Stinkoman 20X6 Playable Characters
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== See Also == | == See Also == |
Revision as of 15:13, 13 July 2007
There are two playable characters (with several variations) and one playable aircraft in Stinkoman 20X6. In general, you move with the arrow keys, jump with A, and attack with S.
Characters
Image | Description | Controls | Idle animation | Levels | Ending Pose |
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Stinkoman is the main character. He can run and spin-jump, and his attack is a punch that fires a long-range blast, which slowly falls toward the ground as it flies. You can hold down the S key for rapid-fire, although only three blasts can exist at a time. (Note: The range of Stinkoman's blasts was dramatically increased when Level 9 was released.) | A - Jump S - Fire | Yawns | 1, 2, 3.3, 6, -0 | Double Deuce | |
When Stinkoman encounters a high wall in Level 3, he overcompensates and ends up jumping high into the sky. In the air, he can only move left and right, and his punching attack does not shoot. He returns to normal once he's back on the ground for the boss fight. | A - Nothing S - Punch | None | 3.1, 3.2 | N/A | |
Stinkoman gains one of Stlunko's giant fists after defeating him on Level 3. He uses this fist to keep 1-Up from getting into trouble in the Lava Zone. The fist causes Stinkoman to run very slowly, and he can just barely jump. However, when he attacks, he smashes the giant fist into the ground, destroying nearby enemies and sending showers of rocks down on any enemies below him. Stinkoman automatically blocks lava flows by standing underneath them and raising his fist. When he is not blocking lava, the fist can protect him from enemy shots. | A - Hop S - Smash fist | Leans on fist; falls asleep | 4 | 1-Up: "I wanna be the guy, too!" | |
1-Up runs and climbs ladders much more slowly than Stinkoman, but he can jump much higher (presumably because he's on the moon). His attack is a forward kick, and you can make him do a spin-kick by holding down S and the left or right arrow key simultaneously. The spin-kick move protects 1-Up from all non-projectile attacks. He can move left and right while spin-kicking, and he can start a spin-kick in the air. | A - Jump S - Kick | Sleeps; blows snot bubbles | 5 | 1-Up Trophy | |
In the Ice Zone, Stinkoman is just as normal, with two exceptions: He has poor traction on the ice, and if he stands still too long, he will shiver and eventually turn into an ice block, costing him one unit of health. | A - Jump S - Fire | Shivers; Freezes; Loses 1 Energy | 7 | Double Deuce |
Stinkoman 20X6 | |
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Levels | Level 1 (Go Home!), Level 2 (Pick a Bone!), Level 3 (Dumb Wall!), Level 4 (Fisticuff!), Level 5 (Oh, the Moon!), Level 6 (Stratosfear!), Level 7 (Ice 2 Meet U), Level -0 (Negatory!), Level 9 (Turbolence), Level 10 (Lastimost!) |
Gameplay | Playable Characters, Enemies & Items, Stinkomanual, Walkthrough |
Media | Intro Cinematic, Screens, Level 10 Launch Trailer |
Miscellaneous | Series (Character), Source Files, Development of Level 10, Make-O Your Own Stinko, Level 1 Theme |
Fun Facts | Trivia, Remarks, Goofs, Glitches, Inside References, Real-World References, Fast Forward |