Stinkoman 20X6 Walkthrough Level 9
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'''1-UP:''' ''{subtitled}'' UM, ARE YOU TALKING TO US? | '''1-UP:''' ''{subtitled}'' UM, ARE YOU TALKING TO US? | ||
- | '''SHADOWY FIGURE:''' ''{subtitled}'' OH. NO. I'M | + | '''SHADOWY FIGURE:''' ''{subtitled}'' OH. NO. I'M TAKLING TO THAT BIG FLEET OF SHIPS BEHIND YOU. YEAH. |
''{Cut to the outside of the castle as a large number of ships take off from it. A shot of Stinkoman inside the Stinkowing flies on from the left, and an outside shot of the Stinkowing fades in to the left of it. Stinkoman pushes a lever, the Stinkowing powers up and flies offscreen}'' | ''{Cut to the outside of the castle as a large number of ships take off from it. A shot of Stinkoman inside the Stinkowing flies on from the left, and an outside shot of the Stinkowing fades in to the left of it. Stinkoman pushes a lever, the Stinkowing powers up and flies offscreen}'' |
Revision as of 21:07, 5 September 2005
Contents |
Level 9 - Turbolence
Get that stinking feeling flying in a goofylookin ship!
Stinkoman tries to take a shortcut through Level 9, but the shadowy figure is one step ahead...
Stage 9.1 (Transcript)
{Stinkoman is standing on a rock, overlooking a forest, with a castle in the background}
STINKOMAN: {subtitled} THAT EVIL FORTRESS IS TOO FAR AWAY. I DON'T WANT TO WALK THROUGH THAT WHOLE EVIL JUNGLE MYSELF!
STINKOMAN: {subtitled} WHISTLE-TWEEEEEH!!
{There is a closeup of a golden hangar door opening, and Stinkoman's ship coming out. Cut back to Stinkoman, looking at the hanger, revealed to be disguised as a nearby rock}
STINKOMAN: {subtitled} BUILDING THE STINKOWING'S GARAGE ON THE EDGE OF THIS EVIL JUNGLE IS THE BEST DECISION I EVER MADE.
{Cut to the shadowy figure in his lair.}
SHADOWY FIGURE: {subtitled} SO, STINKOMAN THINKS HE'LL FLY STRAIGHT THROUGH TO LEVEL 10 DOES HE?
SHADOWY FIGURE: {subtitled, pointing offscreen} LAUNCH THE FLEET!!!
{We pan right to see he's pointing at 1-Up and Pan Pan}
1-UP: {subtitled} UM, ARE YOU TALKING TO US?
SHADOWY FIGURE: {subtitled} OH. NO. I'M TAKLING TO THAT BIG FLEET OF SHIPS BEHIND YOU. YEAH.
{Cut to the outside of the castle as a large number of ships take off from it. A shot of Stinkoman inside the Stinkowing flies on from the left, and an outside shot of the Stinkowing fades in to the left of it. Stinkoman pushes a lever, the Stinkowing powers up and flies offscreen}
S - SHOOT A - SHIELD
Stage 9.1 Guide
- The controls of the ship may be hard to grasp at first, but they will become easier later on.
- Rapidly tapping the S key can activate rapid-fire. It can destroy weak enemies travelling in lines very efficiently.
- If you ever see a large amount of enemies or obstacles in front of you, press the A button for a shield to pop up for ten seconds. You have three shields to begin with.
- Begin by blasting the schools of Prundeches, Reids, and Stackastanos in front of you, while not touching the walls.
- When you get to the volcano like creatures called Broodacre, study their patterns and fly through when the balls of lava are in the air. When you see the shark like monsters called Semulades, do not fire, dodge. They speed up extremely fast and will take a unit of life away from you.
- Dodge the moving wall obstacles, and if you lost some life earlier, use a sheild and go through the walls to get a capsule. If you didn't get hurt, shoot the Reids and enter the enclosed area.
- In the enclosed area, you will accelerate through many, many, Prundeches.
- You will eventually reach a rock wall with a small opening in it. Right before you hit it, you will slow down drasticly. Be wary of the moving obstacle in the rock opening.
- When you get through the opening, you will see two schools of Prundeches and three Broodacres. Ignore the Prundechs, and get through the Broodacres.
- After the three Broodacres, you will see a Roldhap and two unkown enemies. Dodge the Roldhaps' projectacles, and kill or dodge the unknown enemies.
- When you see the capsule, watch out! A moving wall will protrude from underneath the capsule. When it begins to recede, don't go for it! It will trick you and will extend again. When it recedes after the trick, it is now safe to go for the capsule.
- After the Power Crunch, you will face a Quorvect, three Dolermays, and a school of Prundeches. The Quorvect is your main problem.
- After taking care of the enemies, you will enter another enclosed area and you will accelerate. In this area, there are no Prundeches, but there are moving walls, Broodacres, and Reids.
- After accelerating, There will be a rectangle shaped rock with a Power Crunch above it. Get the Power Crunch.
- There will be a fork in the path after the rock. The upper path has two sheild emblems, and the lower path has a moving wall and many, many, many enemies. Take the upper path.
- The second you get the sheilds, use one to drive through the rock wall.
- After the wall, get the extra life and if you have your sheild up, go through the bottom rocks and begin firing. If you don't, you can use another sheild to go the bottom of the rock, or fight the enemies.
- If you chose to stay above the rock, you will fight Rieds, Unnamed enemies, and Broodacres. Rapid fire at the Reids, ignore the Unnammed Enemies, and dodge the Broodacres.
- If you chose to follow the bottom route, begin firing. Eventually, you will see a capsule. Pick that up.
- This is were the paths converge. When you near the end of the path, Semulades will begin appear and fly at you. On the higher path, it is basst to avoid them. But on the lower path, you must fire at them. Eventually, you will leave the pathes
- You will see to rocks ahead of you, and you have to get through them to progress. You can try to fly thorugh, or you can sheild. Try to conserve you sheilds and fly through.
- You will see two walls of Fundlakes in front of you, fire at them and go through quickly. If you are to slow, the walls will reform and hurt you.
- The next path has a single school of Prunedeches. Blast them to oblivion.
- You better have a sheild left. In the next area, there are hundreds of Funlakes, and withen the Funlakes are powerups!
- Use a sheild and get the capsule at the top of the screen. Quickly go to the bottom of the screen and get the extra life. The sheild will wear off by about now, so fire through the Funlakes and get the lone sheild emblem. Just fire through the rest of the Funlakes to get out.
- The next area is a large vertical shaft. At the bottom right, you will see a square of capsules and lives!
- The second before you touch the square, you will acelerate, and you will miss the square! You will acelereate up, get capsule, and finish the level.
Level 9 Boss: Harvax XVII (Transcript)
After you defeat Harvax XVII...
{Small explosions appear under Harvax's head}
HARVAX XVII: {subtitled} PI...PI...PI...
{Harvax's head flies off into the distance. His body falls to the ground, exploding. When it lands, a bunch of Prudench fall from its neck. Cut to Stinkoman inside the Stinkowing}
STINKOMAN: {subtitled} ALRIGHT! PRAWN SALAD!!
{The Stinkowing does a victory lap around the castle and lands out the front. Stinkoman steps out at the front door}
NARRATOR: {subtitled} DUN DUN DUN...
{The camera pans up to show all of the castle. When it reaches the top, lightning strikes repeatedly}
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Stinkoman 20X6 | |
---|---|
Levels | Level 1 (Go Home!), Level 2 (Pick a Bone!), Level 3 (Dumb Wall!), Level 4 (Fisticuff!), Level 5 (Oh, the Moon!), Level 6 (Stratosfear!), Level 7 (Ice 2 Meet U), Level -0 (Negatory!), Level 9 (Turbolence), Level 10 (Lastimost!) |
Gameplay | Playable Characters, Enemies & Items, Stinkomanual, Walkthrough |
Media | Intro Cinematic, Screens, Level 10 Launch Trailer |
Miscellaneous | Series (Character), Source Files, Development of Level 10, Make-O Your Own Stinko, Level 1 Theme |
Fun Facts | Trivia, Remarks, Goofs, Glitches, Inside References, Real-World References, Fast Forward |