Final Hours Playthrough
From Homestar Runner Wiki
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In the final hour of the Trogdor!! The Board Game Kickstarter campaign, The Brothers Chaps and Lucky Yates play it live.
Cast (in order of appearance): Puppet Strong Bad, Mike Chapman, Lucky Yates, Strong Sad, Puppet Marshie
Date: Wednesday, August 15, 2018
Running time: 1:01:01
Contents |
Transcript
{Trogdor!! The Board Game is set up on a table.}
LUCKY: Three. Two. One.
STRONG BAD: Bwuuuuuaaaaah!
{The Strong Bad puppet's head slowly peeks into the screen, blocking it.}
STRONG BAD: Here we are! You peoples! Thank you so much! For supporting us! And checkin' it out! We're just gonna... {clears throat} 'Scuse me, I uh, I'm taking the wrong tone. {whispering, soothing} We're just gonna relax and smooth it out. With some light Trog-enating. That's right, far out.
{Strong Bad leaves the screen.}
STRONG BAD: Who we got here? Who we got here today?
{Mike gives a thumbs up from the right side of the screen.}
MIKE: Mike. {waves} Hi, Strong Bad.
{Lucky gives a thumbs up from the top of the screen.}
LUCKY: Lucky. {waves} Hi, Strong Bad.
{Strong Bad peeks in and looks into the camera.}
STRONG BAD: And me too! Hi, Lucky and Mike.
MIKE: What's up? What're we gonna do here? {straightens the tiles on his side}
STRONG BAD: Let's play some Trogdor!!, man! Let's just play it, man. {the others agree} There's no pressure, you know.
LUCKY: {pointing in} Hey man, thanks for inviting me on this very spectacular occasional experience.
STRONG BAD: Hey, thanks for helping us out, Lucky. You've been great. And it's nice to finally see you, instead of my stupid baby brother.
LUCKY: Hey, where is that guy anyway? I kinda miss him.
STRONG BAD: Yeah, I dunno, I locked him out. He's- he's, uh, don't ask. Don't ask. Right now.
LUCKY: Don't ask, don't tell.
STRONG BAD: The less you know, the better.
LUCKY: Okay.
STRONG BAD: He won't be interrupting.
LUCKY: Great. Uh, well, tell him I said hello.
STRONG BAD: Uh, well let's uh... let's tell everybody. So we've already selected our Keepers and our Items, start a nice game of Trogdor!!
{The group agrees.}
LUCKY: Yeah. Should we go around and tell people what we're doing? Okay, my Keeper is... {displays his Keeper card for the viewer.} Crangolev. Aw, look at that.
STRONG BAD: What can that guy do?
LUCKY: Yeah, he uh, each turn I get one extra action point! {withdraws the card} Oh-ho-ho! And then, as my item card, I took a {displays his Item card for the viewer} one-turn-only, no-recharges Disk of Healing.
STRONG BAD: Oooooooh.
LUCKY: {withdraws card} That means I can bring a peasant, a burninated peasant back from... the Beyond.
STRONG BAD: That's right. What about you, Mike? What're you gots?
{Mike displays his card for the viewer.}
MIKE: I'm... Yubbitz?
STRONG BAD: Yaaaaay!
MIKE: {withdraws card} Yubbitz can trade action cards with other players, either on my turn or theirs.
STRONG BAD: Woooh.
MIKE: {displays his item card} And then I have the Ring of Voip.
STRONG BAD: Voip!
MIKE: {withdraws card} Voip. Uh, I can jump to any tile.
LUCKY: Ooh, that's a good one.
MIKE: {indicating the cottages} It is recharged when a cottage or cottage tile is burninated.
{Strong Bad peeks into the frame.}
STRONG BAD: Hey, looky. So we don't get sued by the hand modeling guild, {turns to the other players} would you... would you hold my cards up for me?
{Lucky takes Strong Bad's Keeper card.}
LUCKY: Oh yeah, sure, of course, yeah. I didn't realize you were in the hand union.
{Lucky displays the card for the viewer.}
STRONG BAD: So I chose Worchex, there, who uh... knights cannot repair cottages during my turn. Which is very handy, very handy indeed.
{Lucky withdraws the card.}
LUCKY: And your item.
{Lucky displays the Item card for the viewer.}
STRONG BAD: I got the... the Baubles of Astray.
LUCKY: Baubles of Astray.
STRONG BAD: Yes. So during Trogdor's actions, I can move a knight to an empty space. Like wherever I want, if I'm afraid he's gonna hit me. I can trip-teleport wherever I please.
LUCKY: Wow! {withdraws the card} That's a power that's... unbeknownst to anyone in this game.
STRONG BAD: I will lead him astray.
LUCKY: {laughing} One can only hope.
STRONG BAD: Um, so let's uh, who's gonna start? You guys?
MIKE: Um...
LUCKY: I don't know how this uh... Mike, why don't you start?
MIKE: I'll start!
{Mike places a hand on the deck closest to him.}
STRONG BAD: Someone has asked where is the appropriate music. Mike, you start... singing, singing some like music, some background music.
{Mike scats a little tune.}
STRONG BAD: Ooh. {soothing} That's right, everybody.
LUCKY: Some of that smooth jazz.
STRONG BAD: {soothing} Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.
{Lucky cracks up.}
STRONG BAD: {soothing} Maybe a little basil, maybe a little oregano.
LUCKY: A little basil goes a long way.
STRONG BAD: {soothing} That's true. Don't forget to pick it, or it'll turn black.
{Mike takes his deck.}
STRONG BAD: {soothing} Some cilantro is surprisingly difficult. To keep a hand on, that's right, far out.
LUCKY: Welcome to the explaining cottage.
{Mike begins dealing cards.}
STRONG BAD: Okay, okay, nevermind, no.
MIKE: Deal our banked cards first.
LUCKY: What? Banked cards?
MIKE: Yeah.
LUCKY: What does that even mean, Mike?
{Mike flips Lucky's card.}
STRONG BAD: Yeah, flip over! Why did you even... turn them the other way?
{Mike flips Strong Bad's card.}
MIKE:I don't know. I don't know. I don't know.
STRONG BAD: No drama.
{Mike flips his card.}
LUCKY: Stump and rocks.
MIKE: So you start with a banked card and then you uh... you draw, turn a card on your turn...
LUCKY: Right, and then you choose between them, one excellent, uh... sort of advantage it gives you.
MIKE: Yeah.
LUCKY: It gives you uh, the... a second ounce.
MIKE: I'm gonna go first.
{Mike draws a card.}
LUCKY: Okay.
MIKE: I start my turn by drawing a card. Then I have Slantwise.
LUcKY: Mmm-hmm.
MIKE: {holding the card to the viewer} Once during Trogdor's actions, uh, {withdraws card} he may burninate a diagonal tile for free.
STRONG BAD: Nice.
{Mike displays his other card.}
MIKE: For Shot-Put, {withdraws card} which is after all Trogdor's actions, he may burninate from up to two tiles away.
STRONG BAD: And you have to go {Strong Bad peeks in, hovering over the game board} DOOOOSH! {crackling sounds}
{Mike points to various tiles on the board, making the same sounds Strong Bad did.}
STRONG BAD: That's right.
LUCKY: Question. If you went and buy this game, and you uh, take it home, and you don't go BUUUU {crackle}, how duh- how do you guys...?
STRONG BAD: You're voiding your warranty. No customer service.
LUCKY: Who is... who is, are there little devices in the- like in the tiles? That are listening?
STRONG BAD: There're talismans in-in Trogdor. He's made of magic, ancient... PVC.
LUCKY: Great.
STRONG BAD: That uh, talks to me through the room itself.
{Mike displays the Slantwise card again.}
MIKE: I'm gonna use Slantwise.
STRONG BAD: Go for it, Mike.
MIKE: Five actions. Not from that, five actions, this gives me my diagonal mark. So five actions, I'm gonna discard it right here.
{Mike discards his card sideways in front of him.}
STRONG BAD: Discard pile.
MIKE: Okay. So, we got five actions here. Uh...
STRONG BAD: Head for a corner!
MIKE: I say we head for this corner. {points out the area with the cottage in the upper left} We're gonna get this guy first.
STRONG BAD: Why would we do that, Mike?
MIKE: {indicating corner tiles} Because these corner tiles, the corner cottages only need these four tiles to get burninated.
STRONG BAD: That's right.
MIKE: Uh, they have to be prepped. {indicating the tiles surrounding the cottage on the right edge} These side ones, on the side, we need six, {indicating the tiles around the remaining cottage on the lower left} but these interior ones need all nine, so {indicates cottages in order} easiest, middlin', hardest cottage. So usually we go for the easy ones first. Um, okay, Slantwise. Um, it's five actions. So I go {taps tile north of Trogdor} one, {taps one west} two, {taps second time} three, {taps north} four, {taps again} five, {taps nearby forest tile} and then burninate that one, and these three over there will be done?
STRONG BAD: That's nice. Box 'em in.
MIKE: Yeah, is that right? {counts tiles} Yeah.
{Mike picks up Trogdor and moves him. Lucky and Strong Bad count along with him.}
MIKE: One, move there. Two, move there, Three, {flips tile} burninate, four, move here, {flips tile} five, burninate here, and then slantwise allows me to burninate a diagonal tile for free. {Lucky flips the forest tile} So that's.
LUCKY: All right.
STRONG BAD: For Cheap as Free!
LUCKY: Man!
MIKE: Um, okay, so that's my turn. Slantwise.
LUCKY: Wow.
STRONG BAD: That says Strong- Strong Mad. Shot Put in Strong Mad's voice. {pause} I dunno. I can't do Strong Mad's voice.
LUCKY: I'm with you, man, I don't know. Yeah, he's not here.
{Strong Bad peeks in.}
STRONG BAD: He'd probably, like, yell it.
LUCKY: I can give it a whirl. {imitating Strong Mad, poorly} I'm Strong Mad!
MIKE: Deeper, come on.
LUCKY: {as Strong Mad} Eeeeeh! Stop it!
STRONG BAD: Think about the Dread Pirate Roberts.
MIKE: Or um, Fesick.
LUCKY: {deep voice} Hello. I'm the Dread Pirate Roberts.
STRONG BAD: {cracking up} That's terrible. Bolder.
LUCKY: {deep voice, slightly British} Hello. Hello. I'm Strong Mad.
{Mike draws a card.}
MIKE: All right.
STRONG BAD: Uh-oh.
MIKE: Now the knights, bad guys' move.
STRONG BAD: That's great! Get on, Lucky.
LUCKY: I never met the guy. This is- it's the mystery brother to me.
STRONG BAD: You probably thought...
{Mike shows the movement card for the viewer.}
LUCKY: Thrifting, the weekly thrifting date, with your brother Strong Sad? We do games sometimes, you and I, it's... with Strong Mad I've never met.
STRONG BAD: Yeah, I think you thought he was like, a load-bearing wall of my house.
LUCKY: Is that what that weird, gummy wall is?
STRONG BAD: Yeah, he's- {laughs} that's right. That's not a flesh-eating wall. That's my brother.
LUCKY: I hung up a show poster on Mad!
STRONG BAD: He loves that kind of thing.
LUCKY: Wow. {laughing} I feel terrible! I'm so sorry.
STRONG BAD: It's all right.
{Mike displays another card for the viewer.}
STRONG BAD: Mike's trying to play a game here.
MIKE: So, movement, uh, so four peasants?
LUCKY: Wait, you're not done yet? Wow.
MIKE: Well, we gotta move the bad guys.
STRONG BAD: The countryside's turn.
MIKE: Four peasants, but there are three on there, only three cottages. So they're not regenerated, because uh, right? Throttled by the number of cottages?
STRONG BAD: What do you mean? No. We gotta bring out one.
MIKE: We gotta bring one.
STRONG BAD: Yeah!
MIKE: Okay.
{Mike takes a peasant from the Trog-meter.}
STRONG BAD: You just pick one and... there has to be four peasants on the board, and the only way there wouldn't be any only if all three cottages were burninated.
MIKE: Correct.
STRONG BAD: So there'd be two peasants.
MIKE: All right, so, where should we put him? {indicating the corner cottage} Should we just put him right there? It's easy to...
LUCKY: Oh, yeah, of course.
MIKE: Well, they're moving southwest, which will be {points off the board} that way, so they're {points to the other side} gonna move there, {indicates southern peasant} this guy's gonna move here, {indicates western peasant} and this guy's gotta move here. So none of them are gonna be close once they move.
STRONG BAD: That's true.
MIKE: It doesn't really matter.
STRONG BAD: Peasants on the move.
{Mike places the peasant at the Eastern cottage.}
MIKE: Here.
STRONG BAD: Sure.
MIKE: And here, I'll move southwest. {moves the peasant diagonally to the southwest} Southwest. {moves the other peasant} Southwest. {moves the western peasant} Southwest. That wraps around, {indicates a northeast tile} he'll go there. {displays the movement card for the player} knights and archers move west-west, north-north.
LUCKY: Uh-oh.
{Mike moves the western knight in the indicated movement, using wraparound.}
ALL: West, west, north, north!
{Mike moves the other knight in the indicated movement, with wraparound.}
ALL: West, west, north, north!
{Mike moves the archers in the indicated movement, with wraparound.}
ALL: West, west, north, north!
{Mike points vertically across the column.}
MIKE: Shoots this way!
STRONG BAD: Arrowed! Right between the, look at those peasants! {Mike moves a peasant to clear a space between them} They're doing some like, whoo!
LUCKY: Friendly fire.
STRONG BAD: Some daredevilry.
LUCKY: Friendly fire going in both directions.
STRONG BAD: That's right.
LUCKY: They're just shooting willy-nilly.
{Mike discards the movement card.}
MIKE: Discard that right there.
{Sounds of agreement are heard across the board.}
MIKE: So, Lucky, you're up.
LUCKY: All right, okay. Okay. Okay, I-I-
MIKE: Draw your card.
{Lucky draws a card.}
LUCKY: Draw an action card. {shows to the viewer} Majesty caaaard! I get four action points, and my banked card is {shows to the viewer} Stump & Roooock. Uh, Majesty, when I draw it, is {reading, displaying the card} before Trogdor's actions, he may burninate any tile on the board for free! Ooh, that's pretty good. {puts card down} That's a good one. Feel like that's a good bank one.
{Mike points to the lake tile.}
MIKE: The lake.
LUCKY: Yeah, the lake. And uh, Stump & Rock is {reading, displaying the card} once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain four more actions. Four more actions. {puts card away} Uh, boy, what do you think? You think I oughta play Majesty?
MIKE: I already burninated the rock, so you're probably not gonna get the stump.
LUCKY: Get the stump, yeah. Uh...
MIKE: Yeah, I think the gettin' the, um... getting the lake-
LUCKY: Might as well take out the lake.
MIKE: {indicating the lake tile} Because normally, the lake, in order to burninate the lake regularly, you have to do the um, {indicates adjacent tiles} north-south-east and west tiles before you can do this one.
LUCKY: Right, so...
MIKE: But we can burninate it for long distance.
LUCKY: {taking Trogdor} So, if I use the majesty, with my four action points, I can go, one, two, burninate the land, three, burninate the cottage, and then four, {points to a corner stump tile} ooh, it won't do me any good.
MIKE: You don't have wraparound.
LUCKY: Oh, no. {points to a tile south} So do I have to just go down there?
MIKE: Yeah.
{Some crosstalk as Lucky and Mike discuss the burninated tile.}
LUCKY: That sounds good. Then I burninate the lake, right?
MIKE: Then the lake's burninated. And we'll have to start...
STRONG BAD: And the people want a stretch goal where Lucky Yates will, uh, play, uh, come to your house.
LUCKY: {laughing} Man!
STRONG BAD: And play this game with you.
LUCKY: No, this is a trap I have fallen- this is- three of my ex-wives used this exact same trap. And I'm not falling for it a fourth time, Cassandra!
STRONG BAD: {laughing} Okay. Let's do it. They're also making fun of.. of how Mike just wants to play the game.
LUCKY: {over Strong Bad} Three- I should point out, three of my ex-wives were all the same woman. I should point that out.
MIKE: I'll let you guys... continue with your shenanigans.
LUCKY: Her name was Cassandra.
STRONG BAD: So this! Listen to what happened. Wait, no, how does it go?
MIKE: Turn it up, turn it up!
STRONG BAD: I'm trying.
{A short Trogdor theme plays.}
STRONG BAD: I got- I got to remember how to play the video game sound effects for Trogdor!! Here, here's a peasant.
{A short sound theme plays.}
MIKE: Yep, that's good.
STRONG BAD: Burninated peasant.
MIKE: What was the one you were doing before?
STRONG BAD: That's like, in between the levels, level beaten.
{A short theme plays.}
MIKE: Yeah, I think it's that.
STRONG BAD: Is that it?
{A short theme plays.}
STRONG BAD: Can you guys hear that?
MIKE: Is that when his smoke, like his animated pixely smoke goes up?
STRONG BAD: That's right. So we'll do that every time we burninate something.
LUCKY: All right, I'm about to get ready, {takes Trogdor} 'cause I'm about to burninate a lot of stuff.
MIKE: But, you gotta... {trails off}
LUCKY: What? You don't want me to use it? You want me to use Stump and Rock?
MIKE: We're, uh, peasants. We haven't devoured peasants... I'm just afraid...
{Theme plays}
LUCKY: Ooh, you know what? {takes Trogdor} I could go {moves Trogdor west} one, two...
MIKE: No, you don't have wraparound.
{Lucky moves Trogdor back to the cottage and has him move East the long way, counting out tiles as he does.}
LUCKY: One, two, three four. Uh, I can't... {drops Trogdor on the corner cottage} I can't burninate it, though.
MIKE: Uh, oh you're thinking {points to stump in the corner} to get-
LUCKY: To get four actions.
MIKE: {pointing down the western edge, where there is also a stump} Oh, you could do this one, I mean if we wanted to do that.
LUCKY: Oh, there you go.
MIKE: I mean, one two.
LUCKY: Yeah, there you go.
MIKE: -three, burninate that, you would have one left, but then you get four more-
LUCKY: Four more actions.
MIKE: -so then you get five. So you could do...
LUCKY: We could come back up here and burninate... no, no.
MIKE: Oh, yeah, no. Um...
{Shuffling sounds are heard.}
LUCKY: Hold on, hold on, hold on.
MIKE: I'm just- I'm just afraid that {indicates movement deck} if this movement, if the movement card has three peasants on it, three or four peasants on it.
STRONG BAD: Mike is a very conservative Trogdor!! player. Let's watch him in action!
MIKE: No, there's four on the board. There's four on the board, so none can come out, right? If there's not, if there's four on the board, none...
STRONG BAD: Four on the board. Yeah.
MIKE: Isn't that how it works?
STRONG BAD: Yeah.
MIKE: Yeah, okay. So we're... if there're four on the board.
LUCKY: Then we're good.
STRONG BAD: You're overthinking this.
MIKE: Yeah.
STRONG BAD: The crowd, they're uh, they're dropping like flies.
{Lucky laughs.}
STRONG BAD: We're down to 200 viewers.
LUCKY: I'd rather do work.
MIKE: All right, do a cottage. Do a cottage.
STRONG BAD: Make this game more exciting! Gotta get crazy, Mike. Come on!
LUCKY: {moving Trogdor} One! {burninating tile} Two! {burninating cottage} Three! {Burnination sound plays, moves Trogdor south} Four. {burnination sound plays again}
MIKE: Okay.
{Lucky says Dooj! and burninates a tile to the far east.}
MIKE: Then we're using Majesty to burninate.
LUCKY: {burning noises} No more lake. Discard pile.
MIKE: All right, good job. {victory jingles play} Cottage down. All right, um, and what's your... to the void. Okay.
STRONG BAD: My turn!
MIKE: Now, Lucky moves the-
STRONG BAD: Lucky moves the bad guys.
LUCKY: Where is that? That's this card. That's this card.
{Lucky draws a movement card and displays it for the viewer.}
LUCKY: We got uh, four peasants on the board.
MIKE: There are four on the board.
LUCKY: Moving northwest.
MIKE: {moving a peasant} Okay, northwest. {moving two peasants} These guys move northwest. {moves a peasant northwest, which wraps around to the east}
STRONG: Crunchberries!
LUCKY: Okay, and then uh, the knights and archers go, uh-
MIKE: {pointing in the frame} Up here, Lucky. They can't see.
{Lucky displays the card for the viewer.}
LUCKY: Sorry, I gotta look at it, though. That's my problem.
MIKE: {laughing} East, south-south-west.
LUCKY: East, south-south-west.
STRONG BAD: East, they start at the top.
{Mike moves the northmost knight.}
STRONG BAD: East, south, south, west. East!
{Lucky reaches for a southern knight, but Mike takes it instead.}
LUCKY: I'm upside-down.
MIKE AND STRONG BAD: East, south, south, west.
STRONG BAD: And the archer!
{Mike moves the archer.}
STRONG BAD: East, south, south, west. Peow!
{Mike motions horitonally to show where the arrows should fly. The row is empty.}
STRONG BAD: Arrowed!
{A burnination jingle plays. Lucky waves the movement card in front of the viewer.}
STRONG BAD: I can't do the- I can't do the, I don't have the like, {Lucky gives a thumbs up} modulator-pitch-shift thing on this so I can't go "pyoo!" like this.
{A beep plays.}
STRONG BAD: That's not quite as cool.
{A lower tone plays.}
MIKE: Get the SK-1.
STRONG BAD: Imagine it as going {plays a note} "peooooowwww!"
MIKE: Um, all right, Strong Bad.
STRONG BAD: What's up?
LUCKY: You're- you're in.
STRONG BAD: My turn? Sweet!
{Mike draws a card.}
STRONG BAD: Deal me out a card. What do I gots?
{Mike places the card with Strong Bad's items.}
MIKE: You got "Block".
STRONG BAD: I got "Wingaling" or "Block"? I can't be hurt by knights or archers during their actions.
{Lucky picks up the cards to show them to the viewer.}
LUCKY: Here, I'll hold these up, since you're over there holding the keyboard.
STRONG BAD: I got like, holds... sweet, and wingaling lets me start anywhere. So, we could do a head start on one of these other cottages.
{Lucky puts the cards down.}
MIKE: Or we could go to the tile where there are two...
STRONG BAD: Two peasants and have a little peasant feasting? Mmm.
MIKE: {pointing to a tile with a peasant on it} Or we could just move over here, get this guy, and then we start at this one.
STRONG: Let's go! Wait. Yes. Okay. I'm playing "wingaling". Play it. Grab it for me.
{Mike reaches across the table to pick up the Wingaline card from Strong Bad's side.}
STRONG BAD: Four actions.
MIKE: Four actions.
STRONG BAD: I'm playing "wingaling".
MIKE: That you can jump to any space.
STRONG BAD: Okay. Now I'm going to start on that double peasant tile.
MIKE: {moving Trogdor} Okay.
STRONG BAD: I'm going to chomp for my first action. {Mike removes a peasant and places it on the health meter} Chompers, eat one peasant. Okay, now for my next action, I would like to substitute out that peasant for a, my stupid brother Strong Sad.
MIKE: Okay.
STRONG BAD: If we can.
{Mike reaches across the table and pulls out a Strong Sad figurine.}
MIKE: I'm gonna sub this.
STRONG BAD: This is-
LUCKY: {removing the other peasant from the board as Mike places Strong Sad there} Subbing this guy out?
STRONG BAD: Yeah, this is- this is a household move, people. This is not a legal move, usually. And I'm going to burninate him, {Mike attempts to place a flame helmet on the Strong Sad figurine} because it's way more fun to burninate Strong Sad than it is just to- a peasant. So, uh, in order to burninate a peasant, we- we draw another one of those movement cards.
{Mike draws a card.}
STORNG BAD: He looks really good. He looks like...
{Mike displays the card for the viewer.}
MIKE: We're just gonna look at the movement.
STRONG BAD: He looks like, he's uh, Vyvyan from The Young Ones costume.
{Lucky laughs.}
MIKE: North, north, east, north.
STRONG BAD: All right, so let's send him.
{Mike sets down the card.}
MIKE: He burninates the tile he starts on.
{Mike removes Trogdor and Strong Sad so Lucky can flip the tile.}
STRONG BAD: That's right, that's right there.
LUCKY: Yep. Rooarg!
{Mike puts Trogdor back and moves Strong Sad.}
STRONG BAD: Nnnnnorth! Burninated!
MIKE: Do it!
LUCKY: {flipping tile} This one burninates.
MIKE: North!
STRONG BAD: Burning again!
LUCKY: {removing knight to flip tile} Eyaaah!
STRONG BAD: Burninated! East!
MIKE: East!
STRONG BAD: Nice!
LUCKY: {flipping tile} Eyaah!
STRONG BAD: Burninate that! Leave that guy there. {Lucky sets down the peasant on the tile} Because, he's gona get to business in a second. And the north again!
{Mike moves Strong Sad with wraparound to the south on the tile with the archers.}
MIKE: North again.
LUCKY: {flipping tile} Aw, these guys.
STRONG BAD: And then Strong Sad fizzles out! OOOOHHHHH!
{Mike takes Strong Sad off the playing board, leaving him lying on the side.}
STRONG BAD: {mumbling} I'm south! I'm burninated into the Void...
MIKE: This isn't in the Void.
STRONG BAD: And now, we's, you guys, a flaming peasant touched another unflaming peasant, which means we started a peasant chain reaction!
{A burnination jingle plays as Mike caps the north peasant with a flame helmet. It drops, so he caps it again.}
STRONG BAD: So put hat thing back on him, and Lucky, draw another movement card!
LUCKY: {drawing a card} See, you're killing me with this one!
STRONG BAD: What've we got?
LUCKY: Oh, man, we gots... we gots, uh, west, west, uh- west-west-north-west.
{Lucky displays the card for the viewer.}
{Mike moves as Strong Bad narrates the actions.}
STRONG BAD: West!
MIKE: Already burninated.
STRONG BAD: West!
MIKE: Already burninated.
STRONG BAD: North!
{Mike moves the peasant with wraparound to a tunnel tile in the south.}
STRONG BAD: There we go.
{Mike flips the tunnel tile.}
STRONG BAD: And west!
MIKE: Got that one.
{Mike flips the corner tile.}
STRONG BAD: There we go. That's not too bad.
LUCKY: Wow.
STRONG BAD: And now he fizzles out into the Void.
{Mike removes the peasant from play and removes the flame cap, dropping him next to Strong Sad and placing the flame cap back on the health meter.}
MIKE: So the only problem is that we lost two... two peasants in the Void.
STRONG BAD: Yeah, but I am very confident in my abilities.
MIKE: Lucky's got the Disk of Healing, so he can bring one of 'em back.
STRONG BAD: Exactly. Like I said, Mike is like, a very conservative Trog-player, you guys. Don't, uh, you don't have to mimic his tactics.
{The "level up" tune plays several times throughout.}
MIKE: Like to win! Doing pretty good, though.
LUCKY: Yeah.
{A few notes are played off-screen.}
MIKE: Um, right. So now, that was um... what did you do? That was your... full turn?
STRONG BAD: No, that was my- my second action!
MIKE: True, so you got two more.
STRONG BAD: I got tWo more actions. So, uh, should we just start on this- this- nine cottage?
{Mike indicates the cottage with eight tiles surrounding it.}
MIKE: Yeah, you got three of them.
STRONG BAD: Um, so let's move uh, let's go south, {Mike moves Trogdor south} that's three, and burninate four.
MIKE: {flipping tile} Okay.
LUCKY: Great.
STRONG BAD: All right, now, a movement card, Lucky, if you would.
LUCKY: Yes.
{Lucky draws a card.}
STRONG BAD: We- we didn't take no damage yet, right?
MIKE: No, we did not.
LUCKY: {displaying card for the viewer} We got north, west, west, north, north.
MIKE: Wait, hold on, we got to-
STRONG BAD: Peasant, any new peasants?
LUCKY: Peasants, zero peasants.
STRONG BAD: What is the existing peasant move? Which way?
MIKE: Southeast.
LUCKY: Southeast, move and repair.
STRONG BAD: Oh, come on, you jerk!
{Mike begins to move the peasants.}
LUCKY: Oh no!
MIKE: So he moves southeast.
STRONG BAD: {while Mike is about to flip the archers' tile} No, that's west, Mike. You're looking the way. So, east.
MIKE: {moving peasant with wraparound to the southwestern corner} Moving southeast, sorry.
STRONG BAD: {as Mike flips the tile} We need that, one of them fancy Wyrmwood boards that's got the compass rose.
{Everyone breaks out in laughter.}
STRONG BAD: So we don't get it confused.
{Lucky holds up the movement card and laughs.}
STRONG BAD: So you undid my hard work, as it says move and repair. Uh, all right. Now, what do we do next? The, the knightS! North, west, west, north, north! So Mike.
{Mike moves the knight.}
STRONG BAD: North! West! West! North! North! And again!
{Mike moves the second knight.}
STRONG BAD: North! West! West! North! North! And the archers.
{Mike moves the archers.}
STRONG BAD: North! West! West! North! North! Arrowed!
{Mike points vertically down the board. A tone plays. Mike makes a "pyoo" sound.}
STRONG BAD: There you go.
{Mike makes another "pyoo!" sound.}
LUCKY: Trogdor is...
STRONG BAD: You just do a- do a kitty meow, Mike. For the arrow.
{Mike meows. He lifts the archers and shows them to the viewer.}
STRONG BAD: They're asking if there's any old man rub in the game.
{Everyone laughs.}
STRONG BAD: There's going to be an entire, uh, expansion that's the Old Man Rub expansion.
MIKE: {pointing at a burninated lake tile} You could put a tube of Old Man Rub at the bottom of the lake, like unburninated.
STRONG BAD: Ooh, that's a good idea.
MIKE: Um...
STRONG BAD: The Inn! Maybe we should add the Inn. There should- there should be an entire Peasant's Quest expansion if you ask me.
{A burnination jingle plays. Everyone laughs.}
LUCKY: Yeah.
MIKE: My turn.
{Level up jingle plays.}
LUCKY: That's it. You're up, Mike. Finally, your second turn.
{Mike draws a card.}
MIKE: Trog-burst.
{He shows the card to the viewer.}
STRONG BAD: Trog-burst!
MIKE: Which is seven actions. {puts card away} It says seven actions. A bunch of actions. You hold the field in which I grow my action points. See how it is rich in nutrients and loam?
STRONG BAD: I love loam! I'm a huge fan of loam!
MIKE: I also have Shot-Put and... well, first of all I forgot last time I've got Ring of Voip, where I can... jump to any tile. And then I can also switch action cards with anybody. You have Block, and you have Stump & Rock.
STRONG BAD: Hey, where's the actions, Mike? Everybody- people keep asking about ye flask.
MIKE: What's that?
STRONG BAD: They keep asking about ye flask, and we have- we have a nod to ye flask. You're mixing your universes there. That's Peasant's Quest and Thy Dungeonman, which we haven't had the epic crossover just yet.
{Mike displays the Ye Flask of Dennis card for the viewer.}
LUCKY: {laughing} Just yet.
MIKE: The item card is Ye Flask of Dennis.
STRONG BAD: But there's a little nod to, uh, to our good friend Thy Dungeonman in there.
LUCKY: Uh, I like that you said "just yet". You've given us hope, for uh...
STRONG BAD: Oh yeah. The crossover of the century.
LUCKY: Yeah. Can't wait for that crossover.
STRONG BAD: Yeah. Did... It's gonna be an all-text PC game that comes with a 6,000-page manual.
LUCKY: Oh-ho, man.
STRONG BAD: Slash novel.
LUCKY: Yeah, well, yes... yes, it should.
STRONG BAD: Yeah. It's a manuscript I've been working on.
MIKE: All right, I'm gonna, um...
STRONG BAD: I'm gonna do this.
{Burnination jingle plays.}
MIKE: Good work. {picking up one of his action cards} I should use the Trog-Burst, I think.
STRONG BAD: Yeah yeah, let's uh, do it up.
LUCKY: Yeah, go nuts.
MIKE: And should I use my Ring of Voip and start? {points to peasant in the southwest corner} Like here or something?
STRONG BAD: Ooh. Can you sneak around a those knights and still do some good damages?
MIKE: {indicating a northeastern path} Well, I could do all of these.
STRONG BAD: And eat that peasant?
MIKE: I could eat the peasant and then probably get some damage on this, and then {points to cottage tile} if I burninate this tile, my ring of voip gets, uh, re... re...ah...
STRONG BAD: Recharged?
MIKE: Recharged.
STRONG BAD: Re-uhed?
LUCKY: {as Mike is about to move} Uh, you know, if you're doing that, you're gonna put yourself in the middle of these guys and... moving.
STRONG BAD: Yeah, get outta there, if you've have seven actions, you might be able to get out.
LUCKY: Yeah yeah.
MIKE: {pointing to mountain tile} Or I can hide. I can use an action.
LUCKY: Oh, true that, true that.
STRONG BAD: Ooh, that's true. Sevenonda, you could go to Sevenonda at the end of this turn.
MIKE: I should just start, I could just start {points to cottage tile} here, no wait, {points to bush tile to the north} start here.
LUCKY: The mythical land of Sevenonda?
{Level up jingle plays.}
MIKE: And then {counts out the tiles} one, two, three burninate, four... hmm... I'm trying to be able to, I could hide in the mountains, too if I'm right there. {picks up Trogdor} Um, okay.
STRONG BAD: More overthinking by Mike.
{Lucky laughs.}
MIKE: You'd be funny while I think about what I'm supposed to do.
LUCKY: Aw, come on, now.
STRONG BAD: Act on impulse, Mike!
MIKE: All right.
LUCKY: Yeah, go for it!
MIKE: {placing Trogdor on the southwest corner} I'm gonna go here.
STRONG BAD: Yes!
MIKE: I'm gonna use my Ring of Voip.
{Mike turns his Ring of Voip card to demonstrate that it is inactive.}
LUCKY: Yeah.
STRONG BAD: Raises Ring of Voip.
MIKE: {taking peasant to health meter} Seven things. One, I'm gonna devour this guy.
STRONG BAD: Chompers!
{Burnination theme plays.}
MIKE: {flipping tile} Two, I'm gonna burninate that.
LUCKY: Yes!
{Tune plays.}
MIKE: {moving north to mountains} Three, I'm gonna move there. {tune plays. Mike flips the tile} Four, I'm gonna burninate that. {moves Trogdor east to cottage} Five, I'm gonna go here. {Burnination theme plays. Mike flips the tile} Six, I'm gonna burninate that. And then I got one more action.
LUCKY: You gonna hide or you gonna burninate?
MIKE: {pointing to mountain tile} Well, I can't hide, I don't have two.
{Theme plays.}
LUCKY: Huh.
MIKE: So...
STRONG BAD: Just get outta there, man!
MIKE: {pointing to east tile} So I just go over here? That's better, or... {point to north tile, which is not burninated} I mean, that's gonna help Lucky.
STRONG BAD: {mumbling} I'm gonna help Lucky.
MIKE: Well, he's gonna... he's got to... he's gonna be closer to what we need to burn.
STRONG BAD: Oh, that's true. We gotta do that anyways.
{Mike moves Trogdor east.}
MIKE: I'm just gonna go here. I'm gonna go there.
STRONG BAD: Okay.
MIKE: All right.
{Mike draws a movement card.}
STRONG BAD: What's the damage, Mike? What's the damage?
LUCKY: Oh, Mike, here we go.
{Mike displays the card for the viewer.}
MIKE: Two peasants.
STRONG BAD: Two peasants. So one peasant... to each.
MIKE: So one comes out.
{Mike takes a peasant from the health meter.}
STRONG BAD: Wrong side.
MIKE: Oh wait, there's none. {taking second peasant} So both come out.
{Mike puts them down and takes two peasants from the other side of the health meter.}
STRONG BAD: Two of thems.
{Mike plants the peasants.}
MIKE: One on each cottage.
STRONG BAD: One there. One there.
{Burnination theme plays. Mike displays the card for the viewer.}
STRONG BAD: That's them screaming, they're terrified.
MIKE: They both move northeast.
{Mike moves the peasants.}
LUCKY: What if they come back?
MIKE: Northeast.
LUCKY: Why would they come back?
STRONG BAD: They're birthed- they're birthed into the world.
LUCKY: Whoa, man.
STRONG BAD: Terrified and screaming and fully grown.
LUCKY: This game really...
MIKE: Confusing, uh, complicated movement path. North, east, north west west.
{Mike moves the knight.}
MIKE AND STRONG BAD: North, east...
{The knight lands on Trogdor's tile.}
STRONG BAD: Ouch!
{The knight continues to move.}
MIKE AND STRONG BAD: North, west west.
MIKE: {taking a peasant out from the health meter to the void} You take damage.
STRONG BAD: Yep. Get that guy outta there.
{Mike moves Trogdor north.}
STRONG BAD: After all, you're moving Trogdor.
{Mike, realizing his mistake, puts Trogdor back and starts moving the knight. Lucky laughs.}
MIKE AND STRONG BAD: North, east, north, west west.
{Mike flips the flame cap on the corner cottage.}
STRONG BAD: Augh, that guy!
MIKE: That guy...
STRONG BAD: Repaired the cottage! Ptoo!
LUCKY: Aw, man. Come on, now.
MIKE: {moving archers} North, east, north, west west.
STRONG BAD: Peow! Arrowed!
{Mike motions horizontally across the southmost row. Nothing is hit.}
STRONG BAD: Look at what all your cautious playing has got us, Mike! This game is about chause!
MIKE: Chause?
STRONG BAD: {uncertain} Uh, ch-chaos. How do you say that? Chause!
LUCKY: Yeah, chause!
STRONG BAD: Yeah!
MIKE: That's right.
LUCKY: Chause-belle.
MIKE: Uh, all right, Lucky, you're up.
LUCKY: Okay. Here I go.
{Level up theme plays. Lucky draws a banked card.}
LUCKY: Yes, that was quite a big um... {displays card for the viewer, sing-song voice} Smell the Daises!
STRONG BAD: Awwwww.
{Burnination theme plays.}
LUCKY: {reading card} If Trogdor ends this turn on a flower tile, the next player gets three extra action points! Psets down card} You get that, Strong Bad, if I end on the daisies.
STRONG BAD: I sure would like that! It's a daisy age.
{Mike and Lucky laugh.}
STRONG BAD: As De La Soul likes to tell me.
LUCKY: Let's get-
MIKE: {picking up the Troghammer cards} No wait, we just took damage. We gotta put the Troghammer-
STRONG BAD: Oh, the Troghammer! Tell 'em about the Troghammer, Mike!
MIKE: {picking up the Troghammer figurine and displaying it for the viewer} So the Troghammer is this third knight that will come out. {sets Troghammer down}
STRONG BAD: And when you take your first damage, you shuffle the Troghammer cards into the deck.
LUCKY: This makes me nervous.
{Mike is shuffling the Troghammer cards into the deck.}
STRONG BAD: And then if, whenever it shows up, he comes out and then moves, he can move like an extra time, and then he also moves with the knights. So the guy, he can move like, two times in a turn and hit you twicetimes.
LUCKY: So, man.
STRONG BAD: Yeah, it's real bad.
LUCKY: Yeah.
STRONG BAD: It's real bad.
MIKE: Okay.
LUCKY: Okay.
STRONG BAD: I feel like we should uh, swap the Troghammer out at this time, though, with our friend here.
MIKE: Marzipan?
STRONG BAD: Yeah.
MIKE: Um, okay. Uh, so Lucky, you got a- it's your-
LUCKY: Mmm. Mmm. Four action points.
MIKE: And remember about your Disk of Healing. {playing with void peasants} We got three peasants in the void over here.
LUCKY: Right.
MIKE: We could bring one of them back if we- if we use it.
LUCKY: Yeah. Yeah. Absolutely. Let's see, four...
{Strong Bad pokes his head into the frame.}
STRONG BAD: Let's do it. Let's do it.
LUCKY: One, two, three...
{Strong Bad withdraws. Lucky is pointing at an unburninated bush tile.}
MIKE: No no no, no no. That's not ready. {points to southern forest tile, and other unburninated perimeter tiles} We gotta do these three tiles before we burninate that cottage.
LUCKY: Oh, right right right. {whispering} Oh, g-d.
STRONG BAD: You must surround the cottage with burnination.
LUCKY: This one's fff...
MIKE: You could go...
LUCKY: Oh, you gotta chomp and go one, chomp... oh boy. Three, four? Let's see.
{Lucky takes Trogdor, moving north to a tile with a peasant.}
MIKE: Which one are you using?
STRONG BAD: One. Chompers would be two.
LUCKY: I'm chompin' him. {takes the peasant to the health meter} Chomp!
STRONG BAD: Twopers.
LUCKY: What do you want, Mike?
MIKE: {pointing to Lucky's banked cards} Are you using either of these?
LUCKY: Ah, oh. I can do {pointing to eastern tiles} three-four. Yeah.
{Lucky moves Trogdor east, ending on a flower tile.}
STRONG BAD: Three, four.
LUCKY: Then smell the daisies, and that gives this guy three extra action points!
MIKE: That's pretty good.
LUCKY: {pointing his thumb in Strong Bad's direction} That gives this guy over here, he's-
STRONG BAD: That's me!
LUCKY: Strong Bad!
STRONG BAD: That's me!
STRONG BAD: That's me!
LUCKY: Three extra action points!
STRONG BAD: Hey, Strong Bad!
LUCKY: We'll use that one!
STRONG BAD: Get some extra action points.
LUCKY: Uh... and I'm getting away from these guys.
STRONG BAD: Yeah, that's true.
LUCKY: It's kinda nice.
STRONG BAD: Laying low, man. Laying low.
MIKE: All right.
{Level up theme plays.}
LUCKY: Uh, which puts him, one of them down the board, {draws a card} now let's move some bad guys, hey nonny?
{Lucky displays the card for the viewer.}
LUCKY: Uh, uh-oh.
STRONG BAD: Aww.
LUCKY: I got three peasants.
STRONG BAD: Three peasants?
LUCKY: Move and repair!
STRONG BAD: Oh, danks! A peasant comes out on each one! This is looking bad, you guys.
MIKE: {pointing to a peasant} There's already one on there.
STRONG BAD: Oh.
MIKE: So we only bring out two.
STRONG BAD: Two out, two peasants.
{Mike picks up two peasants from the health meter.}
LUCKY: Aw, man.
MIKE: They move and repair northeast.
STRONG BAD: Okay, so... oh man. We're hosed.
MIKE: Every one of them, every one of them's got repair.
STRONG BAD: Hosed in each case.
{Burnination theme plays.}
MIKE: Oh, you know what?
LUCKY: {displaying movement card} Hmm.
MIKE: {pointing to Lucky's Keeper card} You've... haven't been using your one extra action point.
LUCKY: Argh!
STRONG BAD: Burninate the daises that he's on. we'll just say he used it.
MIKE: Yeah, we'll burninate you one of those tiles.
STRONG BAD: Yeah.
MIKE: {pointing to forest tile} How about this one?
STRONG BAD: We're gonna say you did that.
MIKE: {flipping tile} Yeah.
STRONG BAD: Yeah.
MIKE: Just forgot to...
LUCKY: Yeah.
MIKE: To do that, yeah.
{Mike spawns a peasant.}
STRONG BAD: This is like, every time Mike plays Pandemic, you just get to the end of the game and like, "I was supposed to do twelve things".
{Lucky laughs.}
STRONG BAD: And then you just like, you're like, "Okay, we won".
MIKE: Northeast.
LUCKY: Uh-huh.
MIKE: It doesn't matter, right? They're all, they're gonna repair?
{Mike spawns the second peasant.}
LUCKY: Uh-huh.
STRONG BAD: Eww.
MIKE: This is terrible.
STRONG BAD: Yeah, this is real bad.
{Mike moves the peasant.}
MIKE: Northeast.
STRONG BAD: {as Mike flips the tile} And repair. Stupid farming peasants!
MIKE: {moving second peasant} Northeast.
LUCKY: {as Mike flips the tile} You know, it's a numbers game.
STRONG BAD: This is the worst game I've ever played!
LUCKY: There's more of them than there are of us.
{Mike moves the last peasant.}
MIKE: Northeast.
STRONG BAD: Augh!
MIKE: {flipping tile} Repair.
STRONG BAD: Look at all this burnt, beautiful burnination! Gone to waste!
MIKE: Um, should we consider...
STRONG BAD: Giving up.
MIKE: Disk of Healing?
LUCKY: Oh, yeah. Absolutely should. Yes.
MIKE: {picking up Strong Sad figurine from the Void} Should we bring back Strong Sad?
STRONG BAD: Uh, sure.
{Mike places Strong Sad on the health meter. He is big enough for two spaces.}
LUCKY: Sure, yeah, bring him back.
STRONG BAD: Oh, man!
LUCKY: {removing his Disk of Healing} That's a one-use-only, so do I just...
MIKE: Yeah.
LUCKY: {placing it back face-down} Turn it over. I'm done with that guy.
STRONG SAD: Are you guys playing with me in the game?
LUCKY: Hey! There he is! Where is it? Where is him?
{Strong Sad's hand pokes into the frame, wagging his finger.}
STRONG SAD: I told you guys to stop doing this!
LUCKY: Hey, buddy.
{Mike picks up Strong Sad's figurine and plays with it.}
STRONG SAD: This whole table top thing is my domain!
{Mike sets Strong Sad's figurine back down.}
LUCKY: Yeah, I don't know what... what to tell ya, man. Uh...
STRONG SAD: Where is Strong Bad all of a sudden?
LUCKY: Oh, there, he's like, around.
POWERED BY THE CHEAT STRONG BAD: Strong Bad is still here. {Lucky laughs} He has never left the... place.
STRONG SAD: I like it when you do that voice, like, do the one of me! Your-your me is real good, Mike!
MIKE: {as Strong Sad} I've actually been Strong Sad in the parts moon before.
STRONG SAD: Yeah, you killed it all record time!
MIKE: {as Strong Sad} It's a pretty interesting factoid, if you... {cracks up} know about...
STRONG SAD: Are you trying to out Strong Sad the... Strong Sad the Deathly Pallor? Himself?
MIKE: {as Strong Sad} I could never do such a thing.
STRONG SAD: Okay, well I approve.
LUCKY: This is scary.
STRONG SAD: I approve of my addition to this particular game, although it's not regulation. Uh, but I enjoy being a peasant in real life. So... uh, go forth.
LUCKY: I... I'm sorry, I... and I just want you to know that I did ask for you. I just want you to know that.
STRONG SAD: I appreciate that, Lucky. You know, you're like one of those friends that rides the line between the cool kids and the lame kids.
LUCKY: I like to hang in each group. For a while.
STRONG SAD: Like a social butterfly.
LUCKY: That's me. Just a little butterfly.
STRONG BAD: Hey, get outta here you stupid stay... steak-face!
STRONG SAD: All right, that's a terrible insult. Almost like you... made it up just now.
MIKE: All right, we gotta move the bad guys.
STRONG BAD: Theater time is over.
LUCKY: Uh, we gotta move these clowns.
STRONG BAD: Yeah, do that guy up at the top.
{Lucky takes the movement card.}
STRONG BAD: The top-right, over there.
LUCKY: We go south, west-west, south-south.
{Mike moves the knight.}
STRONG BAD: West-west, south-south!
{Mike moves the next knight.}
STRONG BAD: South. West, west, {meets Trogdor's tile} Ouch! South, south. Get rid of Strong Sad!
{Mike picks up Strong Sad and moves him back to the Void.}
STRONG BAD: He's dead! Put him into the void!
MIKE: Grab them one!
STRONG SAD: Ah!
LUCKY: {moving archer} And then, {burnination theme plays} south, west... west, south, south.
STRONG BAD: All right.
MIKE: South?
{Mike adjusts the archers to point vertically, which causes them to aim at Trogdor. Mike indicates the columns the archers fire.}
STRONG BAD: And then pyew! ARROWED!
LUCKY: {removing last peasant from the health meter} Ouch!
STRONG BAD: We got arrowed!
LUCKY: {passing peasant to Mike} We're in our death throes, guys.
MIKE: Well, we...
STRONG BAD: No, not yet.
LUCKY: Oh, not yet.
MIKE: We got one more hit.
STRONG BAD: Yeah, once your Trog-meter empty, then you take damage, then Trogdor never loses. He rage-quits the game.
LUCKY: Oh, yeah yeah right.
STRONG BAD: As we always like to say.
MIKE: Yeah, we gotta get some...
STRONG BAD: Gonna eat some peasants, all right. Put that disk- put that movement card in the discard pile.
{Mike discards the card.}
LUCKY: Oh yeah.
STRONG BAD: Deal me out another Trog-deck card.
{Mike draws a card and places it on Strong Bad's side.}
LUCKY: You get three extra action points on this round.
STRONG BAD: Ooh, true!
MIKE: {indicating Strong Bad's Block card} And you got Block.
STRONG BAD: And I've got Block. So even though Sidewise gets me five and I think we should go with Block, and the three extra actions.
LUCKY: Will get you seven actions.
MIKE: {picking up Block and discarding it} Will get you seven actions.
STRONG BAD: Yeah, all right.
MIKE: And you can't take damage.
STRONG BAD: I could also move a knight to an empty space if I wanted to. Uh, so, knights can't repair cottages which is good but probably won't apply. All right, so, I got seven actions. And we eat some peasants, right? Is that what we're saying?
MIKE: Yep.
STRONG BAD: Is the... priority here? All right, so... let's just, let's... chomp away first, I think and burninate second, right?
MIKE: {indicating peasants northwest of Trogdor} Yeah, I mean you could...
STRONG BAD: So let's just go. Let's go north.
MIKE: {moving Trogdor} One.
STRONG BAD: For one. West. Two. Chompers, three. Uh... four, five, six, seven! I could get to that one guy south of the cottage in the top-left corner, right?
MIKE: Yeah, either one of them. Yep.
STRONG BAD: Yeah. Uh... yeah, which one should we start with?
MIKE: So we did one, two, three chomp.
STRONG BAD: Now go north. Four. West, five. Then lets go north. Yeah, six-seven. Do the north one. I don't like the way that guy's looking at me. Chompers!
{Mike takes the peasant to the health meter.}
STRONG BAD: All right. Some replenishments. Tphew. Uh, now we'll be safe, from the knights on this one, which is good.
MIKE: Yep.
STRONG BAD: Should I use my, uh, baubles of astray?
LUCKY: Oooh!
STRONG BAD: To move a knight to an empty space? I dunno, we're not too close. Oh, but I can't get hit,
MIKE: You can't get hit.
STRONG BAD: I can't get hit anyway. It'll be a waste. A waste.
{Burnination theme plays.}
LUCKY: Waste of a bauble.
STRONG BAD: All right, so let's just move the bad guys.
{Mike draws a movement card and displays it for the viewer.}
STRONG BAD: Let's see what the damage is.
LUCKY: Uh-oh.
MIKE: No peasants.
STRONG BAD: That's sweet.
MIKE: They move northwest and repair. This guy has a little one of them, {Mike moves the peasant with wraparound to a green tile} so he moves here.
STRONG BAD: Roberta Williams. To the other side of the board.
MIKE: Wraparound. That's good. And...
STRONG BAD: Did they use Roberta or Ken, Ken came up with the wraparound in King's Quest?
MIKE: Roberta. She was the driving force. South-east, south-west.
{Mike moves the knights.}
MIKE AND STRONG BAD: South, east, south, west, west. South, east, south, west.
{The knight ends on Trogdor's tile.}
STRONG BAD: WEST?!
MIKE: No, we're blocked now.
LUCKY: Doink!
STRONG BAD: Nice, nice. In your face, knight!
{Mike moves the archer.}
MIKE: South, east...
STRONG BAD: Hang on.
{Level up theme plays.}
MIKE: South, {burnination theme} west, west. {Mike points horizontally across the south tiles. Nothing is hit} Pyew! Byoo!
{A tone is played.}
MIKE: Good.
{He discards the movement card.}
LUCKY: Uh, all right, my turn?
STRONG BAD: What are the notes of Trogdor, again, Mike?
{Keyboard notes play.}
MIKE: It starts with D.
STRONG BAD: D.
{More notes play.}
MIKE: Oh, you're talking about that part? I was going the {to the tune of the intro of Trogdor} duh-duh-duh-duh-duh...
{Mike draws a card as notes continue to play.}
MIKE: Oh, two Shot-Puts.
LUCKY: Oh no.
MIKE: I can-
LUCKY: You can swap.
MIKE: I can swap and Strong Bad has Sidewise.
LUCKY: Mm-hm.
MIKE: Sidewise actually might come in handy.
LUCKY: Mm-hm.
MIKE: Um, because I can just go there {indicating corner cottage} side-warp. {indicating Trogdor's tile} Burninate this, go there, sidewise that, and then- and then the cottage will be burninated.
{Lucky makes sounds of agreement.}
MIKE: All right, Strong Bad.
{Saria's Song begins to play on the keyboard.}
LUCKY: Okay.
MIKE: All right, Strong Bad. Strong Bad, we're-
STRONG BAD: Baagh! I'm just playing the Lost Woods theme. You guys.
MIKE: It's good. Um, I'm gonna trade cards with you.
STRONG BAD: Oh, sweet!
MIKE: {passing his card} I'm gonna give you Shot-Put and take your Sidewise.
STRONG BAD: {as Lucky takes his card} All right. {Mike and Lucky trade cards} Thank you for my hand-models substitutes.
{Lucky gives a thumbs-up.}
MIKE: All right, so Sidewise, I get five action points and I can... um... so I'm going to {discards card and takes Trogdor} go one, burninate this.
{Mike flips the tile and puts the knight back.}
STRONG BAD: Nice.
MIKE: {moving Trogdor to cottage} Two, go here.
STRONG BAD: Yes.
MIKE: Uh, for free, I'm going to burninate {flips forest tile to the south} this.
STRONG BAD: YES!
LUCKY: For free?
MIKE: Sidewise, yeah. Um, so that was one, two, so three is do this, {burninates cottage} and I have two more actions. Um...
{Lucky points to a peasant on the other side of Peasantry.}
LUCKY: {whispering} Eat him, eat him.
MIKE: {turning his item card} I just burninated a cottage, so my Ring of Voip, look at this, my Ring of Voip is um... recharged.
STRONG BAD: So can you use it now, if you recharge it at the beginning of your turn?
LUCKY: {points to peasant} Can you voip?
STRONG BAD: It's just that you can't use it twice in a turn, right?
MIKE: Yes.
LUCKY: Can you voip here and eat that guy?
MIKE: I could voip there.
STRONG BAD: And have a chompers.
MIKE: And have a... did I say I have two more actions?
LUCKY: Mm-hm.
STRONG BAD: And people think- people are worried we're gonna get cease-and-desisted by-by Nintendo of America.
LUCKY: No.
STRONG BAD: But I think I butchered- I think I've successfully butchered that song for that.
LUCKY: For that simple riff? That you sample?
STRONG BAD: Yeah, I think uh... I think we're all right.
LUCKY: Yeah, thirty-three percent off. Or whatever it is.
MIKE: I got one. Yeah, okay. One. Two more actions, so... {takes Trogdor to the northeast} yeah, I'll go here. I'll voip there. And chompers, all right.
{Mike takes the peasant into the health meter. The burnination theme plays.}
STRONG BAD: Chomped him! {burning sound}
MIKE: {deactivating his Ring of Voip card} So I used that, so that's done. Used my power, all right.
{Mike draws a movement card and displays it for the viewer.}
STRONG BAD: What're you gonna do?
MIKE: Peasants get generated, four. So two get generated at at the two extra cottages.
STRONG BAD: Boooo!
{Mike spawns the peasants.}
MIKE: He goes there, and he goes there. They move west.
STRONG BAD: {as Mike moves the peasants} Peasants goes west, Mike!
MIKE: Yeah, your favorite joke.
STRONG BAD: My favorite joke about Don Bluth!
{Lucky laughs.}
MIKE: They go west, they go regenerate and...
STRONG BAD: Space Ace!
{Lucky laughs louder.}
LUCKY: That did the...
STRONG BAD: The Rats of NIMH!
LUCKY: Is that the Dragon's Lair, space one?
MIKE: Yeah.
LUCKY: Space Ace.
MIKE: East-east, south-east.
{Mike moves the knights.}
MIKE AND STRONG BAD: East, east, south, east.
{Mike moves the second knight.}
STRONG BAD: East, east, {the knight is on the tile adjacent to Trogdor} stay away, south, east. Stay away from me.
{Mike moves the archers.}
STRONG BAD: East, east-
LUCKY: Oh no!
{The archer is moved to Trogdor's tile.}
MIKE: That's okay.
STRONG BAD: No, he goes east! And then Pyoo!
{Mike runs his finger horizontally across the northmost row, hitting Trogdor.}
STRONG BAD: Aurgh! Got it again!
{Lucky removes a peasant from the health meter.}
STRONG BAD: Do you got any kind of magic, Mike?
MIKE: Eh... I don't. {moves discarded peasant to the Void} No kind of magic. Uh...
STRONG BAD: What are your Keeper powers? Well, you can swap cards.
MIKE: Swap cards.
STRONG BAD: Dangit. We're back down to the... to almost rage-quit.
MIKE: {discarding movement card} We've only got two potential health points, too.
STRONG BAD: Yeah, we're-we're...
MIKE: We've taken some damage. Um...
STRONG BAD: All right, my turn.
MIKE: You're up.
STRONG BAD: I gotta do some chomping.
MIKE: No, it's Lucky's turn.
LUCKY: No, it's my turn.
{Mike draws a card and passes it to Lucky.}
STRONG BAD: Lucky's up. We're aboard the other way, that's right. OH NO!! The TROGHAMMER!
LUCKY: Oh no... {displaying card for the viewer} We summoned the Troghammer!
STRONG BAD: All right, so let's put him in the middle.
{Mike spawns the Troghammer in the center.}
MIKE: So we'll just put him down there. So now we got three knights.
STRONG BAD: Do we move him right away? Does he just come out?
MIKE: He just comes out.
LUCKY: Okay.
MIKE: He'll move- he'll move at the end of Lucky's turn.
STRONG BAD: Okay.
LUCKY: Uh... so I've got, {Mike draws an action card} I'm using Stump and Rock.
STRONG BAD: No, draw another one.
MIKE: Draw another one.
STRONG BAD: If you draw the Troghammer. Put the Troghammer in the discard pile.
{Mike discards the Troghammer card from Lucky's bank.}
LUCKY: Path O' Burnination.
STRONG BAD: Wooh.
LUCKY: Take no actions this turn, draw a movement card, and burninate everything {displays card for the viewer} in that path.
STRONG BAD: So it's kinda like you're being a-a- it's like, a flaming peasant.
LUCKY: Right.
STRONG BAD: Trogdor breathes out a prehensile... trail of...
LUCKY: Or this one, '{points to Trogdor's tile} I can burninate this stump and get four more actions.
STRONG BAD: That might be pretty cool.
MIKE: Yes, you start with four, you burninate that for your first action, you go up to seven.
LUCKY: Yup.
MIKE: Seven actions.
STRONG BAD: Yeah, let's do it! Do it!
LUCKY: All right. {flipping Trogdor's tile} One, burninate. {playing Stump and Rock} Then seven actions here... I don't remember where I put that.
{Lucky gives the card to Mike, who discards it.}
MIKE: Okay, {points to peasant} so we get that guy.
LUCKY: But, I don't want to touch this guy, so we go...
{Lucky moves Trogdor west.}
STRONG BAD: Two. {south} Three. {south} Four. {Lucky takes the peasant to the health meter} Chompers. {east, to the cottage} Five. {flips the tile} Six, burninate. {flips the cottage roof} And then cottage?
MIKE: No.
STRONG BAD: No, you gotta circle around it, man!
MIKE: {indicating green tiles to the south} Burn these.
LUCKY: {restoring cottage} Oh man, I keep forgetting that part!
STRONG BAD: It's like a dog floating in circles.
MIKE: Oh, and you get an extra action. Your- don't forget your extra action.
LUCKY: I get an extra action?
STRONG BAD: Eight.
{Lucky moves Trogdor south.}
LUCKY: So...
STRONG BAD: That's seven.
LUCKY: {flipping tile} And then burninate?
STRONG BAD: Burninate that, yeah. {rapping} Eight, to burninate. You gotta do an eight. To burninate. Lookin' good.
LUCKY: All right, all right, all right.
STRONG BAD: Now the bad guys.
LUCKY: {drawing a movement card} No.
STRONG BAD: Let's see if we can survive this.
LUCKY: These guys.
STRONG BAD: How many peasants?
LUCKY: {displaying card} Three peasants!
STRONG BAD: Booooo!
LUCKY: They move southeast.
STRONG BAD: I totally one comes out 'cause that's all that's left.
{Mike spawns the only peasant in the health meter.}
STRONG BAD: It doesn't count as damage.
MIKE: He's gonna move southeast.
STRONG BAD: We're not repairing.
LUCKY: Nope. Just moving.
MIKE: We could- if we put him here {indicating eastern cottage} he'll go on the same tile as that guy.
STRONG BAD: Doesn't really make a difference.
{Lucky moves the other peasant southeast. Mike indicates the western cottage.}
MIKE: He's gonna move there. Yeah, yeah.
STRONG BAD: Excellent.
MIKE: {pointing to forest tile} He's either gonna be there {points to mountain tile} or there.
STRONG BAD: Put him in the forest.
LUCKY: Yeah, put him in that forest.
{Mike spawns the peasant on the western cottage and moves him to the forest tile.}
STRONG BAD: I love a peasant in the forest.
MIKE: Okay, here we go.
{Burnination theme plays.}
LUCKY: But I got a bad feeling.
STRONG BAD: Makes you do that.
LUCKY: I got a bad feeling this next thing, you guys. It's east-east, south-south.
STRONG BAD: And the Troghammer-
LUCKY: There goes the Troghammer.
STRONG BAD: Okay guys, I think we're about to start.
MIKE: Oh, we're gonna do these first! Hold on, we don't know yet.
{Mike moves a knight.}
MIKE AND STRONG BAD: East, east, south, south.
MIKE: Okay.
{Mike moves the other knight.}
STRONG BAD: And that guy, goes-
MIKE AND STRONG BAD: East, east, south, south.
STRONG BAD: And the Troghammer! For the hope!
{Mike moves the Troghammer.}
STRONG BAD: East-
LUCKY: {pointing to the north knight} What about this guy?
MIKE: We already moved-
STRONG BAD: We already did him.
LUCKY: Oh.
{Mike resumes moving the Troghammer.}
STRONG BAD: East, east, {the Troghammer meets Trogdor's tile} SOUTH! All right, so freeze 'em right there when you take your last damage. You just freeze the Troghammer in the spot that he is. Or whatever knight gives you damage.
LUCKY: When you take your final one?
STRONG BAD: And now, we enter the death throes, or the- Trogdor's Fiery Rage. Or, the Rage-Quit, as we like to say.
{Mike takes the entire movement deck. He deals several cards and puts the deck back.}
STRONG BAD: So now what's gonna happen is, we're gonna deal out five movement cards, and turn them over one at a time. Trogdor gets perma-burnination! Everything he touches turns to ruin! He gets wraparound movement so he can go up and down, left and right through the board.
{Mike is laying down the five movement cards face down.}
LUCKY: Oh, man.
STRONG BAD: And we also even get to kill these stupid knights and archers. Except the archers. Somehow, the archers always survive and don't ask me how they get away with it.
LUCKY: It's the tights.
STRONG BAD: But the- yeah, I think it's their tights.
LUCKY: Uh, yeah, uh... asbestos tights. It's Old-Timey, so asbestos was quite in vogue.
STRONG BAD: That's right.
LUCKY: All right.
MIKE: All right. Start us off.
{Lucky draws the first card.}
LUCKY: All right, first off, we go. North, east, east, south.
{Mike moves Trogdor.}
ALL: North, east, do it, {Lucky flips the tile} east, good, {Lucky flips the tile} south.
MIKE: All right, knight's gone, cottage is burninated. 'kay?
LUCKY: Next is north-north, east-east, north.
{Mike moves Trogdor.}
MIKE: North-north, east-east, north.
{None of the tiles are flipped.}
STRONG BAD: Aw, what a waste of a card!
{Lucky draws the next card.}
LUCKY: We got them, we got nothing. South-south, east-east.
STRONG BAD: Maybe.
{Mike moves Trogdor.}
MIKE AND STRONG BAD: South-south, east-
{Mike burninates the cottage}
ALL: That's pretty good, that's good.
MIKE: And another east.
STRONG BAD: Aw, come on, come on!
{Lucky draws the fourth card.}
LUCKY: South, west, west, south.
{Mike moves Trogdor.}
STRONG BAD: South, west, okay, {Mike removes the knight} not bad, get rid of that Troghammer.
MIKE: West...
{Mike flips the tile.}
STRONG BAD: We should have made it Marzipan! South!
MIKE: Oh, forgot.
STRONG BAD: I don't think we could do it, you guys.
LUCKY: {playing final card} I think we're gonna make it.
MIKE: {indicating unburninated tiles} We need these two peasants, and these four tiles.
LUCKY: And we're gonna make it east-east, north-north-north.
{Mike moves Trogdor.}
STRONG BAD: Boooo! East! {Mike flips a tile} East, north-north-north? That's no way to end a game!
{Lucky tips Trogdor onto his side.}
LUCKY: Blah.
STRONG BAD: Booo!
LUCKY: At least he died in the woods.
STRONG BAD: He doesn't die! Trogdor just goes back to sleep for a thousand years.
LUCKY: It's like Godzilla. I can understand.
STRONG BAD: And till all of the Trog-medallions are like, brought into the same room again, and then they break the seal, and then...
{The keyboard plays.}
LUCKY: Then, does he have to wait the thousand years? Like if they get all the medallions together before the thousand-year...
STRONG BAD: In pang industry, there's like a clock, and they can just manually change the numbers.
LUCKY: Oh.
STRONG BAD: Come on. As long as Trogdor thinks it's been a thousand years, it's fine. It's like a big stone thing and they just move it like {whipsering} "quiet, just make it look like a thousand years have passed".
LUCKY: Maybe put something that they consider to be futuristic in their hoods?
STRONG BAD: Well, they put like cobwebs.
LUCKY: The future, right! The future, they'll have cobwebs and everybody will be wearing orange in their hat.
STRONG BAD: Exactly. And as long as he feels there's been some faction change, he's convinced.
LUCKY: Whoa, this is weird.
STRONG BAD: A century... a millenium has passed.
LUCKY: In the future, they're playing their guitars backwards.
STRONG BAD: {laughing} That's right. Um, all right, should we reset? We gotta- what we got left, you guys? This campaign, how much longer... are we hanging out?
MIKE: Twenty minutes.
STRONG BAD: Twenty minutes left.
{A slap is heard.}
LUCKY: The final twenty, they call it.
STRONG BAD: {soothing} Call it the final twenty, here. Everybody just cool down for a little bit of Trogdor. Hey, now that we've finished this game, why don't we show 'em the work-in-progress of Stack 'Em To the Heavens?
MIKE: All right.
LUCKY: Hell yeah, let's see what the Stack 'Em to the Heavens perk is all about. Stack 'Em to the Heavens.
STRONG BAD: {soothing} So, uh, we're doing it? It's not official rules, we've been playin' around Stack 'Em to the Heavens. Just try and figure out something smooth and relaxing for you, maybe waitin' in line at the... Department of Motor Vehicles, that's right, that's right.
MIKE: It's your board, Lucky.
LUCKY: {cleaning up the movement cards} Where's the uh... what is the origin of Stack 'Em to the Heavens? {picks up cards} Is it a Marshie...?
MIKE: Yes. {cleaning up figurines} Stack 'Em to the Heavens, Stack 'Em to the Heavens, I can... write a song? Called Stack 'Em to the Heavens?
LUCKY: {picking up movement deck} Something like that. I can't remember.
MIKE: Strong Bad?
LUCKY: How does one summon a Marshie?
{The Marshie puppet suddenly flies into the frame.}
MARSHIE: {shrieking} That's right, Mike! That's right! I can write a song called "Stack 'Em to the Heavens"! Did I freak you people out? I hope I didn't freak you out! I need a break called "Stack 'Em to the Heavens"!
{Marshie leaves as Mike and Lucky continue picking up the plastic figurines and game cards.}
LUCKY: {laughing} Oh, man. Wow. Why?
STRONG BAD: It's alarming, it's alarming when that happens.
LUCKY: Why? I insisted on his marshmallows when I was a kid.
STRONG BAD: Yeah, why did-
LUCKY: He's so terrifying. I have friends that were traumatized by Guy Smiley from Sesame Street, but he is nothing compared to that marshmallow.
MIKE: what's wrong with Guy Smiley?
LUCKY: He'd act all like, insane and "BLAGHK"!
{Everything is cleaned up, except for the tiles, the health meter and the movement deck.}
STRONG BAD: Don't take it all apart. We'll probably- we're gonna- should play Stack 'Em to the Heavens for twenty minutes?
MIKE: Oh, well I thought we had- we had to clean the board.
STRONG BAD: Oh, that's you. Just spread out, just make a hole in the middle of this thing there. There you go.
{Mike spreads his hands on the tiles to take the three eastern columns and slide them across the table closer to him, and pushes the two western columns away from him.}
STRONG BAD: Oh, look, a crevasse has opened up in the middle of Peasantry! And out comes... the expansion pack! Which is the...
{Strong Bad suspends himself down in the space between the tiles.}
STRONG BAD: Strong Bad is a giant and he comes out of the middle of the chasm!
MIKE: {holding meeples in his hands} All right, so here's how we're going the plan. {shakes the meeples and displays them for the viewer.} We take-
STRONG BAD: {to Mike} You don't like my expansion pack?
MIKE: {withdrawing meeples} I do. {Strong Bad withdraws} Always.
STRONG BAD: All business, Mike. In these livestreams.
LUCKY: Hey, everybody.
MIKE: I'll let you do it, I'll let you do it.
LUCKY: We got-
MIKE: Yeah, no, you-you do it, Strong Bad.
STRONG BAD: I can't. I have a hard time manipulating... how do you play Stack 'Em to the Heavens with boxing gloves on. It's like a I get all the time.
{Lucky shakes the meeples.}
STRONG BAD: Just tell 'em- tell 'em how we're- {Lucky rolls the meeples, which spread out on the table} how we're gonna do this round, Mike.
MIKE: So this round, we're gonna play where uh... roll 'em again. Come on.
{Lucky takes most of the meeples, leaving a few behind. Mike collects the stragglers.}
LUCKY: I- but that wasn't a- rolls are not like that in real life!
MIKE: That was not a fair roll!
{Lucky rolls the meeples again.}
STRONG BAD: You need them all to be flat?
MIKE: All right, so what we've been doing {moves the green archer meeple off the pile} is that, uh, face-up, face-up meeples have to be stacked vertically.
LUCKY: Uh-huh.
MIKE: Face-down meeples are stacked flat, horizontally. And we'll alternate, you and I.
STRONG BAD: Make it a jenga stack.
MIKE: We're gonna stack 'em. {takes the archer meeple} So I'm gonna start since all the face-down ones, you have to lay like this.
{Mike places the archer meeple horizontally to begin the stack.}
MIKE: So we'll start, this is our tower.
LUCKY: Okay.
MIKE: So now you get to pick one.
LUCKY: {taking a peasant} I just take one face-down and...
STRONG BAD: Whatever you want. Face-down or face-up.
MIKE: Wait, but you want-
STRONG BAD: But you want Mike to fail.
MIKE: You want me to fail.
LUCKY: Oh.
MIKE: So you want me to knock the tower down.
STRONG BAD: So whatever you-
LUCKY: But there's no- but there's only three face-up tiles to stack!
MIKE: I know, that's why you're a terrible roller!
{Lucky laughs}
STRONG BAD: You gotta think it-
LUCKY: It just happened the way it happens!
MIKE: This is, we-
STRONG BAD: Look, we thought up this yesterday in-in five minutes.
MIKE: Yeah, we worked on this for two minutes.
LUCKY: This is a terrible marshmallow-based game!
MIKE: {laughing} It's not- um... {Lucky laughs} we'll-we'll play, we'll see it's not terrible.
LUCKY: Okay. Okay. Okay. {stacks a knight face-down on the archer} Well, I'm just gonna go stacking.
MIKE: All right. You even put it squarely on there.
LUCKY: Why don't you shut your face-mouth.
MIKE: {playing with the Troghammer meeple in his hand} All right. I'm gonna stack this guy.
{Just as Mike places the Troghammer vertically, the Marshie puppet drops in suddenly into the frame.}
MARSHIE: {shrieking} Hey there you all shut your face-mouths! Stop playing my game!
{Marshie leaves. Lucky stacks a peasant face-down on top of the Troghammer.}
STRONG BAD: Ooh, this is getting real gripping. {Mike takes a knight} You guys.
{Mike stands the knight on top of the peasant.}
STRONG BAD: Now they want you to come to their house and-and play Stack 'Em to the Heavens.
LUCKY: {taking a peasant} Okay. All right. Just give me your address and... {places peasant face-down on the top} give me forty bucks in gas money.
{Mike takes a peasant.}
STRONG BAD: Ooh. This is looking good. It's looking good. Watch, he's gonna blow it.
{Mike hovers his peasant face-down on the one below it, then withdraws.}
MIKE: Why do you sound so excited about that, Strong Bad?
STRONG BAD: I could see and tell... {Mike successfully stacks the peasant} gr-gr-gr-gr. Gettin' dangerous.
{Lucky stacks the next peasant standing up.}
STRONG BAD: Looks like he's going vert. He's going vert. He's going full vert.
{When Lucky places the peasant, the whole tower falls over.}
STRONG BAD: OOOHH!!
LUCKY: I couldn't.
STRONG BAD: A winnah!
{Mike cleans up the meeples}
LUCKY: I couldn't stack it to the heavens. Okay, master roller. Let's see what you got.
STRONG BAD: One more time, and then we'll- we'll start another game.
LUCKY: Big-shot. Let's see you roll.
{Mike rolls the meeples on the table.}
STRONG BAD: Of Trogdor.
LUCKY: Oh!
STRONG BAD: A speed round.
MIKE: {pointing to a knight meeple, which has been rolled upright} Oh, look at this! We gotta start on that guy!
STRONG BAD: All right, that sounds good.
LUCKY: {cracking up} That's gonna be impossible!
STRONG BAD: Yeah, that's not gonna work. Why don't you roll- re-roll. Re-roll.
{Mike only takes the upright knight and rolls it again. It lands face-up.}
MIKE: Look at that, {counting face-up meeples} one, two, three four five six seven... one two...
LUCKY: There's three! That's exactly opposite of what it was last time. You can see more faces, so that makes it a good.
MIKE: All right, you can go first.
STRONG BAD: You can do 'em upside-down, too, Lucky.
LUCKY: All right, all right, all right.
{Lucky takes the archer and sets it upright, but upside-down.}
MIKE: There you go.
STRONG BAD: There you go. All right.
MIKE: All right. Um...
{Mike begins his turn.}
STRONG BAD: what's he gonna do?
{Mike picks up a face-down peasant and tries to balance it on the archer.}
STRONG BAD: {radio news voice} Mike has taken a new strategy here. He's going to stack it flat-peasant, got some flat-peasanting over here.
{Lucky is taking the Troghammer.}
STRONG BAD: {radio news voice} And Lucky, yes, has an eye on that Troghammer there. Is he gonna do it? {Lucky picks up a peasant} Oh, he's picking up a peasant. He's gonna put that peasant- putting that peasant upright. That's right. {The peasant is stacked right-side up} Not gonna put him... in the headstand position. Which we often see in the Eastern European finals.
{Strong Bad is shushed.}
LUCKY: My end, with these meeples, are very nice.
{Mike takes a knight. He sets it upright and places it at the top of the tower.}
LUCKY: They really did it. It's terrific. When I was a kid, that would have been enough.
STRONG BAD: {resuming radio news voice} There we go, Mike's go... we'll get some altitude here. We're gettin' some height.
{Lucky picks up the other knight and stacks it upright on the first knight.}
STRONG BAD: {radio news voice} Just keeps goin', lookit that, lookit that, that's... {Mike takes a peasant} really getting some height here. We got a little-lotta height here. We may run out of space...
{Mike stacks the peasant flat on the top of the tower.}
STRONG BAD: {radio news voice} ...for that. And ooh, Mike's going back to-
{As soon as the peasant is dropped on the tower, the whole stack collapses. The players scream in astonishment. Lucky gathers up all the pieces.}
STRONG BAD: The jitters, the jitters.
{Burnination theme plays.}
LUCKY: Stackin' 'em to the heavens, boy. STACKIN' 'EM TO THE HEAVEANS!
{Level up theme plays. Mike is flipping some of the burninated tiles back to green, and Lucky rolls the meeples again.}
STRONG BAD: Should we play like, a speed-round of Trogdor!! before this campaign ends?
MIKE: {arranging green tiles in the center of the table} Should we try a three-by-three? Let's see what happens if we play a three-by-three grid.
STRONG BAD: Uh...
MIKE: Should we try that or no?
STRONG BAD: Three-by-three grid? Ooh. Is that the speed-round?
MIKE: Yeah.
STRONG BAD: How many- how many cottages you do in a three-by-three grid?
MIKE: {clearing the center tile and replacing it with a cottage tile} One cottage in the middle?
STRONG BAD: {whispering} Oh, you're gonna mess that... everybody's gonna think that this is where you do. No, Trogdor!!, this is the travel edition. Yeah, do three- three-by-three.
LUCKY: Yeah. Where do kids in the backseat.
STRONG BAD: Cottage in the middle.
LUCKY: Will there be some like...?
{Eight of the nine tiles are places. The northeast corner is empty.}
MIKE: I'll put a mountain in there so you can {places mountain tile in the northeast corner} hide if you need to.
STRONG BAD: 'kay. No tunnels. No wraparound.
LUCKY: Where's the cottage going?
STRONG BAD: We're moving it to the center.
{Mike takes a cottage and plants it on the center tile.}
STRONG BAD: Move it in the center for the-the peoples at home.
{Mike pushes the tiles closer to the center of the screen.}
MIKE: Oh, sorry, sorry, sorry.
STRONG BAD: A lot of dead space. come on.
MIKE: Sorry, I was...
LUCKY: Didn't you go to film school?
MIKE: I did not!
LUCKY: Oh.
{Level up theme plays.}
LUCKY: What'd you study? Marketing?
MIKE: Photography.
LUCKY: Oh.
{Burnination theme plays as Mike cleans up the unused tiles on his side of the table.}
STRONG BAD: I just burninated your degree.
LUCKY: Aw.
{Hard burnination sounds play.}
MIKE: Uh, one knight? {places Trogdor figurine on center north tile} Trogdor's gonna start here. {a peasant is spawned on the cottage tile} Peasant here. {Knight is spawned on the southwest tile} And one knight.
STRONG BAD: This is gonna be, like, really easy, right? I think there needs to be two knights.
MIKE: Okay.
{Mike spawns the second knight on the southeast tile.}
STRONG BAD: 'Cause that thing is gonna be like, way too easy.
MIKE: {bringing health meter closer} Good.
STRONG BAD: How many peasants?
MIKE: And we could also how many- how much health do we start with? We should start with like, two health instead of four.
STRONG BAD: Oh, man. See look, I-I tried to get Mike to be spontaneous, and now look what he's doin', he's throwing the rulebook...
LUCKY: Uh...
STRONG BAD: ...into the fire!
LUCKY: {taking the southwest knight} Do you want to get rid of one of these knights and put in an archer?
MIKE: {filling health meter} Mmm, archers...
STRONG BAD: An archer... let's see if we can get Ann Archer to do a voice.
LUCKY: {laughing} Dear Ann Archer...
MIKE: {replacing knight with archer} Well, hey, let's try it. Let's try, uh, a knight and an archer. Good idea. Um... okay.
{Mike sweeps the cards away and replaces them on the table.}
LUCKY: Okay. Speed-round.
MIKE: We're gonna deal out the...
STRONG BAD: No powers.
MIKE: No powers?
STRONG BAD: Yeah.
MIKE: Okay.
STRONG BAD: I feel- I feel like they... too much, just the actions.
{Mike takes the deck and begins to deal.}
LUCKY: What about Stephanie Powers?
{Mike mumbles as he draws a Troghammer card, flips it over and removes it from the deck.}
MIKE: Okay, {hands cards to Strong Bad's side} Strong Bad, here's your banked card, {deals one to Lucky} your banked card, {deals one to himself} banked card.
LUCKY: Consummate V's!
MIKE: All right, Strong Bad, you're up first.
STRONG BAD: I got Flip 'Em Up, Fran.
{Mike deals a second card to Strong Bad.}
MIKE: Here's your other card.
STRONG BAD: Or I got Invisibility. I'm gonna use Frip- Flip-
MIKE: That would be good.
STRONG BAD: Yeah, Flip 'Em Up Fran might be overpowered for the travel version of this game.
LUCKY: {laughing} Yeah, you just-
{Mike points to the center tile and draws a circle, demonstrating the devastation.}
STRONG BAD: That we are currently making up. Uh... yeah, after my actions, I might do it. All right, let's do it. I'm gonna go play Flip 'Em Up, Fran!
MIKE: Okay.
{Mike takes Strong Bad's card.}
STRONG BAD: And I'm gonna move to the center tile.
MIKE: Yeah, four, four actions.
{Mike moves Trogdor.}
STRONG BAD: One. I'm gonna eat that peasant.
{Mike takes the peasant to the health meter.}
ALL: Two.
STRONG BAD: And when I'm done with- three, I'll burninate, the tile I'm on.
{Mike removes the figures and flips the tile.}
MIKE: Yeah, three.
STRONG BAD: And then I'm just gonna say I pass on the rest of my actions.
MIKE: {replacing cottage and Trogdor} Okay.
STRONG BAD: And perform the Flip 'Em Up, Flip 'Em Up Fran!
{Mike displays the card for the viewer.}
MIKE: See, Flip 'Em Up Fran, means you burninate all four diagonal tiles, you amaze!
{Mike flips the corner tiles.}
LUCKY: You can pass on actions?
STRONG BAD: You can-
LUCKY: What about powers?
STRONG BAD: You don't have to use all your actions.
LUCKY: You can use up to four actions.
STRONG BAD: Yes, exactly.
LUCKY: Nice.
STRONG BAD: You can...
LUCKY: Huh. That's...
STRONG BAD: You can opt out, if you so desire. If it's beneficial. To your Trog-game.
LUCKY: That's a good option. I like that option.
STRONG BAD: It's a pretty good option.
MIKE: All right, Lucky.
{Mike sets down the movement deck.}
LUCKY: Yeah. That's me.
{Lucky draws a card.}
MIKE: Look who's up... a movement.
LUCKY: Yep, here we go. {displays card for viewer} We got, uh, two peasants moving and repairing.
MIKE: {spawning a single peasant} So one... he moves west and repairs?
{Mike moves the peasant to the center-west.}
STRONG BAD: Okay.
LUCKY: West.
STRONG BAD: Nothing. Just moving.
MIKE: Knight moves... west-west, north-north east.
STRONG BAD: That's... we're working on our knight moves.
{Mike moves the knight.}
ALL: West, west-
LUCKY: That's like Bob Seger.
ALL: North, north, ea... east.
STRONG BAD: He's just surrounding us.
{Mike moves the archer.}
ALL: West-west, north-north, east.
STRONG BAD: {as Mike runs his finger across the north row} Peow! Arrowed!
MIKE: Okay. Strong Bad, you're up. Or, wait.
STRONG Bad: I just moved.
MIKE: {drawing a card} Lucky's up.
LUCKY: I do that. {Lucky turns the card Mike gave him right-side-up} Uh... okay. Invisibility, can't be hurt by knights during the actions on this turn, or I can go diagonally.
MIKE: Ooh, that would help, you could- uh, no. no. Um, {pointing to the green tiles in a diamond formation} you could do this and this.
LUCKY: Uh... if I go diagonally?
MIKE: If you use diagonal, you can get two tiles.
LUCKY: Yeah. So I {moves Trogdor south} one, {Mike flips the tile} two, {moves Trogdor to center-west tile} three, {flips tile} and then four.
STRONG BAD: Hey, that's pretty good.
LUCKY: All right.
{Level up theme plays. Lucky draws a movement card.}
MIKE: {discarding Lucky's card} These consummate V's.
LUCKY: {displaying movement card for the viewer} One peasant, repair north.
STRONG BAD: {while Lucky moves the peasant and Mike flips the tile} Hey, tiles do not Billie Jean, chat people! We made that very clear. Tiles do not Billie Jean.
LUCKY: {taking the card again} And then bad guys move south-south, west-west, south.
STRONG BAD: That's a lotta things.
{Mike moves the knight.}
ALL: South, south, west, west, south.
{Mike moves the archers.}
ALL: South, south, west, west, south.
{Mike runs his finger over the westmost column. Nothing is hit.}
STRONG BAD: Peow! Arrowed!
{A theme plays.}
MIKE: My turn? I've got Stump & Rock, which I don't think I put a stump, oh no, there's a rock, but I burned it, yeah.
{Mike draws a card.}
MIKE: Slantwise. Once during Trogdor's actions, I burninate a diagonal tile for free.
STRONG BAD: Do it!
MIKE: So, um... let's see. ACtually, that gives me five actions, {discards the card} I can use that. So I'll go...
STRONG BAD: You really shouldn't be thinking this hard.
{Mike moves Trogdor to the center tile.}
MIKE: One. {Mike burninates the northwest tile} Two.
STRONG BAD: Yeah yeah.
{Mike moves Trogdor to the center west.}
MIKE & STRONG BAD: Three. {Burninates tile} Four.
{Mike moves Trogdor back to the central cottage.}
MIKE: And five, just move back there.
STRONG BAD: Sweet deals. All right. Totally gonna win.
{Mike draws a movement card and displays it for the viewer.}
MIKE: One peasant, already on the board, he moves north and repairs.
STRONG BAD: Booo!
{Mike moves the peasant and flips the tile.}
MIKE: He moves north and repairs this. And bad guys move north, east-east north.
{Mike moves the knight.}
STRONG BAD: North, east-east, NORTH!
{The knight lands on Trogdor's tile}
STRONG BAD & LUCKY: Ouch!
STRONG BAD: Lost that guy! {Mike removes a peasant from the health meter} He's gone!
{Mike moves the archers.}
MIKE & STRONG BAD: And... North, east, east, north.
{Mike runs his finger over the eastern column. Nothing is hit.}
STRONG BAD: Pyew!
MIKE: All right.
{Mike discards the card.}
STRONG BAD: What else we got?
{Mike draws a card and passes it to Strong Bad's side.}
MIKE: You're up.
STRONG BAD: My turn.
{Theme plays.}
LUCKY: You're up, buddy. Majesty.
STRONG BAD: Whoa, Majesty, I burninate any tile on the board for free! Let's do that one. So... {Mike takes the card} playing Majesty, I got four o' dems. We're gonna totally win this turn, right? So I'll burninate the one that the peasant's on. No, the top one.
{Mike burninates the center north tile.}
MIKE: We're gonna do this one.
STRONG BAD: Yeah, there we go.
MIKE: So that's your Majesty. You have four actions.
STRONG BAD: Okay, and now I'm gonna go {Mike moves Trogdor} down, and over to the peasant, so that's one, two, chompers, {Mike takes the peasant to the health meter} three, and four, fry 'em up. Burninate!
{Mike flips the tile.}
STRONG BAD: There we go.
MIKE: All right.
STRONG BAD: Lookin' that fry, lookin' that flame, flame-broiled asparagus. In the pan.
LUCKY: Mmm, delish!
MIKE: All right.
{Mike draws a movement card and displays it for the viewer.}
STRONG BAD: We gotta keep an eye. We got eight minutes left. By the way, we should keep an eye on-
MIKE: Look at this.
STRONG BAD: -on this crowdfunding thing.
LUCKY: We're doing good. We're doing good.
MIKE: One.
{Mike plucks a peasant from the health meter and spawns it.}
STRONG BAD: One peasant comes out. Oh man. And he moves west.
LUCKY: Oh no.
{Mike moves the peasant west.}
STRONG BAD: Peasant goes west!
MIKE: And knights move west, north-north west.
{Mike moves the knight.}
STRONG BAD: West, north- {the knight hits Trogdor's tile} NORTH!
LUCKY: Ouch!
{Mike takes a peasant from the health meter.}
MIKE: Take a hit.
{Mike continues moving the knight.}
STRONG BAD: And west.
MIKE: And west.
STRONG BAD: And arrow-man goes...
{Mike moves the archers.}
LUCKY: North...?
MIKE & STRONG BAD: West, north, north, west.
{The archer lands on Trogdor's tile. Mike spreads his fingers across the south row.}
STRONG BAD: Ooh! But we're on the same space! So he misses us!
LUCKY: Yeah, he misses us! {Mike discards the card} What a doof.
STRONG BAD: We just get a sweet breeze!
LUCKY: Whoo.
MIKE: Um, okay.
LUCKY: Solo.
STRONG BAD: So, that's it, right?
LUCKY: You're up, Mike.
{Mike draws a card.}
STRONG BAD: Yeah. All Mike has to do is-
LUCKY: It's do-or-die time!
MIKE: Wingaling. I may start on any space, and I get four actions.
LUCKY: Do it! Start in the middle!
{Mike plays the card.}
STRONG BAD: That's it! Finish it! Finish it!
MIKE: {moving Trogdor to peasant's tile} No, I'm gonna start over here.
STRONG BAD: Finish it!
LUCKY: Eat him! Eat him!
MIKE: {taking peasant to health meter} Chompers!
STRONG BAD: Chompers!
MIKE: That's one.
{Mike moves Trogdor to the cottage tile.}
MIKE & STRONG BAD: Two!
{Mike burninates the cottage.}
STRONG BAD: Three! Burninated!
{Burnination theme plays.}
MIKE: Trogdor's the man!
{Applause. A tune plays on the keyboard.}
STRONG BAD: Nope. {plays a note, as Lucky plays with Trogdor} I forget- I'm trying to play this thing sideways. {Lucky flies Trogdor back and forth and makes grunting sounds} I'm playing this keyboard like an upright bass.
{Lucky flies Trogdor up to the camera in the face of the viewer and makes quiet roaring sounds. As Trogdor flies off, the tune resumes. Lucky places Trogdor back on the board, then picks him up and plays with him again.}
MIKE: There you go.
STRONG BAD: There we go. I did it! Uh, hey, uh... everybody, this is the game we've been playing, and we've been messing with it. {Mike shakes the meeples} Too much. The first game was respresentative of what's in the rulebook.
LUCKY: This travel edition was a fun little round.
{Sounds of agreement from Mike and Strong Bad. Mike is stacking peasant meeples on the side.}
LUCKY: Maybe even if you just started with one peasant, or something like that, really up the ante of...
STRONG BAD: Yeah, I feel like it's a little too easy there, this way.
MIKE: {indicating health meter} Yeah, we had two...
LUCKY: We had two guys. Yeah, we had two peasants. So you could start with one or none.
{Strong Bad puts his boxing glove in the frame. He plants a Marzipan figurine on the center south tile.}
LUCKY: Uh, you know what I mean, try to make it a little- oh, there she is.
STRONG BAD: Marzipan, there. Set her on fire. Will the flame helmet...
{Mike places a Troghammer meeple on the same tile.}
STRONG BAD: ...fit on Marzipan, Mike?
{Mike stacks Marzipan on the Troghammer.}
LUCKY: It is- It's interesting to me, Strong Bad, that you keep these little figurines of your friends around.
{Mike tries to places the flame helmet on Marzipan, but drops it.}
STRONG BAD: Yeah, so I can melt them in the microwave.
LUCKY: Ah, yes, of course.
STRONG BAD: Yeah yeah yeah. {Mike drops the flame helmet again} And like, melt the rip off of like, army figures arm, {Mike holds Marzipan, but drops the flame helmet again} or bazooka and stick it through {Marzipan falls down} Marzipan's head. {Mike stands Marzipan up} Or make it into this Franken-pan.
LUCKY: Right, right.
STRONG BAD: Franken-bazooka-pan.
LUCKY: Oh, man.
MIKE: {holding Marzipan as he tries to place the flame helmet} Have we- I think I can get it.
{Marzipan collapses. Mike gives up and messes up the board.}
STRONG BAD: You could probably stop, stop trying to stack it to the heavens.
LUCKY: {setting Marzipan upright} Yeah, maybe you- {Mike gives the flame helmet to Lucky} she doesn't need to be on top of that knight. {Lucky tries to put it on, but it doesn't fit} Uh, in order to uh...
MIKE: I'm not fitting it around her ponytail. I'm not fitting it on her head.
STRONG BAD: Uh, hey, we're-we're what do we got? We got five minutes left of this crowdfunding biz.
{Lucky has successfully balanced the flame helmet on Marzipan's ponytail.}
LUCKY: There it is. There. She's...
STRONG BAD: Five minutes left.
LUCKY: Five minutes left, guys. The final five is what they call it.
STRONG BAD: In the biz?
LUCKY: Uh, in the biz. The final five. This is where you sort-of check in and reflect on...
STRONG BAD: Um, should we do it, uh...
LUCKY: ...This whole experience for you.
STRONG BAD: Um...
LUCKY: Mike, what did you learn today? During the one hour...
STRONG BAD: Where did you go, Mike? Why you left?
MIKE: {distantly} I was trying to find something interesting to...
STRONG BAD: Four minutes to go!
LUCKY: Well, tell you what's really interesting is, a man wandering around an office looking for something interesting.
MIKE: {distantly} Well, they don't see that.
LUCKY: No.
MIKE: {distantly} They can't see me!
LUCKY: They can hear the voice. Ladies and gentlemen.
MIKE: {distantly} I'm the big ol' one here!
LUCKY: Of the jury. Strong Bad, is there any questions up there we may answer on the stream?
STRONG BAD: Oh, yeah. Let's see, we've been neglecting you chat-folk. You're so great to hang out and watch this garbage... uh... Teen Girl Squad dating sim, that sounds like a great idea. If you see this, do you know about the uh... the what?
LUCKY: {slowly cleaning up} I dunno, somebody probably trying to plug their own band. Hey!
STRONG BAD: I don't have your demo tape.
LUCKY: {laughs} Hey, check out my demo tape.
STRONG BAD: Everyone is arrowed.
LUCKY: Rodney eats pizza.
STRONG BAD: You guys, you guys, you guys... you're all the best. Aw, somebody just backed it! Thank you so much, somebody backed it. Oh man it's like a, like when you're listening to NPR, you know-
LUCKY: {pointing to the viewer} Aw, thanks, you're gonna get a handsome tote, and a coffee mug, and maybe even a DVD screener. Of an upcoming... uh, show about Richard the Second. The-the-the the missing Richard. In the War of the Roses. Richard the Second. Nobody- Everybody's always concerned about Richard the Third! 'Cause he's supposedly a humpback and he didn't even have that!
STRONG BAD: It's true.
LUCKY: Historically inaccurate. Richard the Second, nobody even knows. I think he like, murdered children in towers. Crazy.
COACH Z: Tote bag tote bag tote bag tote bag!
LUCKY: Uh-oh. Where did- where'd you come from, Coach?
COACH Z: Tote bag tote bag!
LUCKY: Uh-uh. Oh.
MIKE character... five or seven?
STRONG BAD: {soothing} Somewhere between five and seven, perhaps. I'm not quite sure. That's right, thank you for tuning in to our fundraiser drive, here. Thanks for callin' up.
LUCKY: Who said that? Who's on the phones back there?
STRONG BAD: {soothing} Let's go to the phones, we got TV's Tim Conway, that's right. Tim Dorf on call.
LUCKY: {goofy accent} This is a-very good. I've been doing it in my Dorf a-voice. Thank you for calling. Would you like to buy a game?
STRONG BAD: {soothing} You're driving people off the phones there, Conway. They don't want anything to do with that now, if they think Dorf's gonna answer the phone.
LUCKY: {goofy accent} I'm-a gonna try ta make it to the phone, but my little old legs won't make let me get there on-the-time.
STRONG BAD: That sound like uh... Father Guido Sarducci. {Lucky laughs} {pronounced like "Perducci"} SARDUCCI!
LUCKY: {goofy accent} That's-a big-a problem.
STRONG BAD: Uh... oh, is Limozeen gonna go on tour sometime? I hope so.
LUCKY: Man, what was the last tour?
MIKE: Rick Van Velson.
LARRY PALARONCINI: I hope so too, Strong Bad! 'Cause I've been cleaning your house for six weeks!
STRONG BAD: Yeah. I've given- I've got an arrangement with Larry. Poor guy. In between tours and albums, he needs a little something to do. So I let him clean my house. My pool.
{As they're talking, Mike is stacking peasants.}
LUCKY: You have a pool?
STRONG BAD: Uh, there's a pool.
LUCKY: That requires cleaning?
STRONG BAD: There's a pool, like in the vicinity.
LUCKY: A pool-like structure out there?
STRONG BAD: Yeah. Yeah. And Larry... don't-don't- don't take them off.
LUCKY: {laughing} I just wanna know what Larry's up to!
STRONG BAD: If he finds out.
LUCKY: He's in the neighborhood. It concerns me.
STRONG BAD: Uh, we're done. You guys, I think it's done! Are we done? Five-fifty-nine! It's almost there! You guys are so great! This has been awesome!
LUCKY: The last minute.
STRONG BAD: Mike! What is Mike is doing an epic stack!
{Mike has stacked several peasant meeples upright, alternating right-side-up and upside-down.}
LUCKY: Mike, what did you learn?
STRONG BAD: STacking it to the heavens! Thank you so much! All right, thank you! Evan Piper-all. Thank you, D. F. Thank you, Chad Carwell. Dominat-OR!
LUCKY: Hey.
STRONG BAD: Vincent Lamby Seuela! Charley, Ben-'n'-Eric! Anna S. Q.! David Oakem! Christopher! Cole, Kelly, Valalerie, aw, it's too fast! You're all so awesome!
{Mike's diligently-placed meeple stack falls over.}
STRONG BAD: Thank you so much! Charley Barbenems! William Robert... David Gonger.
{Lucky plays with the Buckethand Strong Bad figurine. Mike takes it and displays the bleached backside.}
STRONG BAD: Jason Soto. We're so close! So close to our goal of whatever we hit!
{Lucky points to the bleached figurine.}
LUCKY: Sunburn.
STRONG BAD: I got a little- I got left in the window! For too long! {Mike turns it to the front} You guys, this is incredible! I wish there was like a song I could-
{Mike withdraws the figure.}
STRONG BAD: Oh man, zero seconds! We did it! It's over!
{Everyone gives a fanfare.}
LUCKY: {singing Auld Lang Syne badly, Strong Bad later joins in}
STRONG BAD: {singing} Thank you backers, uh, Lucky Yates, we had so much freaking fun! {talking} You guys are awesome! Thank you so much! Thank you, Jason V.! Henriotta Stevens! And Bryan Hauser! And David Overton! And...
LUCKY: David Overton.
STRONG BAD: Valerie! And all-a y'alls!
LUCKY: Valalerie.
STRONG BAD: And Luke Schulers. You're all fantastic!
LUCKY: Used to wear a pair, Luke Schulers.
STRONG BAD: Luke Schulers, oh those are...
{A tune begins to play.}
STRONG BAD: Sponsored by, sponsored by Luke Schulers, the fine footwear of Lucky Yateses everywhere.
LUCKY: Oh, man.
STRONG BAD: That's right, far out.
LUCKY: Luke Schulers shoes, back then in the seventies.
STRONG BAD: Thank you guys so much. We're gonna log off. And update the webpage thing. You guys are awesome! Thank you for playing and hanging out! Good-bye, Brandon Wright and Kristoffson! Some Sarah!
LUCKY: Man.
Fun Facts
Remarks
- Coach Z's Yonder Website character variation was Character 3, not 5-7.
Real World References
- When the peasants move west, Strong Bad says "Peasants Goes West" is his "favorite Don Bluth joke", in reference to An American Tail: Fievel Goes West.