Trogdor Live Playtest @ GenCon
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Trogdor!! The Board Game was playtested live at Gen Con with The Brothers Chaps.
Date: Saturday, July 21, 2018
Running time: 55:44
Transcript
{The video opens. The Trogdor!! board game is set up, with all the pieces in place.}
MATT: All right. All right, guys. So welcome. We're gonna play Trogdor!! The Game. The Board Game. Uh, so this is a cooperative game. You will all be working together to play, but you all take on the roles of the Keepers of Trogdor, who are basically like Trogdor groupies. They're like his street team, they follow him around {someone laughs} and like, try and make optimal situations for burnination and eating of peasants and things. Um, you'll each take on your own separate role, you'll also have a special item, these will all give you different cool powers. Um, the object of the game, uh, if you know from the song, Trogdor likes to do three things: Uh, he likes to burninate the... countryside, {the others approve} that's first. So that means, you will need to, in order to win, flip over all 25 of {points to a tile, which is suddenly burninated, and flips it to the normal side} these countryside tiles, to the burninated state. What is the next thing he likes to burninate? {someone answers} Burninating the peasants, right, so that means {points to a tile with a peasant on it} any peasant on the board needs to be eaten or burninated, so just- peasant, board devoid of peasants. And then finally, he burninates all the people-
FAN: {shrieking} Thatched roof cottages!
MATT: Exactly. {picks up a cottage and flips the roof to the burning side} So all three of these thatch-roofed cottages will need to be flipped to their flaming, burninated state. {Flips the cottage roof back to normal} Um, the bad news is-is that there are knights and archers that want hurt you. Uh, that you can take damage, and that the peasants can actually repair tiles, so flip them back their, like, well, they replant them basically. And then the knights can actually repair cottages you've already done. So, in addition to, like, doing these things, you're also having to kinda do a little maintenance, and go back and sort-of uh, re-do the work that gets undone.
FAN: Re-burninate?
MATT: Exactly. Um, so, uh, that is the object of the game. It will- you all work together and it's a- you'll each take, feel free to chime in to each other where it's like, "hey wait, no, if we use your actions, do this!" Uh, maybe we gettin', uh, you can help me out on my turn. Um, that sort-of the goal. It's not suppsoed to be antagoistic. Uh, and so you'll each take on these things and you will have actions, it's a game with action points. You'll draw a card that has action modifiers on the card. Um, an action in the {audio drop} is these things. Uh, movement. Trogdor moves north-south-east-west, unless you have otherwise says you can move like, diagonally or something else. {moving Trogdor} Um, Trogdor also, when he hits the borders of the board, Trogdor can no- cannot move any further than that. The knights and archers and peasants, however, uh, apply by Sierra's King Quest rules, {moving a peasant off the board, and then relocating it to the other side} and they actually wrap around to the other side. So if this peasant was told to move east, {moves the peasant off the game board, then plants it on the tile on the opposite side} he would move to here. {indicating Trogdor} Trogdor unless otherwise, like given a power that does this, {lifting Trogdor and jerking it towards himself} Trogdor just hits the bottom of the screen and just keeps bumping it.
{The fans laugh. Matt puts Trogdor down on the center tile.}
MATT: Uh, {restoring peasant to former position} let's see. So, movement action, {moves Trogdor one tile} moving one tile. Uh, burninating a tile. {removes Trogdor and flips the center tile} Also, one action. Flip the tile. Eating a peasant, {audio drop} tile you are standing on. Uh, eating a peasant. Uh, one action. The peasant goes into your Trog-meter. {places peasant in the health meter} The Trog-meter is... is Trogdor's health. This is your currency for the game. Uh, it is wha- when you take damage, the peasants leave the Trog-meter and they're gone, they're into the Void. Uh, there's only one thing in the game that can bring a peasant back from the void... you may not even get that one. The peasants also {audio drop} that is where peasants will potentially get spawned every turn. Um, and peasants that get spawned {indicating the health meter} come also from your Trog-meter. In Peasantry, peasants {audio drop} fully-grown, and in a robe already.
{One of the fans laughs uproariously.}
MATT: Uh, let's see. You could also, in addition, another action, so you've got movement, we've got burnination of countryside, we've got eating a peasant, and then we've also got- or devouring, as we like to say- we've also got, um, burninating a peasant. {taking Trogdor to the nearest tile with a cottage and peasant} So on the same tile you're on, {taking the flame helmet off the health meter} for one action you can burninate a peasant, you can take the flame helmet, {places it on the peasant} you put it on his head, and then you will draw, um, one of these movement tiles- this is how the countryside moves when it's their turn to like, try and undo what you've done. You'll look at this movement card and the peasant will follow that movement card, and burninate every tile he touches. Um, if he touches another peasant, at the end of that peasant's movement, the peasant he touched gets the flame helmet and then does the same thing. The only downside to this- uh, it's great, it's chain reactions, it's super-fun to watch, but {audio drop} just disintegrate, like, uh, bad guys in the Blade movies. {the fans laugh} And uh, they don't go back into your health. So those- so burninated peasants go into the Void. So uh, unless there's one character that hopefully one of you will get that has a power that can undo that, because it's really fun to watch them run around flaming and wreaking havoc. Um, they cannot... {indicating burninated peasant} they can only burninate the tiles, they cannot like, if they were to run into a cottage, it does not set a cottage on fire. Um, but uh yeah, {picks up the peasant} but again it's really fun to watch, you can set those um... {puts the flame helmet back on the health meter} those chain reactions happening is one of the- the lovely things that can happen in the game. {flips center tile back to green and puts Trogdor back on it} Uh, then let's see, what else? For actions, oh, Trogdor, if you have, at the end of your actions, you do not have to use all of your actions, that is a- that is optional, you can get an amount, like I said, on a card. {taking Trogdor to a mountain tile} But if you have actions left over and you end on a {audio drop} tile, you can hide. And uh, look at this purple camoflage.
{Matt lays Trogdor over on his side. The fans laugh.}
FAN: Where? Where's Trogdor?
OTHER FAN: Where did he go?
FAN: I have no idea!
MATT: You cannot- while you're hidden, that is then- so each person, when you take your actions, then the countryside takes their actions, so during the countryside's actions, you would be immune from any damage. {sets Trogdor upright} Uh, uh, because the knights, they just can't see you. Um, so that takes an action. You have to have at least one action left at the end of your turn to hide. The other thing, there are these, {swaps positions for two of the tiles} I'm gonna move these guys, make them a little more effective. There's these caves that are connected by secret tunnels, uh, so uh you have to use one action, you don't automatically, {moving Trogdor to the tunnel tile} it's not Chutes and Ladders, like {sliding Trogdor to the tile on the far side} WHOAA! I go to here. {planting Trogdor back} You move to this tile and then spend one action {moves Trogdor to other tunnel tile} to take the subway to the other tile.
{The fans laugh.}
MATT: Um, these uh, will also both the hiding and the using of tunnels, it doesn't matter if they're burninated or not. You can still do that. Uh, it's a question we get a lot. {taking Trogdor back to center} Um, and let's see, what else? Uh... so that's all the types of movements. Uh, using, uh, hiding, using tunnels, burninating, uh, burninating tiles, burninating peasants, moving. Eating peasants. So there's like five things. We will- the game will probably come with those like, dummy cards that you will each, each get, which we did not give you here, 'cause we wanted this to be a train wreck.
{The fans laugh.}
MATT: Um, so uh yeah, so that's start. So let's uh, you understand how the game works, uh, and the-the uh, the bad guys, like I said, each person will go, they'll take their actions, then the countryside goes. There's different stages for this, has a lot of information on it. The first one will be how do we pawn- how do we spawn peasants. So this hieroglyphic at the top there is the amount of peasants the board wants on it right now, at the very least. So right now, you would spawn no peasants 'cause it's just two, right? So if this had four, you'd need to spawn one new peasant. Peasants are just spawned to whatever's turn it is, the unburninated cottage, of your choice. So the good thing is that you also see this down here is the {audio drop} so you can see that and decide like, okay I want to move here 'cause he's gonna move closer to Trogdor on my turn. So you can kinda play that, uh, strategically. Uh, sometimes there's also like on this one, move and repair. Which means the peasants move and then flip over a card if it is burninated. Which can get a-very-noying, that why you want to get these peasants off the map. Um, so that's the peasants go. And then, then it's time for knights and archers. They just follow this movement path that's written at the bottom so it'll just be like, this guy would go {moves knight west first} east, north, north, wait, that wasn't- {starts at the beginning, moving the right way} east, east, north, east. And the all- all the archers and peasants all do the same thing, so he would do the same east-north-north-east, and then if they cross paths with Trogdor or end their turn on the same tile as Trogdor, he loses a peasant from the Trog-meter, into the void. Um, yes?
FAN: Uh, yeah, I have a question. Do they end their movement if they hit Trogdor on the way?
MATT: No, they continue, yes. So they yeah, they don't stop on Trogdor, they continue on the way. And so, but if they cross paths, they intersect with him at any time. If they intersected a burninated cottage at any time, during {audio drop} on their way, they just quickly whipped out their like, masonry stuff {a fan laughs} and repair the thing and move on. So, knights uh, intersect or land on burninated cottages tie the- the roof just gets flipped back to unburninated. Um, then uh the archers, when they finish, so again let's say this guy goes {moving archers} east, east, north, east, the last direction they faced east, is the way you will point them, {rotating archers} so if you ended on a north-south, you would go that way. And then they shoot arrows in both directions, and everybody yells {Strong Bad voice} ARROWED! in their worst Strong Bad impression.
{The fans laugh.}
FAN: The knight!
MATT: And if you happen to be in the, {puts the knocked-down knight upright} the knight just bounces off his shield, he's... If the uh, these sleeves. These sleeves are gonna knock some stuff over. I should roll them up a little harder. Um, the uh, so if you happen to be in that path, again, you lose, lose a peasant. Um, so there is a chance, like you could get hit a couple times on a- when they get the bad guys go, so you always want to be refilling your peasant meter uh, as often as you can. Um, {taking archers} if these guys land on Trogdor they don't hurt him, {placing archers on Trogdor's tile} so if they ended their turn here, you're actually safe because they're shooting in the opposite directions. It doesn't go on this one. We say that it wraps around, this guy shoots one arrow, and this guy somehow just catches it. They just have one arrow between them and they just get recycled. {restores archer as fans laugh} Recycling it.
FAN: It's the whole world.
MATT: Uh, yeah. Uh, let's see, so that's about it for the- how the bad guys will move. Um, and uh... oh, and then the other thing. This jerk, over here, the Troghammer, he's the like, "oh the game just got a little harder", he's our added difficulty. Our Mario music getting faster, in the last ninety seconds of the board. Uh, we could i-i-if you really want to, we could all go {hums Mario crisis theme} when this happens as well, it's up to you. Um, shoot, these are all items. Um, so these will not go, these cards will not be dealt into the deck, until you take your first damage. Once you take your first damage, we deal these Troghammer cards into the deck. When you draw a Troghammer card, he moves right away. He'll come out onto the board {indicating center tile} the first time you draw one, and then he moves right away. So like, not in the normal time that uh, the bad guys move. So you could finish it in twice. So it's, yeah, {audio drop} the difficulty, uh, the one of the problems we've had in developing this game was, it was, it was, been too easy, so we're trying to find a way, like, how do we make it more difficult without being annoying or frustrating? And so that will move in and if you drew one of these, you would just discard it and then draw the next available regular card. Um, all right. So these will go here. Put these guys here. {places movement deck on the side} You will also, let's deal out everybody your um, your personalities for this game. I want you to do some serious method acting and really try {passes cards to everyone} to embody these characters you see on the cards. These preteen weirdos.
{The fans laugh as they look over the cards they've been dealt.}
FAN: Crangolev.
ANOTHER FAN: It's Stonklar.
MATT: Uh, let's see... uh, okay. And now you'll each get {audio drop, Matt passes a second set of cards to everyone} the table andeverybody tell us who you got.
{Trogdor has gotten snagged on Matt's sleeve.}
FAN: {laughing} That's a great idea.
MATT: Oh no, did you get the, oh, I'm sorry. We-we thought that that would be a stretch. It just got caught onto my sleeve and like, ran off.
{Matt puts Trogdor back on the center tile.}
MATT: All right, let's go around the table, everybody tell us who you are.
STONKLAR: I am Stonklar, and I have wraparound movement.
MATT: Excellent.
STONKLAR: And I also have the Ring of Voip, which is jump to any tile.
MATT: All right, so, these items, notice the bottom it says recharge. so what this means is if on your- your keepers uh, power, uh that is any time you are going. You automatically have that. You don't have to- you use- you just- adds-adds to your like, little Swiss Army knife of stuff you can do during a turn. All right, that automatically happens, it's only on your turn. um, the item, uh, can also be used once per your turn, but then once you use it, we turn it sideways, and then you have to satisfy that recharge before you can use it again. You could recharge on your turn, but you can't use it a second time. This is a couple that you have to just win the game. All of you just kept reloading. Um, so...uh...
STONKLAR: My recharge is... when a cottage or cottage tile is burninated.
MATT: Okay. So keep track of your- just keep an eye on that, uh, and that's only- it can only be recharged on your turn. Serious. So when you're going, make sure like you're going "I'm going to visit the lake because I want to recharge my power!" Um, and then everybody else will yell at you, they're like "That's nice, by the lake. It's cool, by the lake."
{The fans laugh.}
MATT: All right, let's move around. Who you got?
HEGELTHA: I am Hegeltha.
STONKLAR: That seems nice.
HEGELTHA: And I can use the hide action on any tile that does not have a cottage.
MATT: Nice.
HEGELTHA: And my ability is the Floppy Disk of Healing. Uh, once per any- once per game, I can return a peasant from the Void to Trogdor's health directly.
MATT: Excellent, yes. So it has no recharge, but- so he's got the one way, where like if you guys start to get low on-on peasants, so you can bring somebody back. Little necromancy.
GALGABUDGE: Right. I am Galgabudge. And I may treat mountain tiles as if they're also tunnel tiles.
MATT: Excellent, so you- {indicating mountain and tunnel tiles} so these are like, new stops on your on your underground subway. You can go, and you can also go like, mountain to tunnel, it doesn't have to be mountain to mountain, you could go mountain to tunnel, whichever one you want. You got four stops. On the Trog-line.
FAN: He's got four stops.
GALGABUDGE: Sweet synergy with his Baubles of Ashtray?
{The fans all boo.}
GALGABUDGE: Because I can use that during Trogdor's actions? Move the knights to an empty space? But I can recharge it when he visits a tunnel.
{The fans find this fascinating.}
MATT: All right, so you can, yeah. If you're- if your guy's like dangerously close, like, you can "I'm just gonna set you over here in the corner."
{The fans says "yeah!". Mike is heard talking in the background doing another presentation elsewhere.}
CRANGOLEV: All right. I have Crangolev. Each turn, I get one extra action point. And she uh, has the Shield of... Cumberdale. Uh, when I use it, I prevent Trogdor from taking one knight damage and recharges when he gains health.
MATT: All right, excellent.
HARDYBARDY: I have Hardybardy. I have no special powers whatsoever.
{laughter}
GALGABUDGE: But Mom loves you.
HARDYBARDY: But I have the Super Trinket. Prevent Trogdor from taking air- archer damage.
MATT: Ooh, nice.
HARDYBARDY: Recharge is believe it when Trogdor visits the archer.
MATT: Okay, so visiting the- just, you don't have to end on that. Those ones where it's like "Visit a forest tile" because it, whatever, that just means you, if you set with it. You don't have to end.
YUBBITZ: I'm, uh, Yubbitz. I may trade action cards with other players either on my turn or on theirs. And I have Ye Flask of Dennis. When you burninate a peasant, add that peasant to Trogdor's health.
GALGABUDGE: Ye flask! You cannot get ye flask!
HELGETHA: You got it!
YUBBITZ: Yep. I finally figured it out!
FAN: He got ye flask!
MATT: He "went Dennis" and he got ye flask. So he uh, is able to uh, so yeah. {pointing to a peasant} When he burninates peasants, they don't go into... so he gets the best of both worlds. He gets to watch them run around and do the damage, and then they get added to the health. So that's great. Um, and then remember, so he's got this card that can trade actions, so on that- that can happen on any of your turns. That's one of the few that can actually a-a-affect somebody else on their own turn. So sometimes if he's got a card, like Keeper mines like "that'll really come in handy on my turn, do you want to swap?" All right, {picks up deck} so let's move on to action cards. {Passes around action cards} You will all start with one. This will be your banked card. Uh, so each turn will start with uh, you will... um... you will draw a card at the beginning of your turn, and then you will decide if you want to use the one you have banked, or if you want to use one you just drew. You always have that option. {sets deck down} Uh, if you... uh, you do not have to use all the action points, I think I said that before. Um, you also, if you really, if you don't either of the cards you have, you can actually discard the one that you got, you just keep the banked card and just take five actions. You don't get any of the modifiers that are on the card because you can be just "I'm just gonna do a lot of burnination this time" or whatever. Um, so I think that's about it. And we'll- I'll address the other- all the other stuff that I'm sure I forgot.
CRANGOLEV: Uh, can you damage the knights, the archer at all? I'm assuming they stay on the board at all times.
MATT: {setting down the other deck} Not until- so, we all- we'll get to this when you guys get a little lower in health, but uh... so you can't lose the game. Trogdor doesn't lose anything. He rage-quits. so, uh, at the end of the game, there is a- there's an opportunity where he just becomes like, invincible essentially. Uh, and you're but it's like, the game is essentially over at that point, so you yeah. So there's no way you can prevent damage from them, you can never again move him around the thing, but you can never acutally kill them or burninate them. Um, all right, so who- we just wanna start, we'll start with you, we'll start moving around, let's get- let's get Strong Bad over here, he's gonna be a jerk.
STONKLAR: Excellent.
{Matt has left briefly. Mike is still presenting elsewhere in the background.}
STRONG BAD: All right, go ahead. You were supposed to just go.
STONKLAR: All right.
STRONG BAD: You weren't supposed to wait for me.
STONKLAR: {drawing a card} Sorry about that.
STRONG BAD: Whadduya got?
STONKLAR: I have Slantwise. Once during Trogdor's actions, you may burninate a diagonally adjacent tile for free.
STRONG BAD: Excellent. All right. How many action points you get for that one?
STONKLAR: Five action points.
STRONG BAD: Okay. You also got wraparound movement.
STONKLAR: Yeah. Yes I do.
STRONG BAD: All right, so go for it. Whadduya wanna start doin'?
STONKLAR: I think I'm going to burninate the tile that I'm on.
{The fan playing Stonklar reaches in to flip the center tile.}
STRONG BAD: All right. That's one action. Flip 'em top-to-bottom if you wanna keep them upright.
{Stonklar rotates the tile so that it is the same direction as the others. She moves Trogdor to the cottage on the next tile over.}
STONKLAR: And I think I'm going to go here.
STRONG BAD: Nice, two.
STONKLAR: And burninate the peasant.
STRONG BAD: You want to burninate? Not eat?
STONKLAR: I am burninate him.
STRONG BAD: Excellent. Now this is the time to do it. All right, so put the flame helmet on him.
{Stonklar takes the flame helmet from the Trog-meter, but it doesn't fit on the peasant.}
STRONG BAD: These are just our janky desktop 3D printouts.
{Stonklar laughs. She picks up the peasant, trying to get the helmet to fit.}
STRONG BAD: So you just gotta... pretend it fits on his head. The real one will fit really nice.
{Stonklar puts the peasant back.}
STRONG BAD: All right, now somebody draw her a movement card.
{The fan playing Yubbitz, from the other side of the table, draws a movement card.}
YUBBITZ: These the movement card right here?
STRONG BAD: Yup. I just look at the knights and archer movement. You will follow that path. So including this tile here he's on.
{Matt reaches in to take all the figures off of Trogdor's tile. Stonklar flips the tile.}
STRONG BAD: So let's go ahead and burninate that one.
FAN: Nice.
STONKLAR: {replacing Trogdor} And that doesn't count? Or it does?
STRONG BAD: No.
STONKLAR: That's an action point?
STRONG BAD: No, that's not a- no. There's no action. Your action was just "burninate". So you did {Matt points to the center tile} one, {points to Trogdor's tile} two, move, three, burninate. And now he's just doing this.
STONKLAR: Yeah. Okay.
YUBBITZ: We got- we got south.
STRONG BAD: South!
{Stonklar moves the peasant south.}
STRONG BAD: Burninated!
{Stonklar flips the tile.}
YUBBITZ: West.
STRONG BAD: West!
YUBBITZ: That's uh, to the left.
{Stonklar moves the peasant.}
STRONG BAD: Burninated!
{Stonklar flips the tile.}
YUBBITZ: Wraparound west again.
{Stonklar places the peasant on the tile at the far end of the table. There is another cottage and another peasant on it.}
STRONG BAD: West, again!
{Matt reaches down to take all the figures off the tile.}
YUBBITZ: Ooh, and there's a chain reaction!
STRONG BAD: Right! So don't forget, that guy's gonna catch fire.
{Matt flips the tile.}
STRONG BAD: Really effective burnination here.
{Stonklar laughs. Matt puts the figures back on the tile.}
YUBBITZ: And we got one more south.
STRONG BAD: {as Matt moves the peasant} One more south. All right. So this guy goes south.
{Matt takes away the peasant as Stonklar flips the tile.}
STRONG BAD: And flip the crunchberries.
{Matt returns the peasant to the tile.}
STRONG BAD: All right, so this guy goes into the Void. {taking peasant away, whining} I'm part of the Voooid! {taking the flame helmet} But then this guy, {plants it on the next peasant} so draw another card! And let's see what happens to this guy.
{Yubbitz draws a card. He gives it to his neighbor.}
YUBBITZ: Do you want to read this one?
HARDYBARDY: North.
{Matt moves the peasant north.}
STRONG BAD: North! Burninated! Flip!
{Stonklar flips the tile.}
HARDYBARDY: West.
{Matt moves the peasant west.}
STRONG BAD: West! Burninated! Flip that!
{Stonklar flips the tile.}
HARDYBARDY: North.
sTRONG BAD: North! Burninate, flip that!
{Stonklar flips that tile.}
HARDYBARDY: East. Burninated!
{Matt removes the knight figure. Stonklar flips the tile.}
HARDYBARDY: And east.
{Stonklar moves the peasant.}
STRONG BAD: East again! Burninated, flip that!
{Stonklar removes the archer figure and flips the tile.}
STRONG BAD: That's like the best {puts the knight down on the archer's tile, the fans all laugh} first turn of Trogdor I've ever watched. That is fantastic! Look at this board, it's half burninated, give herself a round of applause!
{The fans clap for Stonklar.}
STRONG BAD: And you still have like, two actions left, right? Whadduya got? You used... which one did you use?
STONKLAR: Three actions.
STRONG BAD: Slantwise.
FAN: No, you didn't use three.
STONKLAR: No, I burninated.
HARDYBARDY: Burninate, move, burninate.
STONKLAR: Yes. Okay. Burninate the cottage and then...
STRONG BAD: No, the cottage, oh wait, did we- cottages, I apologize.
FAN: Yeah.
STRONG BAD: Cottages need to be {Matt makes a circle in the air} surrounded. By burnination first before they can be burninated. On the tile they're on.
{Strong Bad peeks in from the top, filling the screen.}
STRONG BAD: Pay attention.
{Stonklar laughs.}
STRONG BAD: Pay attention, everybody.
STONKLAR: {taking Trogdor} I'm going to... {moves Trogdor north and flips the tile} move, burninate it.
STRONG BAD: So it's three-four?
STONKLAR: Use my Slantwise to {indicates diagonal tile with knight} burninate this one for free. slantwise is a diagonally adjacent tile for free.
STRONG BAD: Awesome. Do it!
{Stonklar flips the tile.}
FAN: Nice.
STRONG BAD: Look at that! All right!
STONKLAR: Discard?
{The card is discarded}
STRONG BAD: And then discard pile. All right, so, the other thing we may have uh, left out is the {indicates lake tile} lake tile. The lake tile just needs to be surrounded north-south-east-west. You gotta like, lower the water table before you could burninate the lake tile. Uh, but the lake tile is susceptible to if you have a card that's like, "burninate some random card on the board", you can uh, go... you can skip, and just flip it over. Um, all right. So, got some nice movements. We burninated more than half the board.
{The fans laugh.}
STRONG BAD: In one turn. Let's see what the bad guys do. So flip over a movement card.
{A movement card is drawn.}
STRONG BAD: This ones are gonna work.
YUBBITZ: {passing the card to a neighbor} All right.
CRANGOLEV: {taking the card} Movement card. Uh...
STRONG BAD: How many peasants does it show?
CRANGOLEV: {raising a finger} Just one?
STRONG BAD: All right, so we're good. There is one peasant on the board. Where does he move?
CRANGOLEV: West.
STRONG BAD: Peasants goes west!
{Stonklar reaches in to move the peasant, which wraps around to the other side of the board. She hands it to another player to place it.}
STRONG BAD: Everyone's favorite Don Bluth joke.
{The fans laugh.}
STRONG BAD: I keep using that joke because it's great.
{The fans laugh again.}
STRONG BAD: All right, now, knights and archers. We'll start with this knight.
CRANGOLEV: You get to... south.
{Matt moves the knight.}
CRANGOLEV: West.
STRONG BAD: West.
CRANGOLEV: South.
STRONG BAD: South.
CRANGOLEV: East.
STRONG BAD: East.
CRANGOLEV: East.
STRONG BAD: East. All right, same for this guy.
CRANGOLEV: Yeah.
STRONG BAD: Little faster. For me.
CRANGOLEV: All right, South.
STRONG BAD: South.
CRANGOLEV: West.
STRONG BAD: West.
CRANGOLEV: South.
STRONG BAD: South.
CRANGOLEV: East.
STRONG BAD: East.
CRANGOLEV: East.
STRONG BAD: East.
{Matt takes the archer.}
STRONG BAD: And south, west, south, east, east. One two three, yell {runs his finger east-west across the row as everybody yells} ARROWED! So Trogdor's not in the way, we're good. Let's move on.