Stinkoman 20X6 Enemies and Items
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There are an abundance of enemies in the game Stinkoman 20X6.
Contents |
Enemies
| Name | Image | Description | Shots to kill | Level |
|---|---|---|---|---|
| Jaro | File:jaro.PNG | Jaro is a small, jumping robot that can be destroyed in one hit. | 1 | 1,5,6,-0 |
| Greggo | | Greggo is a robot that walks back and forth on its platform. It crouches and becomes invulnerable when you face it, but if you can hit it while facing away, one hit will take it out. One way to kill Greggo is to stand a distance away, shoot at it, and then quickly turn to face the other way while your shot travels toward it. | 1 | 1,-0 |
| Browntant | | Browntant is a stationary robot that shoots straight forward every few seconds. It takes three hits to kill. A blue variety can be found in levels 6 and -0, identical to the original Browntant in every way except color. | 3 | 1,2,5,6,-0 |
| Chorch | | Chorch is a robot that flies back and forth above ground. Don't allow it to pinch you! It takes one hit to destroy this enemy. | 1 | 1,2,5,6, -0 |
| Kolkaryu | | Kolkaryu is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to your attacks — just stand or jump out of the way, or stand directly beneath it to avoid its bullets. | inv. | 1,2,5,-0 |
| Pooru-Pooru | | Pooru-Pooru is a spiky cyborg cucumber, planted firmly in the ground, usually in groups. Touching it will cause you to take damage, so jump over it or otherwise avoid it if possible. | inv. | 1,2,3,-0 |
| Old Sage | | Old Sage is a sharp, stationary spike, usually found in groups. Touching one of these causes you to die instantly, so be extremely careful around them. (Note: While fighting Ekersby, Old Sages only cost you one unit of energy.) | inv. | 1,2,4,5,7, -0 |
| Terrell | | Terrell is just a loose chicken head that bounces around, easily defeated in one shot. | 1 | 2,-0 |
| Grundy | | Grundy is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. You can kill it in one easy shot, so it is a minor nuisance at most. | 1 | 2,-0 |
| Stobat | | Stobat is a fat chicken with no visible feet. It blocks your path and spits out three bones every few seconds. It takes four hits to kill a Stobat, so time your shots well and step, jump or climb out of the way when it shoots its bones at you. | 4 | 2,-0 |
| Rose Blake | | Rose Blake is an electric burner. Don't step on it when it's white-hot and flashing. Learn its pattern to gain safe passage. | inv. | 2,-0 |
| Lundsford | | Lundsford is a small flame from a gas burner. Just like Rose Blake, you should learn its pattern so that you can walk or jump over it safely. | inv. | 2,-0 |
| Tortan | | Tortan is a bottle of itself according to the Stinkomanual. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on you. | inv. | 2 |
| Clowder | | Clowder is an angry cloud, which had a propeller up until Version 7.1. You cannot kill it, so just avoid it. | inv. | 3 |
| Mr. Ubbers | | Mr. Ubbers is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if you punch it, it will disappear in a splash and produce a gold nugget, which you must collect to pass the level. | 1 | 3 |
| Poorbt | File:stinkogame-enemy-poorbt.png | Poorbt is a small robot that runs in from offscreen, shoots at you, and then runs away again. In Levels 4.1 and 4.2, you can block his shots with your giant fist. | 1 | 4,-0 |
| Gokul | | Gokul is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. Kill it by crushing it with rocks sent down by your mighty fist. | 1 | 4,-0 |
| Gaspeau | | Gaspeau is a seeker drone that flies in only one direction. Kill it in the same way as Gokul. | 1 | 4,-0 |
| Pink Cham Cham | | Pink Cham Cham is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman, but you can easily block them with your giant fist. Destroy it by smashing the floor above it, while keeping yourself out of the lasers' range. | 1 | 4,-0 |
| Frotzer | | Frotzer is a red version of Gaspeau that flies back and forth over a short distance. | 1 | 4,6,-0, |
| Astromund | Astromund runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks - just jump over it, kicking it from behind if you wish. (Note: In Level -0, Stinkoman can shoot Astromunds from the front. | 1 | 5,-0 | |
| The Bendini Sisters | The Bendini Sisters are meteors that fall regularly on the moon. Dodge them, but don't let them hit you. There are regular Bendini Sisters in level -0, but occasionally, they are replaced with mock-glitchy arrow platforms (which otherwise behave in an identical manner). | inv. | 5,-0 | |
| Downtant/Uptant | Downtants and Uptants are related to the Browntant. They only take two hits to kill, but shoot five shots at a time, in different directions: two shots are fired horizontally in both directions, two shots are fired perfectly diagonally in both directions and one shot straight is fired up or down, depending on how it is positioned. | 2 | 5,-0 | |
| Piedmont | Piedmont is a scanner that fires deadly beams of light underneath him. You can't hurt it so dash under him while it is inactive. Touching Piedmont while it's inactive actually won't hurt you. | inv. | 5,-0 | |
| Stafulter | | Stafulter flies around in a fixed pattern, and must be avoided, as it is invulnerable to your shots. | inv. | 6,-0 |
| Protek | | Protek jumps up and down on the spot. After taking two hits, his cord will disappear and he will be left sitting on the ground. Now he will shoot electric bolts at you, one from each socket - you have to jump over each of these separately, landing between them before jumping again. In simpler terms, jump a second before the first lightning bolt reaches you, and you will land *just* in front of the second bolt, ready to easily jump it. 3 more shots and he will be dead. When he is jumping up and down in his cord, touching the cord will cost you 2 units of health, but the sockets themselves are harmless. After you kill the cord, the sockets will deal 2 damage, but the bolts will cost you only 1. Like most enemies in the game he's invincible while flashing red. | 5 | 6,-0 |
| Postlethwaite | | Postlethwaites are black clouds. As long as they are not striking litghting, they are safe to touch. Don't get in their way! | inv. | 6,-0 |
| Porchi | Porchi is a buzzsaw that comes out of the clouds at regular intervals. It can't be harmed, so run under it or jump over it when it's retracted. | inv. | 6,-0 | |
| Hash-Haw | Hash-Haw is a saw blade that rises and lowers while moving back and forth. Like Porchi, your best bet is to run under it or jump over it. You should jump over it as it moves towards you. | inv. | 6,-0 | |
| My Benj | My Benj move around randomly on their platforms. They can be destroyed with one hit, but their small size makes them difficult to kill. | 1 | 7,-0 | |
| Stothos | Stothos Are tank robots that move back and forth across their platforms. At set intervals, they will fire a laser straight forward (alternating the direction with each shot.) The lasers must be jumped if they are headed in Stinkoman's direction, but they are high enough to make avoidance difficult. The robots take three hits to kill, and like other similar enemies, they are invulnerable for a moment after a hit. | 3 | 7,-0 | |
| Fullbide | Fullbide flies at Stinkoman when he enters their territory, in a zig-zag pattern. It can be killed in one hit, but if it isn't killed and Stinkoman doesn't leave the area, another will appear shortly. | 1 | 7,-0 | |
| Ditmars | Ditmars will freeze Stinkoman temporarily, causing you to lose control of him and ultimately costing him a unit of energy. They cannot be destroyed. | inv. | 7 | |
| Seeper Mo | Seeper Mo are essentially the same as Pooru-Pooru; you can't kill it, it doesn't move, and touching it costs you a unit of energy. Jump over them, but if many are grouped together, be careful not to slide into the next. | inv. | 7,-0 | |
| Biztar | Biztar are ordinary platforms or obstacles that can be destroyed if Stinkoman hits them six times. | 6 | 7,-0 | |
| Unknown | | This enemy is a cabbage-like creature that opens up and shoots out two red balls. Only the red ball it shoots to its left will hurt Stinkoman, the one it shoots to its right is harmless. It has only made an appearance in the glitch level -0, although it has been in the object library since the original version. It is only vulnerable while it is open. | 1 | -0 |
| Prudench | | A Prudench is a flying shrimp that attacks in schools. Kill it with one hit. | 1 | 9 |
| Dolmerlay | | A Dolmerlay is a robot oyster that shoots three pearls at a time. Hit it when it's shooting to kill it. | 1 | 9 |
| Roldhap | | Roldhaps are anemones that shoot at you. They are similar to Uptants or Downtants: They fire 2 shots horizontally and another 2 diagonally, and one vertically; and they take two hits to kill. | 2 | 9 |
| Semulade | | A Semulade is a mechanical shark that moves on the screen slowly, and then charges at you. Takes two hits to kill. | 2 | 9 |
| Fundlake | | Fundlakes are coral that block your path. When you shoot it, it dies, but it will grow back quickly. | 1 | 9 |
| Sackastano | | Sackastanos are cyborg goldfish that travel in schools like Prudenches. They take three hits to kill, but are only invincible very briefly between hits. | 3 | 9 |
| Quorvekt | | Quorvekts are cyborg manta rays that, when they come on screen, fly up and down and shoot at you. Takes three hits to kill. | 3 | 9 |
| Broodacre | | A Broodacre is an invulnerable volcano that shoots two rocks at a time in a pattern. | inv. | 9 |
| Reid | | Reids are cyborg jellyfish that fly in schools. Shoot them twice to kill them. | 2 | 9 |
| Unknown | | This is an unknown cyborg octopus enemy from level 9. It flies in pairs in a circular pattern, and takes two hits to kill. | 2 | 9 |
Other Hazards
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.
Items
Bosses
| Name | Image | Description | Shots to kill | Level |
|---|---|---|---|---|
| Tampo | | The weak point of Tampo is the cerebellum (the darker colored, lower part of the brain). You can only hit it when it comes near the ground, and you'll need to jump. It starts by coming to the lower right. Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close. He will then float to the top-right. You want to be closer to the left edge of the screen to be able to jump this shot. Now run to the right, about mid-screen. Tampo will do the exact same thing on the left, then will return and repeat. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets, so be careful. More info can be found here. | 7 | 1 |
| Brody | | Brody tries to stomp you with his feet 6 times. then he'll try to peck you with his beak. Just shoot Brody's eye when it appears. Brody takes 5 hits to kill. More info can be found here. | 5 | 2 |
| Stlunko | | Stinkoman will ride a conveyor belt on Stlunko with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed - in total, this takes 16 hits. More info can be found here. | 16 | 3 |
| Saargtsson | | Saargtsson jumps up from the lava and shoots lasers at you, while his flame jet friend (Firey-Hot) shoots from the roof. Only the end of his tail is vulnerable. Each section takes two hits, and his head takes 3 (15 total). More info can be found here. | 15 (Saargtsson) inv. (Firey-Hot) | 4 |
| Nebulon | Nebulon shoots bullets out of his mouth equal to the number of times you have attacked him plus one. He can be hurt by hitting his eyes four times each. More info can be found here. | 8 | 5 | |
| The Liekand | The Liekand shoots out bubbles, then jumps across the screen. Except for the first time, every time he shoots the bubbles, he'll also try to suck you in. Every third time he jumps across the screen, he'll stop in the center of the screen and cause lightning bolts to fall. His sunglasses are his weak spot. To beat him you must shoot him 14 times. More info can be found here. | 14 | 6 | |
| An Ice Machine | An Ice Machine shoots ice cubes at you while shooting ice jets at the platform in front of it. After shooting a few ice cubes (he will shoot 3 cubes if he is on full health or has 6 or 4 hits left; 4 cubes if he has 5, 3 or 1 hits left; and 2 cubes if he has 2 hits left), he will remove the jets and shoot ice into the air, resulting in icicles falling from the sky. His weak spot is his eyes like most bosses. You can only shoot him in the eyes when he's preparing the icicles. 7 hits will a splode him for good. More info can be found here. | 7 | 7 | |
| Ekersby | Ekersby walks around while its Uptants and Downtants shoot bullets, it has 2 Sporks on top of its head, and you have to hit its fridge for a stomach when it opens. After hitting it it opens on a different side. You cannot kill the Browntants, Downtants, and Uptants. He takes 6 shots to kill. More info can be found here. | 6 | -0 | |
| Harvax XVII | Harvax XVII is a giant hovering gangster robot. He has a tommy gun and uses it to shoot you. You have to dodge the bullets he shoots at you. Shoot him in the mouth while it is open. Every now and then he will charge at you; dodge him. The Stinkomanual says he's a small but speedy octopus or squid. Then again, Harvax claims "THE DESCRIPTION WAS ALL WRONG." 15 hits are needed to kill him. More info can be found here. | 15 | 9 |






















