Thy Dungeonman 3 Walkthrough

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This page shows the walkthrough for Thy Dungeonman 3.


Spoiler warning: Plot or ending details follow.

Contents

Intro

'Tis the text-and-slightly-graphics adventure of Thy Dungeonman, a troubled adventurer in quest of a flask that seems ungettable. Mind not the highly yellowed face of this adventure, 'tis on purpose. Now off, brave adventurer, begin your quest. Though 'tis truly not a very pleasant start.

Walkthrough

You are tied up in a dungeon with spiky walls about to crush you.

  • USE CLAWS to free yourself from the ropes
  • GET BONE
  • USE BONE to jam the walls
  • NORTH to exit

You are in a sanctum with the ever-elusive FLASK on a pedestal.

  • GET YE FLASK/GET FLASK. You drop into a vortex. Alas.

You come out at a crossroads.

  • NORTH will take you to a monk's cottage;
  • SOUTH will take you to a troll bridge;
  • EAST will take you to an overlook above a village;
  • WEST will take you to some creepy woods.

Start with NORTH.

You are outside the monastery. A pesky bird does all manner of things to annoy you. Don't kill it.

  • NORTH again takes you inside.
  • GET STEIN. The monk bops you over the head and tries to boil you alive because he says that foodstuffs are scarce. Hey, you just wanted the stein!
  • SOUTH - That was close! You run out just in time.
  • SOUTH back to the crossroads.
  • WEST to the creepy woods.

You are in the creepy woods.

  • LOOK INSIDE LOG. There are coins.
  • GET COINS. As if this needs explaining. Everybody loves gold.
  • EAST back to the crossroads.
  • EAST to the overlook.

You are at the overlook.

  • BUY CORN. You exchange the coins for corn.
  • EAST to the village.

You are in the village.

  • NORTH will take you to a non-pub tavern.
  • SOUTH will take you to the pub.
  • EAST will take you to a sandwich shoppe.
  • WEST will take you back to the overpass.
  • DENNIS will take you to the witch's tunnel.

Start with SOUTH.

The many faces of Kigalonian

You are in the pub.

  • TALK MAN. He offers you free beer if you have your own stein. Yeah! Free Booze!
  • USE STEIN. He fills it with a vile liquid and tells you to talk to Kigalonian, giving you a description of the man in question.
  • NORTH to exit.
  • NORTH to the tavern.

You are in the tavern.

  • TALK KIGALONIAN. Lots of guys turn around. You have to select the right one, 1-6; The correct answer is the same as was described to you by the barkeep in the pub.


  • SOUTH out of the pub.
  • EAST to the sandwich shoppe.

You are outside the sandwich shoppe. It is closed and locked.

  • LOOK WINDOW to see inside. There is a disgruntled worker and a condiment bar. Looking inside shows you there is BLOOD.
  • KNOCK to get the disgruntled worker's attention.
  • TALK MAN. He says they're closed, but he can give you something if you ask for it by name.
  • ASK FOR BLOOD (or KETCHUP or CONDIMENT or CATSUP). He gives you "fake ketchup". (Drink it and death will follow.)
  • WEST to the village.
  • DENNIS to the tunnel.

You are in a cave with a witch and it's broom.

  • TALK WITCH. It tells you that it's broom is ready to fix.
  • WEST back to the dungeon.
  • SOUTH to Hag's Clearing.

Start with SOUTH. You are in a clearing with an old HAG and her SCRAPBOOK.

  • LOOK SCRAPBOOK to flip through the pages. Remember these. 'Tis very important.
  • TALK HAG. She says she only talks to her dead husband, who died of the bloody head. Hmm...
  • USE BLOOD (or KETCHUP) ON HEAD
  • TALK HAG. She must test you to know for sure whether you are her husband. Are you ready? YES to take it.
  • The answers are from the scrapbook. Whatever was written on the sign on page 1 is the answer to question 1, the item on the table on page 2 is the answer to question 2, and the number of child-looking creatures on page 3 is the answer to question 3. Mind you, if four hags appear in the picture, three, two, or one might be the answer. Try saving first, then trying 3 instead.
  • You have proven yourself. She says her husband died of the bloody head from going on dungeon expeditions.
  • WEST back to the witch's tunnel.

Go to the WEST.

  • WEST again to the dungeon room.

Start with WEST. Take the fake dinosaur to the claws and cut it. Now that you did that,you win the game!!!!!! Score: 38 out of a possible 38 points.

World Map

List of all score-worthy actions

  • 1 point for cutting rope
  • 2 points for getting bone
  • 3 points for jamming walls
  • 1 point for getting stein
  • 3 points for escaping friar
  • 1 point for getting beer
  • 3 points for getting map
  • 3 points for getting ketchup
  • 2 points for using ketchup
  • 1 point for agreeing to answer the hag's questions
  • 3 points for correctly answering the hag's questions
  • 1 point for wearing glove
  • 2 points for getting coins
  • 2 points for buying corn
  • 2 points for getting bird
  • 2 points for beating troll
  • 1 point for beating level 1 flask getting
  • 2 points for beating level 2 flask getting
  • 3 points for beating level 3 flask getting

Total: 38

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