Secret Collect.
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**A glitch was removed where in level 5, you could go through one of the green walls. In level 9, you could walk through the wall directly beneath you for a huge shortcut. In level 10 you could walk into the center of the "A". | **A glitch was removed where in level 5, you could go through one of the green walls. In level 9, you could walk through the wall directly beneath you for a huge shortcut. In level 10 you could walk into the center of the "A". | ||
*You can only collect 3 blue squares in the entire game - collecting a blue square in one level will make one disappear in later levels, and after collecting 3, no later levels will have blue squares. Thus there is strategy involved choosing when to collect the blue squares. | *You can only collect 3 blue squares in the entire game - collecting a blue square in one level will make one disappear in later levels, and after collecting 3, no later levels will have blue squares. Thus there is strategy involved choosing when to collect the blue squares. | ||
- | *Once Level 15 starts repeating itself, you have an | + | *Once Level 15 starts repeating itself, you have an infinite number of lives. |
=== Glitches=== | === Glitches=== |
Revision as of 18:21, 19 October 2005
"The greatest secrets man has ever known have been scattered all over the globe and its your job to find them." —Videlectrix
Secret Collect is a low-quality graphic adventure game. Accessible from the Scrolling Shooter Games Menu and "video games," this game has you, The Red Dot Strong Bad, as you try and collect other squares (aka Things That Look Nothing Like Strong Bad). Use the arrow keys to move.
Yellow squares take you to the next level. Blue squares speed you up slightly.
Page Title: Secret Collect featuring a Strong Bad!
Contents |
Fun Facts
Remarks
- On all packaging, both in the email "video games" and the Videlectrix website, the game's name has a period at the end. "Secret Collect.", rather than "Secret Collect".
- The animated zapping bars are an imitation of "color cycling" or "palette shifting" - a process where the color palette used by an image is changed in a way that makes it look like the image is moving, even though it is unchanged. This trick was often used in early games, as it required less memory or processor power compared to storing an animation as several images.
- On the "Click to start" screen, the color of the entire screen changes every few seconds, imitating the initial screens of older Atari 2600 games and the screen saver built into Atari 8-bit computers like the 800XL.
- On or around 14 Jul 2005, the game was changed. The change wasn't mentioned on the main page.
- Extra levels 11-15 were added to the game.
- The diagonal parts of the "Y" in Level 10 were changed to short jagged vertical stripes.
- A glitch was removed where you could click at any time and you would be returned to the first level.
- A glitch was removed where in level 5, you could go through one of the green walls. In level 9, you could walk through the wall directly beneath you for a huge shortcut. In level 10 you could walk into the center of the "A".
- You can only collect 3 blue squares in the entire game - collecting a blue square in one level will make one disappear in later levels, and after collecting 3, no later levels will have blue squares. Thus there is strategy involved choosing when to collect the blue squares.
- Once Level 15 starts repeating itself, you have an infinite number of lives.
Glitches
- After level 15, the level repeats itself.
- The counter for the level is too narrow, so some of the wider numbers are trimmed, and on levels after level 10 you can only see the "1".
- The score is drawn in a normal serif font instead of the pixelated font used everywhere else.
External Links
- Play Secret Collect
- Play the Flash file for Secret Collect