Trogdor! LIVE with the Brothers Chaps!

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"Giant peasant to you... giant peasant to you..."

Strong Bad and Mike Chapman play Trogdor!! The Board Game live on Tabletop Simulator with Greater Than Games.

Cast (in order of appearance): Strong Bad, Mike Chapman, Homestar Runner (voice only), The King of Town (voice only)

Date: Friday, April 17, 2020

Running time: 1:00:12

Transcript

{Game opens with a Trogdor!! The Board Game setup. There are four people with headsets on the side, and Strong Bad is seen standing in Strong Badia in the lower-left corner.}

MIKE: Strong Bad, you gonna take the lead here?

STRONG BAD: Sure.

MAGGIE: All right, everybody. We are live.

STRONG BAD: Who's live?

MAGGIE: You're live.

STRONG BAD: Me?!

{Chris waves.}

MAGGIE: The whole Internet can see you now.

STRONG BAD: Sweet deals! Hi, whole Internet! Are you sure they're all here? I don't know if this is everybody.

MAGGIE: {laughing} It's close. The number is growing as we speak.

STRONG BAD: We should wait for everyone to show up before we begin. We'll be- we're gonna be here awhile.

{The players laugh.}

ALEX: Hi, I think we have a six-billion to go.

STRONG BAD: Sweet, sweet, all right. {Maggie laughs} Hey, we're commandeering the-the the Greater Than Games tabletop livestream. Why don't you guys tell everybody what you normally do and then we'll tell them how I'm gonna screw it all up?

MAGGIE: I'm Maggie. I'm the marketing director for Greater Than Games. And normally, on Mondays, Wednesdays and Fridays, we livestream uh... tabletop simulator games. For everyone stuck at home right now. Um... and then Alex, who are you, what do you do? {pointing to the frame below her} I'm pointing to where you're at.

{The players laugh}

ALEX: I-I I am Alex. Below Maggie? Um, {raising hand to the frame above} she's above my head. Just barely. Um... and anyway, I'm an account manager for Greater Than Games.

{The overhead view of the board rotates.}

MAGGIE: And then Chris, {pointing to the frame above} you're above me.

CHRIS: Oh, {looking to the frame below} hello down there. Uh... {Maggie laughs. Chris laughs, too} I'm design community liasion for Greater Than Games and also one of the co-owners, along with uh, Christopher Badell, uh, Paul Binder and Adam Rivitaro.

MAGGIE: {raising hand above} And then, Mike, all at the top. {Mike waves}

STRONG BAD: Who else? Who's... Is N. B. Davis in the center?

{Everyone laughs.}

MIKE: I'm gonna... I'm-I'm Mike, Strong Bad and I made this game together.

STRONG BAD: We did along with James Ernest.

MIKE: Yes.

STRONG BAD: Remember him?

MIKE: I remember him. We're playing a um... the prototype uh, like print-and-play version of the game with my terrible artwork.

STRONG BAD: Aw, looks good, Mike.

MIKE: Thanks.

STRONG BAD: Don't knock yaself.

MIKE: We made like, thirty copies of this game and rounded all the.. there's lots of corner rounding around every card that we printed out.

MAGGIE: Aw, that's nice.

ALEX: Aw. Yeah.

MIKE: I don't necessarily miss that... cutting out. Deck after deck and rounding all the corners.

CHRIS: Oh my gosh. I can't even...

STRONG BAD: I like finding all those tiny little thumbnails, now that are sitting around on our floor.

MIKE: There was a while where those were everywhere.

STRONG BAD: Uh, hey. Let's let the chat people decide which Trogdor meeple we're gonna use. We got...

{The various dragon Meeples are being clicked and dragged from a virtual sack to the board.}

MAGGIE: Oh yeah.

STRONG BAD: Let's pull them all out. We got, uh... {The Strong Sad's dragon meeple is brought to the board} Stupid Strong Sad's wingaling, uh... {the dragon is parked on a tile southwest of center.}

ALEX: Chi-see-ar.

STRONG BAD: Excuse me, chiarascuro... {the meeple is moved to the western edge} uh, Trogdor. We got the {the original Trogdor is clicked and moved closer to Strong Sad's} classic Trogdor here. {Wormdinlger is clicked and dragged to the southwest corner} We got creepo Coach Z's Wormdingler.

{The board view shifts a few times. The DAGRON meeple is clicked and moved.}

STRONG BAD: We got the... Strong Mad's DAGRON. {The DAGRON meeple is rotated to reveal the backside} And if we want to get secret, we got the Homsar's Taster's Choice, uh rendition of Trogdor.

{The sketchy Trogdor meeple is clicked and dragged.}

STRONG BAD: Got my notebook paper styles.

{The S is for Sucks meeple is clicked and dragged.}

STRONG BAD: And {singing} the S is for Sucks, the S is for Sucks. Clap Clap!

{Various dragon meeples are clicked and dragged around all at the same time.}

STRONG BAD: Anybody in the chats want to-to make some votes?

MAGGIE: All right, Shot. You're up.

{All the dragons are taken off the gameboard except Strong Sad's.}

MAGGIE: Let's see... Strong Sad's.

STRONG BAD: Strong Sad's?!

MAGGIE: No, I give you a lotta... DAGRON?

STRONG BAD: {cheering quietly} DAGRON! DAGRON! DAGRON!

MAGGIE: One two three.. I'm trying to count, help! ...The Cheat? Somebody just says, "The Cheat".

CHRIS: A bunch of DAGRONs.

MAGGIE: And there's a bunch of DAGRONs.

CHRIS: Yeah.

MAGGIE: I'm pretty sure DAGRON's winning.

{The DAGRON meeple is brought to the game board and flipped around to the front.}

STRONG BAD: All right, here, let's see, let's do this. {The tile with DAGRON on it is out of alignment} Oop, we've got the oops, gotta go back, {the DAGRON meeple falls over} go back.

{Chris laughs.}

MIKE: I'll get the tile. I'll get the tile. {The tile is realigned} I'll get the tile.

STRONG BAD: This is gonna be such a wonderful train wreck, everybody.

MIKE: I know, I'm nervous about wrecking everything.

STRONG BAD: Here, wait. I'm gonna wreck something right now. With the Flick Tool! {picks up and drags the DAGRON meeple} Watch this! {The meeple is dropped} {whispering} Let's do the flick. Turn on Flick Mode!

{A line is drawn from the DAGRON meeple to the edge of the game board. When released, the meeple flies across the game board and knocks over Strong Sad's dragon meeple, along with some peasants in the Trog-Meter.}

STRONG BAD AND MIKE: OHHH! {the Strong Sad's dragon meeple is picked up and placed back on the board} Get outta here!

MAGGIE: I wanna flick stuff.

CHRIS: I wanna flick stuff.

MAGGIE:I didn't know we could do that!

CHRIS: Yeah, seriously. Why can't we do something new every time we do this?

{The DAGRON meeple is being pushed around, messing up the center tiles.}

MIKE: I whuh- I just got the this, and that was the first thing I saw, was the little Flick icon.

STRONG BAD: Oops.

{The tiles are corrected.}

MAGGIE: Yeah, don't we... oh, it's a tie probably between Warm-dingler and DAGRON.

STRONG BAD: Well, calling him Warm-dingler is s-so much grosser than Wormdingler.

{All the other players burst out laughing. Strong Bad smiles briefly.}

STRONG BAD: I don't want anyone to say "Warm-dingler" anymore.

MAGGIE: Yeah, Warm-god-dang-dingler, Thomas says. He's...

STRONG BAD: All right.

MAGGIE: ...passionate.

STRONG BAD: Ban him! He's beckin'. {Everyone laughs} No, not really. All right. Let's- we'll start with DAGRON, hey look, we can swap out during the game. It's not gonna be any... we can determine it right now.

MIKE: How about every time we take a hit, we can switch.

STRONG BAD: Yeah. Hey Mike, why don't you start uh... start handing out the Keepers and Items?

MIKE: Yeah. Everybody pick uh... pick a Keeper card and an Item card.

{Cards are picked from the decks and dragged, arranged on the sides of the board.}

STRONG BAD: So, if you'd never seen this game before, everybody will play as a Keeper of Trogdor-

{A stray card accidentally knocks over a knight.}

MIKE: Oops, sorry. Somebody trick the whole deck.

CHRIS: Whoops.

MAGGIE: That's me.

MIKE: You just gotta... I'm just gonna take a top card.

STRONG BAD: Now swipe quick.

MAGGIE: Yeah.

STRONG BAD: Just your base. {whispering} Where am I sittin'? I don't know where I'm sittin'. There we go. Fans, 73.

{The cards are being flipped over.}

MIKE: Flip over.

STRONG BAD: All right, and we can go around the table, oh so I was explaining that everybody plays as a Keeper of Trogdor who are like Trogdor's groupies. And that we all have a special item and these will enhance, alter our abilities on each turn. And as we try and get Trogdor to burninate the entire countryside, eat all the peasants, {singing with a flourish} and all the THATCHED ROOF COTTAGES! {Maggie giggles} Right?

MIKE: Yeah!

ALEX: Yes.

MIKE: I flipped. I'm here for you, Strong Bad. I'm here for you, Strong Bad.

STRONG BAD: Thanks, Mike.

{Everyone is laughing.}

MIKE: All right, everybody...

STRONG BAD: I'll set the table, and everybody, uh yeah, has a Keeper and item and go around the table, who're we gonna start with?

MIKE: I'm gonna start.

STRONG BAD: Okay.

{The card featuring Worchex is displayed.}

MIKE: I am Worchex.

{Zoom in closer to Mike's side of the virtual table. The card reappears.}

MIKE: Which means that knights cannot repair cottages during my turn.

STRONG BAD: {whispering} Stupid knights.

MIKE: And my item {the card is displayed} is the Ring of Voip, where I can jump with- uh, jump to any tile. And items, you can only use- they have to be recharged to use them a second time. Um, and the recharge is when a cottage or cottage tile is burninated.

{The card disappears.}

STRONG BAD: Okay. And remember, you can only use those powers and items on your own- on your turn. Right, Mike?

MIKE: That's right. Use it on your turn, and the items you can only use once per turn.

STRONG BAD: Unless otherwise notèd.

MIKE: Yeah. Who's next?

MAGGIE: All right. I am the... {Keeper card is displayed} Galgabudge?

STRONG BAD: Yes.

MAGGIE: Galgabudge. Uh, you may treat mountain tiles as if they were also tunnels. And my shirt says "Go Troggie!". Think I can fly? I think I'm a bird.

{Mike laughs. Maggie giggles. Strong Bad smiles.}

MAGGIE: Things are over.

CHRIS: Think you're... a goat-being thing.

MAGGIE: I think you're a goat-being thing.

STRONG BAD: Yeah, those are- those are Fedlocks. Those are cloven hooves.

ALEX: I mean, obviously, you're a Galgabudge.

{Maggie giggles.}

STRONG BAD: Exactly.

ALEX: Yeah.

MAGGIE: Exactly.

STRONG BAD: Didn't you read the Lore Manual before you started to playing this?

MAGGIE: I also have Two Gross Beans. {the card is displayed} Uh, I can use them to gain action points. And my recharge is when Trogdor visits a forest tile. Delicious.

STRONG BAD: All right.

MIKE: Okay. Next?

{The card for Cranjegg is displayed.}

ALEX: All right, I am... Cranjegg. And I may move diagonally because I cheat.

MIKE: Okay.

ALEX: And I {item card is displayed} also have Ye Flask of Dennis, Use: When you burninate a peasant, add that peasant to Trogdor's health. Recharge: When Trogdor visits the lake.

STRONG BAD: That's a sweet deal. Normally the peasants...

MIKE: {nodding} That's-that's one. That's a fine power.

StRONG BAD: ...go into the void.

ALEX: Yeah.

{The Void card is brought to the table.}

CHRIS: I am, uh, {Keeper card is displayed} Brovelade. {pronounced Bro-veh-LAHD} Uh, I guess that's how you say that. But um...

STRONG BAD: Sure. Close enough.

CHRIS: Peasants- Close enough. Peasants cannot repair burninated tiles during my turn.

{The Void card is displayed. It is set down back on the virtual table.}

STRONG BAD: All right.

CHRIS: Cool.

MIKE: Okay, That's good.

STRONG BAD: That's valuable.

CHRIS: And I have the {item card is displayed} Disk of Healing, which is a, uh, return a peasant from The Void to Trogdor's health.

MAGGIE: Ooh, that's a good one.

CHRIS: And it doesn't have a recharge. Yeah, ooh.

MIKE: Yeah.

CHRIS: No recharge, that's awesome.

MIKE: Only one time. That's great.

CHRIS: Sweet.

STRONG BAD: Yeah, the recharge- {The Disk of Healing is displayed again} that actually means uh, we changed that in the reprint of the game. It doesn't just say "none", it says "one time use only".

CHRIS: Oh. Only one use. Gotcha.

STRONG BAD: Exactly, yeah.

CHRIS: I was gonna say, that's really good.

STRONG BAD: Exactly. It's a being- I mean, the game would be pretty easy.

{The Disk is displayed again.}

CHRIS: Yeah.

STRONG BAD: All right, and I am Yubbitz. {Card is displayed} I may trade action cards with other players, either on their turn or mine.

CHRIS: Ooh.

STRONG BAD: So I'm one of the only Keepers that can do stuff not on their turns. So everybody always paying attention to what I'm holding. I have {Item card is displayed} Distracto's Pouch! Which I wanted to name Distracto's Paunch, but they wouldn't let me.

MIKE: {laughing} They!

STRONG BAD: Uh, yeah. "They" meaning Mike and James. {Maggie laughs} They'd uh... staged a mutiny. The Paunch Mutiny of 2016, as we call it.

{Maggie laughs.}

STRONG BAD: Uh, after the movement card is drawn, if I do not like the direction of the peasant movement, I may move them in a different direction. And the recharge is when Troggie takes damage.

MIKE: Fantastic.

STRONG BAD: All right, now, Mike.

MIKE: Yes.

STRONG BAD: We got- everybody's gotta start with an action card 'cause we all...

MIKE: Yes, everybody draw one action card from the action deck here.

{All the players are taking action cards to their respective sides of the virtual table.}

STRONG BAD: {whispering} Swipe. Swipe it real fast.

MIKE: So this'll be banked, so you'll just- you'll always have one {a Sidewise card is displayed} and then on your turn, you'll draw a second one and choose between those two. Um... the action card has the number of action points that you'll be able to use on that turn.

STRONG BAD: And you were to tell everybody what those- what those actions are, Mike?

MIKE: Actions. So an action... uh, Trogdor can move one tile, north, south, east or west is an action. He can burninate a tile that he's on.

STRONG BAD: Hey, wait a second. Let's let Dumbstar answer for us.

MIKE: {laughing} Oh- okay.

STRONG BAD: Can everybody hear the mu- oh, we can't hear it, is the tabletop simulator muted?

ALEX: Oh it is, yes.

STRONG BAD: Oh, that's okay. Don't worry about it. Uh, let me see if I- lemme see if I can find him.

MIKE: We- we heard a song about his actions.

STRONG BAD: All right, Homestar's voice is gonna come out of my face, it's gonna be terrifying.

{Everyone chuckles.}

STRONG BAD: I don't think I can remember the song.

HOMESTAR RUNNER: {gruffly} These are the actions that you can do on your turn when you playing the board game Trogdor!! The Board Game. You can move and chomp and hide or burrow, or even bur-ni-nate! Hey, that's pretty good.

MIKE: Nice job, Homestar.

STRONG BAD: That hurt my- that hurt my soul to do that, so I hope you guys {everyone laughs} appreciate me... letting myself get possessed.

ALEX: I'm- I didn't know that you could do such a good, uh Homestar voice. That was impressive.

MAGGIE: It was a little uncomfortable, but-

ALEX: It was. But it was impressive.

CHRIS: Oh yeah.

MAGGIE: It was.

STRONG BAD: Imagine being my larynx.

{Everyone giggles.}

MIKE: Um, so... yeah. So moving, burninating a tile, chomping a peasant. You chomp a peasant, it goes up into the Trog-meter, which is Trogdor's health. When you burninate a peasant, we- we put on the flame helmet and... it then, um, kinda runs around and burninates any tiles that it touches. But at the end of that, the peasant goes into the Void. {The Void card is displayed} And peasants that are in the Void, they are no longer potential health. So we don't want peasants going into the Void. {The Void card is displayed again} Um. Then you can hide on the two mountain tiles, uh, with one action. And that makes it be where Trogdor can't take damage on the knights' and archers' movements. Um, and then there's two tunnels. You can, um, {as he speaks, the DAGRON meeple begins to swell in size} warp from tunnel to tunnel, as an action, to get across the board quicker. Um... {The DAGRON meeple shrinks back down} I think that's it, right?

STRONG BAD: Yeah. Yeah I fell asleep.

{Mike bursts into laughter.}

MIKE: Let's- let's start. Let's start playing.

STRONG BAD: All right, who's going first?

MIKE: Maggie, go first.

STRONG BAD: Down with you- Oh, Maggie's going first.

MAGGIE: Maggie's going first.

STRONG BAD: All right so draw-

MAGGIE: So I draw a card.

STRONG BAD: Yep.

MIKE: Draw a card.

{A card is taken from the action deck to Maggie's side of the table.}

MIKE: And then...

{Screen scrolls to Maggie's edge of the table.}

MAGGIE: Open it.

{First the backside is displayed, then the front side.}

MAGGIE: So... {The card is "Slantwise"} I've got two actions, and it's {A Sidewise card is displayed} Slantwise and Sidewise.

STRONG BAD: Ooh, those are... those are sisters.

MAGGIE: They're the... that they are. Uh, once during Trogdor's action, he may burninate an... {The Sidewise card is put down and the Slantwise card is pictured} a diagonally adjacent tile for free. And it's got five action points. And then once during my action phase, I get to do an orthagonally adjacent tile for free. Also five actions.

{The screen pans back to the center of the table.}

MIKE: Okay, so that's just pretty similar. Just one's diagonal and one's... yeah.

MAGGIE: Yeah. I think...

STRONG BAD: This is the version where we still thought that "orthagonal"- putting the word "orthagonal" in a game was a good idea.

{Everyone laughs.}

MAGGIE: Well, I was gonna say the same thing. But um... I'm gonna use... slantwise, so I can do diagonally.

STRONG BAD: Okay.

MIKE: Don't forget about your Keeper and Item powers that you're also able to utilize.

MAGGIE: {displaying her Keeper card, Galgabudge} Oh yeah, that's true. I may treat a mountain tiles as if they were also tunnels. And... {her Item, Two Gross Beans, is displayed} I can gain two action points. I might gain two action points. Where are we at? Hang on, I gotta move myself.

MIKE: We're in the middle there.

MAGGIE: Okay, cool.

MIKE: And so we're trying to basically, we gotta, you know, really decide which of these three cottages we wanna- we gotta start burninating cottages, so...

STRONG BAD: Oh yeah, and in order to burninate a cottage, you have to surround it with burnination, including the tile that it is also on.

MIKE: Yeah, sure.

STRONG BAD: Before you can flip that.

CHRIS: This is a good one, over here in the corner.

MIKE: Yeah, the corner ones are the easiest, 'cause it's only like, four tiles.

MAGGIE: Yeah.

MIKE: The one that's right next to it is... got an advantage 'cause we're right there already. Um...

MAGGIE: So... two...

STRONG BAD: I like Kirkman's advice.

MIKE: Yeah. Let's go for the corners. Corners.

MAGGIE: Yeah, I think I'll go that way. So, {moving DAGRON west} one, {north} two, to move me.

MIKE: 'Kay.

MAGGIE: And then... I'm gonna burn this one.

STRONG BAD: Three.

ALEX: No, you don't burn it. You burninate it.

MAGGIE: I burninate it.

CHRIS: Burninate it.

MAGGIE: For... three. And I'm flipping it.

{The tile is flipped. The burninated side is a darker, greyed-out shade of green.}

MIKE: Okay, so that's three.

MAGGIE: And I'm gonna burninate this one for four. Oh no wait, I have to be on to burn.

STRONG BAD: Got to be on it first. Yep.

MIKE: {displaying the Slantwise card} You can use your Slantwise, will get you a diagonal one for...

MAGGIE: Yeah. So I bet I'll go over here, {west} to do... {moving north instead of west, where a knight stands} actually, wait... I'm gonna go over here...

STRONG BAD: No, but that's a knight.

{The other players tell her no.}

MAGGIE: No no no.

STRONG BAD: You'll get sworded!

MAGGIE: {returning DAGRON to the west} Okay. Nope, then I go to the forest. And I flip this one...

{The forest tile is flipped.}

MIKE: Four.

STRONG BAD: I thought it was four, move, five, flippers.

MIKE: And then you got your free move.

MAGGIE: And then my free action is to flip- to burn diagonally.

STRONG BAD: Yeah.

MIKE: Yes.

{The tile where the knight stands is flipped.}

STRONG BAD: Do it.

MIKE: Nice.

STRONG BAD: Give that knight a hotfoot!

MAGGIE: I give him the hotfoot.

{Chris laughs. The Knight meeple is shaken on the tile.}

STRONG BAD: Whah! WHUUHAAAH! My gauntlets and pauldrons!

{Everyone chuckles.}

STRONG BAD: What are the f- what are the feet called, Mike?

MIKE: Uh... the feet?

STRONG BAD: Anyone know in... anybody in the chat know what knights... leggins are called? They're little, they're like booty things...

ALEX: Their booties?

STRONG BAD: Yeah.

{The other players giggle.}

STRONG BAD: Um... {the Two Gross Beans card is displayed} Okay, that was a pretty good, that uh... cottage is quaking in its boots.

ALEX: Uh, do...

STRONG BAD: In its knightly boots.

ALEX: So I-I do believe though, um... Maggie has Two Gross Beans. {The Galgabudge card flashes briefly before showing Two Gross Beans again} which is plus two actions points. And you recharge when you visit a forest tile, and I believe you were visiting a forest tile {The forest that Maggie burninated is displayed} this turn.

MIKE: Whoa- wait, she can't recharge until she's u...

ALEX: Yeah.

STRONG BAD: She used it already, right?

ALEX: Right, so she...

MAGGIE: Not yet. So I could move over here...

ALEX: She could just...

MAGGIE: {moving north to the corner cottage} I could just-

ALEX: So he's-

MIKE: Oh yeah. Yeah yeah yeah.

ALEX: Yeah, so if you started your turn by using it, can you save those action points to use them during the turn?

STRONG BAD: Yeah, yeah. So we'll just say that like right, I'm adding two to my total.

MAGGIE: So, move, and then I'm burning here. Burn. {The cottage meeple is flipped.} Burninated.

STRONG BAD: The cottage- you gotta burninate the tile first.

MIKE: Yeah, just the tile.

MAGGIE: Yep.

STRONG BAD: Oh yeah, you can't- we can't do the cottage just yet. {The cottage tile is flipped} So it's one to move, two to burninate, and then we'll- you can go ahead and consider your thing recharged 'cause you did visit the forest.

MAGGIE: Nice.

MIKE: Okay.

MAGGIE: Awesome. It's done.

STRONG BAD: All right. Now we gotta let the bad guys do their thing. Now the countryside is going to fight back.

MAGGIE: "Greaves" are the leg armors.

STRONG BAD: Greaves! That's it!

CHRIS: Greaves.

MAGGIE: Greaves.

MIKE: Greaves, yes.

STRONG BAD: We even used that on one of our bonus cards we gave out at Gen Con,and I already forgot.

{The other players laugh.}

MIKE: Um, okay. So movement, movement card over here with the compass on it.

MAGGIE: Oh yeah.

{The movement deck is clicked and dragged.}

MAGGIE: No.

ALEX: Not the deck, not the deck. The card.

{One card is clicked and moved into a designated compass rose space.}

MAGGIE: Got it.

{The card is flipped over.}

MIKE: Okay.

STRONG BAD: Flippers!

MIKE: So... Peasants. {The card is displayed} To recharge peasants, there's one peasant up there...

STRONG BAD: Recharge? What are we talking about?

MIKE: To respawn, sorry. I said the word wrong. Reword.

{The card is displayed again.}

STRONG BAD: Spawn. There's no "re".

MIKE: Spawn. Spawn peasants. We don't need to.

MAGGIE: Yeah. No more peasants.

MIKE: Peasants move south. {The peasant at center cottage is moved south} So thid guy moves south. {The tile with the south cottage is clicked} This one wrap- oops. {tile is dropped, then clicked again} No. {the peasant at the south cottage is wraparound moved to the north} This one wraps around and moves south. {The peasant at the corner cottage moves south} This one moves south. And then now, knights move... I can't see that. {Card is displayed. Movement is South-East-East-South-South} South...

ALEX: South.

STRONG BAD: {rapidly} South-East-East-South-South!

{The knights are moved.}

MIKE: South, wraparound east, east, south south.

CHRIS: East, east...

MIKE: okay, I did this guy.

CHRIS: East, south.

STRONG BAD: I'll do this guy. I'll do the archer.

{The archer is moved.}

STRONG BAD: South, east, east... south, south.

CHRIS: Wait, wait, That was wrong. What, three? Yeah, right here.

{The knight errant is placed on the center cottage tile.}

CHRIS: My bad.

STRONG BAD: {rotating the archer} And then...

MIKE: Archer shoots.

CHRIS: {moving knight one more south} And he has, uh, one more. Yeah, yeah,

{One of the cursors shows the path of the arrow.}

MIKE: And so the archer moves, uh, shoots... south. Down the middle column.

STRONG BAD: He's not hittin' anybody.

MIKE: Not hittin' anybody.

STRONG BAD: That's good.

MAGGIE: Somebody asked, when you die, do you respawned? Respawn, not respawned.

STRONG BAD: Uh, when you die, like in real life? I don't have those kinda answers!

{Everyone laughs.}

STRONG BAD: I mean, I-I kinda hope. I think reincarnation would be great. Re-in-spawn-ation.

MIKE: But the knight has moved through us, we take one damage.

MAGGIE: One damage.

STRONG BAD: Did the knight move through us?

MIKE: Don't think so. I was not... I-I-I wil admit that because we're using DAGRON, I wasn't really paying attention. but there's...

ALEX: Uh, he did not move through us. We are safe.

MAGGIE: No, right, he did not move through us. This guy wrapped around.

STRONG BAD: All right. So we need to swap 'im out, Mike, for-for Grampa, Mike.

{Everyone laughs.}

MIKE: Now I know.

CHRIS: Maybe we should put the Warm-dingler in.

{Wormdinlger is clicked and dragged, but dropped.}

STRONG BAD: No!

MIKE: Is it time to tag? Tag him out?

{DAGRON is dragged out.}

CHRIS: Tag him out.

{Wormdinlger is swapped in.}

STRONG BAD: I'm gonna flick the warm- the Wormdingler {Alex laughs} off the table. All right, fine.

MAGGIE: This a family-friendly channel, please don't flick your Wormdingler in front of everybody.

{A menu is opened and a color map is brought up. A deep shade of red is selected. Wormdingler turns black and red.}

MIKE: Um, who's next?

ALEX: There.

MIKE: Alex?

ALEX: Yes, he it. And now he is a Warm-dingler.

STRONG BAD: Whoa! How did his color scheme change?

MIKE: What happened?

CHRIS: Whoa.

MAGGIE: Wait, how did that...?

ALEX: Uh, you can right-click on it, and uh, you could do a color tint, and I tinted-tinted him red.

MIKE: Oh.

MAGGIE: It's worse.

STRONG BAD: Kind of awesome now. {Maggie laughs} I sort-of want to respect Wormdingler more. He's the Dark-dingler!

{A new action card is drawn and flipped over.}

ALEX: All right, so I got... I uh, flipped a card. {Sidewise is displayed} I have a Sidewise already, much like Maggie had. {A Wingaling card is displayed} And then I also have a Wingaling, which is four action points, but before Trogdor's actions, he may jump to any space.

STRONG BAD: I think... we gotta... yeah, but you can waste, we gotta burninate cottage first.

ALEX: Yeah, right, yes. So, so I think I'm gonna use Sidewise.

{The card is discarded.}

STRONG BAD: {cheering, quietly} Cottage, cottage,

{The Cranjegg card is displayed.}

MIKE: And what are your uh, powers again?

ALEX: So, I can move diagonally. {Ye Flask of Dennis is displayed} And um, I can, when I burninate a peasant, I add the peasant's uh, to Trogdor's health.

STRONG BAD: Ooh boo. That's always fun to watch.

MIKE: Yeah.

ALEX: Yeah.

MIKE: You could probably burninate a peasant.

ALEX: Yeah, so uh, first action, is I am going to burninate this cottage that we're currently on.

{The cottage meeple is flipped.}

MIKE: Yes.

MAGGIE: Yay!

ALEX: Flip. {Strong Bad cheers} Yay, burninated.

CHRIS: Sweet.

ALEX: There are no peasants here.

{Strong Bad starts humming the Trogdor! theme.}

MIKE: Okay, so that's one action.

ALEX: Mm-hm. So second action, uh, let's do some diagonal movement. One.

MIKE: Could move down and go to that peasant and burninate it.

ALEX: Oh, that's true. Hm.

{Wormdingler is moved diagonally again to center tile.}

MIKE: 'Cause otherwise we won't get to one.

MAGGIE: Somebody's asking how...

ALEX: Two.

MAGGIE: Hey, Strong Bad. How would you react if Dumpwad, Homestar, became intelligent?

{Mike laughs.}

STRONG BAD: Um... He'd-he'd I'd done that before. He says "science". He just keeps saying "science" over and over again. {The center tile is flipped} And uh, and it's pretty funny. You can get him to do anything.

{Wormdingler is moved south. The tile is flipped. Maggie laughs.}

ALEX: And then my Sidewise I can use to burninate this peasant, right?

MIKE: Uh, {Sidewise card is displayed} Sidewise is just tiles, right?

ALEX: Uh, uh... yeah, you are right. Yeah, you're right. {The last tile is unburninated} So...

STRONG BAD: Well, you can't walk onto that knight.

{The other two tiles are unburninated.}

ALEX: That seems like a bad idea. Okay. Fine.

{Wormdingler is moved back to the cottage.}

ALEX: Uh, so I was here, cottage.

STRONG BAD: Boeing!

{Everyone laughs.}

ALEX: Yes. {The tile that was mistakenly flipped is burninated again} There we go.

MIKE: That was... yeah. Yeah so one action,

ALEX: So one action was burninate the cottage. {moving south} Two is over here. Three is to burninate the peasant.

STRONG BAD: Yay!

ALEX: Yay.

STRONG BAD: Light him up! {The flame helmet is placed on the peasant} Light him up real good. There he goes. Right.

MIKE: All right, so now we gotta flip a movement card.

STRONG BAD: This guy gets his own movement card. {A card is drawn} Just look at the movement path, not the peasant or peasant direction.

{The card is flipped.}

MIKE: Yeah, right here. So we're going... in... {the card is displayed. Path is West-North-North-East} What did that say? It's upside down from me.

CHRIS: It's over here.

ALEX: West, north north east.

{The peasant is moved with wraparound to the east edge. The tile is flipped.}

CHRIS: Yep, he runs here.

STRONG BAD: West! Flippers!

MIKE: North.

CHRIS: North.

STRONG BAD: North!

{Tile is flipped.}

MIKE: Flippers.

STRONG BAD: Flippers!

{Peasant wraps around to the southeast corner.}

CHRIS: North.

{Tile is flipped.}

STRONG BAD: Flippers on the la- {tile is unflipped} Oh, wait! But it's the lake, so he extinguishes himself. No!

{Everyone says "No!" The flame helmet is put away.}

STRONG BAD: Doooj! What a jerk!

{The Ye Flask of Dennis card is displayed.}

STRONG BAD: But.. so he doesn't even go into our health, we didn't... we didn't get any of the benefits except the...

MIKE: We got two- we burninated two tiles.

STRONG BAD: Yeah, uh...

ALEX: Yeah.

STRONG BAD: I suppose a net gain of two tiles.

ALEX: Yeah, and I'd- I didn't have to use the Flask, so I still have it.

MAGGIE: Yeah. And the cottage.

STRONG BAD: You still got actions, right?

ALEX: Uh, I have currently used, uh... three. One to move, one to burninate a cottage, and one to burninate a peasant. um... so, I will {moves southeast} go here. I will for four, I will burninate this myself.

{Tile is flipped.}

STRONG BAD: Ah!

{Alex laughs.}

STRONG BAD: Burning Wormdingler.

ALEX: And... uh, let's burninate this {the tile to the east is flipped} this tile, right here for my um, my free burninate.

STRONG BAD: Nice.

Fun Facts

  • The YouTube description for this video is "Join us as we burninate the countryside in Trogdor! with special guests the Brothers Chaps!!!"

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