Stinkoman 20X6 Enemies and Items
From Homestar Runner Wiki
(→Items: they are called this!) |
("Respawn" is kind of a confusing word here. Also spelling. But mainly, why remove all mentions of Uptant? And especially change the ID/anchor name?) |
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| Jaro || align="center" | [[Image:Jaro.PNG]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. || 1 || 1,5,6,-0 | | Jaro || align="center" | [[Image:Jaro.PNG]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. || 1 || 1,5,6,-0 | ||
|-id="greggo" | |-id="greggo" | ||
- | | Greggo || align="center" | [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when | + | | Greggo || align="center" | [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. || 1 || 1,-0 |
|-id="browntant" | |-id="browntant" | ||
- | | Browntant || align="center" | [[Image:stinkogame-enemy-browntant.png]]<br>[[Image:stinkogame-enemy-bluetant.gif]] || '''Browntant''' is a stationary beetle-like robot that shoots straight forward every few seconds. | + | | Browntant || align="center" | [[Image:stinkogame-enemy-browntant.png]]<br>[[Image:stinkogame-enemy-bluetant.gif]] || '''Browntant''' is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6 and -0, identical to the original Browntant in every way except color. || 3 || 1,2,5,6,-0 |
|- id="chorch" | |- id="chorch" | ||
- | | Chorch || align="center" | [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. | + | | Chorch || align="center" | [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. || 1 || 1,2,5,6,<br>-0 |
|-id="kolkaryu" | |-id="kolkaryu" | ||
- | | Kolkaryu || align="center" | [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to | + | | Kolkaryu || align="center" | [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. || inv. || 1,2,5,-0 |
|-id="pooru-pooru" | |-id="pooru-pooru" | ||
- | | Pooru-Pooru || align="center" | [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber, planted firmly in the ground, usually in groups. | + | | Pooru-Pooru || align="center" | [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. || inv. || 1,2,3,-0 |
|-id="old_sage" | |-id="old_sage" | ||
- | | Old Sage || align="center" | [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups. Touching one of these causes | + | | Old Sage || align="center" | [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups. Touching one of these causes Stinkoman to die instantly. ''(Note: While fighting Ekersby, Old Sages only cost one unit of energy.)'' || inv. || 1,2,4,5,7,<br>-0 |
|-id="terrell" | |-id="terrell" | ||
- | | Terrell || align="center" | [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is | + | | Terrell || align="center" | [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is a disembodied chick head that bounces around. It can be defeated in one shot. || 1 || 2,-0 |
|-id="grundy" | |-id="grundy" | ||
- | | Grundy || align="center" | [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. | + | | Grundy || align="center" | [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. It can be killed in one shot. || 1 || 2,-0 |
|- id="stobat" | |- id="stobat" | ||
- | | Stobat || align="center" | [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It blocks | + | | Stobat || align="center" | [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It blocks the path and spits out three bones every few seconds. It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. || 4 || 2,-0 |
|-id="rose_blake" | |-id="rose_blake" | ||
- | | Rose Blake || align="center" | [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. | + | | Rose Blake || align="center" | [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. || inv. || 2,-0 |
|-id="lundsford" | |-id="lundsford" | ||
- | | Lundsford || align="center" | [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. | + | | Lundsford || align="center" | [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. || inv. || 2,-0 |
|-id="tortan" | |-id="tortan" | ||
- | | Tortan || align="center" | [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on | + | | Tortan || align="center" | [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. || inv. || 2 |
|- id="clowder" | |- id="clowder" | ||
- | | Clowder || align="center" | [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1. | + | | Clowder || align="center" | [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1. It is invulnerable. || inv. || 3 |
|-id="mr._ubbers" | |-id="mr._ubbers" | ||
- | | Mr. Ubbers || align="center" | [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if | + | | Mr. Ubbers || align="center" | [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. || 1 || 3 |
|-id="poorbt" | |-id="poorbt" | ||
- | | Poorbt || align="center" | [[Image:Porrbt-Run.gif]] || '''Poorbt''' is a small humanoid that runs in from | + | | Poorbt || align="center" | [[Image:Porrbt-Run.gif]] || '''Poorbt''' is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again. In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. || 1 || 4,-0 |
|-id="gokul" | |-id="gokul" | ||
- | | Gokul || align="center" | [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2 | + | | Gokul || align="center" | [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. || 1 || 4,-0 |
|-id="gaspeau" | |-id="gaspeau" | ||
- | | Gaspeau <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' is a seeker drone that flies in only one direction. | + | | Gaspeau <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' is a seeker drone that flies in only one direction. || 1 || 4,-0 |
|-id="pink_cham_cham" | |-id="pink_cham_cham" | ||
- | | Pink Cham Cham || align="center" | [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman | + | | Pink Cham Cham || align="center" | [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. || 1 || 4,-0 |
|-id="frotzer" | |-id="frotzer" | ||
- | | Frotzer <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. || 1 || 4,6,-0 | + | | Frotzer <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. || 1 || 4,6,-0 |
|-id="astromund" | |-id="astromund" | ||
- | | Astromund || align="center" | [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks | + | | Astromund || align="center" | [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. ''(Note: In Level -0, Stinkoman can shoot Astromunds from the front.)'' || 1 || 5,-0 |
|-id="the_bendini_sisters" | |-id="the_bendini_sisters" | ||
- | | The Bendini Sisters || align="center" | [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. | + | | The Bendini Sisters || align="center" | [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. ''(Note: In Level -0, arrow Platforms can also crash down from above - see '''Other Hazards''' below.)'' || inv. || 5,-0 |
- | |-id="downtant.2Fuptant" | + | |-id="downtant.2Fuptant"" |
| Downtant/Uptant || align="center" | [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. || 2 || 5,-0 | | Downtant/Uptant || align="center" | [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. || 2 || 5,-0 | ||
|-id="piedmont" | |-id="piedmont" | ||
- | | Piedmont || align="center" | [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. | + | | Piedmont || align="center" | [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. || inv. || 5,-0 |
|-id="stafulter" | |-id="stafulter" | ||
| Stafulter || align="center" | [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern. It is invincible and must be avoided at all costs. <!--Please do not add that he can be killed in the cheat program. --> || inv. || 6,-0 | | Stafulter || align="center" | [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern. It is invincible and must be avoided at all costs. <!--Please do not add that he can be killed in the cheat program. --> || inv. || 6,-0 | ||
|-id="protek" | |-id="protek" | ||
- | | Protek || align="center" | [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking | + | | Protek || align="center" | [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking the path. After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs '''2 units''' of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost 1. || 5 || 6,-0 |
|-id="postlethwaite" | |-id="postlethwaite" | ||
- | | Postlethwaite || align="center" | [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. | + | | Postlethwaite || align="center" | [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. || inv. || 6,-0 |
|-id="porchi" | |-id="porchi" | ||
- | | Porchi || align="center" | [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It can | + | | Porchi || align="center" | [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It is invulnerable and can only be avoided when it is retracted. || inv. || 6,-0 |
|-id="hash-haw" | |-id="hash-haw" | ||
- | | Hash-Haw || align="center" | [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along | + | | Hash-Haw || align="center" | [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along the path. Like Porchi, it is invulnerable and must be avoided. || inv. || 6,-0 |
|-id="my_benj" | |-id="my_benj" | ||
- | | My Benj<br> || align="center" | [[Image:StinkomanBlob.PNG|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill | + | | My Benj<br> || align="center" | [[Image:StinkomanBlob.PNG|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. || 1 || 7,-0 |
|-id="stothos" | |-id="stothos" | ||
- | | Stothos<br>|| align="center" | [[Image:StinkomanRobot.PNG|center]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high | + | | Stothos<br>|| align="center" | [[Image:StinkomanRobot.PNG|center]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high, making them difficult for Stinkoman to jump over. Stothos takes three shots to kill, and it is invulnerable momentarily after being hit. || 3 || 7,-0 |
|-id="fullbide" | |-id="fullbide" | ||
| Fullbide<br> || align="center" | [[Image:StinkomanShip.PNG|40PX|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. || 1 || 7,-0 | | Fullbide<br> || align="center" | [[Image:StinkomanShip.PNG|40PX|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. || 1 || 7,-0 | ||
|-id="ditmars" | |-id="ditmars" | ||
- | | Ditmars<br> || align="center" | [[Image:StinkomanFreeze.PNG|50px|center]] || '''Ditmars''' will freeze Stinkoman temporarily, | + | | Ditmars<br> || align="center" | [[Image:StinkomanFreeze.PNG|50px|center]] || '''Ditmars''' will freeze Stinkoman temporarily, ultimately costing him a unit of energy. They cannot be destroyed. || inv. || 7 |
|-id="seeper_mo" | |-id="seeper_mo" | ||
- | | Seeper Mo<br> || align="center" | [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is an ice crystal that is essentially the same as Pooru-Pooru: | + | | Seeper Mo<br> || align="center" | [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy. When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. || inv. || 7,-0 |
|-id="biztar" | |-id="biztar" | ||
- | | Biztar || align="center" | [[Image:BiztarAnimated.gif|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles. They are just obstructions. | + | | Biztar || align="center" | [[Image:BiztarAnimated.gif|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. || 6 || 7,-0 |
|-id="cabbage" | |-id="cabbage" | ||
- | | ''Unknown'' || align="center" | [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can | + | | ''Unknown'' || align="center" | [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can cause damage - the other one is harmless. It can be destroyed with one hit only while it is open. ''(Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game. It is not covered in the Stinkomanual.)'' || 1 || -0 |
|-id="prudench" | |-id="prudench" | ||
- | | Prudench || align="center" | [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that usually attacks in groups. | + | | Prudench || align="center" | [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that usually attacks in groups. It can be killed with one hit. || 1 || 9 |
|-id="dolmerlay" | |-id="dolmerlay" | ||
- | | Dolmerlay || align="center" | [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. | + | | Dolmerlay || align="center" | [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. || 1 || 9 |
|-id="roldhap" | |-id="roldhap" | ||
- | | Roldhap || align="center" | [[Image:Stinkogame-Enemy-Roldhap.PNG]] || '''Roldhaps''' are cyborg anemones that shoot at | + | | Roldhap || align="center" | [[Image:Stinkogame-Enemy-Roldhap.PNG]] || '''Roldhaps''' are cyborg anemones that shoot at the Stinkowing. Except for their appearance, they are identical to Uptants and Downtants. || 2 || 9 |
|-id="semulade" | |-id="semulade" | ||
- | | Semulade || align="center" | [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at | + | | Semulade || align="center" | [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed. It takes two hits to kill. || 2 || 9 |
|-id="fundlake" | |-id="fundlake" | ||
- | | Fundlake || align="center" | [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks | + | | Fundlake || align="center" | [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks the path. It disappears with just one shot, but quickly grows back. || 1 || 9 |
|-id="sackastano" | |-id="sackastano" | ||
- | | Sackastano || align="center" | [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are robot goldfish that travel in schools like Prudenches. They take three hits to kill, but are | + | | Sackastano || align="center" | [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are robot goldfish that travel in schools like Prudenches. They take three hits to kill, but are briefly invincible between hits. || 3 || 9 |
|-id="quorvekt" | |-id="quorvekt" | ||
- | | Quorvekt || align="center" | [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are robot manta rays that stay | + | | Quorvekt || align="center" | [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman. They take three hits each to kill. || 3 || 9 |
|-id="bloodacre" | |-id="bloodacre" | ||
- | | Broodacre || align="center" | [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time. | + | | Broodacre || align="center" | [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time. It erupts in a predictable pattern. || inv. || 9 |
|-id="reid" | |-id="reid" | ||
- | | Reid || align="center" | [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. | + | | Reid || align="center" | [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. They can be killed with two hits. || 2 || 9 |
|-id="octopus" | |-id="octopus" | ||
- | | | + | | ''Unknown'' || align="center" | [[Image:Stinkogame-Enemy-Reid.PNG]] || This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill. It is not covered in the Stinkomanual. || 3 || 9 |
|} | |} | ||
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! Name !! Image !! Description !! Level | ! Name !! Image !! Description !! Level | ||
|-id="drill" | |-id="drill" | ||
- | | Drill || align="center" | [[Image:stinkogame-enemy-drill.png|center]] || '''Drills''' come out of both the floor and the ceiling. | + | | Drill || align="center" | [[Image:stinkogame-enemy-drill.png|center]] || '''Drills''' come out of both the floor and the ceiling. || 1,2,6,-0 |
|-id="trapdoor" | |-id="trapdoor" | ||
- | | Trapdoor || align="center" | [[Image:stinkogame-enemy-trapdoor.gif|center]] || A ''' | + | | Trapdoor || align="center" | [[Image:stinkogame-enemy-trapdoor.gif|center]] || A '''trapdoor''' is a platform that alternates between the up and down positions. In Level -0, these platforms are visually inverted, as in they are safe only when they appear to be in the down position and will not support Stinkoman when they appear to be in the up position. The visual inversion does not change the length of time they remain safe for each interval. || 1,2,5,6,7,<br>-0 |
|-id="spork" | |-id="spork" | ||
- | | Spork || align="center" | [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Sporks''' come up out of the ground in a cycle, and | + | | Spork || align="center" | [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Sporks''' come up out of the ground in a cycle, and cause damage even when they're retracted. || 2,-0 |
|-id="conveyor_belt" | |-id="conveyor_belt" | ||
- | | Conveyor Belt || align="center" | [[Image:Conveyor Belt.PNG]] || '''Conveyor | + | | Conveyor Belt || align="center" | [[Image:Conveyor Belt.PNG]] || '''Conveyor belts''' are stationary platforms that carry Stinkoman left or right. They can help or hinder his progress. The large conveyor belt on Stlunko occasionally switches directions. || 3,5,-0 |
|-id="lava-fall" | |-id="lava-fall" | ||
- | | Lava-fall || align="center" | [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone | + | | Lava-fall || align="center" | [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone. They must be blocked with Stinkoman's giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. || 4,-0 |
|-id="tiles_and_platforms" | |-id="tiles_and_platforms" | ||
- | | Tiles & Platforms || align="center" | [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, jump on a ''' | + | | Tiles & Platforms || align="center" | [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, Stinkoman must jump on a '''tile''' to move its corresponding '''platform''', catching and carrying 1-Up to safety. Some tiles control multiple platforms. In Level -0, green tiles act as teleporters, and platforms crash down from the sky like the Bendini Sisters. || 4,-0 |
|-id="evaporating_clouds" | |-id="evaporating_clouds" | ||
- | | Evaporating Clouds || align="center" | [[Image:Evaporating cloud.PNG|center]] || '''Evaporating | + | | Evaporating Clouds || align="center" | [[Image:Evaporating cloud.PNG|center]] || '''Evaporating clouds''' disappear quickly when Stinkoman jumps onto them. They reappear a short time later. They have a blue tint, so they can be identified apart from regular clouds. || 6, -0 |
|-id="retractable_ladder" | |-id="retractable_ladder" | ||
- | | Retractable Ladder || align="center" | [[Image:StinkomanLadder.PNG|center]] || '''Retractable | + | | Retractable Ladder || align="center" | [[Image:StinkomanLadder.PNG|center]] || '''Retractable ladders''' extend and retract periodically, causing them to be temporarily out of reach. || 7,-0 |
|-id="poison_capsule" | |-id="poison_capsule" | ||
- | | Poison Capsule || align="center" | [[Image:stinkogame-false_capsule.gif|center]] || A ''' | + | | Poison Capsule || align="center" | [[Image:stinkogame-false_capsule.gif|center]] || A '''poison capsule''' damages Stinkoman rather than restoring his energy. || -0 |
|-id="spike_coral" | |-id="spike_coral" | ||
- | | Spike Coral || align="center" | [[Image:stinkogame enemy spiny.png]] || '''Spike | + | | Spike Coral || align="center" | [[Image:stinkogame enemy spiny.png]] || '''Spike corals''' are dangerous hazards that spear out from the bottom or top of the caverns in Level 9. They retract after striking, but sometimes they only retract a short distance before extending again. Touching a spike coral costs one unit of energy. || 9 |
|} | |} | ||
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! Name !! Image !! Description !! Level | ! Name !! Image !! Description !! Level | ||
|-id="capsule" | |-id="capsule" | ||
- | |Capsule|| align="center" | [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore | + | |Capsule|| align="center" | [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore Stinkoman's health. || 1, 2, 5, 6, 7, -0, 9 |
|-id="extra_life" | |-id="extra_life" | ||
- | |Extra Life || align="center" | [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards | + | |Extra Life || align="center" | [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards one extra life. || 7,-0,9 |
|-id="gold_nugget" | |-id="gold_nugget" | ||
- | | Gold Nugget || align="center" | [[Image:gold_nugget. | + | | Gold Nugget || align="center" | [[Image:gold_nugget.png]]|| Each time a Mr. Ubbers is broken in Level 3.1, a '''gold nugget''' pops out. Collecting 20 nuggets lets Stinkoman advance to the next stage. || 3 |
|-id="bread" | |-id="bread" | ||
- | | | + | | Bread || align="center" | [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item Stinkoman needs to pick up in Level 3.2. Touching it will earn one point. || 3 |
|-id="apple.2C_ear.2C_soap.2C_p" | |-id="apple.2C_ear.2C_soap.2C_p" | ||
- | | Apple, Ear, Soap, and P || align="center" nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]<br />[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs | + | | Apple, Ear, Soap, and P || align="center" nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]<br />[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs one point. || 3 |
|-id="shield" | |-id="shield" | ||
- | | Shield || align="center" | [[Image:shield.png]] || In level 9, | + | | Shield || align="center" | [[Image:shield.png]] || In level 9, '''shields''' can briefly protect the Stinkowing from enemies and obstacles. Shield pickups are scattered throughout the levels. || 9 |
|} | |} | ||
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| Tampo | | Tampo | ||
| align="center" | [[Image:stinkogame-enemy-tampo.png]] | | align="center" | [[Image:stinkogame-enemy-tampo.png]] | ||
- | | '''Tampo's''' brain comes back to challenge | + | | '''Tampo's''' brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its [[Wikipedia:Cerebellum|cerebellum]], which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]]. | ||
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| Brody | | Brody | ||
| align="center" | [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] | | align="center" | [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] | ||
- | | '''Brody''' is a giant chicken who tries to stomp | + | | '''Brody''' is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye. Brody takes 5 hits to kill. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]]. | ||
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| Stlunko | | Stlunko | ||
| align="center" | [[Image:stinkogame-enemy-stlunko.png|300px]] | | align="center" | [[Image:stinkogame-enemy-stlunko.png|300px]] | ||
- | | '''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. | + | | '''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]]. | ||
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| Saargtsson & Firey-Hot | | Saargtsson & Firey-Hot | ||
| align="center" | [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] | | align="center" | [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] | ||
- | | '''Saargtsson''' is a dragon-like boss that jumps up from the lava and | + | | '''Saargtsson''' is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend ('''Firey-Hot''') fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]]. | ||
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| Nebulon | | Nebulon | ||
| align="center" | [[Image:Neb-1.PNG|250px|center]] | | align="center" | [[Image:Neb-1.PNG|250px|center]] | ||
- | | '''[[Nebulon]]''' is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time | + | | '''[[Nebulon]]''' is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]]. | ||
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|The Liekand | |The Liekand | ||
| align="center" | [[Image:stinkogame-enemy-tornado.png|center]] | | align="center" | [[Image:stinkogame-enemy-tornado.png|center]] | ||
- | | '''The Liekand''' is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. | + | | '''The Liekand''' is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot. The Liekand takes 14 hits to kill. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]]. | ||
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|An Ice Machine | |An Ice Machine | ||
| align="center" | [[Image:Better An Ice Machine.png|center]] | | align="center" | [[Image:Better An Ice Machine.png|center]] | ||
- | | '''An Ice Machine''' is, as its name suggests, a giant ice machine. | + | | '''An Ice Machine''' is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes. It must be hit 7 times to defeat it. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]]. | ||
| 7 | | 7 | ||
| 7 | | 7 | ||
- | |-id=" | + | |-id="ekersby" |
|Ekersby | |Ekersby | ||
| align="center" | [[Image:level8boss.PNG|center|200px]] | | align="center" | [[Image:level8boss.PNG|center|200px]] | ||
- | | '''Ekersby''' is a robot formed from a pile of glitchy junk. | + | | '''Ekersby''' is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head. To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed. Ekersby takes 6 shots to kill. |
For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]]. | For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]]. | ||
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|Harvax XVII | |Harvax XVII | ||
| align="center" | [[Image:harvaxxvii.png|125px|center]] | | align="center" | [[Image:harvaxxvii.png|125px|center]] | ||
- | | '''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at | + | | '''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open. 15 hits will defeat him. |
According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" | According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" | ||
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|} | |} | ||
{{Template:Stinkoman 20X6}} | {{Template:Stinkoman 20X6}} | ||
- | [[Category:Stinkoman 20X6]] | + | |
- | [[Category: 20X6 Characters]] | + | [[Category:Stinkoman 20X6]][[Category:20X6 Characters]][[Category:Robots]] |
Revision as of 21:47, 11 July 2020
There are an abundance of enemies and items in the game Stinkoman 20X6. The Browntant and Chorch also make appearances in 8-Bit is Enough.
Contents |
Enemies
Name | Image | Description | Shots to kill | Level |
---|---|---|---|---|
Jaro | Jaro is a small, jumping robot that can be destroyed in one hit. | 1 | 1,5,6,-0 | |
Greggo | Greggo is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. | 1 | 1,-0 | |
Browntant | | Browntant is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6 and -0, identical to the original Browntant in every way except color. | 3 | 1,2,5,6,-0 |
Chorch | Chorch is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. | 1 | 1,2,5,6, -0 | |
Kolkaryu | Kolkaryu is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. | inv. | 1,2,5,-0 | |
Pooru-Pooru | Pooru-Pooru is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. | inv. | 1,2,3,-0 | |
Old Sage | Old Sage is a sharp, stationary spike, usually found in groups. Touching one of these causes Stinkoman to die instantly. (Note: While fighting Ekersby, Old Sages only cost one unit of energy.) | inv. | 1,2,4,5,7, -0 | |
Terrell | Terrell is a disembodied chick head that bounces around. It can be defeated in one shot. | 1 | 2,-0 | |
Grundy | Grundy is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. It can be killed in one shot. | 1 | 2,-0 | |
Stobat | Stobat is a fat chicken with no visible feet. It blocks the path and spits out three bones every few seconds. It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. | 4 | 2,-0 | |
Rose Blake | Rose Blake is an electric burner. It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. | inv. | 2,-0 | |
Lundsford | Lundsford is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. | inv. | 2,-0 | |
Tortan | Tortan is a bottle of itself according to the Stinkomanual. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. | inv. | 2 | |
Clowder | Clowder is an angry cloud, which had a propeller up until Version 7.1. It is invulnerable. | inv. | 3 | |
Mr. Ubbers | Mr. Ubbers is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. | 1 | 3 | |
Poorbt | Poorbt is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again. In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. | 1 | 4,-0 | |
Gokul | Gokul is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. | 1 | 4,-0 | |
Gaspeau | Gaspeau is a seeker drone that flies in only one direction. | 1 | 4,-0 | |
Pink Cham Cham | Pink Cham Cham is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. | 1 | 4,-0 | |
Frotzer | Frotzer is a red version of Gaspeau that flies back and forth over a short distance. | 1 | 4,6,-0 | |
Astromund | Astromund runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. (Note: In Level -0, Stinkoman can shoot Astromunds from the front.) | 1 | 5,-0 | |
The Bendini Sisters | The Bendini Sisters are meteors that fall regularly on the moon. (Note: In Level -0, arrow Platforms can also crash down from above - see Other Hazards below.) | inv. | 5,-0 | |
Downtant/Uptant | Downtants and Uptants are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. | 2 | 5,-0 | |
Piedmont | Piedmont is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. | inv. | 5,-0 | |
Stafulter | Stafulter is a giant electrical plug that flies around in a fixed pattern. It is invincible and must be avoided at all costs. | inv. | 6,-0 | |
Protek | Protek is a giant electrical socket that jumps up and down on its cord, blocking the path. After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs 2 units of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost 1. | 5 | 6,-0 | |
Postlethwaite | Postlethwaites are black storm clouds that move back and forth and strike lightning every few seconds. | inv. | 6,-0 | |
Porchi | Porchi is a buzzsaw that comes out of the clouds at regular intervals. It is invulnerable and can only be avoided when it is retracted. | inv. | 6,-0 | |
Hash-Haw | Hash-Haw is a saw blade that cuts back and forth along the path. Like Porchi, it is invulnerable and must be avoided. | inv. | 6,-0 | |
My Benj | My Benj slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. | 1 | 7,-0 | |
Stothos | Stothos is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high, making them difficult for Stinkoman to jump over. Stothos takes three shots to kill, and it is invulnerable momentarily after being hit. | 3 | 7,-0 | |
Fullbide | Fullbide is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. | 1 | 7,-0 | |
Ditmars | Ditmars will freeze Stinkoman temporarily, ultimately costing him a unit of energy. They cannot be destroyed. | inv. | 7 | |
Seeper Mo | Seeper Mo is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy. When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. | inv. | 7,-0 | |
Biztar | Biztars are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. | 6 | 7,-0 | |
Unknown | This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can cause damage - the other one is harmless. It can be destroyed with one hit only while it is open. (Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game. It is not covered in the Stinkomanual.) | 1 | -0 | |
Prudench | A Prudench is a flying shrimp that usually attacks in groups. It can be killed with one hit. | 1 | 9 | |
Dolmerlay | A Dolmerlay is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. | 1 | 9 | |
Roldhap | Roldhaps are cyborg anemones that shoot at the Stinkowing. Except for their appearance, they are identical to Uptants and Downtants. | 2 | 9 | |
Semulade | A Semulade is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed. It takes two hits to kill. | 2 | 9 | |
Fundlake | A Fundlake is a coral that blocks the path. It disappears with just one shot, but quickly grows back. | 1 | 9 | |
Sackastano | Sackastanos are robot goldfish that travel in schools like Prudenches. They take three hits to kill, but are briefly invincible between hits. | 3 | 9 | |
Quorvekt | Quorvekts are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman. They take three hits each to kill. | 3 | 9 | |
Broodacre | A Broodacre is a small volcano that shoots two rocks at a time. It erupts in a predictable pattern. | inv. | 9 | |
Reid | Reids are cyborg jellyfish that fly in schools. They can be killed with two hits. | 2 | 9 | |
Unknown | This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill. It is not covered in the Stinkomanual. | 3 | 9 |
Other Hazards
These are hazards which are in the game but not named in the manual, so the names here aren't official.
Items
Bosses
Name | Image | Description | Shots to kill | Level |
---|---|---|---|---|
Tampo | Tampo's brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its cerebellum, which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets.
For more information, see the Level 1 Walkthrough. | 7 | 1 | |
Brody | Brody is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye. Brody takes 5 hits to kill.
For more information, see the Level 2 Walkthrough. | 5 | 2 | |
Stlunko | Stlunko is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all.
For more information, see the Level 3 Walkthrough. | 16 | 3 | |
Saargtsson & Firey-Hot | Saargtsson is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend (Firey-Hot) fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.
For more information, see the Level 4 Walkthrough. | 15 | 4 | |
Nebulon | Nebulon is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat.
For more information, see the Level 5 Walkthrough. | 8 | 5 | |
The Liekand | The Liekand is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot. The Liekand takes 14 hits to kill.
For more information, see the Level 6 Walkthrough. | 14 | 6 | |
An Ice Machine | An Ice Machine is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes. It must be hit 7 times to defeat it.
For more information, see the Level 7 Walkthrough. | 7 | 7 | |
Ekersby | Ekersby is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head. To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed. Ekersby takes 6 shots to kill.
For more information, see the Level -0 Walkthrough. | 6 | -0 | |
Harvax XVII | Harvax XVII is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open. 15 hits will defeat him.
According to the Stinkomanual, Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" For more information, see the Level 9 Walkthrough. A gangster who bears striking resemblance to Harvax XVII appears in the Homestar Ruiner Teen Girl Squad. | 15 | 9 |