Duck Pond

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*[[HR:sbemail14.swf|view the Flash file for "duck pond"]]
*[[HR:sbemail14.swf|view the Flash file for "duck pond"]]
*[http://homestarrunner.kitkorp.com/sbemail14.html watch "duck pond" with a playable Atari 2600 version]
*[http://homestarrunner.kitkorp.com/sbemail14.html watch "duck pond" with a playable Atari 2600 version]
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*[http://henno.affenbande.org/pages/duckpond%20simulator/ Download a fan-made duckpond simulator]
 
{{VidelectrixGames}}
{{VidelectrixGames}}
[[Category:Videlectrix Games]]
[[Category:Videlectrix Games]]

Revision as of 05:14, 20 April 2007

Duck Pond on Tandy 400
Duck Pond on Atari 2600
This article is about the game. For the Strong Bad Email, see duck pond.

Duck Pond is a game from the Strong Bad Email duck pond. The objective of the game is to feed two ducks in a pond. If one of the two ducks is fed 10 times in the Tandy 400 version, the player reaches the Atari 2600 version of the game, which was made by Videlectrix. Strong Bad seems to think the Atari 2600 version is hi tech.

Contents

Tandy 400 Version

Instructions:

Duck Pond Simulator 3.0
copyright 1981
Instructions:
Press the "F" to throw bread
Press Spacebar to Start

When one of the ducks has been fed ten times, this message is displayed:

GAME OVER
You fed them ducks good.
Wanna play the
Atari 2600 version??
Press the Spacebar

Atari 2600 Version

The Atari 2600 Version has more controls than the Tandy 400 version:

  • Press F to throw bread.
  • Press A to drop an anvil (Note: If the anvil falls on a duck, the duck cannot come back).
  • Press Y to drain the pond; making the ducks stop moving (Note: Once the pond is drained, it cannot be refilled).
  • Press 8 to shrink the brown duck (Note: Can only be done once).

Fun Facts

Glitches

  • By holding the F key for a few seconds, the player throws three pieces of bread simultaneously (four pieces in the Atari 2600 version).
  • On some computers, the Atari 2600 version doesn't work at all. After Strong Bad comments on the "state of the art graphics ... graphics", the email will start to play again.
    • You can also press "Loop" on the Flash file to keep the email from restarting. (Note: this will stop the game and you will have to restart the email.)
  • It is possible to get the ducks moving after the pond has been drained, by throwing a piece of bread in front of them. They will eat it and swim as if there was water in the pond. Once this glitch has been activated, A has to be pressed to drain the pond again, and the other buttons won't work.
  • If S is pressed while playing the Atari 2600 version in fullscreen (.swf), the Flash file will go back to the beginning, when Strong Bad first checks his email.
  • During the title of the Atari 2600 version, pressing the spacebar will make the duck that moves go back to the beginning.

Goofs

  • The ducks in both versions of the game move smoothly at the resolution of the real screen, not at the blocky resolution the games supposedly run at.
  • In the Atari 2600 version, the pond can be drained even if it is empty.

External Links


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