Trogdor!! The Board Game Items

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(includes 13 intermediate revisions)
Line 2: Line 2:
==Game Pieces==
==Game Pieces==
-
{| class="wikitable" width="50%"
+
{| class="wikitable" width="75%"
! width=150px|Meeple !! width=150px|Miniature !! Name !! Role !! Amount
! width=150px|Meeple !! width=150px|Miniature !! Name !! Role !! Amount
|-
|-
|[[File:meeples trogdor off.png|150px]]
|[[File:meeples trogdor off.png|150px]]
-
|[[File:meeples trogdor on.png|150px]]
+
|rowspan=6|[[File:meeples trogdor on.png|150px]]
-
|[[Trogdor]]
+
|rowspan=6|[[Trogdor]]
-
|The controllable main character. Controlled by every player, with the ability to burninate tiles, peasants, and cottages.
+
|rowspan=6|The controllable main character. Controlled by every player, with the ability to burninate tiles, peasants, and cottages. Alternate dragon meeples can be used in its place.
-
|1
+
|rowspan=6|1
 +
|-
 +
|[[File:Meeple Sucks Dragon.png|150px]]
 +
|-
 +
|[[File:Meeple Paper Trogdor.png|150px]]
 +
|-
 +
|[[File:Meeple Dagron.png|150px]]
 +
|-
 +
|[[File:Meeple Wormdingler.png|150px]]
 +
|-
 +
|[[File:Meeple Chiaroscuro Dragon.png|150px]]
|-
|-
|[[File:meeples monk off.png|150px]]
|[[File:meeples monk off.png|150px]]
Line 20: Line 30:
|[[File:meeples peasant on.png|150px]]
|[[File:meeples peasant on.png|150px]]
|Flame Helmet
|Flame Helmet
-
|It may be put on a peasant when it is burninated.
+
|It may be put on a peasant when it is burninated. It does not contribute to gameplay.
|1
|1
|-
|-
Line 35: Line 45:
|2
|2
|-
|-
-
|[[File:meeples archer off.png|150px]]
+
|[[File:ArcherMeeple.png|150px]]
|[[File:meeples archer on.png|150px]]
|[[File:meeples archer on.png|150px]]
|[[Mendelev and Dongolev|Archers]]
|[[Mendelev and Dongolev|Archers]]
Line 49: Line 59:
==Tiles==
==Tiles==
-
*A broken fence (x3)
+
{| class="wikitable" width="75%"
-
*Green tree 1
+
! width=150px|Images !! width=30%|Description !! width=15%|Amount !! Notes
-
*Mountains (x2)
+
|-
-
*An orange tree (x2)
+
|
-
*A tunnel (x2)
+
|Cottage
-
*A tree stump (x2)
+
|3
-
*Green tree 2 (x3)
+
|Cottages are placed on these three tiles. The tiles themselves can be burninated like any other tile, but the cottage must be surrounded by burnination in every direction before it can be burninated.
-
*Forest (x4)
+
|-
-
*Boulders (x2)
+
|
-
*Flowers (x2)
+
|Green tree
-
*Green tree 3
+
|4
-
*A lake
+
|
 +
|-
 +
|
 +
|Mountains
 +
|2
 +
|Trogdor can use an action point to hide from enemies during their actions here.
 +
|-
 +
|
 +
|Orange tree
 +
|3
 +
|
 +
|-
 +
|
 +
|Tunnel
 +
|2
 +
|Trogdor can use an action to burrow from one Tunnel tile to the other.
 +
|-
 +
|
 +
|Tree stump
 +
|2
 +
|The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles.
 +
|-
 +
|
 +
|Forest
 +
|4
 +
|
 +
|-
 +
|
 +
|Boulders
 +
|2
 +
|The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles.
 +
|-
 +
|
 +
|Flowers
 +
|2
 +
|The "Smell the Daisies" card allows the player three more Action points if they end their turn on one of these tiles.
 +
|-
 +
|
 +
|Lake
 +
|1
 +
|The Lake extinguishes burninated Peasants. Tiles orthogonally adjacent to the Lake must be burninated before the Lake can be burninated.
 +
|}
 +
 
==Cards==
==Cards==
===Action Cards===
===Action Cards===
-
{| class="wikitable" width="50%"
+
{| class="wikitable" width="75%"
-
! width=150px|Image !! Name !! width=200px|Description !! width=15%|AP !! width=15%|Amount in Deck
+
! width=150px|Image !! width=30%|Name !! width=30%|Description !! width=15%|AP !! Amount in Deck
|- id="Block"
|- id="Block"
|height=100px|''Trogdor with a burst around him, blocking a knight from entering''
|height=100px|''Trogdor with a burst around him, blocking a knight from entering''
|Block
|Block
-
|Trogdor can't be hurt<br>by knights or the<br>Archer during their<br>actions on this turn.
+
|During the Knights' and Archer's actions, Trogdor can't take damage from them on this turn.
|4
|4
|2
|2
Line 75: Line 127:
|[[File:TrogdorCardConsummateVs.png|150px|Consummate V's]]
|[[File:TrogdorCardConsummateVs.png|150px|Consummate V's]]
|[[Consummate V's]]
|[[Consummate V's]]
-
|Trogdor gains<br>diagonal movement<br>for this turn.
+
|Trogdor gains diagonal movement for this turn.
|4
|4
|2
|2
Line 81: Line 133:
|height=100px|''Four shaded tiles adjacent to Trogdor being flipped''
|height=100px|''Four shaded tiles adjacent to Trogdor being flipped''
|[[X 'em up|Flip 'em Up]] [[Dan]]
|[[X 'em up|Flip 'em Up]] [[Dan]]
-
|After Trogdor's<br>actions, he may<br>burninate up to four<br>orthogonally<br>adjacent tiles.
+
|After Trogdor's actions, he may burninate any number of adjacent tiles to the North, South, East, or West.
|4
|4
|1
|1
Line 87: Line 139:
|height=100px|''Four shaded tiles diagonal to Trogdor being flipped''
|height=100px|''Four shaded tiles diagonal to Trogdor being flipped''
|Flip 'em Up Fran
|Flip 'em Up Fran
-
|After Trogdor's<br>actions, he may<br>burninate up to four<br>diagonally adjacent<br>tiles.
+
|After Trogdor's actions, he may burninate any number of diagonally adjacent tiles.
|4
|4
|1
|1
Line 93: Line 145:
|height=100px|''Trogdor hiding in the mountains''
|height=100px|''Trogdor hiding in the mountains''
|Hidey Hole
|Hidey Hole
-
|After Trogdor's<br>actions, he may jump<br>to a Mountain tile<br>and hide there for<br>free.
+
|After Trogdor's actions, he may burrow to a Mountain tile and hide there for free.
|4
|4
|1
|1
-
|- id="Trog-Burst"
+
|- id="High Energy"
-
|height=100px|''Trogdor making a peace sign''
+
|height=100px|''Trogdor roaring and flexing his beefy arm''
-
|Trog-Burst
+
|High Energy
-
|Behold the field in<br>which I grow my<br>Action Points. See<br>how it is rich in<br>nutrients and loam.
+
|Behold the field in which I grow my Action Points. See how it is rich in nutrients and loam.
|7
|7
|2
|2
Line 105: Line 157:
|height=100px|''Trogdor, drawn with dotted lines, behind a knight''
|height=100px|''Trogdor, drawn with dotted lines, behind a knight''
|Invisibility
|Invisibility
-
|Trogdor can't be hurt<br>by Knights during his<br>actions this turn.<br>(Does not apply to<br>Knights' movement.)
+
|During Trogdor's actions, Trogdor can't take damage from the Knights on this turn. (Does not apply to Knights' movement.)
|4
|4
|2
|2
Line 111: Line 163:
|height=100px|''Jhonka whacking a peasant with a spiked club''
|height=100px|''Jhonka whacking a peasant with a spiked club''
|[[Jhonka]] Help
|[[Jhonka]] Help
-
|Before Trogdor's<br>actions, he may<br>devour any Peasant<br>on the board for free.
+
|Before Trogdor's actions, he may chomp any Peasant on the board for free.
|5
|5
|1
|1
Line 117: Line 169:
|height=100|''Trogdor in front of the board, surrounded by majesty lines''
|height=100|''Trogdor in front of the board, surrounded by majesty lines''
|Majesty
|Majesty
-
|Before Trogdor's<br>actions, he may<br>burninate any tile on<br>the board for free.
+
|Before Trogdor's actions, he may burninate any tile on the board for free.
|4
|4
|2
|2
Line 123: Line 175:
|height=100|''Trogdor burninating a path of tiles (east, north, east, east)''
|height=100|''Trogdor burninating a path of tiles (east, north, east, east)''
|Path o' Burnination
|Path o' Burnination
-
|Take no actions this turn,<br>even if you have APs.<br>Draw a movement card<br>and burninate everything<br>in that path. (Trogdor<br>does not move)
+
|Take no actions this turn, even if you have AP. Draw a Movement card; without moving, Trogdor burninates everything in that path.
|0
|0
|1
|1
Line 129: Line 181:
|[[File:ShotPut.png|150px|Shot Put]]
|[[File:ShotPut.png|150px|Shot Put]]
|Shot Put
|Shot Put
-
|After all Trogdor's actions,<br>he may burninate from<br>up to 2 tiles away,<br>orthogonally or diagonally.<br>Includes Peasants and<br>eligible Cottages!
+
|After Trogdor's actions, he may burninate a tile, Peasant, or eligible Cottage from up to 2 tiles away in any single direction.
|5
|5
|2
|2
Line 135: Line 187:
|height=100px|''Trogdor burninating an adjacent tile''
|height=100px|''Trogdor burninating an adjacent tile''
|Sidewise
|Sidewise
-
|Once during Trogdor's<br>actions, he may<br>burninate an<br>orthogonally adjacent<br>tile for free.
+
|Once during Trogdor's actions, he may burninate an adjacent tile to the North, South, East, or West for free.
|5
|5
|2
|2
Line 141: Line 193:
|[[File:TrogdorSlantwise.png|150px|Slantwise]]
|[[File:TrogdorSlantwise.png|150px|Slantwise]]
|Slantwise
|Slantwise
-
|Once during<br>Trogdor's actions, he<br>may burninate a<br>diagonally adjacent<br>tile for free.
+
|Once during Trogdor's actions, he may burninate a diagonally adjacent tile for free.
|5
|5
|2
|2
Line 147: Line 199:
|height=100px|''Trogdor surrounded by flowers''
|height=100px|''Trogdor surrounded by flowers''
|Smell the Daisies
|Smell the Daisies
-
|If Trogdor ends this<br>turn on a flower tile,<br>the next player gets 3<br>extra Action points.
+
|If Trogdor ends this turn on a flower tile, the next player gets 3 extra AP.
|4
|4
|2
|2
Line 153: Line 205:
|height=100px|''A stump and rock''
|height=100px|''A stump and rock''
|Stump and Rock
|Stump and Rock
-
|Once this turn, if<br>Trogdor burninates a<br>tile with a stump or<br>rock on it, you gain<br>4 more actions.
+
|Once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain 4 more AP.
|4
|4
|2
|2
Line 159: Line 211:
|height=100px|''A tunnel''
|height=100px|''A tunnel''
|Tunnel Warp
|Tunnel Warp
-
|Before Trogdor's<br>actions, you may<br>swap one Tunnel tile<br>with any other<br>Cottage-free tile.
+
|Before Trogdor's actions, you may swap one Tunnel tile with any tile that doesn't contain a Cottage. (Pieces on these tiles move with them, including Trogdor.)
|4
|4
|1
|1
Line 165: Line 217:
|[[File:Wingaling.png|150px|Wingaling]]
|[[File:Wingaling.png|150px|Wingaling]]
|Wingaling
|Wingaling
-
|Before Trogdor's<br>actions, he may jump<br>to any space.
+
|Before Trogdor's actions, he may jump to any tile.
|4
|4
|1
|1
Line 171: Line 223:
|height=100|''Trogdor on the left side of the board, with an arrow wrapping around to the right side''
|height=100|''Trogdor on the left side of the board, with an arrow wrapping around to the right side''
|Wraparound
|Wraparound
-
|Trogdor gains<br>wraparound<br>movement this turn.
+
|Trogdor gains wraparound movement this turn.
|5
|5
|2
|2
|- id="Troghammer"
|- id="Troghammer"
|height=100|''The Troghammer''
|height=100|''The Troghammer''
-
|N/A
+
|Troghammer
-
|SUMMON FORTH<br>YON<br>TROG-HAMMER
+
|Move the Troghammer, then draw another card.
-
|N/A
+
|''N/A''
|7
|7
|}
|}
-
===Character Cards===
+
===Movement Cards===
-
{| class="wikitable" width="50%"
+
{| class="wikitable" width="75%"
-
! width=150px|Image !! Name !! Description
+
! width=150px|Peasants Spawned !! width=30%|Peasant Movement !! Repair? !! Movement Path
 +
|-
 +
|0
 +
|South
 +
|No
 +
|North-North-East-East-North
 +
|-
 +
|0
 +
|Southwest
 +
|Yes
 +
|East-East-South-West-South
 +
|-
 +
|4
 +
|East
 +
|No
 +
|East-East-North-North-West
 +
|-
 +
|2
 +
|South
 +
|Yes
 +
|West-West-North-West
 +
|-
 +
|0
 +
|East
 +
|No
 +
|West-West-South-South-East
 +
|-
 +
|2
 +
|West
 +
|No
 +
|North-East-East-North-North
 +
|-
 +
|2
 +
|Southwest
 +
|Yes
 +
|South-West-West-North
 +
|-
 +
|0
 +
|Southeast
 +
|Yes
 +
|South-South-West-South
 +
|-
 +
|0
 +
|North
 +
|No
 +
|North-East-East-South
 +
|-
 +
|2
 +
|Northeast
 +
|No
 +
|East-East-South-South-West
 +
|-
 +
|0
 +
|South
 +
|Yes
 +
|West-West-North-North-North
 +
|-
 +
|3
 +
|Southwest
 +
|No
 +
|East-South-South-East
 +
|-
 +
|2
 +
|Southwest
 +
|No
 +
|West-West-South-South
 +
|-
 +
|4
 +
|South
 +
|No
 +
|North-West-West-North
 +
|-
 +
|2
 +
|Northeast
 +
|Yes
 +
|East-North-North-East
 +
|-
 +
|1
 +
|East
 +
|Yes
 +
|North-North-East-North
 +
|-
 +
|1
 +
|East
 +
|Yes
 +
|South-East-East-South
 +
|-
 +
|3
 +
|Northwest
 +
|No
 +
|West-South-South-West
 +
|-
 +
|2
 +
|North
 +
|Yes
 +
|West-West-South-West
 +
|-
 +
|2
 +
|South
 +
|Yes
 +
|South-South-West-West
 +
|-
 +
|4
 +
|East
 +
|Yes
 +
|North-West-North-East-East
 +
|-
 +
|1
 +
|Northwest
 +
|No
 +
|North-North-West-North
 +
|-
 +
|4
 +
|Southwest
 +
|No
 +
|West-West-North-North
 +
|-
 +
|4
 +
|East
 +
|No
 +
|North-North-West-West-North
 +
|-
 +
|1
 +
|North
 +
|No
 +
|West-West-South-East-South
 +
|-
 +
|0
 +
|West
 +
|Yes
 +
|North-North-East-East
 +
|-
 +
|0
 +
|Southeast
 +
|Yes
 +
|North-West-West-North-North
 +
|-
 +
|1
 +
|South
 +
|No
 +
|South-East-East-South-South
 +
|-
 +
|1
 +
|North
 +
|No
 +
|East-East-South-South-South
 +
|-
 +
|2
 +
|West
 +
|Yes
 +
|West-West-North-North-East
 +
|-
 +
|2
 +
|South
 +
|No
 +
|East-East-North-West-North
 +
|-
 +
|1
 +
|West
 +
|No
 +
|West-North-North-West
 +
|-
 +
|3
 +
|North
 +
|No
 +
|South-South-East-East
 +
|-
 +
|4
 +
|Northwest
 +
|No
 +
|East-East-North-North-North
 +
|-
 +
|1
 +
|North
 +
|Yes
 +
|South-South-West-West-South
 +
|-
 +
|1
 +
|East
 +
|No
 +
|West-North-North-East
 +
|-
 +
|3
 +
|Southeast
 +
|No
 +
|East-East-South-South
 +
|-
 +
|0
 +
|Northwest
 +
|Yes
 +
|South-East-South-West-West
 +
|-
 +
|1
 +
|Northwest
 +
|Yes
 +
|North-North-West-West
 +
|-
 +
|3
 +
|Northeast
 +
|No
 +
|East-East-North-East
 +
|-
 +
|2
 +
|Northeast
 +
|No
 +
|North-East-North-West-West
 +
|-
 +
|3
 +
|Southeast
 +
|No
 +
|West-West-South-South-South
 +
|-
 +
|0
 +
|Southeast
 +
|No
 +
|South-West-West-South
 +
|-
 +
|4
 +
|Northwest
 +
|No
 +
|East-South-South-West
 +
|-
 +
|2
 +
|Southwest
 +
|No
 +
|South-South-East-East-South
 +
|-
 +
|0
 +
|Northeast
 +
|No
 +
|East-East-North-North
 +
|-
 +
|0
 +
|West
 +
|Yes
 +
|South-South-East-South
 +
|-
 +
|1
 +
|North
 +
|Yes
 +
|North-East-East-North
 +
|-
 +
|3
 +
|Southeast
 +
|No
 +
|West-West-North-East-North
 +
|-
 +
|4
 +
|West
 +
|No
 +
|East-East-South-East
 +
|-
 +
|3
 +
|Northeast
 +
|Yes
 +
|West-West-<s>West</s> <sup>Dennis!</sup>
 +
|-
 +
|1
 +
|West
 +
|No
 +
|<s>East-East-East</s> <sup>wight, wight, wight</sup>
 +
|}
 +
 
 +
===Keeper Cards===
 +
[[File:Trogdor Bonus Cards Face.jpg|thumb|Some of Strong Bad's Keeper and Item cards]]
 +
[[File:Trogdor Bonus Cards Back.jpg|thumb|The back of those Keeper and Item cards]]
 +
{| class="wikitable" width="75%"
 +
! width=150px|Image !! width=30%|Name !! width=30%|Ability !! Description
|- id="Galgabudge"
|- id="Galgabudge"
|[[File:Galgabudge.png|150px|Galgabudge]]
|[[File:Galgabudge.png|150px|Galgabudge]]
|Galgabudge
|Galgabudge
-
|You can treat Mountain tiles<br>as if they were also Tunnels.
+
|You may treat Mountain tiles as if they were also Tunnels.
 +
|Don't listen to what their mom says, Galga IS some kind of moleperson. It's not just a stolen mascot costume from a local school. Like at all.
|- id="Cranjegg"
|- id="Cranjegg"
|[[File:Cranjegg.png|150px|Cranjegg]]
|[[File:Cranjegg.png|150px|Cranjegg]]
|Cranjegg
|Cranjegg
-
|You may move diagonally.
+
|On your turn, Trogdor may move diagonally.
 +
|Cranjegg is a fortieth-generation Keeper of Trogdor and feels the pressure. He'd rather pursue his dream of homebrewing "artisanal Old Man Rub."
|- id="Hegeltha"
|- id="Hegeltha"
|[[File:Hegeltha.png|150px|Hegeltha]]
|[[File:Hegeltha.png|150px|Hegeltha]]
|Hegeltha
|Hegeltha
-
|You can use the "hide"<br>action on any tile that<br>does not contain a cottage.
+
|On your turn, Trogdor may also use the hide action on any unburninated Forest tile.
 +
|Hegeltha joined the Keepers of Trogdor just to get out of the house a couple nights a week. I heard those antler-lanterns are full of peasant teeth. Eww!
|- id="Stonklar"
|- id="Stonklar"
|[[File:Stonklar.png|150px|Stonklar]]
|[[File:Stonklar.png|150px|Stonklar]]
|Stonklar
|Stonklar
-
|You have wraparound<br>movement.
+
|On your turn, Trogdor has wraparound movement.
 +
|Stonky acts like he can't understand you unless you talk in that backwardsy syntax. "The chicken wings to me please pass." Ugh. That guy.
|- id="Worchex"
|- id="Worchex"
|height=100|
|height=100|
|Worchex
|Worchex
-
|Knights cannot repair<br>cottages during your turn.
+
|Knights cannot repair Cottages during your turn.
 +
|Worchex has hated Knights since he was refused a high-five at a joust by his fav Knight. Oh, and those wings are just a cool backpack.
|- id="Yubbitz"
|- id="Yubbitz"
|height=100|
|height=100|
|Yubbitz
|Yubbitz
-
|You can trade Action cards<br>with other players, either<br>on your turn or theirs.
+
|You may trade Action cards with other players, either on your turn or theirs.
 +
|Yubbitz's favorite drink is powdered milk mixed with lemonade, but NOT powdered lemonade mixed with milk. That's gross!
|- id="Crangolev"
|- id="Crangolev"
|height=100|
|height=100|
|Crangolev
|Crangolev
-
|Each turn you get one<br>extra Action point.
+
|On your turn, gain +1 Action Point.
 +
|Crangolev is the cool older sister of straight-laced Archer twins Mendelev and Dongolev. She probably ends sentences by going "yesss?" a lot.
|- id="Brovelade"
|- id="Brovelade"
|height=100|
|height=100|
|Brovelade
|Brovelade
-
|Peasants can not repair<br>burninated tiles during your turn.
+
|Peasants cannot repair burninated tiles during your turn.
 +
|Brovelade is the starting toss-monger for the Keepers of Trogdor's official fast-pitch goatball team earning a record of 8 fatalities last season!
|- id="Hardybardy"
|- id="Hardybardy"
|height=100|
|height=100|
|Hardybardy
|Hardybardy
-
|You have no special<br>powers whatsoever.
+
|You have no special powers. Absolutely none.
-
|- id="Haunchmasta Prime"
+
|Hardybardy makes up for his uselessness with cool costumes, pyrotechnics, and a deep, overlordy voice. Available for parties and metal bands.
-
|height=100|
+
|-
-
|[[Strong Mad|Haunchmasta Prime]]
+
|colspan=4 align=center style="padding:1em"|'''The [[for REAL]] Keepers of Trogdor &mdash; use at your own risk!'''
-
|You hear a baby<br>crying.
+
|- id="Lord Pastryhorn of Fangleburg"
-
|- id="Awesabeard the Onesholder"
+
|height=100|''Strong Bad in a robe with croissant-like horns and an open mouth with [[fangs]] and a forked tongue, holding an arrow''
-
|height=100|
+
|[[Strong Bad|Lord Pastryhorn of Fangleburg]]
-
|[[Strong Bad|Awesabeard the Onesholder]]
+
|On your turn, Archer arrows kill Peasants in their path but Knights block them. Add any skewered Peasants to the Trog-Meter.
-
|You are holding<br>a cold one.
+
|''None''
-
|- id="Skevuldanger"
+
|- id="The Haunchgurgler"
-
|height=100|
+
|height=100|''Strong Mad in a robe with scars on his face, pounding something with his fist''
-
|[[The Cheat|Skevuldanger]]
+
|[[Strong Mad|the Haunchgurgler]]
-
|Get great for now.
+
|On your turn, during Trogdor's actions, he may pound one adjacent Knight in any direction into the ground. Knock over the Knight for this turn only, and don't move the Knight this turn.
 +
|''None''
 +
|- id="Just The Cheat"
 +
|height=100|''The Cheat making a mildly nervous expression, surrounded by "majesty" lines''
 +
|Just [[The Cheat]]
 +
|Duh, you can cheat. What this means exactly is up to you.
 +
|''None''
 +
|-
 +
|colspan=4 align=center style="padding:1em"|'''100% EXTRA BEST Keeper of Trogdor &mdash; Use at your own risk!'''
 +
|- id="Staplength von Forkbeard"
 +
|height=100|''Pom Pom with a robe, an afro with chicken feet coming out of it, and a black beard shaped like two forks''
 +
|[[Pom Pom|Staplength von Forkbeard]]
 +
|You may skip the first step of any or all Knights' movement path.
 +
|''None''
 +
|- id="Prentilimost"
 +
|height=100|''Senor Cardgage's head with tentacles and a puddle below them''
 +
|[[Senor Cardgage|Prentilimost]]
 +
|When drawing your action card, you may choose from the top 3 cards in the discard pile. Once used, discard to the BOTTOM of the discard pile.
 +
|''None''
|}
|}
===Item Cards===
===Item Cards===
-
{| class="wikitable" width="50%"
+
{| class="wikitable" width="75%"
-
! width=100px|Image !! Name !! Use !! Recharge
+
! width=150px|Image !! width=30%|Name !! width=30%|Use !! Recharge
|- id="Ye Flask of Dennis"
|- id="Ye Flask of Dennis"
-
|height=100|''a flask''
+
|height=100|''A flask''
|[[Ye Flask]] of [[Dennis]]
|[[Ye Flask]] of [[Dennis]]
-
|Use burninated peasant<br>to add to Trogdor's health
+
|For the rest of your turn, any burninated Peasants that would go to the Void are added to Trogdor's health instead.
-
|When Trogdor visits<br>the lake
+
|When Trogdor visits the Lake.
|- id="Distracto's Pouch"
|- id="Distracto's Pouch"
-
|height=100|''a pouch''
+
|height=100|''A pouch''
|Distracto's Pouch
|Distracto's Pouch
-
|After the movement card is<br>drawn, if you do not like the<br>direction of the Peasant movement,<br>you may choose a different direction.
+
|After you draw a Movement card, you may choose the direction of the Peasant movement.
-
|When Trogdor<br>takes damage
+
|When Trogdor hides.
|- id="That Dog Tennis Ball Thing, 'cept with Fireballs"
|- id="That Dog Tennis Ball Thing, 'cept with Fireballs"
-
|[[File:ThatDogTennisBallThingCeptWithFireballs.png|100px|That Dog Tennis Ball Thing, 'cept with Fireballs]]
+
|align=center|[[File:ThatDogTennisBallThingCeptWithFireballs.png|100px|That Dog Tennis Ball Thing, 'cept with Fireballs]]
|That [[Dog]] [[Sports#Tennis|Tennis]] Ball Thing, 'cept with [[Fire]]balls
|That [[Dog]] [[Sports#Tennis|Tennis]] Ball Thing, 'cept with [[Fire]]balls
-
|Burninate any eligible tile<br>or cottage on the board.
+
|Burninate any tile or eligible Cottage.
-
|When a Peasant<br>repairs a burninated tile.
+
|When Trogdor visits the corner store. I mean tile. Any corner tile.
|- id="Ring of Voip"
|- id="Ring of Voip"
-
|[[File:RingOfVoip.png|100px|Ring of Voip]]
+
|align=center|[[File:RingOfVoip.png|100px|Ring of Voip]]
|Ring of [[Voip]]
|Ring of [[Voip]]
-
|Jump to any tile
+
|Teleport Trogdor to any tile.
-
|When a cottage or<br>cottage space is burninated
+
|When a Cottage or Cottage tile is burninated.
|- id="Two Gross Beans"
|- id="Two Gross Beans"
-
|[[File:TwoGrossBeans.png|100px|Two Gross Beans]]
+
|align=center|[[File:TwoGrossBeans.png|100px|Two Gross Beans]]
|Two Gross [[Beans]]
|Two Gross [[Beans]]
-
|You get +2 Action points
+
|Gain +2 Action Points.
-
|When Trogdor visits<br>a Forest tile
+
|When Trogdor visits the center tile.
|- id="Disk of Healing"
|- id="Disk of Healing"
|height=100|''A cracked stone shaped like a diskette''
|height=100|''A cracked stone shaped like a diskette''
|Disk of Healing
|Disk of Healing
-
|Return a Peasant from the<br>void to Trogdor's Health
+
|Return a Peasant from the Void to the Trog-Meter.
|None
|None
|- id="Shield of Cumberdale"
|- id="Shield of Cumberdale"
-
|[[File:ShieldOfCumberdale.png|100px|Shield of Cumberdale]]
+
|align=center|[[File:ShieldOfCumberdale.png|100px|Shield of Cumberdale]]
|Shield of [[Ron Cumberdale|Cumberdale]]
|Shield of [[Ron Cumberdale|Cumberdale]]
-
|Prevent Trogdor from<br>taking one Knight damage.
+
|Prevent Trogdor from taking a point of damage from a Knight.
-
|When Trogdor<br>gains health
+
|When Trogdor gains health.
|- id="Super Trinket"
|- id="Super Trinket"
|height=100|''The Super Trinket from [[Peasant's Quest]]''
|height=100|''The Super Trinket from [[Peasant's Quest]]''
|Super Trinket
|Super Trinket
-
|Prevent Trogdor from<br>taking Archer damage.
+
|Prevent Trogdor from taking a point of damage from the Archer.
-
|When Trogdor visits<br>the Archer
+
|When Trogdor visits the Archer or vice versa.
|- id="Baubles of Astray"
|- id="Baubles of Astray"
|height=100|''Various baubles and gems''
|height=100|''Various baubles and gems''
|Baubles of Astray
|Baubles of Astray
-
|During Trogdor's actions,<br>move a Knight to an empty space.
+
|During Trogdor's actions, move a Knight to an empty tile.
-
|When Trogdor visits<br>a Tunnel
+
|When Trogdor visits a Tunnel.
-
|- id="Head of Dumpus"
+
|-
-
|height=100|''[[Strong Sad]]'s head, with a tongue sticking out and X eyes''
+
|colspan=4 align=center style="padding:1em"|'''#1 way <sup>^way</sup> better Items of Trogdor &mdash; use at your own risk!'''
-
|[[Strong Sad's Severed Head|Head of Dumpus]]
+
|- id="Old Man Rub"
-
|I dunno. Knights<br>move less.
+
|height=100|''An oozing tube of ointment reading "RUB"''
-
|When I say so<br>jerk!
+
|[[Ointment and Old Person Rub|Old Man Rub]]
-
|- id="Monster Maskus"
+
|Trogdor, Peasants, Knights, and the Archer are all slathered up with Old Man Rub. For the whole game, on everyone's turns, they automatically use Tunnels for free when they land on them.
-
|height=100|''The Monster Maskus from Peasant's Quest''
+
|Doesn't need one. But if you want, perform a 30 second infomercial for Old Man Rub.
-
|[[Peasant's Quest Items#Monster Maskus|Monster Maskus]]
+
|- id="Keyswordtar"
-
|Scares kids and<br>horses
+
|height=100|''A keyswordtar''
-
|If bagels happen
+
|[[Keyswordtar]]
-
|- id="Somebody's G.E.D."
+
|On your turn, if any Knight crosses paths with Trogdor during their movements, go get a six-sided die from some other board game. If you roll a 4 or higher, you block the attack!
-
|height=100|''A paper, rolled up and tied''
+
|If bagels happen.
-
|Somebody's G.E.D.
+
|- id="Trog Floaty"
-
|You ain't got<br>the power anymore
+
|height=100|''A floatation device with Trogdor's head and beefy arm''
-
|When Trogdor<br>wins a pet show
+
|Trog Floaty
 +
|Before Trogdor's actions, teleport Trogdor and one Peasant to the lake for a pool party.
 +
|When somebody takes a bath... Okay, fine. Or a shower.
 +
|-
 +
|colspan=4 align=center style="padding:1em"|'''SUPER-GREAT Item of Trogdor &mdash; Use at your own risk!'''
 +
|- id="Hot Greaves Sauce"
 +
|height=100|''An open, spilt bottle of hot sauce with a flaming knight's foot on it''
 +
|Hot Greaves Sauce
 +
|If Trogdor ends his turn adjacent to a Knight, he may light said jerk's foot on fire. On that Knight's next movement, they burninate all tiles AND cottages in their path! (but not peasants)
 +
|If ANY player burninates four or more tiles in one turn.
 +
|- id="Lozenge of Tunnel Breath"
 +
|height=100|''Trogdor breathing fire into a tunnel''
 +
|Lozenge of Tunnel Breath
 +
|When Trogdor is on a Tunnel tile, he may burninate THROUGH the Tunnel for free, burninating the other Tunnel tile (if applicable) PLUS any one tile adjacent to that Tunnel in any direction.
 +
|If someone has breath mints and shares them with everyone.
|}
|}
-
==="Turn Steps" Card===
+
===The Void===
-
<blockquote>
+
{| class="wikitable" width="75%"
-
'''Turn Steps'''
+
! width=50%|Front !! Back
 +
|- id="The Void"
 +
|height=100 style="background-color:black;color:white;font-family:Times New Roman;font-size:120%"|<center>The Void.</center>
 +
|style="background-color:black;color:white;font-family:Times New Roman;font-size:120%"|<center>Also The Void.</center>
 +
|}
 +
 
 +
===Stack 'Em to the Heavens!===
 +
{| class="wikitable" width="75%"
 +
! width=50%|Front !! Back
 +
|- id="Stack 'Em to the Heavens!"
 +
|<center>'''STACK 'EM TO THE HEAVENS!'''<br><br>
 +
A classic two-player stacking game. Rules on back.</center>
 +
|<center>'''How to Play'''
 +
 
 +
Put Peasants, Knights, and Troghammer meeples in bag.
 +
 
 +
Shake 'em up and dump 'em out.
 +
 
 +
Face DOWN meeples will be stacked flat. Face UP meeples (and meeples that land on an EDGE) will be stacked upright, rotated however you like.
 +
 
 +
You CANNOT stack more than 2 Peasants on top of each other.
 +
 
 +
Take turns stacking meeples until one of the following occurs:</center>
 +
*The stack topples over. The toppler loses.
 +
*One player has no choice but to play but<!-- sic --> a 3rd consecutive Peasant. They lose.
 +
*All meeples are successfully stacked. A draw!
 +
|}
-
#DRAW a card from the<br>Trogdeck
+
==See Also==
-
#Take your ACTIONS
+
*[[Meeple Character Variations]]
-
#DRAW a card from the<br>Movement Deck
+
-
#SPAWN a Peasant?
+
-
#MOVE Peasants
+
-
#MOVE Knights
+
-
#MOVE Archer & Shoot
+
-
#SAVOR the HAVOC
+
-
</blockquote>
+
[[Category:Trogdor!! The Board Game]][[Category:Items]]
[[Category:Trogdor!! The Board Game]][[Category:Items]]

Revision as of 02:01, 19 September 2020

Trogdor!! The Board Game comes with many items, such as game pieces, tiles, and cards.

Contents

Game Pieces

Meeple Miniature Name Role Amount
Trogdor The controllable main character. Controlled by every player, with the ability to burninate tiles, peasants, and cottages. Alternate dragon meeples can be used in its place. 1
Peasants The player must burninate or eat them all. They move once each turn, sometimes repair tiles, and occasionally spawn at cottages. If burninated, they spread a path of burnination and cause chain reactions with other peasants. If eaten, they add to Trogdor's health. 7
Flame Helmet It may be put on a peasant when it is burninated. It does not contribute to gameplay. 1
Thatched-Roof Cottage The player must burninate all three. The surrounding area must be burninated before the cottage itself. Peasants can respawn at unburninated cottages. 3
Knights They hurt Trogdor if they are on the same tile. They make three to five moves each turn and repair cottages. 2
Archers They hurt Trogdor if Trogdor is on the same row or column as the archers when they shoot. They shoot along and opposite the direction of their last movement. They make three to five moves each turn. 1
Troghammer The third knight. It comes into the game when the player draws a Troghammer card, which are shuffled into the deck upon Trogdor's first damage. He moves every time a movement card or Troghammer card is drawn. 1

Tiles

Images Description Amount Notes
Cottage 3 Cottages are placed on these three tiles. The tiles themselves can be burninated like any other tile, but the cottage must be surrounded by burnination in every direction before it can be burninated.
Green tree 4
Mountains 2 Trogdor can use an action point to hide from enemies during their actions here.
Orange tree 3
Tunnel 2 Trogdor can use an action to burrow from one Tunnel tile to the other.
Tree stump 2 The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles.
Forest 4
Boulders 2 The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles.
Flowers 2 The "Smell the Daisies" card allows the player three more Action points if they end their turn on one of these tiles.
Lake 1 The Lake extinguishes burninated Peasants. Tiles orthogonally adjacent to the Lake must be burninated before the Lake can be burninated.


Cards

Action Cards

Image Name Description AP Amount in Deck
Trogdor with a burst around him, blocking a knight from entering Block During the Knights' and Archer's actions, Trogdor can't take damage from them on this turn. 4 2
Consummate V's Consummate V's Trogdor gains diagonal movement for this turn. 4 2
Four shaded tiles adjacent to Trogdor being flipped Flip 'em Up Dan After Trogdor's actions, he may burninate any number of adjacent tiles to the North, South, East, or West. 4 1
Four shaded tiles diagonal to Trogdor being flipped Flip 'em Up Fran After Trogdor's actions, he may burninate any number of diagonally adjacent tiles. 4 1
Trogdor hiding in the mountains Hidey Hole After Trogdor's actions, he may burrow to a Mountain tile and hide there for free. 4 1
Trogdor roaring and flexing his beefy arm High Energy Behold the field in which I grow my Action Points. See how it is rich in nutrients and loam. 7 2
Trogdor, drawn with dotted lines, behind a knight Invisibility During Trogdor's actions, Trogdor can't take damage from the Knights on this turn. (Does not apply to Knights' movement.) 4 2
Jhonka whacking a peasant with a spiked club Jhonka Help Before Trogdor's actions, he may chomp any Peasant on the board for free. 5 1
Trogdor in front of the board, surrounded by majesty lines Majesty Before Trogdor's actions, he may burninate any tile on the board for free. 4 2
Trogdor burninating a path of tiles (east, north, east, east) Path o' Burnination Take no actions this turn, even if you have AP. Draw a Movement card; without moving, Trogdor burninates everything in that path. 0 1
Shot Put Shot Put After Trogdor's actions, he may burninate a tile, Peasant, or eligible Cottage from up to 2 tiles away in any single direction. 5 2
Trogdor burninating an adjacent tile Sidewise Once during Trogdor's actions, he may burninate an adjacent tile to the North, South, East, or West for free. 5 2
Slantwise Slantwise Once during Trogdor's actions, he may burninate a diagonally adjacent tile for free. 5 2
Trogdor surrounded by flowers Smell the Daisies If Trogdor ends this turn on a flower tile, the next player gets 3 extra AP. 4 2
A stump and rock Stump and Rock Once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain 4 more AP. 4 2
A tunnel Tunnel Warp Before Trogdor's actions, you may swap one Tunnel tile with any tile that doesn't contain a Cottage. (Pieces on these tiles move with them, including Trogdor.) 4 1
Wingaling Wingaling Before Trogdor's actions, he may jump to any tile. 4 1
Trogdor on the left side of the board, with an arrow wrapping around to the right side Wraparound Trogdor gains wraparound movement this turn. 5 2
The Troghammer Troghammer Move the Troghammer, then draw another card. N/A 7

Movement Cards

Peasants Spawned Peasant Movement Repair? Movement Path
0 South No North-North-East-East-North
0 Southwest Yes East-East-South-West-South
4 East No East-East-North-North-West
2 South Yes West-West-North-West
0 East No West-West-South-South-East
2 West No North-East-East-North-North
2 Southwest Yes South-West-West-North
0 Southeast Yes South-South-West-South
0 North No North-East-East-South
2 Northeast No East-East-South-South-West
0 South Yes West-West-North-North-North
3 Southwest No East-South-South-East
2 Southwest No West-West-South-South
4 South No North-West-West-North
2 Northeast Yes East-North-North-East
1 East Yes North-North-East-North
1 East Yes South-East-East-South
3 Northwest No West-South-South-West
2 North Yes West-West-South-West
2 South Yes South-South-West-West
4 East Yes North-West-North-East-East
1 Northwest No North-North-West-North
4 Southwest No West-West-North-North
4 East No North-North-West-West-North
1 North No West-West-South-East-South
0 West Yes North-North-East-East
0 Southeast Yes North-West-West-North-North
1 South No South-East-East-South-South
1 North No East-East-South-South-South
2 West Yes West-West-North-North-East
2 South No East-East-North-West-North
1 West No West-North-North-West
3 North No South-South-East-East
4 Northwest No East-East-North-North-North
1 North Yes South-South-West-West-South
1 East No West-North-North-East
3 Southeast No East-East-South-South
0 Northwest Yes South-East-South-West-West
1 Northwest Yes North-North-West-West
3 Northeast No East-East-North-East
2 Northeast No North-East-North-West-West
3 Southeast No West-West-South-South-South
0 Southeast No South-West-West-South
4 Northwest No East-South-South-West
2 Southwest No South-South-East-East-South
0 Northeast No East-East-North-North
0 West Yes South-South-East-South
1 North Yes North-East-East-North
3 Southeast No West-West-North-East-North
4 West No East-East-South-East
3 Northeast Yes West-West-West Dennis!
1 West No East-East-East wight, wight, wight

Keeper Cards

Some of Strong Bad's Keeper and Item cards
The back of those Keeper and Item cards
Image Name Ability Description
Galgabudge Galgabudge You may treat Mountain tiles as if they were also Tunnels. Don't listen to what their mom says, Galga IS some kind of moleperson. It's not just a stolen mascot costume from a local school. Like at all.
Cranjegg Cranjegg On your turn, Trogdor may move diagonally. Cranjegg is a fortieth-generation Keeper of Trogdor and feels the pressure. He'd rather pursue his dream of homebrewing "artisanal Old Man Rub."
Hegeltha Hegeltha On your turn, Trogdor may also use the hide action on any unburninated Forest tile. Hegeltha joined the Keepers of Trogdor just to get out of the house a couple nights a week. I heard those antler-lanterns are full of peasant teeth. Eww!
Stonklar Stonklar On your turn, Trogdor has wraparound movement. Stonky acts like he can't understand you unless you talk in that backwardsy syntax. "The chicken wings to me please pass." Ugh. That guy.
Worchex Knights cannot repair Cottages during your turn. Worchex has hated Knights since he was refused a high-five at a joust by his fav Knight. Oh, and those wings are just a cool backpack.
Yubbitz You may trade Action cards with other players, either on your turn or theirs. Yubbitz's favorite drink is powdered milk mixed with lemonade, but NOT powdered lemonade mixed with milk. That's gross!
Crangolev On your turn, gain +1 Action Point. Crangolev is the cool older sister of straight-laced Archer twins Mendelev and Dongolev. She probably ends sentences by going "yesss?" a lot.
Brovelade Peasants cannot repair burninated tiles during your turn. Brovelade is the starting toss-monger for the Keepers of Trogdor's official fast-pitch goatball team earning a record of 8 fatalities last season!
Hardybardy You have no special powers. Absolutely none. Hardybardy makes up for his uselessness with cool costumes, pyrotechnics, and a deep, overlordy voice. Available for parties and metal bands.
The for REAL Keepers of Trogdor — use at your own risk!
Strong Bad in a robe with croissant-like horns and an open mouth with fangs and a forked tongue, holding an arrow Lord Pastryhorn of Fangleburg On your turn, Archer arrows kill Peasants in their path but Knights block them. Add any skewered Peasants to the Trog-Meter. None
Strong Mad in a robe with scars on his face, pounding something with his fist the Haunchgurgler On your turn, during Trogdor's actions, he may pound one adjacent Knight in any direction into the ground. Knock over the Knight for this turn only, and don't move the Knight this turn. None
The Cheat making a mildly nervous expression, surrounded by "majesty" lines Just The Cheat Duh, you can cheat. What this means exactly is up to you. None
100% EXTRA BEST Keeper of Trogdor — Use at your own risk!
Pom Pom with a robe, an afro with chicken feet coming out of it, and a black beard shaped like two forks Staplength von Forkbeard You may skip the first step of any or all Knights' movement path. None
Senor Cardgage's head with tentacles and a puddle below them Prentilimost When drawing your action card, you may choose from the top 3 cards in the discard pile. Once used, discard to the BOTTOM of the discard pile. None

Item Cards

Image Name Use Recharge
A flask Ye Flask of Dennis For the rest of your turn, any burninated Peasants that would go to the Void are added to Trogdor's health instead. When Trogdor visits the Lake.
A pouch Distracto's Pouch After you draw a Movement card, you may choose the direction of the Peasant movement. When Trogdor hides.
That Dog Tennis Ball Thing, 'cept with Fireballs That Dog Tennis Ball Thing, 'cept with Fireballs Burninate any tile or eligible Cottage. When Trogdor visits the corner store. I mean tile. Any corner tile.
Ring of Voip Ring of Voip Teleport Trogdor to any tile. When a Cottage or Cottage tile is burninated.
Two Gross Beans Two Gross Beans Gain +2 Action Points. When Trogdor visits the center tile.
A cracked stone shaped like a diskette Disk of Healing Return a Peasant from the Void to the Trog-Meter. None
Shield of Cumberdale Shield of Cumberdale Prevent Trogdor from taking a point of damage from a Knight. When Trogdor gains health.
The Super Trinket from Peasant's Quest Super Trinket Prevent Trogdor from taking a point of damage from the Archer. When Trogdor visits the Archer or vice versa.
Various baubles and gems Baubles of Astray During Trogdor's actions, move a Knight to an empty tile. When Trogdor visits a Tunnel.
#1 way ^way better Items of Trogdor — use at your own risk!
An oozing tube of ointment reading "RUB" Old Man Rub Trogdor, Peasants, Knights, and the Archer are all slathered up with Old Man Rub. For the whole game, on everyone's turns, they automatically use Tunnels for free when they land on them. Doesn't need one. But if you want, perform a 30 second infomercial for Old Man Rub.
A keyswordtar Keyswordtar On your turn, if any Knight crosses paths with Trogdor during their movements, go get a six-sided die from some other board game. If you roll a 4 or higher, you block the attack! If bagels happen.
A floatation device with Trogdor's head and beefy arm Trog Floaty Before Trogdor's actions, teleport Trogdor and one Peasant to the lake for a pool party. When somebody takes a bath... Okay, fine. Or a shower.
SUPER-GREAT Item of Trogdor — Use at your own risk!
An open, spilt bottle of hot sauce with a flaming knight's foot on it Hot Greaves Sauce If Trogdor ends his turn adjacent to a Knight, he may light said jerk's foot on fire. On that Knight's next movement, they burninate all tiles AND cottages in their path! (but not peasants) If ANY player burninates four or more tiles in one turn.
Trogdor breathing fire into a tunnel Lozenge of Tunnel Breath When Trogdor is on a Tunnel tile, he may burninate THROUGH the Tunnel for free, burninating the other Tunnel tile (if applicable) PLUS any one tile adjacent to that Tunnel in any direction. If someone has breath mints and shares them with everyone.

The Void

Front Back
The Void.
Also The Void.

Stack 'Em to the Heavens!

Front Back
STACK 'EM TO THE HEAVENS!

A classic two-player stacking game. Rules on back.
How to Play

Put Peasants, Knights, and Troghammer meeples in bag.

Shake 'em up and dump 'em out.

Face DOWN meeples will be stacked flat. Face UP meeples (and meeples that land on an EDGE) will be stacked upright, rotated however you like.

You CANNOT stack more than 2 Peasants on top of each other.

Take turns stacking meeples until one of the following occurs:
  • The stack topples over. The toppler loses.
  • One player has no choice but to play but a 3rd consecutive Peasant. They lose.
  • All meeples are successfully stacked. A draw!

See Also