was Robot Darren. It was standing on a see-saw. It gets much air. ''(+2)''
-
**Talk:  It was the swing-dancing trend. It's impervious to reason. ''*0 points*''
+
|-
-
**Jump:  It was the swing-dancing trend. It was pretty short so you have no trouble clearing it. ''*+2 points*''
+
|Rock
-
*train:
+
|bgcolor="#ffcccc"| It was a rock. Your knuckles are all bloody. ''(-1)''
-
**Fight:  It was a train. You put a penny on the tracks. Doesn't derail. ''*-1 point*''
+
|bgcolor="#ffff99"| It was a rock. Now you're really bored. ''(0)''
-
**Talk:  It was a train. You talk to the hobo in the livestock car. He smells. ''*0 points*''
+
|bgcolor="#99ff99"| It was a rock. You jumped over it. Nice one. ''(+2)''
-
**Jump:  It was a train. Right through an open boxcar in a TransAm! ''*+2 points*''
+
|-
 +
|Scratch ticket
 +
|bgcolor="#99ff99"| It was a scratch ticket. In the process you rub off the silver stuff. Five dollars! ''(+2)''
 +
|bgcolor="#ffff99"| It was a scratch ticket. It makes you feel like a loser. ''(0)''
 +
|bgcolor="#ffcccc"| It was a scratch ticket. It could have been a winner. Now you'll never know. ''(-1)''
 +
|-
 +
|Shark<!--The shark entries don't contain the periods for the sentences in the actual game. Hence the "sic". Do not change/add them.-->
 +
|bgcolor="#ffcccc"| It was a shark<!--sic--> It bites your fists off. Too bad. ''(-1)''
 +
|bgcolor="#99ff99"| It was a shark<!--sic--> Quint calls out to you from the depths of the shark's belly with some keen fishing tips. ''(+2)''
 +
|bgcolor="#ffff99"| It was a shark<!--sic--> You jump the shark. Just like Homestarrunner.com. ''(0)''
 +
|-
 +
|Social injustice
 +
|bgcolor="#99ff99"| It was some social injustice. You feel pretty awesome about yourself. ''(+2)''
 +
|bgcolor="#ffff99"| It was some social injustice. Good conversation but nothing gets done. ''(0)''
 +
|bgcolor="#ffcccc"| It was some social injustice. Sure, sure. Pretend like it doesn't exist. ''(-1)''
 +
|-
 +
|Stand of pines
 +
|bgcolor="#99ff99"| It was a stand of pines. Not standing anymore, boyiii. ''(+2)''
 +
|bgcolor="#ffff99"| It was a stand of pines. It whispers back. ''(0)''
 +
|bgcolor="#ffcccc"| It was a stand of pines. You get caught on the branches and some serious pitch gets all over your hallrunning duds. ''(-1)''
 +
|-
 +
|Stump
 +
|bgcolor="#ffcccc"| It was a stump. You can't fight the stump any more than you can stop time. ''(-1)''
 +
|bgcolor="#ffff99"| It was a stump. It grows a little. ''(0)''
 +
|bgcolor="#99ff99"| It was a stump. You jumped over it. Good plan. ''(+2)''
 +
|-
 +
|Swing-dancing trend
 +
|bgcolor="#ffcccc"| It was the swing-dancing trend. You try but peer pressure causes you to take lessons anyway. ''(-1)''
 +
|bgcolor="#ffff99"| It was the swing-dancing trend. It's impervious to reason. ''(0)''
 +
|bgcolor="#99ff99"| It was the swing-dancing trend. It was pretty short so you have no trouble clearing it. ''(+2)''
 +
|-
 +
|Train
 +
|bgcolor="#ffcccc"| It was a train. You put a penny on the tracks. Doesn't derail. ''(-1)''
 +
|bgcolor="#ffff99"| It was a train. You talk to the hobo in the livestock car. He smells. ''(0)''
 +
|bgcolor="#99ff99"| It was a train. Right through an open boxcar in a TransAm! ''(+2)''
 +
|}
== Fun Facts ==
== Fun Facts ==
-
=== Remarks ===
+
 
-
*After about every 7 obstacles (Sometimes a bit sooner, sometimes later), you get a message on the screen:
+
===Remarks===
 +
*After about every 7 obstacles (sometimes sooner, sometimes later), you get a message on the screen:
** '''Obstacle #7:''' It gets awesome after 100,000,000 points, we swear.
** '''Obstacle #7:''' It gets awesome after 100,000,000 points, we swear.
** '''Obstacle #14:''' Hallrunner will return in 'Hallrunner 2: Farther Along'
** '''Obstacle #14:''' Hallrunner will return in 'Hallrunner 2: Farther Along'
Line 144: Line 183:
** '''Obstacle #28:''' Seriously, watch out for objects!
** '''Obstacle #28:''' Seriously, watch out for objects!
** '''Obstacle #35:''' Shouldn't you be making a flow chart or something productive?
** '''Obstacle #35:''' Shouldn't you be making a flow chart or something productive?
-
** '''Obstacle #42:''' Your devotion to this game is impressive
+
** '''Obstacle #42:''' Your devotion to this game is impressive.
** '''Obstacle #49:''' So, anyway. How is it going?
** '''Obstacle #49:''' So, anyway. How is it going?
** '''Obstacle #56:''' Are you enjoying the game?
** '''Obstacle #56:''' Are you enjoying the game?
Line 152: Line 191:
** '''Obstacle #84:''' That's it. I'm calling mother and arranging an intervention.
** '''Obstacle #84:''' That's it. I'm calling mother and arranging an intervention.
** '''Obstacle #91:''' You won't listen will you? Don't make me turn this car around!
** '''Obstacle #91:''' You won't listen will you? Don't make me turn this car around!
-
** '''Obstacle #98:''' Okay that's it. I'm restarting this list of messages. That'll learn ya.
+
** '''Obstacle #99:''' Okay that's it. I'm restarting this list of messages. That'll learn ya.
-
*The various obstacles appearing in the game are (in alphabetical order):
+
*On some computers, the game will remember your score and the number of obstacles you've faced even after clearing your browser's cache and deleting your cookies.
-
**ball, bat, cable, calendar, chest, coffee, computer, cute girl, Darren, fear itself, Franciscan Monk, great, home stereo system, K2, love, meal replacement bar, monster, mother, prisoner, proverb, rabid dog, Robot Darren, rock, scratch ticket, shark, social injustice, stand of pines, stump, swing-dancing trend, train.
+
**On some computers, if you right click the game, choose "Settings," choose the folder tab, and drag the slider all the way to the left, you can delete all the information videlectrix.com has stored on your computer. Closing the window and restarting the game will give a prompt on whether to let it store info; denying will just make it ask again in next time your score changes.
-
*On some computers, the game will remember your score and the number of obstacles you've faced, even after clearing your browser's cache and deleting your cookies, apparently.
+
-
**But, on some computers, if you right click the game, choose "Settings," choose the folder tab, and drag the slider all the way to the left, you can delete all the information videlectrix.com has stored on your computer. Closing the window and restarting the game will give a prompt on whether to let it store info; denying will just make it ask again in next time your score changes.
+
*If you choose "Fight" for each object once, you'd have 1 point. "Talk" would get you 15 points, and "Jump" would get you 14 points.
*If you choose "Fight" for each object once, you'd have 1 point. "Talk" would get you 15 points, and "Jump" would get you 14 points.
*Allowing an object to hit your runner results in a loss of ten points.
*Allowing an object to hit your runner results in a loss of ten points.
-
*The questions and answers for the game are contained in an XML file. It is possible to create your own questions and answers for the game by downloading the SWF and XML file and editing the XML with Notepad (in Windows).
+
*The questions and answers for the game are contained in an XML file. It is possible to create your own questions and answers for the game by downloading the SWF and XML file and editing the XML with a text editor (like Notepad).
*If your computer is slow, you can see the "loading" screen really says: "[[Irregular Loading Screens|Loadaling]]".
*If your computer is slow, you can see the "loading" screen really says: "[[Irregular Loading Screens|Loadaling]]".
 +
*The objects on the floor come toward you even when you are not running.
===Inside References===
===Inside References===
-
*When you face an object, the game says "You come [[All up ons|all up on]] an object."
+
*When you face an object, the game says "You come [[all up on]] an obstacle."
 +
*After jumping over the bat, you [[Tree Hugging|hug a tree]].
 +
*Some of the obstacles include [[Parents|your mother]], [[coffee]], a [[prison]]er, a [[Sea Creatures|shark]], and swing-[[dancing]].
 +
*Robot Darren VOIPs you, just like the [[Visor Robot]] does to [[So and So]] in [[Teen Girl Squad Issue 1]].
 +
*When you talk to the [[train]], you speak to a [[hobo]] in the livestock car and he smells.
=== Real-World References ===
=== Real-World References ===
*[[Wikipedia:LINUX|Linux]] is an open-source computer operating system.
*[[Wikipedia:LINUX|Linux]] is an open-source computer operating system.
-
*The [[Wikipedia:Franciscan|Franciscan order]] is marked particularly by a vow of poverty. This doesn't make much sense with the context; perhaps the programmers were thinking of a vow of silence similar to the [[Poopsmith]]'s. Although this is not a formal part of Franciscan vows, it might be adopted temporarily by a [[Wikipedia:Novitiate|novitiate]].
+
*The [[Wikipedia:Franciscan|Franciscan order]] is marked particularly by a vow of poverty. This doesn't make much sense with the context. The programmers most likely were thinking of a vow of silence similar to [[The Poopsmith]]'s. Although this is not a formal part of Franciscan vows, it might be adopted temporarily by a [[Wikipedia:Novitiate|novitiate]].
-
*The "jump around, jump around, jump up jump up and get down" quote from the home stereo system obstacle is from the hip-hop song "Jump Around" by House of Pain.
+
*The "jump around, jump around, jump up jump up and get down" quote from the home stereo system obstacle is from the hip-hop song "Jump Around" by [[Wikipedia:House of Pain|House of Pain]].
*[[Wikipedia:K2|K2]] is the second-highest mountain in the world, in the Himalayas. [[Wikipedia:Sherpa people|Sherpas]] are a people group living in that area, commonly associated with guiding mountaineering expeditions.
*[[Wikipedia:K2|K2]] is the second-highest mountain in the world, in the Himalayas. [[Wikipedia:Sherpa people|Sherpas]] are a people group living in that area, commonly associated with guiding mountaineering expeditions.
-
*If you talk to the shark "Quint" tells you some "keen fishing tips." Quint was a fisherman in the movie [http://www.imdb.com/title/tt0073195/ Jaws], and was eaten at the end of the movie.
+
*If the player talks to the shark, "Quint" will tell "keen fishing tips." Quint was a fisherman in the movie [[IMDB:tt0073195|Jaws]], and was eaten at the end of the movie.
-
*"[[Wikipedia:Jump the shark|Jump the shark]]" is a term for when a TV show has gone past its prime and begins to decline in quality. This is probably a reference to someone complaining about [[Homestar Runner (Flash cartoon)|Homestar Runner]] jumping the shark. The expression originated when Fonzie, a character in the TV series "[[IMDB:tt0070992|Happy Days]]",  jumped over a shark in episode 91 ("Hollywood (3)") to begin the fifth season.  [[Mike Chapman|Mike]] discusses his disgust with people who think he and [[Matt Chapman|Matt]] have jumped the shark in the [[Interviews_and_Public_Appearances#Television|August 1, 2003 G4TechTV "Pulse" Interview]].
+
*"[[Wikipedia:Jump the shark|Jump the shark]]" is a term for when a TV show has gone past its prime and begins to decline in quality. The expression originated when Fonzie, a character in the TV series "[[IMDB:tt0070992|Happy Days]]",  jumped over a shark in episode 91 ("Hollywood (3)") to begin the fifth season.  [[Mike Chapman|Mike]] discusses his disgust with people who think he and [[Matt Chapman|Matt]] have jumped the shark in the [[Pulse Interview - 1 Aug 2003|August 1, 2003 G4TechTV "Pulse" Interview]].
-
*[[Wikipedia:Poutine|Poutine]] is a Canadian snack that combines french fries, fresh cheese curds, and gravy.
+
*[[Wikipedia:Poutine|Poutine]] is a Canadian snack that combines French fries, fresh cheese curds, and gravy.
-
*If you try to fight love, you're told that "You can't fight it and you can't hurry it. You just have to wait.", a reference to the 1966 [[Wikipedia:The Supremes|The Supremes]] hit [[Wikipedia:You Can't Hurry Love|You Can't Hurry Love]].
+
**This may be a reference to [[Matt Chapman#sheaflink|Matt Chapman's enthusiasm for poutine]].
 +
*If the player tries to fight love, they will be told "You can't fight it and you can't hurry it. You just have to wait.", a reference to the 1966 [[Wikipedia:The Supremes|The Supremes]] hit [[Wikipedia:You Can't Hurry Love|You Can't Hurry Love]].
 +
*The "For Use With Arrow Keys!" phrase on the box refers to the [[Atari 2600]] cartridges that say "For Use With Joystick Controller" and such.
 +
*"Triple cream, triple sugar. And a cruller" is a reference to [[Bob & Doug McKenzie|Doug McKenzie]]'s order from "Peter's Donuts" on ''{{w|The Great White North (album)|The Great White North}}''.
 +
*Jumping through a train car in a TransAm is a reference to the television show [[Wikipedia:Knight Rider|Knight Rider]], which featured a souped-up TransAm that could turbo boost into the air during pursuits.
== External Links ==
== External Links ==
-
*Play the [http://www.videlectrix.com/hallrunner.html Game]
+
{{nextlinks|action=play|hallrunner|old=videlectrix/hallrunner}}
-
*Play the [http://www.videlectrix.com/hallrunner.swf Game (Flash file)]
+
*[[Videlectrix:hallrunner questions.xml|view the XML file containing the questions]]
-
*View the [http://www.videlectrix.com/hallrunner_questions.xml XML file containing the questions]
+
{{VidelectrixGames}}
{{VidelectrixGames}}
[[Category:Videlectrix Games]]
[[Category:Videlectrix Games]]

Current revision as of 23:55, 10 July 2023

Game Category: New Game
play Thy Dungeonman II Peasant's Quest
What could be better?
Watch out for those bugs and tentacles!
"Sprint down halls as if you were some type of madman. What could be better? Watch out for the bugs or tentacles, though! They can hurt! Ouchy! Fun for several!"Videlectrix

Hallrunner is one of the wide variety of top quality Videlectrix products. Dodge deadly bugs and tentacles while running through the endless dark hall! Make your choice on every obstacle you encounter on your way: FIGHT IT, TALK TO IT or JUMP IT! Your decision will affect your score, so choose wisely! If your score falls below zero, your Hallrunner becomes RED! All rendered in real time using state-of-the-art vector technology!

Page Title: Over 100 Hours of Gameplay!

Date: Monday, August 2, 2004


Contents

[edit] Obstacles and Reply List

Every few seconds an Obstacle will appear in the player's path, and the player is given the option to FIGHT, TALK, or JUMP. The player is given no clue as to which obstacle has appeared until after they have made their choice, however, leaving it up to a guessing game. For each obstacle one of the options will grant the player 2 points, one will take away 1 point, and one will leave the player's score unaffected.

This is a list of all the replies the player gets from various objects after FIGHTing, TALKing, or JUMPing them. If the player gets a correct response, the game beeps 2 points are earned. If the player gets it wrong, it beeps once and a point is lost. Otherwise, it won't beep at all and 0 points are earned.

[edit] Outcomes

Object Fight it Talk to it Jump it
Ball It was a ball. You popped it and made some kid cry. (-1) It was a ball. It talks of foreign lands. Intruiging. (+2) It was a ball. You land on it and fall awkwardly. (0)
Bat It was a bat. You throw tin foil at it, screwing up its radar. (+2) It was a bat. SCREE! SQUEE! Ow! Your ears! (-1) It was a bat. It's too high up. You hug a tree. (0)
Cable It was the cable. The cable refuses to fight back. (0) It was the cable. It says your girlfriend cheats on you. (-1) It was the cable. Good. You don't get electrocuted. (+2)
Calendar It was a calendar. You can't. You still end up getting everyone gift cards. (0) It was a calendar. It says you forgot your 6 monthiversary. You're screwed. (-1) It was a calendar. You jump over it. Leap year! (+2)
Chest It was a chest. You beat the crap out of it. Poor chest. (-1) It was a chest. You talked it into opening up. You're rich! (+2) It was a chest. You jumped over it. Phew. Close one. (0)
Coffee It was coffee. It won. Now you'll be up all night. (-1) It was coffee. 'Triple cream, triple sugar. And a cruller.' (+2) It was coffee. You spilled it. Whatever. (0)
Computer It was a computer. You reformat and install Linux. Nice work. (+2) It was a computer. Voice recognition software still sucks. (-1) It was a computer. You land in Darren's cubicle. Guy's a tool. (0)
Cute girl It was a cute girl. Now she is badly bruised. (-1) It was a cute girl. You got her phone number. (+2) It was a cute girl. You jumped over her. Weird. (0)
Darren It was a Darren. You never liked Darren. Good going. (+2) It was a Darren. He called you a 'dumbjob.' Ouch. (-1) It was a Darren. He let you jump over him. Leap frog! (0)
Fear itself It was fear itself. You fight fear with fear. Oh wait, that's fire. (0) It was fear itself. You learn that it's just as scared of you. (+2) It was fear itself. You fall forever then wake up in a bad cliche. (-1)
Franciscan Monk It was a Franciscan Monk. Wimpiest monk ever. High five. (+2) It was a Franciscan Monk. You tell him the one about the horse in the midget bar. He keeps his vow. (0) It was a Franciscan Monk. You catch your foot on his habit, tripping and falling. (-1)
Great It was great. Why fight something so great? (-1) It was great. You talk to it. It's so great. (+2) It was great. You jump over. Eh. Not so great. (0)
Home stereo system It was a home stereo system. You puntcure the subwoofer. Lame. (-1) It was a home stereo system. It totally is talking back to you! (0) It was a home stereo system. You jump around, jump around, jump up jump up and get down. (+2)
K2 It was K2. You get lightheaded from lack of oxygen and lose both your hands. (-1) It was K2. You guys make fun of sherpas together. Good times. (+2) It was K2. It's a smidge too high. (0)
Love It was love. You can't fight it and you can't hurry it. You just have to wait. (0) It was love. You see a counselor and try to work things out. It doesn't work. (-1) It was love. Now you're talking. (+2)
Meal replacement bar It was a meal replacement bar. You break a tooth trying to bite it to death. (-1) It was a meal replacement bar. You tell it that it is flavorless, and it reaffirms your belief by not replying. (+2) It was a meal replacement bar. Ain't nobody replacing YOUR meal. (0)
Monster It was a monster. He wasn't very strong. You won. (+2) It was a monster. He pulled out a gun and shot you. (-1) It was a monster. He was tall and you ran into his torso. (0)
Mother It was mother. You lose. Now you're on telephone restriction. (-1) It was mother. She calls nintendo, 'intendro.' How embarrassing. (0) It was mother. Yeah! Jumped you, mommy! (+2)
Prisoner It was a prisoner. He kicks your butt from here to the joint. (-1) It was a prisoner. He seems amenable to reason and affirms your faith in rehabilitation. (+2) It was a prisoner. You avoided catching a bad case of incarceration. (0)
Proverb It was a proverb. You knock the proverbial snot out of it. (+2) It was a proverb. It's too highbrow. You get confused. (0) It was a proverb. I said 'proverb' not 'riverb!' Jeez. (-1)
Rabid dog It was a rabid dog. Rabies for you. (-1) It was a rabid dog. 'Quit crappin up my lawn!' (+2) It was a rabid dog. Bites the butt off your pants. Like in cartoons. (0)
Robot Darren It was Robot Darren. Robot Darren has a laser. VOIP! (-1) It was Robot Darren. It calls you a 'syntax error.' Ouch. (0) It was Robot Darren. It was standing on a see-saw. It gets much air. (+2)
Rock It was a rock. Your knuckles are all bloody. (-1) It was a rock. Now you're really bored. (0) It was a rock. You jumped over it. Nice one. (+2)
Scratch ticket It was a scratch ticket. In the process you rub off the silver stuff. Five dollars! (+2) It was a scratch ticket. It makes you feel like a loser. (0) It was a scratch ticket. It could have been a winner. Now you'll never know. (-1)
Shark It was a shark It bites your fists off. Too bad. (-1) It was a shark Quint calls out to you from the depths of the shark's belly with some keen fishing tips. (+2) It was a shark You jump the shark. Just like Homestarrunner.com. (0)
Social injustice It was some social injustice. You feel pretty awesome about yourself. (+2) It was some social injustice. Good conversation but nothing gets done. (0) It was some social injustice. Sure, sure. Pretend like it doesn't exist. (-1)
Stand of pines It was a stand of pines. Not standing anymore, boyiii. (+2) It was a stand of pines. It whispers back. (0) It was a stand of pines. You get caught on the branches and some serious pitch gets all over your hallrunning duds. (-1)
Stump It was a stump. You can't fight the stump any more than you can stop time. (-1) It was a stump. It grows a little. (0) It was a stump. You jumped over it. Good plan. (+2)
Swing-dancing trend It was the swing-dancing trend. You try but peer pressure causes you to take lessons anyway. (-1) It was the swing-dancing trend. It's impervious to reason. (0) It was the swing-dancing trend. It was pretty short so you have no trouble clearing it. (+2)
Train It was a train. You put a penny on the tracks. Doesn't derail. (-1) It was a train. You talk to the hobo in the livestock car. He smells. (0) It was a train. Right through an open boxcar in a TransAm! (+2)

[edit] Fun Facts

[edit] Remarks

  • After about every 7 obstacles (sometimes sooner, sometimes later), you get a message on the screen:
    • Obstacle #7: It gets awesome after 100,000,000 points, we swear.
    • Obstacle #14: Hallrunner will return in 'Hallrunner 2: Farther Along'
    • Obstacle #21: Watch out for objects!
    • Obstacle #28: Seriously, watch out for objects!
    • Obstacle #35: Shouldn't you be making a flow chart or something productive?
    • Obstacle #42: Your devotion to this game is impressive.
    • Obstacle #49: So, anyway. How is it going?
    • Obstacle #56: Are you enjoying the game?
    • Obstacle #63: What are you doing after this? Want to get some poutine?
    • Obstacle #70: Okay, pal. Seriously. Time to call it quits.
    • Obstacle #77: We were just kidding about it getting awesome. Go home.
    • Obstacle #84: That's it. I'm calling mother and arranging an intervention.
    • Obstacle #91: You won't listen will you? Don't make me turn this car around!
    • Obstacle #99: Okay that's it. I'm restarting this list of messages. That'll learn ya.
  • On some computers, the game will remember your score and the number of obstacles you've faced even after clearing your browser's cache and deleting your cookies.
    • On some computers, if you right click the game, choose "Settings," choose the folder tab, and drag the slider all the way to the left, you can delete all the information videlectrix.com has stored on your computer. Closing the window and restarting the game will give a prompt on whether to let it store info; denying will just make it ask again in next time your score changes.
  • If you choose "Fight" for each object once, you'd have 1 point. "Talk" would get you 15 points, and "Jump" would get you 14 points.
  • Allowing an object to hit your runner results in a loss of ten points.
  • The questions and answers for the game are contained in an XML file. It is possible to create your own questions and answers for the game by downloading the SWF and XML file and editing the XML with a text editor (like Notepad).
  • If your computer is slow, you can see the "loading" screen really says: "Loadaling".
  • The objects on the floor come toward you even when you are not running.

[edit] Inside References

[edit] Real-World References

  • Linux is an open-source computer operating system.
  • The Franciscan order is marked particularly by a vow of poverty. This doesn't make much sense with the context. The programmers most likely were thinking of a vow of silence similar to The Poopsmith's. Although this is not a formal part of Franciscan vows, it might be adopted temporarily by a novitiate.
  • The "jump around, jump around, jump up jump up and get down" quote from the home stereo system obstacle is from the hip-hop song "Jump Around" by House of Pain.
  • K2 is the second-highest mountain in the world, in the Himalayas. Sherpas are a people group living in that area, commonly associated with guiding mountaineering expeditions.
  • If the player talks to the shark, "Quint" will tell "keen fishing tips." Quint was a fisherman in the movie Jaws, and was eaten at the end of the movie.
  • "Jump the shark" is a term for when a TV show has gone past its prime and begins to decline in quality. The expression originated when Fonzie, a character in the TV series "Happy Days", jumped over a shark in episode 91 ("Hollywood (3)") to begin the fifth season. Mike discusses his disgust with people who think he and Matt have jumped the shark in the August 1, 2003 G4TechTV "Pulse" Interview.
  • Poutine is a Canadian snack that combines French fries, fresh cheese curds, and gravy.
  • If the player tries to fight love, they will be told "You can't fight it and you can't hurry it. You just have to wait.", a reference to the 1966 The Supremes hit You Can't Hurry Love.
  • The "For Use With Arrow Keys!" phrase on the box refers to the Atari 2600 cartridges that say "For Use With Joystick Controller" and such.
  • "Triple cream, triple sugar. And a cruller" is a reference to Doug McKenzie's order from "Peter's Donuts" on The Great White North.
  • Jumping through a train car in a TransAm is a reference to the television show Knight Rider, which featured a souped-up TransAm that could turbo boost into the air during pursuits.

[edit] External Links


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