Stinkoman 20X6 Playable Characters
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Revision as of 04:56, 8 December 2005 by DorianGray (Talk | contribs)
There are two playable characters (with several variations) and one playable aircraft in Stinkoman 20X6. In general, you move with the arrow keys, jump with A, and attack with S.
Characters
Image | Description | Controls | Idle animation | Levels | Ending Pose |
---|---|---|---|---|---|
| Stinkoman is the main character. He can run and jump, and when he punches, he fires a long-range blast that slowly falls toward the ground as it flies. You can hold the S button for rapid-fire, although only three blasts can exist at a time. (Note: As of the date Level 9 was released, Stinkoman's blasts have a much longer range.) | A - Jump S - Fire | Yawns | 1, 2, 3.3, 6, -0 | Double Deuce |
![]() | Stinkoman jumps up into the sky when he needs to get over a high wall. In the air, he can only move left and right, and he can only punch but not shoot. He returns to normal once he's back on the ground for the boss fight. | A - Nothing S - Punch | None | 3.1, 3.2 | N/A |
| Stinkoman gains one of Stlunko's giant fists after defeating him on Level 3. He uses this fist to keep 1-Up from getting into trouble by blocking lava flows and smashing enemies from above. The fist also protects Stinkoman from enemy shots. | A - Jump S - Pound fist | Leans on fist; falls asleep | 4 | 1-Up: "I wanna be the guy, too!" |
![]() | 1-Up is able to jump higher than Stinkoman, but he runs and climbs ladders much more slowly. His attack is a forward kick, and you can make him do a spin-kick by holding down S and the left or right arrow key simultaneously. He can also move while spin-kicking and can start a spin-kick in the air. | A - Jump S - Kick | Sleeps; blows snot bubbles | 5 | 1-Up Trophy |
![]() | In the Ice Zone, Stinkoman is just as normal, with two exceptions: He has poor traction on the ice, and if he stands still too long, he will shiver and eventually turn into an ice block, costing him one unit of health. | A - Jump S - Fire | Shivers; Freezes; Loses 1 Energy | 7 | Double Deuce |
![]() | Stinkoman flies the Stinkowing through a dense jungle on his way to the Evil Fortress. This ship can move in all four directions, and the level scrolls forward automatically (sometimes very quickly). It has a limited number of shields, which will temporarily protect it from all enemies and hazards, and its shots fire straight forward. | A - Shield S - Fire | None | 9 | Warps off-screen |
Stinkoman 20X6 | |
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Levels | Level 1 (Go Home!), Level 2 (Pick a Bone!), Level 3 (Dumb Wall!), Level 4 (Fisticuff!), Level 5 (Oh, the Moon!), Level 6 (Stratosfear!), Level 7 (Ice 2 Meet U), Level -0 (Negatory!), Level 9 (Turbolence), Level 10 (Lastimost!) |
Gameplay | Playable Characters, Enemies & Items, Stinkomanual, Walkthrough |
Media | Intro Cinematic, Screens, Level 10 Launch Trailer |
Miscellaneous | Series (Character), Source Files, Development of Level 10, Make-O Your Own Stinko, Level 1 Theme |
Fun Facts | Trivia, Remarks, Goofs, Glitches, Inside References, Real-World References, Fast Forward |