Stinkoman 20X6 Enemies and Items

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! Name !! Image !! Description !! Shots to kill !! Level
! Name !! Image !! Description !! Shots to kill !! Level
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| Jaro || align="center" | [[Image:Jaro.PNG]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. || 1 || 1,5,6,-0
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| Jaro || align="center" | [[Image:jaro.PNG]] || '''Jaro''' is a cuplike robot that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1 || 1,5,6,-0
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| Greggo || align="center" | [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform. It crouches and becomes immobile and invulnerable when you face it, but if you can hit it while facing away, one hit will take it out. One way to kill Greggo is to stand a distance away, shoot at it, and then quickly turn to face the other way while your shot travels toward it. || 1 || 1,-0
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| Greggo || align="center" | [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, shoot, then quickly turn around. However that can be a tad tricky, and you can accomplish the same thing by facing him, shooting, and '''then''' jumping (timing your jump to where your shot will hit him when your above him).  The easiest strategy was to walk up close to him while he's defending and physically punch him. That ''used'' to kill him instantly but has been changed/fixed.  Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. An easier way is to run up next to him, then face the other way. '''Quickly''' turn around and fire simultaneously. Then he should die.  || 1 || 1,-0
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| Browntant || align="center" | [[Image:stinkogame-enemy-browntant.png]]<br>[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is a stationary robot that shoots straight forward every few seconds. It takes three hits to kill. A blue variety can be found in levels 6 and -0, identical to the original Browntant in every way except color. || 3 || 1,2,5,6,-0
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| Browntant || align="center" | [[Image:stinkogame-enemy-browntant.png]]<br />[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is an robot that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. If you walk far enough away that it leaves the screen, its damage will heal and you will have to hit it another 3 times. A blue variety can be found in levels 6 and -0 but it is no different from the normal-colored variety. || 3 || 1,2,5,6,<br>-0
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| Chorch || align="center" | [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. Don't allow it to pinch you!  It takes one hit to destroy this enemy. || 1 || 1,2,5,6,<br>-0
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| Chorch || align="center" | [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizontally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he floats low above the ground, but usually he floats in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1 || 1,2,5,6,<br>-0
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| Kolkaryu || align="center" | [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places. It hovers for a moment, shoots two downward bursts of four bullets each, then flies away. It is invulnerable to your attacks &mdash; just stand or jump out of the way, or stand directly beneath it to avoid its bullets. || inv. || 1,2,5,-0
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| Kolkaryu || align="center" | [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots two bursts of four bullets diagonally downward, and then leaves. He won't chase you, and once he flies away, he's gone for good. You can't damage him, so don't try. When he appears, jump out of range or stand directly underneath him where his bullets do not reach.|| inv. || 1,2,5,-0
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| Pooru-Pooru || align="center" | [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cyborg cucumber, planted firmly in the ground, usually in groups. Touching it will cause you to take damage, so jump over it or otherwise avoid it if possible. || inv. || 1,2,3,-0
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| Pooru-Pooru || align="center" | [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cyborg cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave it alone.|| inv. || 1,2,3,-0
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| Old Sage || align="center" | [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups. Touching one of these causes you to die instantly, so be extremely careful around them. ''(Note: While fighting Ekersby, Old Sages only cost you one unit of energy.)'' || inv. || 1,2,4,5,7,<br>-0
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| Old Sage || align="center" | [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. While fighting Ekersby, Old Sages only cost you one unit of energy.|| inv. || 1,2,4,5,7,<br>-0
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| Terrell || align="center" | [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just a loose chicken head that bounces around, easily defeated in one shot. || 1 || 2,-0
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| Terrell || align="center" | [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 1 || 2,-0
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| Grundy || align="center" | [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. It walks back and forth on its platform, occasionally speeding up and slowing down. You can kill it in one easy shot, so it is a minor nuisance at most. || 1 || 2,-0
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| Grundy || align="center" | [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are two Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 1 || 2,-0
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| Stobat || align="center" | [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It blocks your path and spits out three bones every few seconds. It takes four hits to kill a Stobat, so time your shots well and step, jump or climb out of the way when it shoots its bones at you. || 4 || 2,-0
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| Stobat || align="center" | [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you and will spit three at a time. The bones shoot very close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have a larger range than the Stobat, so once you get a safe distance away, shoot him. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 4 || 2,-0
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| Rose Blake || align="center" | [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't step on it when it's white-hot and flashing.  Learn its pattern to gain safe passage. || inv. || 2,-0
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| Rose Blake || align="center" | [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is safe. Learning their patterns is helpful. || inv. || 2,-0
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| Lundsford || align="center" | [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. Just like Rose Blake, you should learn its pattern so that you can walk or jump over it safely. || inv. || 2,-0
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| Lundsford || align="center" | [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. They may be walked on when turned off, but this is unsafe. || inv. || 2,-0
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| Tortan || align="center" | [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on you. || inv. || 2
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| Tortan || align="center" | [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that usually leaks out of bottles (of itself) and will damage you. || inv. || 2
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| Clowder || align="center" | [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1. You cannot kill it, so just avoid it. || inv. || 3
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| Clowder || align="center" | [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. You cannot kill him, so just avoid him. As of the addition of level 9, Clowders no longer have propellors. || inv. || 3
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| Mr. Ubbers || align="center" | [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if you punch it, it will disappear in a splash and produce a gold nugget, which you must collect to pass the level. || 1 || 3
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| Mr. Ubbers || align="center" | [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from above in stage 3.1. It can't hurt Stinkoman at all; in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 1 || 3
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| Poorbt || align="center" | [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' is a small robot that runs in from offscreen, shoots at you, and then runs away again. In Levels 4.1 and 4.2, you can block his shots with your giant fist. || 1 || 4,-0
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| Poorbt || align="center" | [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' is a robot that runs on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't be harmed. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 1 || 4,-0
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| Gokul || align="center" | [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. Kill it by crushing it with rocks sent down by your mighty fist. || 1 || 4,-0
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| Gokul || align="center" | [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' is a pile of junk and red goo that lies in waiting to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 1 || 4,-0
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| Gaspeau <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' is a seeker drone that flies in only one direction. Kill it in the same way as Gokul. || 1 || 4,-0
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| Gaspeau || align="center" | [[Image:stinkogame-enemy-frotzer.png]] || '''Gaspeau''' is a seeker drone that flies around, back-and-forth, to attack 1-Up. Kill him in the same way as Gokul. He may also appear in level 6.2. || 1 || 4,6,-0
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| Pink Cham Cham || align="center" | [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman, but you can easily block them with your giant fist.  Destroy it by smashing the floor above it, while keeping yourself out of the lasers' range. || 1 || 4,-0
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| Pink Cham Cham || align="center" | [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over it to kill it, while keeping Stinkoman himself out of the laser's range. || 1 || 4,-0
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| Frotzer <!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --> || align="center" | [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. || 1 || 4,6,-0,
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| Frotzer || align="center" | [[Image:stinkogame-enemy-gaspeau.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Unlike Gaspeau, Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 1 || 4,-0
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| Astromund || align="center" | [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks - just jump over it, kicking it from behind if you wish. ''(Note: In Level -0, Stinkoman can shoot Astromunds from the front.)'' || 1 || 5,-0
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| Astromund || align="center" | [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' will run after 1-Up in Level 5. His shield means he cannot be kicked from the front - jump over him and then either kick him from behind or ignore him - he won't turn around. In Level -0, the shield won't work on Stinkoman. You can just shoot them. || 1 || 5,-0
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| The Bendini Sisters || align="center" | [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. Dodge them and don't let them hit you. ''(Note: In Level -0, arrow Platforms can also crash down from above - see '''[[Stinkoman_20X6_Enemies#Other Hazards|Other Hazards]]''' below.)'' || inv. || 5,-0
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| The Bendini Sisters || align="center" | [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. Dodge them or kick them, but don't let them hit you. There are regular Bendini Sisters in level -0, but occasionally, they are replaced with mock-glitchy arrow platforms (which otherwise behave in an identical manner). || inv. || 5,-0
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| Downtant/Uptant || align="center" | [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. || 2 || 5,-0
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| Downtant/Uptant || align="center" | [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take two hits to kill, but shoot five shots at a time, in different directions: two shots are fired horizontally in both directions, two shots are fired perfectly diagonally in both directions and one shot straight is fired up or down, depending on how it is positioned. || 2 || 5,-0
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| Piedmont || align="center" | [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. You can't hurt it so dash under it while it is inactive.  ''(Note: Touching Piedmont itself doesn't hurt you, so long as it isn't firing its beam at the time.)'' || inv. || 5,-0
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| Piedmont || align="center" | [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath him. You can't hurt it so dash under him while it is inactive.  Touching Piedmont while it's inactive actually won't hurt you. || inv. || 5,-0
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| Stafulter || align="center" | [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern.  It is invincible and must be avoided at all costs. <!--Please do not add that he can be killed in the cheat program. -->  || inv. || 6,-0
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| Stafulter || align="center" | [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' flies around in a fixed pattern, and it can be avoided.  It is invulnerable to your shots. <!--Please do not add that he can be killed in the cheat program. -->  || inv. || 6,-0
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| Protek || align="center" | [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking your path. After taking two hits, its cord disappears and it sits there shooting lightning bolts at you (one from each socket), forcing you to jump over each bolt separately.  It takes 3 more shots to destroy Protek.  ''(Note: While bouncing, touching Protek's cord costs you '''2 units''' of health, while the sockets themselves are harmless. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost you 1.) || 5 || 6,-0
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| Protek || align="center" | [[Image:stinkogame-enemy-socket.png]] || '''Protek''' jumps up and down on the spot. After taking two hits, his cord will disappear and he will be left sitting on the ground. Now he will shoot electric bolts at you, one from each socket - you have to jump over each of these separately, landing between them before jumping again. In simpler terms, jump a second before the first lightning bolt reaches you, and you will land *just* in front of the second bolt, ready to easily jump it. 3 more shots and he will be dead. Like Browntant and Stobat, he is invincible when flashing red. || 5 || 6,-0
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| Postlethwaite || align="center" | [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. Get out of their way quickly! || inv. || 6,-0
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| Postlethwaite || align="center" | [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaite''' is not as friendly as the other clouds. Having gotten sick of Stinkoman spending his vacations running around on top of him, this cloud wants revenge. Avoid his lightning bolt at all costs, though he himself is safe to touch between strikes. || inv. || 6,-0
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| Porchi || align="center" | [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It can't be harmed, so run under it or jump over it while it's retracted. || inv. || 6,-0
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| Porchi || align="center" | [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals. It can't be harmed, so run under it or jump over it when it's retracted. || inv. || 6,-0
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| Hash-Haw || align="center" | [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along your path. Like Porchi, your best bet is to run under it or jump over it.  It is easiest to avoid when it's moving toward you. || inv. || 6,-0
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| Hash-Haw || align="center" | [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that rises and lowers while moving back and forth. Like Porchi, your best bet is to run under it or jump over it.  You should jump over it as it moves towards you. || inv. || 6,-0
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| My Benj<br> || align="center" | [[Image:StinkomanBlob.PNG|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. || 1 || 7,-0
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| My Benj<br> || align="center" | [[Image:StinkomanBlob.PNG|center]] || '''My Benj''' move around randomly on their platforms. They can be destroyed with one hit, but their small size makes them difficult to kill. || 1 || 7,-0
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| Stothos<br>|| align="center" | [[Image:StinkomanRobot.PNG|center]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions. The lasers are high enough to make avidance difficult, so be very careful! Stothos takes three shots to kill. || 3 || 7,-0
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| Stothos<br>|| align="center" | [[Image:StinkomanRobot.PNG|center]] || '''Stothos''' Are tank robots that move back and forth across their platforms. At set intervals, they will fire a laser straight forward (alternating the direction with each shot.) The lasers must be jumped if they are headed in Stinkoman's direction, but they are high enough to make avoidance difficult. The robots take three hits to kill, and like other similar enemies, they are invulnerable for a moment after a hit. || 3 || 7,-0
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| Fullbide<br> || align="center" | [[Image:StinkomanShip.PNG|40PX|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory. It can be killed in one hit, but it will continue attacking until it's destroyed. || 1 || 7,-0
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| Fullbide<br> || align="center" | [[Image:StinkomanShip.PNG|40PX|center]] || '''Fullbide''' flies at Stinkoman when he enters their territory, in a zig-zag pattern. It can be killed in one hit, but if it isn't killed and Stinkoman doesn't leave the area, another will appear shortly. || 1 || 7,-0
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| Ditmars<br> || align="center" | [[Image:StinkomanFreeze.PNG|50px|center]] || '''Ditmars''' will freeze Stinkoman temporarily, causing you to lose control of him and ultimately costing him a unit of energy. They cannot be destroyed. || inv. || 7
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| Ditmars<br> || align="center" | [[Image:StinkomanFreeze.PNG|50px|center]] || '''Ditmars''' will freeze Stinkoman temporarily, causing you to lose control of him and ultimately costing him a unit of energy. They cannot be destroyed. || inv. || 7
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| Seeper Mo<br> || align="center" | [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is essentially the same as Pooru-Pooru: You can't kill it, it doesn't move, and touching it costs you a unit of energy. Jump over these spikes, but be careful not to slide into the next one when you find them in groups! || inv. || 7,-0
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| Seeper Mo<br> || align="center" | [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' are essentially the same as Pooru-Pooru; you can't kill it, it doesn't move, and touching it costs you a unit of energy. Jump over them, but if many are grouped together, be careful not to slide into the next. || inv. || 7,-0
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| Biztar || align="center" | [[Image:StinkomanIce.PNG|100PX|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles.  You can destroy them with six hits. || 6 || 7,-0
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| Biztar || align="center" | [[Image:StinkomanIce.PNG|100PX|center]] || '''Biztar''' are ordinary platforms or obstacles that can be destroyed if Stinkoman hits them six times. || 6 || 7,-0
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| ''Unknown'' || align="center" | [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls. Only the left ball can hurt you - the other one is harmless. You can destroy it with one hit only while it is open.  ''(Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game. It is not covered in the Stinkomanual.)'' || 1 || -0
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| ''Unknown'' || align="center" | [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out two red balls. Only the red ball it shoots to its left will hurt Stinkoman, the one it shoots to its right is harmless. It has only made an appearance in the glitch level -0, although it has been in the object library since the original version. It is only vulnerable while it is open. || 1 || -0
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| Prudench || align="center" | [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that attacks in groups. Kill it with one hit. || 1 || 9
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| Prudench || align="center" | [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that attacks in schools. Kill it with one hit. || 1 || 9
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| Dolmerlay || align="center" | [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. Wait until it's open to shoot it.  || 1 || 9
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| Dolmerlay || align="center" | [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] || A '''Dolmerlay''' is a robot oyster that shoots at you. Hit it when it's shooting to kill it.  || 1 || 9
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| Roldhap || align="center" | [[Image:Stinkogame-Enemy-Roldhap.PNG]] || '''Roldhaps''' are cyborg anemones that shoot at you. Except for their appearance, they are identical to Uptants and Downtants. || 2 || 9
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| Roldhap || align="center" | [[Image:Stinkogame-Enemy-Roldhap.PNG]] || '''Roldhaps''' are anemones that shoot at you. They are similar to '''Uptants''' or '''Downtants''': They fire 2 shots horizontally and diagonally, and one vertically; and they take two hits to kill. || 2 || 9
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| Semulade || align="center" | [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at you. It takes two hits to kill. || 2 || 9
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| Semulade || align="center" | [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that goes onto the screen slowly, and then flies at you very fast. Takes two hits to kill. || 2 || 9
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| Fundlake || align="center" | [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks your path. It disappears with just one shot, but it reappears quickly, so be careful! || 1 || 9
+
| Fundlake || align="center" | [[Image:Stinkogame-Enemy-Fundlake.PNG]] || '''Fundlakes''' are coral that block your path. When you shoot it, it dies, but it will grow back quickly. || 1 || 9
|-
|-
-
| Sackastano || align="center" | [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are cyborg goldfish that travel in schools like Prudenches. They take three hits to kill, but are only invincible very briefly between hits. || 3 || 9
+
| Sackastano || align="center" | [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are cyborg goldfish that travel in schools like Prudenches. They take three hits to kill, but are only invincible very briefly between hits. || 3 || 9
|-
|-
-
| Quorvekt || align="center" | [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are cyborg manta rays that stay in front of you and move vertically to shoot at you. They take three hits each to kill. || 3 || 9
+
| Quorvekt || align="center" | [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are cyborg manta rays that, when they come on screen, fly up and down and shoot at you. Takes three hits to kill. || 3 || 9
|-
|-
-
| Broodacre || align="center" | [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time.  Learn to predict its eruption patterns. || inv. || 9
+
| Broodacre || align="center" | [[Image:Broodacre.PNG]] || A '''Broodacre''' is an  invulnerable volcano that shoots two rocks at a time in a pattern. || inv. || 9
|-
|-
-
| Reid || align="center" | [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. Shoot them twice to kill them. || 2 || 9
+
| Reid || align="center" | [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools. Shoot them twice to kill them. || 2 || 9
|-
|-
-
| ''Unknown'' || align="center" | [[Image:Stinkogame-Enemy-Reid.PNG]] || This cyborg octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill.  It is not covered in the Stinkomanual. || 3 || 9
+
| ''Unknown'' || align="center" | [[Image:Stinkogame-Enemy-Reid.PNG]] || This is an unknown enemy from level 9. It flies in schools, and takes three hits to kill. || 3 || 9
|}
|}
== Other Hazards ==
== Other Hazards ==
-
These are hazards which are in the game but not named in the manual, so the names here aren't official.
+
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
! Name !! Image !! Description !! Level
! Name !! Image !! Description !! Level
|-
|-
-
| Drill || align="center" | [[Image:stinkogame-enemy-drill.png|center]] || '''Drills''' come out of both the floor and the ceiling.  Avoid them! || 1,2,6,-0
+
| Drill || align="center" | [[Image:stinkogame-enemy-drill.png|center]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1,2,6,-0
|-
|-
-
| Trapdoor || align="center" | [[Image:stinkogame-enemy-trapdoor.gif|center]] || A '''Trapdoor''' is a platform that alternates between the up and down positions.  Get on as soon as it flips up, and be sure to jump to your destination before it flips down again! In Level -0, these platforms are safe only when they appear to be in the down position. || 1,2,5,6,7,<br>-0
+
| Trapdoor || align="center" | [[Image:stinkogame-enemy-trapdoor.gif|center]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. In level -0, you can only stand upon them when it looks like they're flipped down. || 1,2,5,6,7,<br>-0
|-
|-
-
| Spork || align="center" | [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Sporks''' come up out of the ground in a cycle, and will hurt you even when they're down.  Jump over them when they're down to avoid getting hurt. || 2,-0
+
| Spork || align="center" | [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Sporks''' come up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2,-0
|-
|-
-
| Conveyor Belt || align="center" | [[Image:Conveyor Belt.PNG]] || '''Conveyor Belts''' are stationary platforms that carry you left or right.  They can help or hinder your progress. The large conveyor belt on Stlunko occasionally switches directions. || 3,5,-0,
+
| Lava-fall || align="center" | [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. In level -0, they do nothing. || 4,-0
|-
|-
-
| Lava-fall || align="center" | [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. || 4,-0
+
| Tiles and Platforms || align="center" | [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. Also, in level -0, both appear in another form; Tiles act as teleporters, while the graphics for Platforms act as occasional replacements for The Bendini Sisters. || 4,-0
|-
|-
-
| Tiles and Platforms || align="center" | [[Image:stinkogame-enemy-tile.png|center]]<br />[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, jump on a '''Tile''' to move its corresponding '''Platform''', catching and carrying 1-Up to safety. Some Tiles control multiple Platforms, so pay attention! In Level -0, green Tiles act as teleporters, and Platforms crash down from the sky like the Bendini Sisters. || 4,-0
+
| Retractable Ladder || align="center" | [[Image:StinkomanLadder.PNG|center]] || '''Retractable Ladders''', as their name implies, retract, often rendering them temporarily out of reach. However, if you can reach the top of it in mid-jump, you can climb the rest of the way even if it's fully retracted. || 7,-0
|-
|-
-
| Evaporating Clouds || align="center" | [[Image:Evaporating cloud.PNG|center]] || '''Evaporating Clouds''' disappear quickly when you jump on them.  They reappear a short time later.  They have a blue tint, so you can tell them apart from regular clouds. Be careful not to stay on them for too long! || 6, -0
+
| False Capsule || align="center" | [[Image:stinkogame-false_capsule.gif|center]] || A '''false capsule''' is a green-colored capsule that, instead of restoring energy, actually damages you. || -0
|-
|-
-
| Retractible Ladder || align="center" | [[Image:StinkomanLadder.PNG|center]] || '''Retractible Ladders''', as their name suggest, extend and retract periodically, frequently causing them to be temporarily out of reach. || 7,-0
+
| Spike Coral || align="center" | [[Image:stinkogame enemy spiny.png]] || '''Spike Corals''' come out of the bottom or top. It will retract a bit before bouncing back. After that it will retract for real before  repeating. Touching it costs one unit of health. || 9
-
|-
+
-
| Poison Capsule || align="center" | [[Image:stinkogame-false_capsule.gif|center]] || A '''Poison Capsule''' damages you rather than restoring your energy.  Don't be fooled! || -0
+
-
|-
+
-
| Spike Coral || align="center" | [[Image:stinkogame enemy spiny.png]] || '''Spike Corals''' are dangerous hazards that spear out from the bottom or top of the caverns in Level 9. They retract after striking, but sometimes they can fool you by retracting only a short distance before extending again.   Touching a Spike Coral costs you one unit of energy if you aren't protected by a shield. || 9
+
|}
|}
Line 130: Line 126:
! Name !! Image !! Description !! Level
! Name !! Image !! Description !! Level
|-
|-
-
|Capsule|| align="center" | [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore your health. || 1, 2, 5, 6, 7, -0, 9
+
|Capsule|| align="center" | [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered around the levels. They will replenish both Stinkoman and 1-Up's health completely. || 1, 2, 5, 6, 7, -0, 9
|-
|-
-
|Extra Life || align="center" | [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards you one extra life. || 7,-0,9
+
|Extra Life || align="center" | [[Image:StinkomanLife.PNG|center]] || '''Extra lives''' give you one extra life. Unfortunately, since you can start at the beginning of any level reached, and since the game lacks checkpoints, extra lives only matter when fighting bosses, trying to run through the whole game at once, or saving shields on level 9. || 7,-0,9
|-
|-
-
| Gold Nugget || align="center" | [[Image:gold_nugget.jpg]]|| Each time you kill a Mr. Ubbers in Level 3.1, a '''Gold Nugget''' pops out. Collecting 20 nuggets lets you advance to the next stage. || 3
+
| Gold nugget || align="center" | [[Image:gold_nugget.jpg]]|| '''Gold nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3
|-
|-
-
| Bread || align="center" | [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in Level 3.2.  Touching it will give you one point. || 3
+
| Bread || align="center" | [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3
|-
|-
-
| Apple, Ear, Soap and P || align="center" nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]<br />[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs you one point. || 3
+
| Apple || align="center" | [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3
|-
|-
-
| Shield || align="center" | [[Image:shield.png]] || In level 9, you can use '''Shields''' to briefly protect you from enemies and obstacles.  Shield pickups are scattered throughout the levels. || 9
+
| Ear || align="center" | [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3
 +
|-
 +
| P || align="center" | [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3
 +
|-
 +
| Soap || align="center" | [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3
 +
|-
 +
| Shield || align="center" | [[Image:shield.png]] || In level 9, '''Shields''' briefly protect you from enemies upon their use. || 9
|}
|}
Line 148: Line 150:
! Name !! Image !! Description !! Shots to kill !! Level
! Name !! Image !! Description !! Shots to kill !! Level
|-  
|-  
-
| Tampo
+
| Tampo || align="center" | [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is cerebellum (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower rightStand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come closeHe will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screenTampo will do the exact same thing on the left, then will return and repeat. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|here]].|| 7 || 1
-
| align="center" | [[Image:stinkogame-enemy-tampo.png]]
+
-
| '''Tampo's''' brain comes back to challenge you at the end of Level 1 for revenge. Its weak point is its cerebellum (the red ball at the base of the brain).  Wait for Tampo to move down to the ground, then jump up and shoot the cerebellumWhen it shoots from the ground, just stand in place to avoid its shots.  Move all the way to the far edge of the screen and jump over its shots when it fires from the air.  Tampo takes 7 hits to kill. The more hits it takes, the faster it gets, so be careful.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]].
+
-
| 7
+
-
| 1
+
|-
|-
-
| Brody
+
| Brody || align="center" | [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with his feet 6 times. then he'll try to peck you with his beak. Just shoot Brody's eye when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|here]].|| 5 || 2
-
| align="center" | [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]]
+
-
| '''Brody''' is a giant chicken who tries to stomp you with his feet 6 times, then pecks at you with his beak. Just shoot Brody's eye when it appears. Brody takes 5 hits to kill.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]].
+
-
| 5
+
-
| 2
+
|-
|-
-
| Stlunko
+
| Stlunko || align="center" | [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed - in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|here]].|| 16 || 3
-
| align="center" | [[Image:stinkogame-enemy-stlunko.png|300px]]
+
-
| '''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3.  It has a large conveyor belt that periodically switches directions, and it attempts to crush you with its giant fists. To defeat Stlunko, shoot the wall on its head until all four sections have been destroyed - 16 hits in all.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]].
+
-
| 16
+
-
| 3
+
|-
|-
-
| Saargtsson
+
| Saargtsson || align="center" | [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while his flame jet friend ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. Each section takes two hits, and his head takes 3 (15 total). More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|here]].|| 15 (Saargtsson) inv. (Firey-Hot) || 4
-
| align="center" | [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]]
+
-
| '''Saargtsson''' is a dragon-like robot that jumps up from the lava and shoots lasers at you, while its flame jet friend ('''Firey-Hot''') shoots at you from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]].
+
-
| 15
+
-
| 4
+
|-
|-
-
| Nebulon
+
| Nebulon || align="center" | [[Image:nebulon.gif|center]] || '''[[Nebulon]]''' shoots bullets out of his mouth equal to the number of times you have attacked him plus oneHe can be hurt by hitting his eyes four times each. More info can be found [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|here]].|| 8 || 5
-
| align="center" | [[Image:Neb-1.PNG|250px|center]]
+
-
| '''[[Nebulon]]''' is a large green space alien that shoots bullets out of his mouth in random directionsYou can hurt him by hitting his eyes four times each. Each time you damage him, he blows you backwards and starts shooting one additional bullet.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]].
+
-
| 8
+
-
| 5
+
|-
|-
-
|The Liekand
+
|The Liekand || align="center" | [[Image:stinkogame-enemy-tornado.png|center]] || '''The Liekand''' shoots out bubbles. While he's shooting bubbles he will also suck you in. Then jumps across the screen. Except for the first time while he's shooting bubbles he wont suck you in. Every third time he jumps across the screen, he'll stop in the center of the screen and cause lightning bolts to fall. His sunglasses are his weak spot. To beat him you must shoot him 14 times. More info can be found [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|here]].|| 14 || 6
-
| align="center" | [[Image:stinkogame-enemy-tornado.png|center]]
+
-
| '''The Liekand''' is a giant tornado that shoots out bubbles and jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck you in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. Its sunglasses are its weak spot, but it takes 14 hits to kill.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]].
+
-
| 14
+
-
| 6
+
|-
|-
-
|An Ice Machine
+
|An Ice Machine || align="center" | [[Image:Better An Ice Machine.png|center]] || '''An Ice Machine''' shoots ice cubes at you while shooting ice jets at the platform in front of it. After shooting a few ice cubes (he will shoot 3 cubes if he is on full health or has 6 or 4 hits left; 4 cubes if he has 5, 3 or 1 hits left; and 2 cubes if he has 2 hits left), he will remove the jets and shoot ice into the air, resulting in icicles falling from the sky. Shoot him in the eyes as he's preparing the icicles. 7 hits will a splode him for good. More info can be found [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|here]]. || 7 || 7
-
| align="center" | [[Image:Better An Ice Machine.png|center]]
+
-
| '''An Ice Machine''' is, as its name suggests, a giant ice machine.  It shoots ice cubes at you while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Shoot it 7 times in the eyes while it's shooting icicles to defeat it.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]].
+
-
| 7
+
-
| 7
+
|-
|-
-
|Ekersby
+
|Ekersby |align="center" | [[Image:level8boss.PNG|center|200px]] ||'''Ekersby''' walks around while its Uptants and Downtants shoot bullets, it has 2 Sporks on top of its head, and you have to hit its fridge for a stomach when it opens. After hitting it it opens on a different side. You cannot kill the Browntants, Downtants, and Uptants. The Browntants do not shoot. He takes 6 shots to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|here]]. || 6 || -0
-
| align="center" | [[Image:level8boss.PNG|center|200px]]
+
-
| '''Ekersby''' is a robot formed from a pile of junk.  It staggers back and forth, shooting bullets from its Uptants and Downtants and spearing the top platform with the two Sporks on its head.  To damage it, you must hit the refrigerator at its stomach while it's open, and each time you damage it, the door opens from the opposite side of the robot. You cannot kill the turrets, so carefully avoid their shots. The Browntants don't shoot. Ekersby takes 6 shots to kill.
+
-
 
+
-
For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]].
+
-
| 6
+
-
| -0
+
|-
|-
-
|Harvax XVII
+
|Harvax XVII |align="center" | [[Image:harvaxxvii.png|center|200px|]] || '''Harvax XVII''' is a giant hovering gangster robot. He has a tommy gun and uses it to shoot you. You have to dodge the bullets he shoots at you. Shoot him in the mouth while it is open. Every now and then he will charge at you; dodge him. The Stinkomanual says he's a small but speedy octopus or squid. Then again, Harvax claims "THE DESCRIPTION WAS ALL WRONG." 15 hits are needed to kill him. More info can be found [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|here]]. || 15 || 9
-
| align="center" | [[Image:harvaxxvii.png|125px|center]]
+
-
| '''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at you with a tommy gun. Every third round of bullets, he charges at you. You must dodge his shots and get out of the way (using shields if necessary) when he charges. Shoot him in the mouth 15 times while it is open to defeat him.
+
-
 
+
-
According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: "That description is ALL WRONG!" For more information, see the [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|Level 9 Walkthrough]].
+
-
| 15
+
-
| 9
+
|}
|}
{{Template:Stinkoman 20X6}}
{{Template:Stinkoman 20X6}}
[[Category:Stinkoman 20X6]]
[[Category:Stinkoman 20X6]]
[[Category: 20X6 Characters]]
[[Category: 20X6 Characters]]

Revision as of 18:17, 7 January 2006

There are an abundance of enemies in the game Stinkoman 20X6.

Contents

Enemies

Name Image Description Shots to kill Level
Jaro File:jaro.PNG Jaro is a cuplike robot that can't attack, besides jumping on you. It is destroyed by blasting it once. 1 1,5,6,-0
Greggo Image:stinkogame-enemy-greggo.gif Greggo is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, shoot, then quickly turn around. However that can be a tad tricky, and you can accomplish the same thing by facing him, shooting, and then jumping (timing your jump to where your shot will hit him when your above him). The easiest strategy was to walk up close to him while he's defending and physically punch him. That used to kill him instantly but has been changed/fixed. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. An easier way is to run up next to him, then face the other way. Quickly turn around and fire simultaneously. Then he should die. 1 1,-0
Browntant Image:stinkogame-enemy-browntant.png
Image:stinkogame-enemy-bluetant.gif
Browntant is an robot that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. If you walk far enough away that it leaves the screen, its damage will heal and you will have to hit it another 3 times. A blue variety can be found in levels 6 and -0 but it is no different from the normal-colored variety. 3 1,2,5,6,
-0
Chorch Image:stinkogame-enemy-chorch.gif Chorch is a horizontally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he floats low above the ground, but usually he floats in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. 1 1,2,5,6,
-0
Kolkaryu Image:stinkogame-enemy-kolkaryu.gif Kolkaryu is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots two bursts of four bullets diagonally downward, and then leaves. He won't chase you, and once he flies away, he's gone for good. You can't damage him, so don't try. When he appears, jump out of range or stand directly underneath him where his bullets do not reach. inv. 1,2,5,-0
Pooru-Pooru Image:Pooru-Pooru.png Pooru-Pooru is a spiky cyborg cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave it alone. inv. 1,2,3,-0
Old Sage Image:stinkogame-enemy-old_sage.png Old Sage is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. While fighting Ekersby, Old Sages only cost you one unit of energy. inv. 1,2,4,5,7,
-0
Terrell Image:stinkogame-enemy-terrell-ground.png Image:stinkogame-enemy-terrell-jump.png Terrell is just the head of a chicken that likes to bounce around. One hit and he's gone. 1 2,-0
Grundy Image:stinkogame-enemy-grundy.gif Grundy is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are two Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. 1 2,-0
Stobat Image:stinkogame-enemy-stobat.gif Stobat is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you and will spit three at a time. The bones shoot very close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have a larger range than the Stobat, so once you get a safe distance away, shoot him. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. 4 2,-0
Rose Blake Image:stinkogame-enemy-rose_blake.png Rose Blake is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is safe. Learning their patterns is helpful. inv. 2,-0
Lundsford Image:stinkogame-enemy-lundsford.png Lundsford is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. They may be walked on when turned off, but this is unsafe. inv. 2,-0
Tortan Image:stinkogame-enemy-tortan.png Tortan is a bottle of itself according to the Stinkomanual. It is a green liquid that usually leaks out of bottles (of itself) and will damage you. inv. 2
Clowder Image:stinkogame-enemy-clowder.png Clowder is a cloud with helicopter propellers on him. You cannot kill him, so just avoid him. As of the addition of level 9, Clowders no longer have propellors. inv. 3
Mr. Ubbers Image:stinkogame-enemy-mrubbers.gif Mr. Ubbers is an angry raindrop that drops down from above in stage 3.1. It can't hurt Stinkoman at all; in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. 1 3
Poorbt File:stinkogame-enemy-poorbt.png Poorbt is a robot that runs on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't be harmed. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. 1 4,-0
Gokul Image:stinkogame-enemy-gokul.png Gokul is a pile of junk and red goo that lies in waiting to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. 1 4,-0
Gaspeau Image:stinkogame-enemy-frotzer.png Gaspeau is a seeker drone that flies around, back-and-forth, to attack 1-Up. Kill him in the same way as Gokul. He may also appear in level 6.2. 1 4,6,-0
Pink Cham Cham Image:pinkchamcham.gif Pink Cham Cham is a double-ended laser gun rolled in green coconut. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over it to kill it, while keeping Stinkoman himself out of the laser's range. 1 4,-0
Frotzer Image:stinkogame-enemy-gaspeau.png Frotzer is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Unlike Gaspeau, Frotzer isn't limited in flying distance, so stop it as soon as you see it. 1 4,-0
Astromund
Astromund will run after 1-Up in Level 5. His shield means he cannot be kicked from the front - jump over him and then either kick him from behind or ignore him - he won't turn around. In Level -0, the shield won't work on Stinkoman. You can just shoot them. 1 5,-0
The Bendini Sisters
The Bendini Sisters are meteors that fall regularly on the moon. Dodge them or kick them, but don't let them hit you. There are regular Bendini Sisters in level -0, but occasionally, they are replaced with mock-glitchy arrow platforms (which otherwise behave in an identical manner). inv. 5,-0
Downtant/Uptant
Downtants and Uptants are related to the Browntant. They only take two hits to kill, but shoot five shots at a time, in different directions: two shots are fired horizontally in both directions, two shots are fired perfectly diagonally in both directions and one shot straight is fired up or down, depending on how it is positioned. 2 5,-0
Piedmont
Piedmont is a scanner that fires deadly beams of light underneath him. You can't hurt it so dash under him while it is inactive. Touching Piedmont while it's inactive actually won't hurt you. inv. 5,-0
Stafulter Image:stinkogame-enemy-plug.gif Stafulter flies around in a fixed pattern, and it can be avoided. It is invulnerable to your shots. inv. 6,-0
Protek Image:stinkogame-enemy-socket.png Protek jumps up and down on the spot. After taking two hits, his cord will disappear and he will be left sitting on the ground. Now he will shoot electric bolts at you, one from each socket - you have to jump over each of these separately, landing between them before jumping again. In simpler terms, jump a second before the first lightning bolt reaches you, and you will land *just* in front of the second bolt, ready to easily jump it. 3 more shots and he will be dead. Like Browntant and Stobat, he is invincible when flashing red. 5 6,-0
Postlethwaite Image:stinkogame-enemy-cloud.gif Postlethwaite is not as friendly as the other clouds. Having gotten sick of Stinkoman spending his vacations running around on top of him, this cloud wants revenge. Avoid his lightning bolt at all costs, though he himself is safe to touch between strikes. inv. 6,-0
Porchi
Porchi is a buzzsaw that comes out of the clouds at regular intervals. It can't be harmed, so run under it or jump over it when it's retracted. inv. 6,-0
Hash-Haw
Hash-Haw is a saw blade that rises and lowers while moving back and forth. Like Porchi, your best bet is to run under it or jump over it. You should jump over it as it moves towards you. inv. 6,-0
My Benj
My Benj move around randomly on their platforms. They can be destroyed with one hit, but their small size makes them difficult to kill. 1 7,-0
Stothos
Stothos Are tank robots that move back and forth across their platforms. At set intervals, they will fire a laser straight forward (alternating the direction with each shot.) The lasers must be jumped if they are headed in Stinkoman's direction, but they are high enough to make avoidance difficult. The robots take three hits to kill, and like other similar enemies, they are invulnerable for a moment after a hit. 3 7,-0
Fullbide
40PX
Fullbide flies at Stinkoman when he enters their territory, in a zig-zag pattern. It can be killed in one hit, but if it isn't killed and Stinkoman doesn't leave the area, another will appear shortly. 1 7,-0
Ditmars
Ditmars will freeze Stinkoman temporarily, causing you to lose control of him and ultimately costing him a unit of energy. They cannot be destroyed. inv. 7
Seeper Mo
Seeper Mo are essentially the same as Pooru-Pooru; you can't kill it, it doesn't move, and touching it costs you a unit of energy. Jump over them, but if many are grouped together, be careful not to slide into the next. inv. 7,-0
Biztar Biztar are ordinary platforms or obstacles that can be destroyed if Stinkoman hits them six times. 6 7,-0
Unknown Image:Unreleased_StinkoBaddie.PNG This enemy is a cabbage-like creature that opens up and shoots out two red balls. Only the red ball it shoots to its left will hurt Stinkoman, the one it shoots to its right is harmless. It has only made an appearance in the glitch level -0, although it has been in the object library since the original version. It is only vulnerable while it is open. 1 -0
Prudench Image:Stinkogame-Enemy-Prudench.PNG A Prudench is a flying shrimp that attacks in schools. Kill it with one hit. 1 9
Dolmerlay Image:Dolmerlay.PNG Image:dolmerlay.png A Dolmerlay is a robot oyster that shoots at you. Hit it when it's shooting to kill it. 1 9
Roldhap Image:Stinkogame-Enemy-Roldhap.PNG Roldhaps are anemones that shoot at you. They are similar to Uptants or Downtants: They fire 2 shots horizontally and diagonally, and one vertically; and they take two hits to kill. 2 9
Semulade Image:Stinkogame-Enemy-Semulade.PNG A Semulade is a mechanical shark that goes onto the screen slowly, and then flies at you very fast. Takes two hits to kill. 2 9
Fundlake Image:Stinkogame-Enemy-Fundlake.PNG Fundlakes are coral that block your path. When you shoot it, it dies, but it will grow back quickly. 1 9
Sackastano Image:Stinkogame-Enemy-Sackastano.PNG Sackastanos are cyborg goldfish that travel in schools like Prudenches. They take three hits to kill, but are only invincible very briefly between hits. 3 9
Quorvekt Image:Stinkogame-Enemy-Quorvekt.PNG Quorvekts are cyborg manta rays that, when they come on screen, fly up and down and shoot at you. Takes three hits to kill. 3 9
Broodacre Image:Broodacre.PNG A Broodacre is an invulnerable volcano that shoots two rocks at a time in a pattern. inv. 9
Reid Image:reid.png Reids are cyborg jellyfish that fly in schools. Shoot them twice to kill them. 2 9
Unknown Image:Stinkogame-Enemy-Reid.PNG This is an unknown enemy from level 9. It flies in schools, and takes three hits to kill. 3 9

Other Hazards

These are hazards which are in the game but not referenced in the manual, so the names here aren't official.

Name Image Description Level
Drill
Drill is a hazard that can come out of the floor or the ceiling. Avoid it! 1,2,6,-0
Trapdoor
Trapdoor is a platform that alternates between safe...and not safe. Get on the moment it flips up. Make sure you know where to jump after landing on it, because it does not take prisoners. In level -0, you can only stand upon them when it looks like they're flipped down. 1,2,5,6,7,
-0
Spork Image:stinkogame-enemy-spork-down.png Image:stinkogame-enemy-spork-up.png Sporks come up out of the ground in a cycle, and will hurt you even when it's down. Jump over it while the spork isn't in attack mode. 2,-0
Lava-fall
Lava-falls are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. In level -0, they do nothing. 4,-0
Tiles and Platforms

Jump on a tile to move the platform. After moving a certain distance the platform will turn around and go back the way it came. Also, in level -0, both appear in another form; Tiles act as teleporters, while the graphics for Platforms act as occasional replacements for The Bendini Sisters. 4,-0
Retractable Ladder
Retractable Ladders, as their name implies, retract, often rendering them temporarily out of reach. However, if you can reach the top of it in mid-jump, you can climb the rest of the way even if it's fully retracted. 7,-0
False Capsule
A false capsule is a green-colored capsule that, instead of restoring energy, actually damages you. -0
Spike Coral Image:stinkogame enemy spiny.png Spike Corals come out of the bottom or top. It will retract a bit before bouncing back. After that it will retract for real before repeating. Touching it costs one unit of health. 9

Items

Name Image Description Level
Capsule Image:stinkoman-capsule.gif Capsules are scattered around the levels. They will replenish both Stinkoman and 1-Up's health completely. 1, 2, 5, 6, 7, -0, 9
Extra Life
Extra lives give you one extra life. Unfortunately, since you can start at the beginning of any level reached, and since the game lacks checkpoints, extra lives only matter when fighting bosses, trying to run through the whole game at once, or saving shields on level 9. 7,-0,9
Gold nugget Image:gold_nugget.jpg Gold nuggets are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. 3
Bread Image:stinkogame-enemy-bread.png Bread is the one item you want to pick up in level 3.2. Touching it will give you one point. 3
Apple Image:stinkogame-enemy-apple.png In level 3.2, Apple will cost you one point if you touch it. 3
Ear Image:stinkogame-enemy-ear.png In level 3.2, Ear will cost you one point if you touch it. 3
P Image:stinkogame-enemy-p.png In level 3.2, P will cost you one point if you touch it. 3
Soap Image:stinkogame-enemy-soap.png In level 3.2, Soap will cost you one point if you touch it. 3
Shield Image:shield.png In level 9, Shields briefly protect you from enemies upon their use. 9

Bosses

Name Image Description Shots to kill Level
Tampo Image:stinkogame-enemy-tampo.png The weak point of Tampo is cerebellum (the darker colored, lower part of the brain). You can only hit it when it comes near the ground, and you'll need to jump. It starts by coming to the lower right. Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close. He will then float to the top-right. You want to be closer to the left edge of the screen to be able to jump this shot. Now run to the right, about mid-screen. Tampo will do the exact same thing on the left, then will return and repeat. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets, so be careful. More info can be found here. 7 1
Brody Image:stinkogame-enemy-brody_head.png Image:stinkogame-enemy-brody_feet.png Brody tries to stomp you with his feet 6 times. then he'll try to peck you with his beak. Just shoot Brody's eye when it appears. Brody takes 5 hits to kill. More info can be found here. 5 2
Stlunko Stinkoman will ride a conveyor belt on Stlunko with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed - in total, this takes 16 hits. More info can be found here. 16 3
Saargtsson Image:stinkogame-enemy-saargtsson.png Image:Firey_Hot.PNG Saargtsson jumps up from the lava and shoots lasers at you, while his flame jet friend (Firey-Hot) shoots from the roof. Only the end of his tail is vulnerable. Each section takes two hits, and his head takes 3 (15 total). More info can be found here. 15 (Saargtsson) inv. (Firey-Hot) 4
Nebulon
Nebulon shoots bullets out of his mouth equal to the number of times you have attacked him plus one. He can be hurt by hitting his eyes four times each. More info can be found here. 8 5
The Liekand
The Liekand shoots out bubbles. While he's shooting bubbles he will also suck you in. Then jumps across the screen. Except for the first time while he's shooting bubbles he wont suck you in. Every third time he jumps across the screen, he'll stop in the center of the screen and cause lightning bolts to fall. His sunglasses are his weak spot. To beat him you must shoot him 14 times. More info can be found here. 14 6
An Ice Machine
An Ice Machine shoots ice cubes at you while shooting ice jets at the platform in front of it. After shooting a few ice cubes (he will shoot 3 cubes if he is on full health or has 6 or 4 hits left; 4 cubes if he has 5, 3 or 1 hits left; and 2 cubes if he has 2 hits left), he will remove the jets and shoot ice into the air, resulting in icicles falling from the sky. Shoot him in the eyes as he's preparing the icicles. 7 hits will a splode him for good. More info can be found here. 7 7
Ekersby
Ekersby walks around while its Uptants and Downtants shoot bullets, it has 2 Sporks on top of its head, and you have to hit its fridge for a stomach when it opens. After hitting it it opens on a different side. You cannot kill the Browntants, Downtants, and Uptants. The Browntants do not shoot. He takes 6 shots to kill. More info can be found here. 6 -0
Harvax XVII
Harvax XVII is a giant hovering gangster robot. He has a tommy gun and uses it to shoot you. You have to dodge the bullets he shoots at you. Shoot him in the mouth while it is open. Every now and then he will charge at you; dodge him. The Stinkomanual says he's a small but speedy octopus or squid. Then again, Harvax claims "THE DESCRIPTION WAS ALL WRONG." 15 hits are needed to kill him. More info can be found here. 15 9