Stinkoman 20X6 Enemies and Items

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There are an abundance of enemies in the game [[Stinkoman 20X6]].
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There are an abundance of '''enemies and items''' in the game [[Stinkoman 20X6]]. The Browntant and Chorch also make appearances in [[8-Bit is Enough]].
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== Enemies ==
== Enemies ==
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{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
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{| border=1 cellspacing=0 cellpadding=5 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
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! Name !! Image !! Description !! Shots to kill !! Level
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! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level
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|-  
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|-id="jaro"
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| Jaro || align="center" | [[Image:jaro.PNG]] || '''Jaro''' is a cuplike robot that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1 || 1,5,6,-0
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| Jaro ||align=center| [[Image:Jaro.PNG]] [[Image:Jaro.gif]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. ||align=center| 1 ||align=center| 1, 5, 6, -0, 10
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|-
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|-id="greggo"
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| Greggo || align="center" | [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, shoot, then quickly turn around. However that can be a tad tricky, and you can accomplish the same thing by facing him, shooting, and '''then''' jumping (timing your jump to where your shot will hit him when your above him).  The easiest strategy was to walk up close to him while he's defending and physically punch him. That ''used'' to kill him instantly but has been changed/fixed.  Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. An easier way is to run up next to him, then face the other way. '''Quickly''' turn around and fire simultaneously. Then he should die.  || 1 || 1,-0
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| Greggo ||align=center| [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. ||align=center| 1 ||align=center| 1, -0, 10
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|-
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|-id="browntant"
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| Browntant || align="center" | [[Image:stinkogame-enemy-browntant.png]]<br>[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is a robot that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. If you walk far enough away that it leaves the screen, its damage will heal and you will have to hit it another 3 times. A blue variety can be found in levels 6 and -0 but it is no different from the normal-colored variety. || 3 || 1,2,5,6,-0
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| Browntant ||align=center| [[Image:stinkogame-enemy-browntant.png]]<br>[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6, -0, and 10, identical to the original Browntant in every way except color. ||align=center| 3 ||align=center| 1, 2, 5, 6, -0, 10
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|-
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|- id="chorch"
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| Chorch || align="center" | [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizontally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he floats low above the ground, but usually he floats in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1 || 1,2,5,6,<br>-0
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| Chorch ||align=center| [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. ||align=center| 1 ||align=center| 1, 2, 5, 6, -0, 10
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|-
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|-id="kolkaryu"
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| Kolkaryu || align="center" | [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots two bursts of four bullets diagonally downward, and then leaves. He won't chase you, and once he flies away, he's gone for good. You can't damage him, so don't try. When he appears, jump out of range or stand directly underneath him where his bullets do not reach.|| inv. || 1,2,5,-0
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| Kolkaryu ||align=center| [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. ||align=center| inv. ||align=center| 1, 2, 5, -0, 10
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|-
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|-id="pooru-pooru"
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| Pooru-Pooru || align="center" | [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cyborg cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave it alone.|| inv. || 1,2,3,-0
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| Pooru-Pooru ||align=center| [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. ||align=center| inv. ||align=center| 1, 2, 3, -0, 10
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|-
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|-id="old_sage"
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| Old Sage || align="center" | [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. While fighting Ekersby, Old Sages only cost you one unit of energy.|| inv. || 1,2,4,5,7,<br>-0
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| Old Sage ||align=center| [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups. Touching one of these causes Stinkoman to die instantly. ''(Note: While fighting Ekersby, Old Sages only cost one unit of energy.)'' ||align=center| inv. ||align=center| 1, 2, 4, 5, 7, -0, 10
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|-
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|-id="terrell"
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| Terrell || align="center" | [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 1 || 2,-0
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| Terrell ||align=center| [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] [[Image:Terrel.gif]] || '''Terrell''' is a disembodied chick head that bounces around. It can be defeated in one shot. ||align=center| 1 ||align=center| 2, -0, 10
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|-
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|-id="grundy"
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| Grundy || align="center" | [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are two Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 1 || 2,-0
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| Grundy ||align=center| [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. It can be killed in one shot. ||align=center| 1 ||align=center| 2, -0, 10
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|-
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|- id="stobat"
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| Stobat || align="center" | [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you and will spit three at a time. The bones shoot very close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have a larger range than the Stobat, so once you get a safe distance away, shoot him. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 4 || 2,-0
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| Stobat ||align=center| [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It blocks the path and spits out three bones every few seconds. It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. ||align=center| 4 ||align=center| 2, -0, 10
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|-
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|-id="rose_blake"
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| Rose Blake || align="center" | [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is safe. Learning their patterns is helpful. || inv. || 2,-0
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| Rose Blake ||align=center| [[Image:stinkogame-enemy-rose_blake.png]] [[Image:Rose Blake.gif]] || '''Rose Blake''' is an electric burner. It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. ||align=center| inv. ||align=center| 2, -0, 10
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|-
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|-id="lundsford"
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| Lundsford || align="center" | [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. They may be walked on when turned off, but this is unsafe. || inv. || 2,-0
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| Lundsford ||align=center| [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. ||align=center| inv. ||align=center| 2,-0, 10
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|-
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|-id="tortan"
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| Tortan || align="center" | [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that usually leaks out of bottles (of itself) and will damage you. || inv. || 2
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| Tortan ||align=center| [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. ||align=center| inv. ||align=center| 2, 10
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|-  
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|- id="clowder"
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| Clowder || align="center" | [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. You cannot kill him, so just avoid him. As of the addition of level 9, Clowders no longer have propellors. || inv. || 3
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| Clowder ||align=center| [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1.  It is invulnerable. ||align=center| inv. ||align=center| 3
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|-
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|-id="mr._ubbers"
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| Mr. Ubbers || align="center" | [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from above in stage 3.1. It can't hurt Stinkoman at all; in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 1 || 3
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| Mr. Ubbers ||align=center| [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. ||align=center| 1 ||align=center| 3
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|-
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|-id="poorbt"
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| Poorbt || align="center" | [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' is a robot that runs on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't be harmed. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 1 || 4,-0
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| Poorbt ||align=center| [[Image:Porrbt-Run.gif]] || '''Poorbt''' is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again.  In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. ||align=center| 1 ||align=center| 4, -0, 10
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|-
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|-id="gokul"
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| Gokul || align="center" | [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' is a pile of junk and red goo that lies in waiting to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 1 || 4,-0
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| Gokul ||align=center| [[Image:stinkogame-enemy-gokul.png]] [[Image:Gokul.gif]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. ||align=center| 1 ||align=center| 4, -0, 10
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|-
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|-id="gaspeau"
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| Gaspeau || align="center" | [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' is a seeker drone that flies in only one direction. Kill him in the same way as Gokul.  || 1 || 4,-0
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| Gaspeau<!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> ||align=center| [[Image:stinkogame-enemy-gaspeau.png]] [[Image:Gaspeau.gif]] || '''Gaspeau''' is a seeker drone that flies in only one direction. ||align=center| 1 ||align=center| 4, -0, 10
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|-
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|-id="pink_cham_cham"
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| Pink Cham Cham || align="center" | [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over it to kill it, while keeping Stinkoman himself out of the laser's range. || 1 || 4,-0
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| Pink Cham Cham ||align=center| [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. ||align=center| 1 ||align=center| 4, -0, 10
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|-
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|-id="frotzer"
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| Frotzer || align="center" | [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a red Gaspeau that moves back and forth. Unlike Gaspeau, Frotzer flies back and forth and Gaspeau flies only in one direction and isn't limited in flying distance.|| 1 || 4,6,-0,
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| Frotzer<!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> ||align=center| [[Image:stinkogame-enemy-frotzer.png]] [[Image:Frotzer.gif]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. ||align=center| 1 ||align=center| 4, 6, -0, 10
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|-
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|-id="astromund"
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| Astromund || align="center" | [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' will run after 1-Up in Level 5. His shield means he cannot be kicked from the front - jump over him and then either kick him from behind or ignore him - he won't turn around. In Level -0, the shield won't work on Stinkoman. You can just shoot them. || 1 || 5,-0
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| Astromund ||align=center| [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. ''(Note: In Level -0, Stinkoman can shoot Astromunds from the front.)'' ||align=center| 1 ||align=center| 5, -0, 10
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|-
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|-id="the_bendini_sisters"
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| The Bendini Sisters || align="center" | [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. Dodge them, but don't let them hit you. There are regular Bendini Sisters in level -0, but occasionally, they are replaced with mock-glitchy arrow platforms (which otherwise behave in an identical manner). || inv. || 5,-0
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| The Bendini Sisters ||align=center| [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. ''(Note: In Level -0, arrow Platforms can also crash down from above {{--}} see [[#Other Hazards|Other Hazards]] below.)'' ||align=center| inv. ||align=center| 5, -0, 10
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|-
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|-id="downtant.2Fuptant""
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| Downtant/Uptant || align="center" | [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but shoot five shots at a time, in different directions: two shots are fired horizontally in both directions, two shots are fired perfectly diagonally in both directions and one shot straight is fired up or down, depending on how it is positioned. || 2 || 5,-0
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| Downtant/Uptant ||align=center| [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. ||align=center| 2 ||align=center| 5, -0, 10
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|-
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|-id="piedmont"
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| Piedmont || align="center" | [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath him. You can't hurt it so dash under him while it is inactive. Touching Piedmont while it's inactive actually won't hurt you. || inv. || 5,-0
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| Piedmont ||align=center| [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. ||align=center| inv. ||align=center| 5, -0, 10
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|-
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|-id="stafulter"
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| Stafulter || align="center" | [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' flies around in a fixed pattern, and must be avoided, as it is invulnerable to your shots. <!--Please do not add that he can be killed in the cheat program. --> || inv. || 6,-0
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| Stafulter ||align=center| [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern.  It is invincible and must be avoided at all costs.<!--Please do not add that he can be killed in the cheat program. --> ||align=center| inv. ||align=center| 6, -0, 10
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|-
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|-id="protek"
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| Protek || align="center" | [[Image:stinkogame-enemy-socket.png]] || '''Protek''' jumps up and down on the spot. After taking two hits, his cord will disappear and he will be left sitting on the ground. Now he will shoot electric bolts at you, one from each socket - you have to jump over each of these separately, landing between them before jumping again. In simpler terms, jump a second before the first lightning bolt reaches you, and you will land *just* in front of the second bolt, ready to easily jump it. 3 more shots and he will be dead. When he is jumping up and down in his cord, touching the cord will cost you ''2 units of health'', but the sockets themselves are harmless. After you kill the cord, the sockets will deal 2 damage, but the bolts will cost you only 1. Like most enemies in the game he's invincible while flashing red.|| 5 || 6,-0
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| Protek ||align=center| [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking the path. After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs ''2 units'' of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost 1. ||align=center| 5 ||align=center| 6, -0, 10
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|-
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|-id="postlethwaite"
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| Postlethwaite || align="center" | [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black clouds. As long as they are not striking litghting, they are safe to touch. Don't get in their way! || inv. || 6,-0
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| Postlethwaite ||align=center| [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. ||align=center| inv. ||align=center| 6, -0, 10
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|-
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|-id="porchi"
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| Porchi || align="center" | [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It can't be harmed, so run under it or jump over it when it's retracted. || inv. || 6,-0
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| Porchi ||align=center| [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It is invulnerable and can only be avoided when it is retracted. ||align=center| inv. ||align=center| 6, -0, 10
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|-
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|-id="hash-haw"
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| Hash-Haw || align="center" | [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that rises and lowers while moving back and forth. Like Porchi, your best bet is to run under it or jump over it.  You should jump over it as it moves towards you. || inv. || 6,-0
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| Hash-Haw ||align=center| [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along the path. Like Porchi, it is invulnerable and must be avoided. ||align=center| inv. ||align=center| 6, -0
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|-
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|-id="my_benj"
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| My Benj<br> || align="center" | [[Image:StinkomanBlob.PNG|center]] || '''My Benj''' move around randomly on their platforms. They can be destroyed with one hit, but their small size makes them difficult to kill. || 1 || 7,-0
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| My Benj<br> ||align=center| [[Image:My Benj.gif|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. ||align=center| 1 ||align=center| 7, -0, 10
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|-
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|-id="stothos"
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| Stothos<br>|| align="center" | [[Image:StinkomanRobot.PNG|center]] || '''Stothos''' Are tank robots that move back and forth across their platforms. At set intervals, they will fire a laser straight forward (alternating the direction with each shot.) The lasers must be jumped if they are headed in Stinkoman's direction, but they are high enough to make avoidance difficult. The robots take three hits to kill, and like other similar enemies, they are invulnerable for a moment after a hit. || 3 || 7,-0
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| Stothos<br>||align=center| [[Image:StinkomanRobot.PNG]] [[Image:Stothos.gif]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high, making them difficult for Stinkoman to jump over. It is invulnerable momentarily after being hit. ||align=center| 3 ||align=center| 7, -0, 10
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|-
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|-id="fullbide"
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| Fullbide<br> || align="center" | [[Image:StinkomanShip.PNG|40PX|center]] || '''Fullbide''' flies at Stinkoman when he enters their territory, in a zig-zag pattern. It can be killed in one hit, but if it isn't killed and Stinkoman doesn't leave the area, another will appear shortly. || 1 || 7,-0
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| Fullbide<br> ||align=center| [[Image:Fullbide.gif|40px|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. ||align=center| 1 ||align=center| 7, -0, 10
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|-
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|-id="ditmars"
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| Ditmars<br> || align="center" | [[Image:StinkomanFreeze.PNG|50px|center]] || '''Ditmars''' will freeze Stinkoman temporarily, causing you to lose control of him and ultimately costing him a unit of energy. They cannot be destroyed. || inv. || 7
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| Ditmars<br> ||align=center| [[Image:StinkomanFreeze.PNG|50px]] [[Image:Ditmars.gif|50px]] || '''Ditmars''' will freeze Stinkoman temporarily, ultimately costing him a unit of energy. They cannot be destroyed. ||align=center| inv. ||align=center| 7
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|-
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|-id="seeper_mo"
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| Seeper Mo<br> || align="center" | [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' are essentially the same as Pooru-Pooru; you can't kill it, it doesn't move, and touching it costs you a unit of energy. Jump over them, but if many are grouped together, be careful not to slide into the next. || inv. || 7,-0
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| Seeper Mo<br> ||align=center| [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy. When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. ||align=center| inv. ||align=center| 7, -0, 10
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|-
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|-id="biztar"
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| Biztar || align="center" | [[Image:StinkomanIce.PNG|100PX|center]] || '''Biztar''' are ordinary platforms or obstacles that can be destroyed if Stinkoman hits them six times. || 6 || 7,-0
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| Biztar ||align=center| [[Image:BiztarAnimated.gif|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. ||align=center| 6 ||align=center| 7, -0, 10
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|-
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|-id="cabbage"
-
| ''Unknown'' || align="center" | [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out two red balls. Only the red ball it shoots to its left will hurt Stinkoman, the one it shoots to its right is harmless. It has only made an appearance in the glitch level -0, although it has been in the object library since the original version. It is only vulnerable while it is open. || 1 || -0
+
| ''Unknown'' ||align=center| [[Image:Unreleased_StinkoBaddie.PNG]] [[Image:StinkomanCabbage.gif]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can cause damage {{--}} the other one is harmless. It can be destroyed with one hit only while it is open.  ''(Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game. It is not covered in the Stinkomanual.)'' ||align=center| 1 ||align=center| -0
-
|-
+
|-id="prudench"
-
| Prudench || align="center" | [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that attacks in schools. Kill it with one hit. || 1 || 9
+
| Prudench ||align=center| [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that usually attacks in groups. It can be killed with one hit. ||align=center| 1 ||align=center| 9
-
|-
+
|-id="dolmerlay"
-
| Dolmerlay || align="center" | [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. Hit it when it's shooting to kill it. || 1 || 9
+
| Dolmerlay ||align=center| [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] [[Image:Dolmerlay.gif]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. ||align=center| 1 ||align=center| 9
-
|-
+
|-id="roldhap"
-
| Roldhap || align="center" | [[Image:Stinkogame-Enemy-Roldhap.PNG]] || '''Roldhaps''' are anemones that shoot at you. They are similar to '''Uptants''' or '''Downtants''': They fire 2 shots horizontally and another 2 diagonally, and one vertically; and they take two hits to kill. || 2 || 9
+
| Roldhap ||align=center| [[Image:Stinkogame-Enemy-Roldhap.PNG]] [[Image:Roldhap.gif]] || '''Roldhaps''' are cyborg anemones that shoot at the Stinkowing. Except for their appearance, they are identical to Uptants and Downtants. ||align=center| 2 ||align=center| 9
-
|-
+
|-id="semulade"
-
| Semulade || align="center" | [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that moves on the screen slowly, and then charges at you. Takes two hits to kill. || 2 || 9
+
| Semulade ||align=center| [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed. It takes two hits to kill. ||align=center| 2 ||align=center| 9
-
|-
+
|-id="fundlake"
-
| Fundlake || align="center" | [[Image:Stinkogame-Enemy-Fundlake.PNG]] || '''Fundlakes''' are coral that block your path. When you shoot it, it dies, but it will grow back quickly. || 1 || 9
+
| Fundlake ||align=center| [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks the path. It disappears with just one shot, but quickly grows back. ||align=center| 1 ||align=center| 9
-
|-
+
|-id="sackastano"
-
| Sackastano || align="center" | [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are cyborg goldfish that travel in schools like Prudenches. They take three hits to kill, but are only invincible very briefly between hits. || 3 || 9
+
| Sackastano ||align=center| [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are robot goldfish that travel in schools like Prudenches. They take three hits to kill, but are briefly invincible between hits. ||align=center| 3 ||align=center| 9
-
|-
+
|-id="quorvekt"
-
| Quorvekt || align="center" | [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are cyborg manta rays that, when they come on screen, fly up and down and shoot at you. Takes three hits to kill. || 3 || 9
+
| Quorvekt ||align=center| [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman. They take three hits each to kill. ||align=center| 3 ||align=center| 9
-
|-
+
|-id="bloodacre"
-
| Broodacre || align="center" | [[Image:Broodacre.PNG]] || A '''Broodacre''' is an  invulnerable volcano that shoots two rocks at a time in a pattern. || inv. || 9
+
| Broodacre ||align=center| [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time.  It erupts in a predictable pattern. ||align=center| inv. ||align=center| 9
-
|-
+
|-id="reid"
-
| Reid || align="center" | [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. Shoot them twice to kill them. || 2 || 9
+
| Reid ||align=center| [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. They can be killed with two hits. ||align=center| 2 ||align=center| 9
-
|-
+
|-id="octopus"
-
| ''Unknown'' || align="center" | [[Image:Stinkogame-Enemy-Reid.PNG]] || This is an unknown cyborg octopus enemy from level 9. It flies in pairs in a circular pattern, and takes two hits to kill. || 2 || 9
+
| ''Unknown'' ||align=center| [[Image:Stinkogame-Enemy-Reid.PNG]] || This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill. It is not covered in the Stinkomanual. ||align=center| 3 ||align=center| 9
 +
|-id="denholm"
 +
| Denholm ||align=center| [[File:Denholm.gif]] || '''Denholms''' are troops that walk slowly in a straight line, turning around at ledges. They take one hit to kill. ||align=center| 1 ||align=center| 10
 +
|-id="lorber"
 +
| Lorber ||align=center| [[File:Lorber.gif]] || A '''Lorber''' is an enemy resembling a Denholm with a cannon in its face. Lorbers periodically shoot bursts of three shots, that travel in an undulating sine wave pattern. It takes three hits to kill. ||align=center| 3 ||align=center| 10
 +
|-id="mistletooth"
 +
| Mistletooth ||align=center| [[File:Mistletooth.png]] [[File:Missiletooth.gif]] || A '''Mistletooth''' is a Lorber equipped with a jetpack. It is identical to Lorber in every way, other than it can fly. It takes three hits to kill. ||align=center| 3 ||align=center| 10
 +
|-id="growtan"
 +
| Growtan ||align=center| [[File:Growtan.gif]] || A '''Growtan''' is a skull attached to a spine that periodically extends and retracts. While retracted, it is invulnerable, but when extended it can be shot at and destroyed. It takes three hits to kill. ||align=center| 3 ||align=center| 10
 +
|-id="yekop"
 +
| Yekop ||align=center| [[File:Yekop.png]] [[File:Yekop.gif]] || A '''Yekop''' is a stack of five skulls that slowly moves back and forth. A skull is removed after every shot. ||align=center| 5 ||align=center| 10
 +
|-id="plonth"
 +
| Plonth ||align=center| [[File:Plonth.png]] [[File:Plonth.gif]] || A '''Plonth''' is a hole in the ground that periodically spits out Soup Dibs in Stinkoman's direction.  ||align=center| 4 ||align=center| 10
 +
|-id="soup_dib"
 +
| Soup Dib ||align=center| [[File:Soup Dib.png]] || '''Soup Dibs''' are missiles fired out of the ground by Plonths. They move in a straight line towards Stinkoman, and can be taken out in one hit. ||align=center| 1 ||align=center| 10
 +
|-id="thurgood_each"
 +
| Thurgood Each ||align=center| [[File:ThurgoodEach.gif]] || A '''Thurgood Each''' is a large, stationary enemy that fires Rightades from its mouth. It will not fire a new Rightade until the one it has fired is defeated, but will fire a new one immediately afterwards. ||align=center| 4 ||align=center| 10
 +
|-id="rightade"
 +
| Rightade ||align=center| [[File:Rightade.gif]] || '''Rightades''' are skulls with wind-up keys that travel in an arc. They are fired by Thurgood Each, and take one hit to kill. ||align=center| 1 ||align=center| 10
 +
|-id="val_yancey"
 +
| Val Yancey ||align=center| [[File:ValYancey.gif]] || A '''Val Yancey''' is an enemy with a rectangular head and stick-legs that rushes towards Stinkoman, changing directions whenever he jumps over her. It takes five hits to kill. ||align=center| 5 ||align=center| 10
|}
|}
== Other Hazards ==
== Other Hazards ==
-
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.
+
These are hazards which are in the game but not named in the manual, so the names here aren't official.
-
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
+
{| border=1 cellspacing=0 cellpadding=5 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
-
! Name !! Image !! Description !! Level
+
! width=8%|Name !! Image !! Description !! width=10%|Level
-
|-
+
|-id="drill"
-
| Drill || align="center" | [[Image:stinkogame-enemy-drill.png|center]] || '''Drill''' is a hazard that can come out of the floor or the ceiling. Avoid it! || 1,2,6,-0
+
| Drill ||align=center| [[Image:stinkogame-enemy-drill.png]] [[Image:StinkomanDrill.gif]] || '''Drills''' come out of both the floor and the ceiling. ||align=center| 1, 2, 6, -0, 10
-
|-
+
|-id="trapdoor"
-
| Trapdoor || align="center" | [[Image:stinkogame-enemy-trapdoor.gif|center]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. In level -0, you can only stand upon them when it looks like they're flipped down. || 1,2,5,6,7,<br>-0
+
| Trapdoor ||align=center| [[Image:stinkogame-enemy-trapdoor.gif|center]] || A '''trapdoor''' is a platform that alternates between the up and down positions. In Level -0, these platforms are visually inverted, as in they are safe only when they appear to be in the down position and will not support Stinkoman when they appear to be in the up position. The visual inversion does not change the length of time they remain safe for each interval. ||align=center| 1, 2, 5, 6, 7, -0, 10
-
|-
+
|-id="spork"
-
| Spork || align="center" | [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Sporks''' come up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2,-0
+
| Spork ||align=center| [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] [[Image:StinkomanSpork.gif]] || '''Sporks''' come up out of the ground in a cycle, and cause damage even when they're retracted. ||align=center| 2,-0, 10
-
|-
+
|-id="conveyor_belt"
-
| Conveyor Belt || align="center" | [[Image:Conveyor Belt.PNG]] || '''Conveyor Belts''' are just ordinary platforms except that they push you in a certain direction. Sometimes, several of them are put together to form one big conveyor belt. If you try to run in the other direction, you are slowed down. If you try to run in the direction where it pushes you, you will speed up. The conveyor belt on Stlunko occasionally switches directions. || 3,5,-0,
+
| Conveyor Belt ||align=center| [[Image:Conveyor Belt.PNG]] [[Image:StinkomanConveyerBelt.gif]] || '''Conveyor belts''' are stationary platforms that carry Stinkoman left or right. They can help or hinder his progress. The large conveyor belt on Stlunko occasionally switches directions. ||align=center| 3, 5, -0, 10
-
|-
+
|-id="lava-fall"
-
| Lava-fall || align="center" | [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. In level -0, they do nothing. || 4,-0
+
| Lava-fall ||align=center| [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone. They must be blocked with Stinkoman's giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. ||align=center| 4, -0
-
|-
+
|-id="tiles_and_platforms"
-
| Tiles and Platforms || align="center" | [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. Occasionally, there will be more than one platform, so you will have to control all of them with just one tile. Also, in level -0, both appear in another form; Tiles act as teleporters, while the graphics for Platforms act as occasional replacements for The Bendini Sisters. || 4,-0
+
| Tiles & Platforms ||align=center| [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, Stinkoman must jump on a '''tile''' to move its corresponding '''platform''', catching and carrying 1-Up to safety. Some tiles control multiple platforms. In Level -0, green tiles act as teleporters, and platforms crash down from the sky like the Bendini Sisters. ||align=center| 4,-0
-
|-
+
|-id="evaporating_clouds"
-
| Evaporating Clouds || align="center" | [[Image:Evaporating cloud.PNG|center]] || '''Evaporating Clouds''' start to disappear when you jump on them. They have a blue tint, so you can tell them apart from regular clouds. When you jump off of them, they disappear, then reappear. Be careful not to stay on them for too long! || 6, -0
+
| Evaporating Clouds ||align=center| [[Image:Evaporating cloud.PNG|center]] || '''Evaporating clouds''' disappear quickly when Stinkoman jumps onto them. They reappear a short time later.  They have a blue tint, so they can be identified apart from regular clouds. ||align=center| 6, -0, 10
-
|-
+
|-id="retractable_ladder"
-
| Retractable Ladder || align="center" | [[Image:StinkomanLadder.PNG|center]] || '''Retractable Ladders''', as their name implies, retract, often rendering them temporarily out of reach. However, if you can reach the top of it in mid-jump, you can climb the rest of the way even if it's fully retracted. || 7,-0
+
| Retractable Ladder ||align=center| [[Image:StinkomanLadder.PNG|center]] || '''Retractable ladders''' extend and retract periodically, causing them to be temporarily out of reach. ||align=center| 7, -0, 10
-
|-
+
|-id="poison_capsule"
-
| False Capsule || align="center" | [[Image:stinkogame-false_capsule.gif|center]] || A '''false capsule''' is a green-colored capsule that, instead of restoring energy, actually damages you. || -0
+
| Poison Capsule ||align=center| [[Image:stinkogame-false_capsule.gif|center]] || A '''poison capsule''' damages Stinkoman rather than restoring his energy. ||align=center| -0
-
|-
+
|-id="spike_coral"
-
| Spike Coral || align="center" | [[Image:stinkogame enemy spiny.png]] || '''Spike Corals''' come out of the bottom or top. It will then either retract a bit before bouncing back (and then fully retracts) or just fully retract (it alternates). Touching it costs one unit of health. || 9
+
| Spike Coral ||align=center| [[Image:stinkogame enemy spiny.png]] || '''Spike corals''' are dangerous hazards that spear out from the bottom or top of the caverns in Level 9. They retract after striking, but sometimes they only retract a short distance before extending again. Touching a spike coral costs one unit of energy. ||align=center| 9
 +
|-id="collapsing_floor"
 +
| Collapsing Floor ||align=center| [[File:CollapsingFloor.gif]] || '''Collapsing floors''' are small floors made of skulls that appear in Level 10. They can be landed on three times before collapsing, though simply walking across them does not trigger the countdown. They respawn shortly after collapsing. ||align=center| 10
 +
|-id="timed_platform"
 +
| Timed Platform ||align=center| [[File:TimedPlatform.gif]] || '''Timed platforms''' are moving platforms that appear throughout Level 10. They can be seen moving either horizontally or vertically, and have various green dots that turn red once Stinkoman starts standing on the platform. After all the dots turn red, the platform disappears, dropping Stinkoman into whatever is below. They respawn shortly after disappearing. ||align=center| 10
|}
|}
== Items ==
== Items ==
-
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
+
{| border=1 cellspacing=0 cellpadding=5 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
-
! Name !! Image !! Description !! Level
+
! width=8%|Name !! Image !! Description !! width=10%|Level
-
|-
+
|-id="capsule"
-
|Capsule|| align="center" | [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered around the levels. They will replenish both Stinkoman and 1-Up's health completely. || 1, 2, 5, 6, 7, -0, 9
+
|Capsule||align=center| [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore Stinkoman's health. ||align=center| 1, 2, 5, 6, 7, -0, 9, 10
-
|-
+
|-id="extra_life"
-
|Extra Life || align="center" | [[Image:StinkomanLife.PNG|center]] || '''Extra lives''' give you one extra life. Unfortunately, since you can start at the beginning of any level reached, and since the game lacks checkpoints, extra lives only matter when fighting bosses, trying to run through the whole game at once, or for replaying stages of level 9 to hoard shields. || 7,-0,9
+
|Extra Life ||align=center| [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards one '''extra life'''. ||align=center| 5, 7, -0, 9, 10
-
|-
+
|-id="gold_nugget"
-
| Gold nugget || align="center" | [[Image:gold_nugget.jpg]]|| '''Gold nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3
+
| Gold Nugget ||align=center| [[Image:gold_nugget.png]]|| Each time a Mr. Ubbers is broken in Level 3.1, a '''gold nugget''' pops out. Collecting 20 nuggets lets Stinkoman advance to the next stage. ||align=center| 3
-
|-
+
|-id="bread"
-
| Bread || align="center" | [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3
+
| Bread ||align=center| [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item Stinkoman needs to pick up in Level 3.2.  Touching it will earn one point. ||align=center| 3
-
|-
+
|-id="apple.2C_ear.2C_soap.2C_p"
-
| Apple || align="center" | [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3
+
| Apple, Ear, Soap, and P ||align=center nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]<br />[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs one point. ||align=center| 3
-
|-
+
|-id="shield"
-
| Ear || align="center" | [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3
+
| Shield ||align=center| [[Image:shield.png]] || In level 9, '''shields''' can briefly protect the Stinkowing from enemies and obstacles.  Shield pickups are scattered throughout the levels. ||align=center| 9
-
|-
+
-
| P || align="center" | [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3
+
-
|-
+
-
| Soap || align="center" | [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3
+
-
|-
+
-
| Shield || align="center" | [[Image:shield.png]] || In level 9, '''Shields''' briefly protect you from enemies upon their use. || 9
+
|}
|}
== Bosses ==
== Bosses ==
-
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
+
{| border=1 cellspacing=0 cellpadding=5 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
-
! Name !! Image !! Description !! Shots to kill !! Level
+
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level
-
|-  
+
|- id="tampo"
-
| Tampo || align="center" | [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo''' is the cerebellum (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right. Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|here]].|| 7 || 1
+
| Tampo
-
|-
+
|align=center| [[Image:stinkogame-enemy-tampo.png]]
-
| Brody || align="center" | [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with his feet 6 times. then he'll try to peck you with his beak. Just shoot Brody's eye when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|here]].|| 5 || 2
+
|
-
|-
+
'''Tampo''' is the robot whose brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its [[Wikipedia:Cerebellum|cerebellum]], which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets.
-
| Stlunko || align="center" | [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed - in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|here]].|| 16 || 3
+
 
-
|-
+
For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]].
-
| Saargtsson || align="center" | [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while his flame jet friend ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. Each section takes two hits, and his head takes 3 (15 total). More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|here]].|| 15 (Saargtsson) inv. (Firey-Hot) || 4
+
|align=center| 7
-
|-
+
|align=center| 1
-
| Nebulon || align="center" | [[Image:nebulon.gif|center]] || '''[[Nebulon]]''' shoots bullets out of his mouth equal to the number of times you have attacked him plus one. He can be hurt by hitting his eyes four times each. More info can be found [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|here]].|| 8 || 5
+
|-id="brody"
-
|-
+
| Brody
-
|The Liekand || align="center" | [[Image:stinkogame-enemy-tornado.png|center]] || '''The Liekand''' shoots out bubbles, then jumps across the screen. Except for the first time, every time he shoots the bubbles, he'll also try to suck you in. Every third time he jumps across the screen, he'll stop in the center of the screen and cause lightning bolts to fall. His sunglasses are his weak spot. To beat him you must shoot him 14 times. More info can be found [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|here]].|| 14 || 6
+
|align=center| [[Image:Brody.png|300px]]
-
|-
+
|
-
|An Ice Machine || align="center" | [[Image:Better An Ice Machine.png|center]] || '''An Ice Machine''' shoots ice cubes at you while shooting ice jets at the platform in front of it. After shooting a few ice cubes (he will shoot 3 cubes if he is on full health or has 6 or 4 hits left; 4 cubes if he has 5, 3 or 1 hits left; and 2 cubes if he has 2 hits left), he will remove the jets and shoot ice into the air, resulting in icicles falling from the sky. His weak spot is his eyes like most bosses. You can only shoot him in the eyes when he's preparing the icicles. 7 hits will a splode him for good. More info can be found [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|here]]. || 7 || 7
+
'''Brody''' is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye.  
-
|-
+
 
-
|Ekersby |align="center" | [[Image:level8boss.PNG|center|200px]] ||'''Ekersby''' walks around while its Uptants and Downtants shoot bullets, it has 2 Sporks on top of its head, and you have to hit its fridge for a stomach when it opens. After hitting it it opens on a different side. You cannot kill the Browntants, Downtants, and Uptants.  He takes 6 shots to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|here]]. || 6 || -0
+
For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]].
-
|-
+
|align=center| 5
-
|Harvax XVII |align="center" | [[Image:harvaxxvii.png|center]] || '''Harvax XVII''' is a giant hovering gangster robot. He has a tommy gun and uses it to shoot you. You have to dodge the bullets he shoots at you. Shoot him in the mouth while it is open. Every now and then he will charge at you; dodge him. The Stinkomanual says he's a small but speedy octopus or squid. Then again, Harvax claims "THE DESCRIPTION WAS ALL WRONG." 15 hits are needed to kill him. More info can be found [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|here]]. || 15 || 9
+
|align=center| 2
 +
|-id="stlunko"
 +
| Stlunko
 +
|align=center| [[Image:stinkogame-enemy-stlunko.png|300px]]
 +
|
 +
'''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]].
 +
|align=center| 16
 +
|align=center| 3
 +
|-id="saargtsson"
 +
| Saargtsson & Firey-Hot
 +
|align=center| [[Image:Saargtsson.gif|300px]]<br>[[Image:Firey_Hot.PNG]]
 +
|
 +
'''Saargtsson''' is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend ('''Firey-Hot''') fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]].
 +
|align=center| 15
 +
|align=center| 4
 +
|-id="nebulon"
 +
| Nebulon
 +
|align=center| [[Image:Neb-1.PNG|250px|center]]
 +
|
 +
'''[[Nebulon]]''' is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]].
 +
|align=center| 8
 +
|align=center| 5
 +
|-id="the_liekand"
 +
|The Liekand
 +
|align=center| [[Image:stinkogame-enemy-tornado.png|center]]
 +
|
 +
'''The Liekand''' is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot.  
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]].
 +
|align=center| 14
 +
|align=center| 6
 +
|-id="an_ice_machine"
 +
|An Ice Machine
 +
|align=center| [[Image:Better An Ice Machine.png|center]]
 +
|
 +
'''An Ice Machine''' is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes.  
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]].
 +
|align=center| 7
 +
|align=center| 7
 +
|-id="ekersby"
 +
|Ekersby
 +
|align=center| [[Image:level8boss.PNG|center|200px]]
 +
| '''Ekersby''' is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head.  To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]].
 +
|align=center| 6
 +
|align=center| -0
 +
|-id="harvax_xvii"
 +
|Harvax XVII
 +
|align=center| [[Image:harvaxxvii.png|125px|center]]
 +
|
 +
'''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open.  
 +
 
 +
According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" However, the cast roll in the end credits does depict Harvax as a squid.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|Level 9 Walkthrough]].
 +
 
 +
A gangster who bears striking resemblance to Harvax XVII appears in the [[Homestar Ruiner Teen Girl Squad]].
 +
 
 +
|align=center| 15
 +
|align=center| 9
 +
|-id="worst_end_boss_ever"
 +
|Worst End Boss Ever
 +
|align=center| [[Image:WorstEndBossEver.png|200px|center]]
 +
|
 +
'''Worst End Boss Ever''' is the boss shown in the [[Skills of an Artist]] episode [[End Boss]] and is fought at the beginning of level 10. It moves back and forth shooting projectiles that move up and down towards Stinkoman. After taking four hits it will fire much more rapidly and charge at Stinkoman, but one more hit will kill it.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Stage 10.1 Boss: Worst End Boss Ever (Guide)|Level 10 Walkthrough]].
 +
|align=center| 5
 +
|align=center| 10
 +
|-id="Z_Sabre"
 +
|Z Sabre
 +
|align=center| [[Image:ZSabreSprite.png|150px|center]]
 +
|
 +
'''[[Z Sabre]]''' is the true identity of the Shadowy Figure and the penultimate boss of the game. When standing he holds his sword in front of him, protecting him from attacks. He has multiple attacks that he can use, these being doing a rushing slice towards Stinkoman, jumping into the air and stabbing downwards, crouching and firing a beam that goes across the ground, or flying into the air and shooting multiple rounds of four shots. After any of these attacks then he can be hit (with the exception of the flying attack).
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Z Sabre (Guide)|Level 10 Walkthrough]].
 +
|align=center| 7
 +
|align=center| 10
 +
|-id="mecha-trogador"
 +
|Mecha-Trogador
 +
|align=center| [[Image:MechaTrogador.png|200px|center]]<br/>[[Image:MechaTrogador BeefyArm.png|300px|center]]
 +
|
 +
'''Mecha-Trogador''', as the name implies, is a robotic version of [[Trogador]] and is the final boss. According to Z Sabre, Mecha-Trogador is actually his "pet", whom he will always summon to try and finish off his enemies as a last resort. He is fought in an area with two platforms, one that moves side to side and the other up and down. He always attacks in the same pattern, first firing his toe as a missile, then punching with his robotic beefy arm, then charging up and breathing a stream of blue fire towards the ground, then shooting a green projectile diagonally upwards from his nose. At first his weak spot is his eyes, but after taking three hits his eyes will close and a hatch on his chest will periodically open revealing the Crystal Shards, which are now his weak point. After those take three hits his eyes will open again and be vulnerable, and so on until he is defeated.
 +
 
 +
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Mecha-Trogador (Guide)|Level 10 Walkthrough]].
 +
|align=center| 18
 +
|align=center| 10
 +
|-id="Sticklyman"
 +
|Sticklyman
 +
|align=center| [[Image:SticklymanSprite.png|80px]] [[Image:Sticklyman.gif]]
 +
|
 +
'''[[Sticklyman]]''' is a small stickman wielding a shovel whom Stinkoman battles during the end credits. His movement patterns are identical to those of Val Yancey, though he will occasionally jump as well to catch Stinkoman off guard. While Stinkoman can put Sticklyman into hitstun with attacks (and vice versa), neither can actually do damage to the other, meaning the fight will continue endlessly until the credits fade. Sticklyman only begins attacking when Stinkoman moves; if Stinkoman does not move or attack for a few seconds, Sticklyman will once again begin standing still.
 +
|align=center| N/A
 +
|align=center| 10.5
|}
|}
-
{{Template:Stinkoman 20X6}}
+
 
-
[[Category:Stinkoman 20X6]]
+
== Unused Enemies ==
-
[[Category: 20X6 Characters]]
+
{| border=1 cellspacing=0 cellpadding=5 style="border-collapse:collapse"
 +
|- bgcolor=#eeeeee
 +
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|XML ID
 +
|-id="cool_grundy"
 +
|''Unknown''
 +
|align=center| [[Image:UnusedGrundy.gif|42px]]
 +
|
 +
A variant of Grundy sporting a pair of [[cool shades]], which also takes two hits to kill instead of just one. Notably, this enemy actually appears in the similarly-unused (and unfinished) Level 2.4.
 +
|align=center| 2
 +
|align=center| 100
 +
|-id="lava_hider"
 +
|''Unknown''
 +
|align=center| [[Image:UnusedGokul.gif|58px]]
 +
|
 +
An enemy resembling a giant Gokul, which would have been right at home in Level 4. Judging by its ActionScript class name, '''<tt>EnemyLavaHider</tt>''', it was probably meant to go on the lower level as an obstacle for 1-Up. Whenever Stinkoman pounds his giant fist on the ground, no matter where on the screen it is, this enemy will switch between its retracted and extended states. It's harmless in its retracted state, but can hurt Stinkoman or 1-Up in its extended state. It's also completely invincible.
 +
|align=center| inv.
 +
|align=center| 101
 +
|-id="bouncebot"
 +
|BounceBot
 +
|align=center| [[Image:UnusedRobot.gif|54px]]
 +
|
 +
A hidden cameo! This "enemy" is the player character from a Flash game called '''[https://www.deviantart.com/jezzamon/art/BounceBot-364619815 BounceBot]''' by [[Jez Swanson]], programmer for Level 10. It hops around aimlessly and is completely harmless. It's also invincible, but hitting it will make it look sad for a second.
 +
|align=center| inv.
 +
|align=center| 99
 +
|-id="bubs"
 +
|Bubs
 +
|align=center| [[Image:newestBubs2.png|50px]]
 +
|
 +
This "enemy" is just '''[[Bubs]]''' from the non-20X6 universe. This is a leftover from a [[@StrongBadActual Tweets 2018#982586862241042432|video Strong Bad tweeted in 2018]] that showed Stinkoman punching Bubs in the face in Stinkoman 20X6, which itself was a reference to [[the next april fools thing]]. In-game, Bubs has no behavior or animations other than damaging the player on contact, and being launched spinning away when hit, as seen in the video.
 +
|align=center| 1
 +
|align=center| 53
 +
|}
 +
 
 +
== See Also ==
 +
*[[:Category:20X6 Characters|List of 20X6 Characters]]
 +
{{Stinkoman 20X6}}
 +
 
 +
[[Category:Stinkoman 20X6|Enemies and Items]]
 +
[[Category:20X6 Characters|Enemies and Items]]
 +
[[Category:Robots]]

Current revision as of 07:57, 25 November 2023

There are an abundance of enemies and items in the game Stinkoman 20X6. The Browntant and Chorch also make appearances in 8-Bit is Enough.

Contents

[edit] Enemies

Name Image Description Shots to kill Level
Jaro Image:Jaro.PNG Image:Jaro.gif Jaro is a small, jumping robot that can be destroyed in one hit. 1 1, 5, 6, -0, 10
Greggo Image:stinkogame-enemy-greggo.gif Greggo is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. 1 1, -0, 10
Browntant Image:stinkogame-enemy-browntant.png
Image:stinkogame-enemy-bluetant.gif
Browntant is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6, -0, and 10, identical to the original Browntant in every way except color. 3 1, 2, 5, 6, -0, 10
Chorch Image:stinkogame-enemy-chorch.gif Chorch is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. 1 1, 2, 5, 6, -0, 10
Kolkaryu Image:stinkogame-enemy-kolkaryu.gif Kolkaryu is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. inv. 1, 2, 5, -0, 10
Pooru-Pooru Image:Pooru-Pooru.png Pooru-Pooru is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. inv. 1, 2, 3, -0, 10
Old Sage Image:stinkogame-enemy-old_sage.png Old Sage is a sharp, stationary spike, usually found in groups. Touching one of these causes Stinkoman to die instantly. (Note: While fighting Ekersby, Old Sages only cost one unit of energy.) inv. 1, 2, 4, 5, 7, -0, 10
Terrell Image:stinkogame-enemy-terrell-ground.png Image:stinkogame-enemy-terrell-jump.png Image:Terrel.gif Terrell is a disembodied chick head that bounces around. It can be defeated in one shot. 1 2, -0, 10
Grundy Image:stinkogame-enemy-grundy.gif Grundy is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. It can be killed in one shot. 1 2, -0, 10
Stobat Image:stinkogame-enemy-stobat.gif Stobat is a fat chicken with no visible feet. It blocks the path and spits out three bones every few seconds. It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. 4 2, -0, 10
Rose Blake Image:stinkogame-enemy-rose_blake.png Image:Rose Blake.gif Rose Blake is an electric burner. It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. inv. 2, -0, 10
Lundsford Image:stinkogame-enemy-lundsford.png Lundsford is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. inv. 2,-0, 10
Tortan Image:stinkogame-enemy-tortan.png Tortan is a bottle of itself according to the Stinkomanual. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. inv. 2, 10
Clowder Image:stinkogame-enemy-clowder.png Clowder is an angry cloud, which had a propeller up until Version 7.1. It is invulnerable. inv. 3
Mr. Ubbers Image:stinkogame-enemy-mrubbers.gif Mr. Ubbers is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. 1 3
Poorbt Image:Porrbt-Run.gif Poorbt is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again. In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. 1 4, -0, 10
Gokul Image:stinkogame-enemy-gokul.png Image:Gokul.gif Gokul is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. 1 4, -0, 10
Gaspeau Image:stinkogame-enemy-gaspeau.png Image:Gaspeau.gif Gaspeau is a seeker drone that flies in only one direction. 1 4, -0, 10
Pink Cham Cham Image:pinkchamcham.gif Pink Cham Cham is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. 1 4, -0, 10
Frotzer Image:stinkogame-enemy-frotzer.png Image:Frotzer.gif Frotzer is a red version of Gaspeau that flies back and forth over a short distance. 1 4, 6, -0, 10
Astromund
Astromund runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. (Note: In Level -0, Stinkoman can shoot Astromunds from the front.) 1 5, -0, 10
The Bendini Sisters
The Bendini Sisters are meteors that fall regularly on the moon. (Note: In Level -0, arrow Platforms can also crash down from above — see Other Hazards below.) inv. 5, -0, 10
Downtant/Uptant
Downtants and Uptants are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. 2 5, -0, 10
Piedmont
Piedmont is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. inv. 5, -0, 10
Stafulter Image:stinkogame-enemy-plug.gif Stafulter is a giant electrical plug that flies around in a fixed pattern. It is invincible and must be avoided at all costs. inv. 6, -0, 10
Protek Image:stinkogame-enemy-socket.png Protek is a giant electrical socket that jumps up and down on its cord, blocking the path. After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs 2 units of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost 1. 5 6, -0, 10
Postlethwaite Image:stinkogame-enemy-cloud.gif Postlethwaites are black storm clouds that move back and forth and strike lightning every few seconds. inv. 6, -0, 10
Porchi
Porchi is a buzzsaw that comes out of the clouds at regular intervals. It is invulnerable and can only be avoided when it is retracted. inv. 6, -0, 10
Hash-Haw
Hash-Haw is a saw blade that cuts back and forth along the path. Like Porchi, it is invulnerable and must be avoided. inv. 6, -0
My Benj
My Benj slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. 1 7, -0, 10
Stothos
Image:StinkomanRobot.PNG Image:Stothos.gif Stothos is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high, making them difficult for Stinkoman to jump over. It is invulnerable momentarily after being hit. 3 7, -0, 10
Fullbide
Fullbide is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. 1 7, -0, 10
Ditmars
Ditmars will freeze Stinkoman temporarily, ultimately costing him a unit of energy. They cannot be destroyed. inv. 7
Seeper Mo
Seeper Mo is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy. When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. inv. 7, -0, 10
Biztar
Biztars are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. 6 7, -0, 10
Unknown Image:Unreleased_StinkoBaddie.PNG Image:StinkomanCabbage.gif This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can cause damage — the other one is harmless. It can be destroyed with one hit only while it is open. (Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game. It is not covered in the Stinkomanual.) 1 -0
Prudench Image:Stinkogame-Enemy-Prudench.PNG A Prudench is a flying shrimp that usually attacks in groups. It can be killed with one hit. 1 9
Dolmerlay Image:Dolmerlay.PNG Image:dolmerlay.png Image:Dolmerlay.gif A Dolmerlay is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. 1 9
Roldhap Image:Stinkogame-Enemy-Roldhap.PNG Image:Roldhap.gif Roldhaps are cyborg anemones that shoot at the Stinkowing. Except for their appearance, they are identical to Uptants and Downtants. 2 9
Semulade Image:Stinkogame-Enemy-Semulade.PNG A Semulade is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed. It takes two hits to kill. 2 9
Fundlake Image:Stinkogame-Enemy-Fundlake.PNG A Fundlake is a coral that blocks the path. It disappears with just one shot, but quickly grows back. 1 9
Sackastano Image:Stinkogame-Enemy-Sackastano.PNG Sackastanos are robot goldfish that travel in schools like Prudenches. They take three hits to kill, but are briefly invincible between hits. 3 9
Quorvekt Image:Stinkogame-Enemy-Quorvekt.PNG Quorvekts are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman. They take three hits each to kill. 3 9
Broodacre Image:Broodacre.PNG A Broodacre is a small volcano that shoots two rocks at a time. It erupts in a predictable pattern. inv. 9
Reid Image:reid.png Reids are cyborg jellyfish that fly in schools. They can be killed with two hits. 2 9
Unknown Image:Stinkogame-Enemy-Reid.PNG This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill. It is not covered in the Stinkomanual. 3 9
Denholm File:Denholm.gif Denholms are troops that walk slowly in a straight line, turning around at ledges. They take one hit to kill. 1 10
Lorber File:Lorber.gif A Lorber is an enemy resembling a Denholm with a cannon in its face. Lorbers periodically shoot bursts of three shots, that travel in an undulating sine wave pattern. It takes three hits to kill. 3 10
Mistletooth File:Mistletooth.png File:Missiletooth.gif A Mistletooth is a Lorber equipped with a jetpack. It is identical to Lorber in every way, other than it can fly. It takes three hits to kill. 3 10
Growtan File:Growtan.gif A Growtan is a skull attached to a spine that periodically extends and retracts. While retracted, it is invulnerable, but when extended it can be shot at and destroyed. It takes three hits to kill. 3 10
Yekop File:Yekop.png File:Yekop.gif A Yekop is a stack of five skulls that slowly moves back and forth. A skull is removed after every shot. 5 10
Plonth File:Plonth.png File:Plonth.gif A Plonth is a hole in the ground that periodically spits out Soup Dibs in Stinkoman's direction. 4 10
Soup Dib File:Soup Dib.png Soup Dibs are missiles fired out of the ground by Plonths. They move in a straight line towards Stinkoman, and can be taken out in one hit. 1 10
Thurgood Each File:ThurgoodEach.gif A Thurgood Each is a large, stationary enemy that fires Rightades from its mouth. It will not fire a new Rightade until the one it has fired is defeated, but will fire a new one immediately afterwards. 4 10
Rightade File:Rightade.gif Rightades are skulls with wind-up keys that travel in an arc. They are fired by Thurgood Each, and take one hit to kill. 1 10
Val Yancey File:ValYancey.gif A Val Yancey is an enemy with a rectangular head and stick-legs that rushes towards Stinkoman, changing directions whenever he jumps over her. It takes five hits to kill. 5 10

[edit] Other Hazards

These are hazards which are in the game but not named in the manual, so the names here aren't official.

Name Image Description Level
Drill Image:stinkogame-enemy-drill.png Image:StinkomanDrill.gif Drills come out of both the floor and the ceiling. 1, 2, 6, -0, 10
Trapdoor
A trapdoor is a platform that alternates between the up and down positions. In Level -0, these platforms are visually inverted, as in they are safe only when they appear to be in the down position and will not support Stinkoman when they appear to be in the up position. The visual inversion does not change the length of time they remain safe for each interval. 1, 2, 5, 6, 7, -0, 10
Spork Image:stinkogame-enemy-spork-down.png Image:stinkogame-enemy-spork-up.png Image:StinkomanSpork.gif Sporks come up out of the ground in a cycle, and cause damage even when they're retracted. 2,-0, 10
Conveyor Belt Image:Conveyor Belt.PNG Image:StinkomanConveyerBelt.gif Conveyor belts are stationary platforms that carry Stinkoman left or right. They can help or hinder his progress. The large conveyor belt on Stlunko occasionally switches directions. 3, 5, -0, 10
Lava-fall
Lava-falls are prevalent in the Lava Zone. They must be blocked with Stinkoman's giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. 4, -0
Tiles & Platforms

In the Lava Zone, Stinkoman must jump on a tile to move its corresponding platform, catching and carrying 1-Up to safety. Some tiles control multiple platforms. In Level -0, green tiles act as teleporters, and platforms crash down from the sky like the Bendini Sisters. 4,-0
Evaporating Clouds
Evaporating clouds disappear quickly when Stinkoman jumps onto them. They reappear a short time later. They have a blue tint, so they can be identified apart from regular clouds. 6, -0, 10
Retractable Ladder
Retractable ladders extend and retract periodically, causing them to be temporarily out of reach. 7, -0, 10
Poison Capsule
A poison capsule damages Stinkoman rather than restoring his energy. -0
Spike Coral Image:stinkogame enemy spiny.png Spike corals are dangerous hazards that spear out from the bottom or top of the caverns in Level 9. They retract after striking, but sometimes they only retract a short distance before extending again. Touching a spike coral costs one unit of energy. 9
Collapsing Floor File:CollapsingFloor.gif Collapsing floors are small floors made of skulls that appear in Level 10. They can be landed on three times before collapsing, though simply walking across them does not trigger the countdown. They respawn shortly after collapsing. 10
Timed Platform File:TimedPlatform.gif Timed platforms are moving platforms that appear throughout Level 10. They can be seen moving either horizontally or vertically, and have various green dots that turn red once Stinkoman starts standing on the platform. After all the dots turn red, the platform disappears, dropping Stinkoman into whatever is below. They respawn shortly after disappearing. 10

[edit] Items

Name Image Description Level
Capsule Image:stinkoman-capsule.gif Capsules are scattered throughout the levels and fully restore Stinkoman's health. 1, 2, 5, 6, 7, -0, 9, 10
Extra Life
Collecting Stinkoman's face awards one extra life. 5, 7, -0, 9, 10
Gold Nugget Image:gold_nugget.png Each time a Mr. Ubbers is broken in Level 3.1, a gold nugget pops out. Collecting 20 nuggets lets Stinkoman advance to the next stage. 3
Bread Image:stinkogame-enemy-bread.png Bread is the one item Stinkoman needs to pick up in Level 3.2. Touching it will earn one point. 3
Apple, Ear, Soap, and P Image:stinkogame-enemy-apple.png Image:stinkogame-enemy-ear.png
Image:stinkogame-enemy-soap.png Image:stinkogame-enemy-p.png
In Level 3.2, touching any of these items costs one point. 3
Shield Image:shield.png In level 9, shields can briefly protect the Stinkowing from enemies and obstacles. Shield pickups are scattered throughout the levels. 9

[edit] Bosses

Name Image Description Shots to kill Level
Tampo Image:stinkogame-enemy-tampo.png

Tampo is the robot whose brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its cerebellum, which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets.

For more information, see the Level 1 Walkthrough.

7 1
Brody

Brody is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye.

For more information, see the Level 2 Walkthrough.

5 2
Stlunko

Stlunko is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all.

For more information, see the Level 3 Walkthrough.

16 3
Saargtsson & Firey-Hot
Image:Firey_Hot.PNG

Saargtsson is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend (Firey-Hot) fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.

For more information, see the Level 4 Walkthrough.

15 4
Nebulon

Nebulon is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat.

For more information, see the Level 5 Walkthrough.

8 5
The Liekand

The Liekand is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot.

For more information, see the Level 6 Walkthrough.

14 6
An Ice Machine

An Ice Machine is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes.

For more information, see the Level 7 Walkthrough.

7 7
Ekersby
Ekersby is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head. To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed.

For more information, see the Level -0 Walkthrough.

6 -0
Harvax XVII

Harvax XVII is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open.

According to the Stinkomanual, Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" However, the cast roll in the end credits does depict Harvax as a squid.

For more information, see the Level 9 Walkthrough.

A gangster who bears striking resemblance to Harvax XVII appears in the Homestar Ruiner Teen Girl Squad.

15 9
Worst End Boss Ever

Worst End Boss Ever is the boss shown in the Skills of an Artist episode End Boss and is fought at the beginning of level 10. It moves back and forth shooting projectiles that move up and down towards Stinkoman. After taking four hits it will fire much more rapidly and charge at Stinkoman, but one more hit will kill it.

For more information, see the Level 10 Walkthrough.

5 10
Z Sabre

Z Sabre is the true identity of the Shadowy Figure and the penultimate boss of the game. When standing he holds his sword in front of him, protecting him from attacks. He has multiple attacks that he can use, these being doing a rushing slice towards Stinkoman, jumping into the air and stabbing downwards, crouching and firing a beam that goes across the ground, or flying into the air and shooting multiple rounds of four shots. After any of these attacks then he can be hit (with the exception of the flying attack).

For more information, see the Level 10 Walkthrough.

7 10
Mecha-Trogador

Mecha-Trogador, as the name implies, is a robotic version of Trogador and is the final boss. According to Z Sabre, Mecha-Trogador is actually his "pet", whom he will always summon to try and finish off his enemies as a last resort. He is fought in an area with two platforms, one that moves side to side and the other up and down. He always attacks in the same pattern, first firing his toe as a missile, then punching with his robotic beefy arm, then charging up and breathing a stream of blue fire towards the ground, then shooting a green projectile diagonally upwards from his nose. At first his weak spot is his eyes, but after taking three hits his eyes will close and a hatch on his chest will periodically open revealing the Crystal Shards, which are now his weak point. After those take three hits his eyes will open again and be vulnerable, and so on until he is defeated.

For more information, see the Level 10 Walkthrough.

18 10
Sticklyman Image:Sticklyman.gif

Sticklyman is a small stickman wielding a shovel whom Stinkoman battles during the end credits. His movement patterns are identical to those of Val Yancey, though he will occasionally jump as well to catch Stinkoman off guard. While Stinkoman can put Sticklyman into hitstun with attacks (and vice versa), neither can actually do damage to the other, meaning the fight will continue endlessly until the credits fade. Sticklyman only begins attacking when Stinkoman moves; if Stinkoman does not move or attack for a few seconds, Sticklyman will once again begin standing still.

N/A 10.5

[edit] Unused Enemies

Name Image Description Shots to kill XML ID
Unknown

A variant of Grundy sporting a pair of cool shades, which also takes two hits to kill instead of just one. Notably, this enemy actually appears in the similarly-unused (and unfinished) Level 2.4.

2 100
Unknown

An enemy resembling a giant Gokul, which would have been right at home in Level 4. Judging by its ActionScript class name, EnemyLavaHider, it was probably meant to go on the lower level as an obstacle for 1-Up. Whenever Stinkoman pounds his giant fist on the ground, no matter where on the screen it is, this enemy will switch between its retracted and extended states. It's harmless in its retracted state, but can hurt Stinkoman or 1-Up in its extended state. It's also completely invincible.

inv. 101
BounceBot

A hidden cameo! This "enemy" is the player character from a Flash game called BounceBot by Jez Swanson, programmer for Level 10. It hops around aimlessly and is completely harmless. It's also invincible, but hitting it will make it look sad for a second.

inv. 99
Bubs

This "enemy" is just Bubs from the non-20X6 universe. This is a leftover from a video Strong Bad tweeted in 2018 that showed Stinkoman punching Bubs in the face in Stinkoman 20X6, which itself was a reference to the next april fools thing. In-game, Bubs has no behavior or animations other than damaging the player on contact, and being launched spinning away when hit, as seen in the video.

1 53

[edit] See Also

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