Final Hours Playthrough

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In the final hour of the Trogdor!! The Board Game Kickstarter campaign, The Brothers Chaps and Lucky Yates play it live.

Cast (in order of appearance): Puppet Strong Bad, Mike Chapman, Lucky Yates, Strong Sad, Puppet Marshie

Date: Wednesday, August 15, 2018

Running time: 1:01:01

Contents

Transcript

{Trogdor!! The Board Game is set up on a table.}

LUCKY: Three. Two. One.

STRONG BAD: Bwuuuuuaaaaah!

{The Strong Bad puppet's head slowly peeks into the screen, blocking it.}

STRONG BAD: Here we are! You peoples! Thank you so much! For supporting us! And checkin' it out! We're just gonna... {clears throat} 'Scuse me, I uh, I'm taking the wrong tone. {whispering, soothing} We're just gonna relax and smooth it out. With some light Trog-enating. That's right, far out.

{Strong Bad leaves the screen.}

STRONG BAD: Who we got here? Who we got here today?

{Mike gives a thumbs up from the right side of the screen.}

MIKE: Mike. {waves} Hi, Strong Bad.

{Lucky gives a thumbs up from the top of the screen.}

LUCKY: Lucky. {waves} Hi, Strong Bad.

{Strong Bad peeks in and looks into the camera.}

STRONG BAD: And me too! Hi, Lucky and Mike.

MIKE: What's up? What're we gonna do here? {straightens the tiles on his side}

STRONG BAD: Let's play some Trogdor!!, man! Let's just play it, man. {the others agree} There's no pressure, you know.

LUCKY: {pointing in} Hey man, thanks for inviting me on this very spectacular occasional experience.

STRONG BAD: Hey, thanks for helping us out, Lucky. You've been great. And it's nice to finally see you, instead of my stupid baby brother.

LUCKY: Hey, where is that guy anyway? I kinda miss him.

STRONG BAD: Yeah, I dunno, I locked him out. He's- he's, uh, don't ask. Don't ask. Right now.

LUCKY: Don't ask, don't tell.

STRONG BAD: The less you know, the better.

LUCKY: Okay.

STRONG BAD: He won't be interrupting.

LUCKY: Great. Uh, well, tell him I said hello.

STRONG BAD: Uh, well let's uh... let's tell everybody. So we've already selected our Keepers and our Items, start a nice game of Trogdor!!

{The group agrees.}

LUCKY: Yeah. Should we go around and tell people what we're doing? Okay, my Keeper is... {displays his Keeper card for the viewer.} Crangolev. Aw, look at that.

STRONG BAD: What can that guy do?

LUCKY: Yeah, he uh, each turn I get one extra action point! {withdraws the card} Oh-ho-ho! And then, as my item card, I took a {displays his Item card for the viewer} one-turn-only, no-recharges Disk of Healing.

STRONG BAD: Oooooooh.

LUCKY: {withdraws card} That means I can bring a peasant, a burninated peasant back from... the Beyond.

STRONG BAD: That's right. What about you, Mike? What're you gots?

{Mike displays his card for the viewer.}

MIKE: I'm... Yubbitz?

STRONG BAD: Yaaaaay!

MIKE: {withdraws card} Yubbitz can trade action cards with other players, either on my turn or theirs.

STRONG BAD: Woooh.

MIKE: {displays his item card} And then I have the Ring of Voip.

STRONG BAD: Voip!

MIKE: {withdraws card} Voip. Uh, I can jump to any tile.

LUCKY: Ooh, that's a good one.

MIKE: {indicating the cottages} It is recharged when a cottage or cottage tile is burninated.

{Strong Bad peeks into the frame.}

STRONG BAD: Hey, looky. So we don't get sued by the hand modeling guild, {turns to the other players} would you... would you hold my cards up for me?

{Lucky takes Strong Bad's Keeper card.}

LUCKY: Oh yeah, sure, of course, yeah. I didn't realize you were in the hand union.

{Lucky displays the card for the viewer.}

STRONG BAD: So I chose Worchex, there, who uh... knights cannot repair cottages during my turn. Which is very handy, very handy indeed.

{Lucky withdraws the card.}

LUCKY: And your item.

{Lucky displays the Item card for the viewer.}

STRONG BAD: I got the... the Baubles of Astray.

LUCKY: Baubles of Astray.

STRONG BAD: Yes. So during Trogdor's actions, I can move a knight to an empty space. Like wherever I want, if I'm afraid he's gonna hit me. I can trip-teleport wherever I please.

LUCKY: Wow! {withdraws the card} That's a power that's... unbeknownst to anyone in this game.

STRONG BAD: I will lead him astray.

LUCKY: {laughing} One can only hope.

STRONG BAD: Um, so let's uh, who's gonna start? You guys?

MIKE: Um...

LUCKY: I don't know how this uh... Mike, why don't you start?

MIKE: I'll start!

{Mike places a hand on the deck closest to him.}

STRONG BAD: Someone has asked where is the appropriate music. Mike, you start... singing, singing some like music, some background music.

{Mike scats a little tune.}

STRONG BAD: Ooh. {soothing} That's right, everybody.

LUCKY: Some of that smooth jazz.

STRONG BAD: {soothing} Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.

{Lucky cracks up.}

STRONG BAD: {soothing} Maybe a little basil, maybe a little oregano.

LUCKY: A little basil goes a long way.

STRONG BAD: {soothing} That's true. Don't forget to pick it, or it'll turn black.

{Mike takes his deck.}

STRONG BAD: {soothing} Some cilantro is surprisingly difficult. To keep a hand on, that's right, far out.

LUCKY: Welcome to the explaining cottage.

{Mike begins dealing cards.}

STRONG BAD: Okay, okay, nevermind, no.

MIKE: Deal our banked cards first.

LUCKY: What? Banked cards?

MIKE: Yeah.

LUCKY: What does that even mean, Mike?

{Mike flips Lucky's card.}

STRONG BAD: Yeah, flip over! Why did you even... turn them the other way?

{Mike flips Strong Bad's card.}

MIKE:I don't know. I don't know. I don't know.

STRONG BAD: No drama.

{Mike flips his card.}

LUCKY: Stump and rocks.

MIKE: So you start with a banked card and then you uh... you draw, turn a card on your turn...

LUCKY: Right, and then you choose between them, one excellent, uh... sort of advantage it gives you.

MIKE: Yeah.

LUCKY: It gives you uh, the... a second ounce.

MIKE: I'm gonna go first.

{Mike draws a card.}

LUCKY: Okay.

MIKE: I start my turn by drawing a card. Then I have Slantwise.

LUcKY: Mmm-hmm.

MIKE: {holding the card to the viewer} Once during Trogdor's actions, uh, {withdraws card} he may burninate a diagonal tile for free.

STRONG BAD: Nice.

{Mike displays his other card.}

MIKE: For Shot-Put, {withdraws card} which is after all Trogdor's actions, he may burninate from up to two tiles away.

STRONG BAD: And you have to go {Strong Bad peeks in, hovering over the game board} DOOOOSH! {crackling sounds}

{Mike points to various tiles on the board, making the same sounds Strong Bad did.}

STRONG BAD: That's right.

LUCKY: Question. If you went and buy this game, and you uh, take it home, and you don't go BUUUU {crackle}, how duh- how do you guys...?

STRONG BAD: You're voiding your warranty. No customer service.

LUCKY: Who is... who is, are there little devices in the- like in the tiles? That are listening?

STRONG BAD: There're talismans in-in Trogdor. He's made of magic, ancient... PVC.

LUCKY: Great.

STRONG BAD: That uh, talks to me through the room itself.

{Mike displays the Slantwise card again.}

MIKE: I'm gonna use Slantwise.

STRONG BAD: Go for it, Mike.

MIKE: Five actions. Not from that, five actions, this gives me my diagonal mark. So five actions, I'm gonna discard it right here.

{Mike discards his card sideways in front of him.}

STRONG BAD: Discard pile.

MIKE: Okay. So, we got five actions here. Uh...

STRONG BAD: Head for a corner!

MIKE: I say we head for this corner. {points out the area with the cottage in the upper left} We're gonna get this guy first.

STRONG BAD: Why would we do that, Mike?

MIKE: {indicating corner tiles} Because these corner tiles, the corner cottages only need these four tiles to get burninated.

STRONG BAD: That's right.

MIKE: Uh, they have to be prepped. {indicating the tiles surrounding the cottage on the right edge} These side ones, on the side, we need six, {indicating the tiles around the remaining cottage on the lower left} but these interior ones need all nine, so {indicates cottages in order} easiest, middlin', hardest cottage. So usually we go for the easy ones first. Um, okay, Slantwise. Um, it's five actions. So I go {taps tile north of Trogdor} one, {taps one west} two, {taps second time} three, {taps north} four, {taps again} five, {taps nearby forest tile} and then burninate that one, and these three over there will be done?

STRONG BAD: That's nice. Box 'em in.

MIKE: Yeah, is that right? {counts tiles} Yeah.

{Mike picks up Trogdor and moves him. Lucky and Strong Bad count along with him.}

MIKE: One, move there. Two, move there, Three, {flips tile} burninate, four, move here, {flips tile} five, burninate here, and then slantwise allows me to burninate a diagonal tile for free. {Lucky flips the forest tile} So that's.

LUCKY: All right.

STRONG BAD: For Cheap as Free!

LUCKY: Man!

MIKE: Um, okay, so that's my turn. Slantwise.

LUCKY: Wow.

STRONG BAD: That says Strong- Strong Mad. Shot Put in Strong Mad's voice. {pause} I dunno. I can't do Strong Mad's voice.

LUCKY: I'm with you, man, I don't know. Yeah, he's not here.

{Strong Bad peeks in.}

STRONG BAD: He'd probably, like, yell it.

LUCKY: I can give it a whirl. {imitating Strong Mad, poorly} I'm Strong Mad!

MIKE: Deeper, come on.

LUCKY: {as Strong Mad} Eeeeeh! Stop it!

STRONG BAD: Think about the Dread Pirate Roberts.

MIKE: Or um, Fesick.

LUCKY: {deep voice} Hello. I'm the Dread Pirate Roberts.

STRONG BAD: {cracking up} That's terrible. Bolder.

LUCKY: {deep voice, slightly British} Hello. Hello. I'm Strong Mad.

{Mike draws a card.}

MIKE: All right.

STRONG BAD: Uh-oh.

MIKE: Now the knights, bad guys' move.

STRONG BAD: That's great! Get on, Lucky.

LUCKY: I never met the guy. This is- it's the mystery brother to me.

STRONG BAD: You probably thought...

{Mike shows the movement card for the viewer.}

LUCKY: Thrifting, the weekly thrifting date, with your brother Strong Sad? We do games sometimes, you and I, it's... with Strong Mad I've never met.

STRONG BAD: Yeah, I think you thought he was like, a load-bearing wall of my house.

LUCKY: Is that what that weird, gummy wall is?

STRONG BAD: Yeah, he's- {laughs} that's right. That's not a flesh-eating wall. That's my brother.

LUCKY: I hung up a show poster on Mad!

STRONG BAD: He loves that kind of thing.

LUCKY: Wow. {laughing} I feel terrible! I'm so sorry.

STRONG BAD: It's all right.

{Mike displays another card for the viewer.}

STRONG BAD: Mike's trying to play a game here.

MIKE: So, movement, uh, so four peasants?

LUCKY: Wait, you're not done yet? Wow.

MIKE: Well, we gotta move the bad guys.

STRONG BAD: The countryside's turn.

MIKE: Four peasants, but there are three on there, only three cottages. So they're not regenerated, because uh, right? Throttled by the number of cottages?

STRONG BAD: What do you mean? No. We gotta bring out one.

MIKE: We gotta bring one.

STRONG BAD: Yeah!

MIKE: Okay.

{Mike takes a peasant from the Trog-meter.}

STRONG BAD: You just pick one and... there has to be four peasants on the board, and the only way there wouldn't be any only if all three cottages were burninated.

MIKE: Correct.

STRONG BAD: So there'd be two peasants.

MIKE: All right, so, where should we put him? {indicating the corner cottage} Should we just put him right there? It's easy to...

LUCKY: Oh, yeah, of course.

MIKE: Well, they're moving southwest, which will be {points off the board} that way, so they're {points to the other side} gonna move there, {indicates southern peasant} this guy's gonna move here, {indicates western peasant} and this guy's gotta move here. So none of them are gonna be close once they move.

STRONG BAD: That's true.

MIKE: It doesn't really matter.

STRONG BAD: Peasants on the move.

{Mike places the peasant at the Eastern cottage.}

MIKE: Here.

STRONG BAD: Sure.

MIKE: And here, I'll move southwest. {moves the peasant diagonally to the southwest} Southwest. {moves the other peasant} Southwest. {moves the western peasant} Southwest. That wraps around, {indicates a northeast tile} he'll go there. {displays the movement card for the player} knights and archers move west-west, north-north.

LUCKY: Uh-oh.

{Mike moves the western knight in the indicated movement, using wraparound.}

ALL: West, west, north, north!

{Mike moves the other knight in the indicated movement, with wraparound.}

ALL: West, west, north, north!

{Mike moves the archers in the indicated movement, with wraparound.}

ALL: West, west, north, north!

{Mike points vertically across the column.}

MIKE: Shoots this way!

STRONG BAD: Arrowed! Right between the, look at those peasants! {Mike moves a peasant to clear a space between them} They're doing some like, whoo!

LUCKY: Friendly fire.

STRONG BAD: Some daredevilry.

LUCKY: Friendly fire going in both directions.

STRONG BAD: That's right.

LUCKY: They're just shooting willy-nilly.

{Mike discards the movement card.}

MIKE: Discard that right there.

{Sounds of agreement are heard across the board.}

MIKE: So, Lucky, you're up.

LUCKY: All right, okay. Okay. Okay, I-I-

MIKE: Draw your card.

{Lucky draws a card.}

LUCKY: Draw an action card. {shows to the viewer} Majesty caaaard! I get four action points, and my banked card is {shows to the viewer} Stump & Roooock. Uh, Majesty, when I draw it, is {reading, displaying the card} before Trogdor's actions, he may burninate any tile on the board for free! Ooh, that's pretty good. {puts card down} That's a good one. Feel like that's a good bank one.

{Mike points to the lake tile.}

MIKE: The lake.

LUCKY: Yeah, the lake. And uh, Stump & Rock is {reading, displaying the card} once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain four more actions. Four more actions. {puts card away} Uh, boy, what do you think? You think I oughta play Majesty?

MIKE: I already burninated the rock, so you're probably not gonna get the stump.

LUCKY: Get the stump, yeah. Uh...

MIKE: Yeah, I think the gettin' the, um... getting the lake-

LUCKY: Might as well take out the lake.

MIKE: {indicating the lake tile} Because normally, the lake, in order to burninate the lake regularly, you have to do the um, {indicates adjacent tiles} north-south-east and west tiles before you can do this one.

LUCKY: Right, so...

MIKE: But we can burninate it for long distance.

LUCKY: {taking Trogdor} So, if I use the majesty, with my four action points, I can go, one, two, burninate the land, three, burninate the cottage, and then four, {points to a corner stump tile} ooh, it won't do me any good.

MIKE: You don't have wraparound.

LUCKY: Oh, no. {points to a tile south} So do I have to just go down there?

MIKE: Yeah.

{Some crosstalk as Lucky and Mike discuss the burninated tile.}

LUCKY: That sounds good. Then I burninate the lake, right?

MIKE: Then the lake's burninated. And we'll have to start...

STRONG BAD: And the people want a stretch goal where Lucky Yates will, uh, play, uh, come to your house.

LUCKY: {laughing} Man!

STRONG BAD: And play this game with you.

LUCKY: No, this is a trap I have fallen- this is- three of my ex-wives used this exact same trap. And I'm not falling for it a fourth time, Cassandra!

STRONG BAD: {laughing} Okay. Let's do it. They're also making fun of.. of how Mike just wants to play the game.

LUCKY: {over Strong Bad} Three- I should point out, three of my ex-wives were all the same woman. I should point that out.

MIKE: I'll let you guys... continue with your shenanigans.

LUCKY: Her name was Cassandra.

STRONG BAD: So this! Listen to what happened. Wait, no, how does it go?

MIKE: Turn it up, turn it up!

STRONG BAD: I'm trying.

{A short Trogdor theme plays.}

STRONG BAD: I got- I got to remember how to play the video game sound effects for Trogdor!! Here, here's a peasant.

{A short sound theme plays.}

MIKE: Yep, that's good.

STRONG BAD: Burninated peasant.

MIKE: What was the one you were doing before?

STRONG BAD: That's like, in between the levels, level beaten.

{A short theme plays.}

MIKE: Yeah, I think it's that.

STRONG BAD: Is that it?

{A short theme plays.}

STRONG BAD: Can you guys hear that?

MIKE: Is that when his smoke, like his animated pixely smoke goes up?

STRONG BAD: That's right. So we'll do that every time we burninate something.

LUCKY: All right, I'm about to get ready, {takes Trogdor} 'cause I'm about to burninate a lot of stuff.

MIKE: But, you gotta... {trails off}

LUCKY: What? You don't want me to use it? You want me to use Stump and Rock?

MIKE: We're, uh, peasants. We haven't devoured peasants... I'm just afraid...

{Theme plays}

LUCKY: Ooh, you know what? {takes Trogdor} I could go {moves Trogdor west} one, two...

MIKE: No, you don't have wraparound.

{Lucky moves Trogdor back to the cottage and has him move East the long way, counting out tiles as he does.}

LUCKY: One, two, three four. Uh, I can't... {drops Trogdor on the corner cottage} I can't burninate it, though.

MIKE: Uh, oh you're thinking {points to stump in the corner} to get-

LUCKY: To get four actions.

MIKE: {pointing down the western edge, where there is also a stump} Oh, you could do this one, I mean if we wanted to do that.

LUCKY: Oh, there you go.

MIKE: I mean, one two.

LUCKY: Yeah, there you go.

MIKE: -three, burninate that, you would have one left, but then you get four more-

LUCKY: Four more actions.

MIKE: -so then you get five. So you could do...

LUCKY: We could come back up here and burninate... no, no.

MIKE: Oh, yeah, no. Um...

{Shuffling sounds are heard.}

LUCKY: Hold on, hold on, hold on.

MIKE: I'm just- I'm just afraid that {indicates movement deck} if this movement, if the movement card has three peasants on it, three or four peasants on it.

STRONG BAD: Mike is a very conservative Trogdor!! player. Let's watch him in action!

MIKE: No, there's four on the board. There's four on the board, so none can come out, right? If there's not, if there's four on the board, none...

STRONG BAD: Four on the board. Yeah.

MIKE: Isn't that how it works?

STRONG BAD: Yeah.

MIKE: Yeah, okay. So we're... if there're four on the board.

LUCKY: Then we're good.

STRONG BAD: You're overthinking this.

MIKE: Yeah.

STRONG BAD: The crowd, they're uh, they're dropping like flies.

{Lucky laughs.}

STRONG BAD: We're down to 200 viewers.

LUCKY: I'd rather do work.

MIKE: All right, do a cottage. Do a cottage.

STRONG BAD: Make this game more exciting! Gotta get crazy, Mike. Come on!

LUCKY: {moving Trogdor} One! {burninating tile} Two! {burninating cottage} Three! {Burnination sound plays, moves Trogdor south} Four. {burnination sound plays again}

MIKE: Okay.

{Lucky says Dooj! and burninates a tile to the far east.}

MIKE: Then we're using Majesty to burninate.

LUCKY: {burning noises} No more lake. Discard pile.

MIKE: All right, good job. {victory jingles play} Cottage down. All right, um, and what's your... to the void. Okay.

STRONG BAD: My turn!

MIKE: Now, Lucky moves the-

STRONG BAD: Lucky moves the bad guys.

LUCKY: Where is that? That's this card. That's this card.

{Lucky draws a movement card and displays it for the viewer.}

LUCKY: We got uh, four peasants on the board.

MIKE: There are four on the board.

LUCKY: Moving northwest.

MIKE: {moving a peasant} Okay, northwest. {moving two peasants} These guys move northwest. {moves a peasant northwest, which wraps around to the east}

STRONG: Crunchberries!

LUCKY: Okay, and then uh, the knights and archers go, uh-

MIKE: {pointing in the frame} Up here, Lucky. They can't see.

{Lucky displays the card for the viewer.}

LUCKY: Sorry, I gotta look at it, though. That's my problem.

MIKE: {laughing} East, south-south-west.

LUCKY: East, south-south-west.

STRONG BAD: East, they start at the top.

{Mike moves the northmost knight.}

STRONG BAD: East, south, south, west. East!

{Lucky reaches for a southern knight, but Mike takes it instead.}

LUCKY: I'm upside-down.

MIKE AND STRONG BAD: East, south, south, west.

STRONG BAD: And the archer!

{Mike moves the archer.}

STRONG BAD: East, south, south, west. Peow!

{Mike motions horitonally to show where the arrows should fly. The row is empty.}

STRONG BAD: Arrowed!

{A burnination jingle plays. Lucky waves the movement card in front of the viewer.}

STRONG BAD: I can't do the- I can't do the, I don't have the like, {Lucky gives a thumbs up} modulator-pitch-shift thing on this so I can't go "pyoo!" like this.

{A beep plays.}

STRONG BAD: That's not quite as cool.

{A lower tone plays.}

MIKE: Get the SK-1.

STRONG BAD: Imagine it as going {plays a note} "peooooowwww!"

MIKE: Um, all right, Strong Bad.

STRONG BAD: What's up?

LUCKY: You're- you're in.

STRONG BAD: My turn? Sweet!

{Mike draws a card.}

STRONG BAD: Deal me out a card. What do I gots?

{Mike places the card with Strong Bad's items.}

MIKE: You got "Block".

STRONG BAD: I got "Wingaling" or "Block"? I can't be hurt by knights or archers during their actions.

{Lucky picks up the cards to show them to the viewer.}

LUCKY: Here, I'll hold these up, since you're over there holding the keyboard.

STRONG BAD: I got like, holds... sweet, and wingaling lets me start anywhere. So, we could do a head start on one of these other cottages.

{Lucky puts the cards down.}

MIKE: Or we could go to the tile where there are two...

STRONG BAD: Two peasants and have a little peasant feasting? Mmm.

MIKE: {pointing to a tile with a peasant on it} Or we could just move over here, get this guy, and then we start at this one.

STRONG: Let's go! Wait. Yes. Okay. I'm playing "wingaling". Play it. Grab it for me.

{Mike reaches across the table to pick up the Wingaline card from Strong Bad's side.}

STRONG BAD: Four actions.

MIKE: Four actions.

STRONG BAD: I'm playing "wingaling".

MIKE: That you can jump to any space.

STRONG BAD: Okay. Now I'm going to start on that double peasant tile.

MIKE: {moving Trogdor} Okay.

STRONG BAD: I'm going to chomp for my first action. {Mike removes a peasant and places it on the health meter} Chompers, eat one peasant. Okay, now for my next action, I would like to substitute out that peasant for a, my stupid brother Strong Sad.

MIKE: Okay.

STRONG BAD: If we can.

{Mike reaches across the table and pulls out a Strong Sad figurine.}

MIKE: I'm gonna sub this.

STRONG BAD: This is-

LUCKY: {removing the other peasant from the board as Mike places Strong Sad there} Subbing this guy out?

STRONG BAD: Yeah, this is- this is a household move, people. This is not a legal move, usually. And I'm going to burninate him, {Mike attempts to place a flame helmet on the Strong Sad figurine} because it's way more fun to burninate Strong Sad than it is just to- a peasant. So, uh, in order to burninate a peasant, we- we draw another one of those movement cards.

{Mike draws a card.}

STORNG BAD: He looks really good. He looks like...

{Mike displays the card for the viewer.}

MIKE: We're just gonna look at the movement.

STRONG BAD: He looks like, he's uh, Vyvyan from The Young Ones costume.

{Lucky laughs.}

MIKE: North, north, east, north.

STRONG BAD: All right, so let's send him.

{Mike sets down the card.}

MIKE: He burninates the tile he starts on.

{Mike removes Trogdor and Strong Sad so Lucky can flip the tile.}

STRONG BAD: That's right, that's right there.

LUCKY: Yep. Rooarg!

{Mike puts Trogdor back and moves Strong Sad.}

STRONG BAD: Nnnnnorth! Burninated!

MIKE: Do it!

LUCKY: {flipping tile} This one burninates.

MIKE: North!

STRONG BAD: Burning again!

LUCKY: {removing knight to flip tile} Eyaaah!

STRONG BAD: Burninated! East!

MIKE: East!

STRONG BAD: Nice!

LUCKY: {flipping tile} Eyaah!

STRONG BAD: Burninate that! Leave that guy there. {Lucky sets down the peasant on the tile} Because, he's gona get to business in a second. And the north again!

{Mike moves Strong Sad with wraparound to the south on the tile with the archers.}

MIKE: North again.

LUCKY: {flipping tile} Aw, these guys.

STRONG BAD: And then Strong Sad fizzles out! OOOOHHHHH!

{Mike takes Strong Sad off the playing board, leaving him lying on the side.}

STRONG BAD: {mumbling} I'm south! I'm burninated into the Void...

MIKE: This isn't in the Void.

STRONG BAD: And now, we's, you guys, a flaming peasant touched another unflaming peasant, which means we started a peasant chain reaction!

{A burnination jingle plays as Mike caps the north peasant with a flame helmet. It drops, so he caps it again.}

STRONG BAD: So put hat thing back on him, and Lucky, draw another movement card!

LUCKY: {drawing a card} See, you're killing me with this one!

STRONG BAD: What've we got?

LUCKY: Oh, man, we gots... we gots, uh, west, west, uh- west-west-north-west.

{Lucky displays the card for the viewer.}

{Mike moves as Strong Bad narrates the actions.}

STRONG BAD: West!

MIKE: Already burninated.

STRONG BAD: West!

MIKE: Already burninated.

STRONG BAD: North!

{Mike moves the peasant with wraparound to a tunnel tile in the south.}

STRONG BAD: There we go.

{Mike flips the tunnel tile.}

STRONG BAD: And west!

MIKE: Got that one.

{Mike flips the corner tile.}

STRONG BAD: There we go. That's not too bad.

LUCKY: Wow.

STRONG BAD: And now he fizzles out into the Void.

{Mike removes the peasant from play and removes the flame cap, dropping him next to Strong Sad and placing the flame cap back on the health meter.}

MIKE: So the only problem is that we lost two... two peasants in the Void.

STRONG BAD: Yeah, but I am very confident in my abilities.

MIKE: Lucky's got the Disk of Healing, so he can bring one of 'em back.

STRONG BAD: Exactly. Like I said, Mike is like, a very conservative Trog-player, you guys. Don't, uh, you don't have to mimic his tactics.

{The "level up" tune plays several times throughout.}

MIKE: Like to win! Doing pretty good, though.

LUCKY: Yeah.

{A few notes are played off-screen.}

MIKE: Um, right. So now, that was um... what did you do? That was your... full turn?

STRONG BAD: No, that was my- my second action!

MIKE: True, so you got two more.

STRONG BAD: I got tWo more actions. So, uh, should we just start on this- this- nine cottage?

{Mike indicates the cottage with eight tiles surrounding it.}

MIKE: Yeah, you got three of them.

STRONG BAD: Um, so let's move uh, let's go south, {Mike moves Trogdor south} that's three, and burninate four.

MIKE: {flipping tile} Okay.

LUCKY: Great.

STRONG BAD: All right, now, a movement card, Lucky, if you would.

LUCKY: Yes.

{Lucky draws a card.}

STRONG BAD: We- we didn't take no damage yet, right?

MIKE: No, we did not.

LUCKY: {displaying card for the viewer} We got north, west, west, north, north.

MIKE: Wait, hold on, we got to-

STRONG BAD: Peasant, any new peasants?

LUCKY: Peasants, zero peasants.

STRONG BAD: What is the existing peasant move? Which way?

MIKE: Southeast.

LUCKY: Southeast, move and repair.

STRONG BAD: Oh, come on, you jerk!

{Mike begins to move the peasants.}

LUCKY: Oh no!

MIKE: So he moves southeast.

STRONG BAD: {while Mike is about to flip the archers' tile} No, that's west, Mike. You're looking the way. So, east.

MIKE: {moving peasant with wraparound to the southwestern corner} Moving southeast, sorry.

STRONG BAD: {as Mike flips the tile} We need that, one of them fancy Wyrmwood boards that's got the compass rose.

{Everyone breaks out in laughter.}

STRONG BAD: So we don't get it confused.

{Lucky holds up the movement card and laughs.}

STRONG BAD: So you undid my hard work, as it says move and repair. Uh, all right. Now, what do we do next? The, the knightS! North, west, west, north, north! So Mike.

{Mike moves the knight.}

STRONG BAD: North! West! West! North! North! And again!

{Mike moves the second knight.}

STRONG BAD: North! West! West! North! North! And the archers.

{Mike moves the archers.}

STRONG BAD: North! West! West! North! North! Arrowed!

{Mike points vertically down the board. A tone plays. Mike makes a "pyoo" sound.}

STRONG BAD: There you go.

{Mike makes another "pyoo!" sound.}

LUCKY: Trogdor is...

STRONG BAD: You just do a- do a kitty meow, Mike. For the arrow.

{Mike meows. He lifts the archers and shows them to the viewer.}

STRONG BAD: They're asking if there's any old man rub in the game.

{Everyone laughs.}

STRONG BAD: There's going to be an entire, uh, expansion that's the Old Man Rub expansion.

MIKE: {pointing at a burninated lake tile} You could put a tube of Old Man Rub at the bottom of the lake, like unburninated.

STRONG BAD: Ooh, that's a good idea.

MIKE: Um...

STRONG BAD: The Inn! Maybe we should add the Inn. There should- there should be an entire Peasant's Quest expansion if you ask me.

{A burnination jingle plays. Everyone laughs.}

LUCKY: Yeah.

MIKE: My turn.

{Level up jingle plays.}

LUCKY: That's it. You're up, Mike. Finally, your second turn.

{Mike draws a card.}

MIKE: Trog-burst.

{He shows the card to the viewer.}

STRONG BAD: Trog-burst!

MIKE: Which is seven actions. {puts card away} It says seven actions. A bunch of actions. You hold the field in which I grow my action points. See how it is rich in nutrients and loam?

STRONG BAD: I love loam! I'm a huge fan of loam!

MIKE: I also have Shot-Put and... well, first of all I forgot last time I've got Ring of Voip, where I can... jump to any tile. And then I can also switch action cards with anybody. You have Block, and you have Stump & Rock.

STRONG BAD: Hey, where's the actions, Mike? Everybody- people keep asking about ye flask.

MIKE: What's that?

STRONG BAD: They keep asking about ye flask, and we have- we have a nod to ye flask. You're mixing your universes there. That's Peasant's Quest and Thy Dungeonman, which we haven't had the epic crossover just yet.

{Mike displays the Ye Flask of Dennis card for the viewer.}

LUCKY: {laughing} Just yet.

MIKE: The item card is Ye Flask of Dennis.

STRONG BAD: But there's a little nod to, uh, to our good friend Thy Dungeonman in there.

LUCKY: Uh, I like that you said "just yet". You've given us hope, for uh...

STRONG BAD: Oh yeah. The crossover of the century.

LUCKY: Yeah. Can't wait for that crossover.

STRONG BAD: Yeah. Did... It's gonna be an all-text PC game that comes with a 6,000-page manual.

LUCKY: Oh-ho, man.

STRONG BAD: Slash novel.

LUCKY: Yeah, well, yes... yes, it should.

STRONG BAD: Yeah. It's a manuscript I've been working on.

MIKE: All right, I'm gonna, um...

STRONG BAD: I'm gonna do this.

{Burnination jingle plays.}

MIKE: Good work. {picking up one of his action cards} I should use the Trog-Burst, I think.

STRONG BAD: Yeah yeah, let's uh, do it up.

LUCKY: Yeah, go nuts.

MIKE: And should I use my Ring of Voip and start? {points to peasant in the southwest corner} Like here or something?

STRONG BAD: Ooh. Can you sneak around a those knights and still do some good damages?

MIKE: {indicating a northeastern path} Well, I could do all of these.

STRONG BAD: And eat that peasant?

MIKE: I could eat the peasant and then probably get some damage on this, and then {points to cottage tile} if I burninate this tile, my ring of voip gets, uh, re... re...ah...

STRONG BAD: Recharged?

MIKE: Recharged.

STRONG BAD: Re-uhed?

LUCKY: {as Mike is about to move} Uh, you know, if you're doing that, you're gonna put yourself in the middle of these guys and... moving,

STRONG BAD: Yeah, get outta there, if you've have seven actions, you might be able to get out.

LUCKY: Yeah yeah.

MIKE: {pointing to mountain tile} Or I can hide. I can use an action.

LUCKY: Oh, true that, true that.

STRONG BAD: Ooh, that's true. Sevenonda, you could go to Sevenonda at the end of this turn.

MIKE: I should just start, I could just start {points to cottage tile} here, no wait, {points to bush tile to the north} start here,

LUCKY: Like the land of Sevenonda?

{Level up jingle plays.}

MIKE: And then {counts out the tiles} one, two, three burninate, four... hmm... I'm trying to be able to, I could hide in the mountains, too if I'm right there.

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