Stinkoman 20X6 Remarks

From Homestar Runner Wiki

(Difference between revisions)
Jump to: navigation, search
(Level 10: I don't see this being mentioned anywhere else? This is probably where it should be mentioned, right?)
(cleaning up and moving stuff around)
Line 3: Line 3:
== General ==
== General ==
*In many cutscenes, the pixels will be [[Angled Pixels|at an angle]], which, assuming that the large squares are the supposed pixels, is impossible on old consoles.
*In many cutscenes, the pixels will be [[Angled Pixels|at an angle]], which, assuming that the large squares are the supposed pixels, is impossible on old consoles.
-
*The box art of Stinkoman 20X6 shows Stinkoman with thumbs, but when [[Strong Bad]] was imagining Stinkoman in [[japanese cartoon]], he specifically said to take out his thumbs. This may be a reference to unrealistic box art.
+
*The box art of Stinkoman 20X6 shows [[Stinkoman]] with thumbs, but when [[Strong Bad]] was imagining Stinkoman in [[japanese cartoon]], he specifically said to take out his thumbs. This may be a reference to unrealistic box art.
-
*This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[New Boots]].
+
*This is the second instance of sprites modeled after 8-bit {{wp|Mega Man}}, the first instance being with [[Coach Z]] in [[New Boots]].
-
*To get capsules that are behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
+
*To get capsules that are behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the capsule and will be invincible long enough to escape unharmed.
-
*This is the first new game not to use some sort of scoring system.
+
*Aside from the [[Handheld Games Menu|old games]], this is the first game not to use some sort of scoring system.
-
*There are three kinds of ladders used in the game: ladders with small rungs (1.1, 1.2, 5.2), ladders with large rungs (2.1, 2.2, 5.1, 6.1), and ladders with duck rungs (-0.1, -0.2).
+
*There are four kinds of ladders used in the game: ladders with small rungs (1.1, 1.2, 5.2, 10.2), ladders with large rungs (2.1, 2.2, 5.1, 6.1, 10.2), ladders with duck rungs (-0.1, -0.2, 10.2), and ladders with curved rungs (10.1, 10.2).
-
*If you type in the URL for volume 1, 2, 3, 4, 5 or 6, for a split second the page title will say "Old Stinkoman Game Page R.I.P.", then it will take you to the current one.
+
*On the old [[Flash site]], if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
-
*All of the voice clips in the game have been taken from previous 20X6 toons and sped up. (Specifically "20X6!", "Are you asking for a challenge?", Stinkoman's victory laugh, and "I wanna be the guy too!")
+
*All of the voice clips in the game have been taken from previous 20X6 toons and sped up. (Specifically "20X6!", "Are you asking for a challenge?", Stinkoman's victory laugh, "I wanna be the guy too!", "That was so dumb!", and "Making small rocks float up off the ground!")
-
*If you look closely, the main page takes you to the page for Version 2 of the game, which is set to redirect you to the page for the current version.
+
*The Flash version of the [[Scrolling Shooter Games Menu]] linked to the page for version 2 of the game, which is set to redirect to the current version.
-
*In the Game Over screen, Stinkoman and 1-Up have green tongues, but in the cutscenes, they have red tongues. However, the green tongues are probably a result of losing the game, based on the quotes "My stummy hurts..." and "My tongue is green..." in the Game Over screens.
+
*On the Game Over screen, Stinkoman and 1-Up have [[green tongues]], but in the cutscenes, they have red tongues. The green tongues are possibly a result of losing the game, based on the quotes "My stummy hurts..." and "My tongue is green..." on the Game Over screens.
*In the cutscenes, neither Stinkoman nor 1-Up actually walk; instead, they "float" without moving their legs to maneuver.
*In the cutscenes, neither Stinkoman nor 1-Up actually walk; instead, they "float" without moving their legs to maneuver.
 +
*There are no cutscenes before the boss battles on Level 7.3 against An Ice Machine, or Level 9.3 against Harvax XVII, making them the only bosses to have no cutscenes before you fight them (there are, however, cutscenes after the boss fights).
 +
*The cutscenes often [[Fourth Wall Breaks|break the fourth wall]].
 +
**In the opening cutscene of Level 5, Stinkoman states that he helped 1-Up "in Level 4".
 +
**At the end of Level -0, Stinkoman finds out that 1-Up and [[Pan Pan]] "are at the end of Level 10".
 +
**At the beginning of Level 9, Z Sabre says "SO, STINKOMAN THINKS HE COULD JUST FLY STRAIGHT TO LEVEL 10, DOES HE?"
== Levels 1 to 3 ==
== Levels 1 to 3 ==
Line 18: Line 23:
*The background music in the cutscene of level 1.1 is the same as the background music in the level 3.1 cutscene.
*The background music in the cutscene of level 1.1 is the same as the background music in the level 3.1 cutscene.
*The Stinkomanual drawing of Stlunko shows him with arms, but in the game, his fists are just floating.
*The Stinkomanual drawing of Stlunko shows him with arms, but in the game, his fists are just floating.
-
*When Stinkoman collects 10 pieces of bread in level 3.2, even if you are not on Stlunko's left, you end up there no matter what.
+
*When Stinkoman collects 10 pieces of bread in level 3.2, he will fall on Stlunko's left, regardless of his previous position.
== Level 4 ==
== Level 4 ==
-
*On 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to jump on the tiles.
+
*On 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but he will eventually lose because there will be no way to jump on the tiles.
-
*In Level 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around, the fingers are still facing the player, so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always left-handed.
+
*When Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around, the fingers are still facing the player, so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is [[Metroid]], in which Samus is always left-handed.
*When 1-Up falls into lava (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life.
*When 1-Up falls into lava (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life.
**Stinkoman can also fall through lava without getting hurt. However, like with 1-Up, it functions as a bottomless pit.
**Stinkoman can also fall through lava without getting hurt. However, like with 1-Up, it functions as a bottomless pit.
Line 29: Line 34:
== Levels 5 to 7 ==
== Levels 5 to 7 ==
-
*Before Level 4, 1-Up says he is taking a short cut. Before level 5, he and Stinkoman are back at Stinkoman Headquarters. Therefore, the "short cut" didn't go anywhere.
+
*Before Level 4, 1-Up says he is taking a shortcut. Before Level 5, he and Stinkoman are back at Stinkoman Headquarters. Therefore, the "shortcut" didn't go anywhere.
-
*Stinkoman breaks the [[Fourth Wall Breaks|fourth wall]] by saying (in 5.1's cutscene) "No way! I helped you in Level 4!"
+
-
**He does it again at the end of Level -0 by saying that 1-Up and [[Pan Pan]] "are on Level 10".
+
-
*The head of the [[Z Sabre|silhouette]] at the end of Levels 5 and 6 and beginning of 7 and -0 appeared to match the head of 20X6 Coach Z in the [[Scrolling Shooter Games Menu|Games menu]].
+
-
**They were later confirmed to be the same character in [[Stinkoman 20X6 Level 10|Level 10]].
+
*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
*At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.
*At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.
-
*There is no cutscene before level 7.3, the boss battle with An Ice Machine.
 
== Levels -0 and 9 ==
== Levels -0 and 9 ==
*It is possible to get infinite extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
*It is possible to get infinite extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
-
*The music for levels -0.1 and -0.2 contains portions of the music from the previous levels - the intro from level 1, then level 5, 2, 4, both 4 and 1 played at the same time, quite a bit of 6 (with a few notes changed), then another riff from Level 6 (albeit slightly slowed down) to tie it into the next repeat. The music from levels 3 and 7 are not included.
+
*The music for levels -0.1 and -0.2 contains portions of the music from the previous levels — the intro from level 1, then level 5, 2, 4, both 4 and 1 played at the same time, quite a bit of 6 (with a few notes changed), then another riff from Level 6 (albeit slightly slowed down) to tie it into the next repeat. The music from levels 3 and 7 are not included.
*Sackastanos and Semulades sport visors similar to Browntants.
*Sackastanos and Semulades sport visors similar to Browntants.
-
*There is no cutscene before the boss battle on Level 9.3 against Harvax XVII, making him and An Ice Machine the only bosses to have no cutscenes before you fight them (there are, however, cutscenes after the boss fights).
 
*Harvax XVII's hands are white, but his face is purple.
*Harvax XVII's hands are white, but his face is purple.
*Level -0.1 has every kind of platform, every enemy, and every ladder from Levels 1-7. In fact, only three things are unique to the Negative Zone: poison capsules, the ball-shooter plants, and the duck-runged ladders.
*Level -0.1 has every kind of platform, every enemy, and every ladder from Levels 1-7. In fact, only three things are unique to the Negative Zone: poison capsules, the ball-shooter plants, and the duck-runged ladders.
-
*The Shadowy Figure breaks the fourth wall by saying "SO, STINKOMAN THINKS HE COULD JUST FLY STRAIGHT TO LEVEL 10, DOES HE?"
 
== Level 10 ==
== Level 10 ==
-
* The small rocks made to float when Stinkoman [[:File:Stinkoman 20X6 My Benj Float Above the Ground.png|powers up]] are composed of [[Stinkoman 20X6 Enemies and Items#my_benj|My Benj]] sprites.
+
*Most of the music is based on other themes.
-
* [[Sticklyman]] is technically fought after Level 10.5, as the escape from the fortress is explicitly labeled as being said level.
+
**The level music is a remixed version of the Level 1 theme.
 +
**Z Sabre's boss music (and by extension, the 10.5 escape music) is a remixed version of the regular boss theme.
 +
**Mecha-Trogador's boss music is the [[Trogdor (song)|Trogdor]] song remixed with the Level 1 theme.
 +
*The small rocks made to float when Stinkoman [[:File:Stinkoman 20X6 My Benj Float Above the Ground.png|powers up]] are composed of [[Stinkoman 20X6 Enemies and Items#my benj|My Benj]] sprites.
*Due to the credits following the Stinkomanual's descriptions, not every enemy and obstacle is featured in the credits, since they are not mentioned in the Stinkomanual.
*Due to the credits following the Stinkomanual's descriptions, not every enemy and obstacle is featured in the credits, since they are not mentioned in the Stinkomanual.
**Most notably, the cabbage enemy and the octopus enemy from Levels -0 and 9, respectively, do not appear in the credits.
**Most notably, the cabbage enemy and the octopus enemy from Levels -0 and 9, respectively, do not appear in the credits.

Revision as of 05:13, 9 February 2021

These are some remarks regarding the Stinkoman 20X6 game.

Contents

General

  • In many cutscenes, the pixels will be at an angle, which, assuming that the large squares are the supposed pixels, is impossible on old consoles.
  • The box art of Stinkoman 20X6 shows Stinkoman with thumbs, but when Strong Bad was imagining Stinkoman in japanese cartoon, he specifically said to take out his thumbs. This may be a reference to unrealistic box art.
  • This is the second instance of sprites modeled after 8-bit Mega Man, the first instance being with Coach Z in New Boots.
  • To get capsules that are behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the capsule and will be invincible long enough to escape unharmed.
  • Aside from the old games, this is the first game not to use some sort of scoring system.
  • There are four kinds of ladders used in the game: ladders with small rungs (1.1, 1.2, 5.2, 10.2), ladders with large rungs (2.1, 2.2, 5.1, 6.1, 10.2), ladders with duck rungs (-0.1, -0.2, 10.2), and ladders with curved rungs (10.1, 10.2).
  • On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
  • All of the voice clips in the game have been taken from previous 20X6 toons and sped up. (Specifically "20X6!", "Are you asking for a challenge?", Stinkoman's victory laugh, "I wanna be the guy too!", "That was so dumb!", and "Making small rocks float up off the ground!")
  • The Flash version of the Scrolling Shooter Games Menu linked to the page for version 2 of the game, which is set to redirect to the current version.
  • On the Game Over screen, Stinkoman and 1-Up have green tongues, but in the cutscenes, they have red tongues. The green tongues are possibly a result of losing the game, based on the quotes "My stummy hurts..." and "My tongue is green..." on the Game Over screens.
  • In the cutscenes, neither Stinkoman nor 1-Up actually walk; instead, they "float" without moving their legs to maneuver.
  • There are no cutscenes before the boss battles on Level 7.3 against An Ice Machine, or Level 9.3 against Harvax XVII, making them the only bosses to have no cutscenes before you fight them (there are, however, cutscenes after the boss fights).
  • The cutscenes often break the fourth wall.
    • In the opening cutscene of Level 5, Stinkoman states that he helped 1-Up "in Level 4".
    • At the end of Level -0, Stinkoman finds out that 1-Up and Pan Pan "are at the end of Level 10".
    • At the beginning of Level 9, Z Sabre says "SO, STINKOMAN THINKS HE COULD JUST FLY STRAIGHT TO LEVEL 10, DOES HE?"

Levels 1 to 3

  • In Level 2.3, Brody shrieks when he tries to peck Stinkoman. Ekersby shrieks in a similar manner when he raises his arms.
  • The background music in the cutscene of level 1.1 is the same as the background music in the level 3.1 cutscene.
  • The Stinkomanual drawing of Stlunko shows him with arms, but in the game, his fists are just floating.
  • When Stinkoman collects 10 pieces of bread in level 3.2, he will fall on Stlunko's left, regardless of his previous position.

Level 4

  • On 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but he will eventually lose because there will be no way to jump on the tiles.
  • When Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around, the fingers are still facing the player, so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always left-handed.
  • When 1-Up falls into lava (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life.
    • Stinkoman can also fall through lava without getting hurt. However, like with 1-Up, it functions as a bottomless pit.
  • The 1-Up sprites in Level 4 are slightly different from the ones in Level 5; they were not reused, as the Stinkoman ones are.
  • "Saargtsson" is an Icelandic surname, meaning "Saargt's son".

Levels 5 to 7

  • Before Level 4, 1-Up says he is taking a shortcut. Before Level 5, he and Stinkoman are back at Stinkoman Headquarters. Therefore, the "shortcut" didn't go anywhere.
  • The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
  • At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.

Levels -0 and 9

  • It is possible to get infinite extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
  • The music for levels -0.1 and -0.2 contains portions of the music from the previous levels — the intro from level 1, then level 5, 2, 4, both 4 and 1 played at the same time, quite a bit of 6 (with a few notes changed), then another riff from Level 6 (albeit slightly slowed down) to tie it into the next repeat. The music from levels 3 and 7 are not included.
  • Sackastanos and Semulades sport visors similar to Browntants.
  • Harvax XVII's hands are white, but his face is purple.
  • Level -0.1 has every kind of platform, every enemy, and every ladder from Levels 1-7. In fact, only three things are unique to the Negative Zone: poison capsules, the ball-shooter plants, and the duck-runged ladders.

Level 10

  • Most of the music is based on other themes.
    • The level music is a remixed version of the Level 1 theme.
    • Z Sabre's boss music (and by extension, the 10.5 escape music) is a remixed version of the regular boss theme.
    • Mecha-Trogador's boss music is the Trogdor song remixed with the Level 1 theme.
  • The small rocks made to float when Stinkoman powers up are composed of My Benj sprites.
  • Due to the credits following the Stinkomanual's descriptions, not every enemy and obstacle is featured in the credits, since they are not mentioned in the Stinkomanual.
    • Most notably, the cabbage enemy and the octopus enemy from Levels -0 and 9, respectively, do not appear in the credits.
    • Due to Harvax XVII being incorrectly labeled as an octopus-like boss in the Stinkomanual when he is really a robotic gangster, the credits indeed show him as actually being an octopus.
Personal tools