Dangeresque Roomisode 1: Behind the Dangerdesque Walkthrough

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(Scoring is different in the new version. Haven't worked it all out. There are some arbitrary actions that score points, and I have not found all of them yet.)
(I'm'a try to get all the PLOT-RELEVANT points first.)
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*Use the rug to have Dangeresque flip up a corner of it.
*Use the rug to have Dangeresque flip up a corner of it.
*Use the light switch. Dangeresque turns off the light, revealing glowing text under the rug. The blinds must be down for this to work.
*Use the light switch. Dangeresque turns off the light, revealing glowing text under the rug. The blinds must be down for this to work.
-
*Look at the rug - the text is the combination for the safe. '''(original game: 20 points)'''
+
*Look at the rug - the text is the combination for the safe.
*Optional: Use the light switch again, if you don't want to spend the rest of the game stumbling around in the dark.
*Optional: Use the light switch again, if you don't want to spend the rest of the game stumbling around in the dark.
*Use the safe to open it.
*Use the safe to open it.
-
*Get the camera from inside. '''(original game: 5 points)'''
+
*Get the camera from inside.
*Optional: Shut the safe.
*Optional: Shut the safe.
===Get the Photographic Evidence===
===Get the Photographic Evidence===
-
*Attempt to get the takeout container. Dangeresque will be unable to take it, since it's stuck to the top of the safe. '''(original game: 5 points)'''
+
*Attempt to get the takeout container. Dangeresque will be unable to take it, since it's stuck to the top of the safe.
*Walk to the front of the room, and use the chair. Dangeresque will spin on it.
*Walk to the front of the room, and use the chair. Dangeresque will spin on it.
==== Original game ====
==== Original game ====
-
*Look at the card that came flying out. It has the phone number for the takeout place. '''(10 points)'''
+
*Look at the card that came flying out. It has the phone number for the takeout place.
==== The Roomisode Triungulate ====
==== The Roomisode Triungulate ====
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==== Both versions ====
==== Both versions ====
-
*Walk to the phone and use it. Dangeresque calls the takeout place (in The Roomisode Triungulate, you must select the takeout place), who will send a technician (Pom Pom) who un-sticks the takeout container with a well-placed karate kick. '''(original game: 15 points)'''
+
*Walk to the phone and use it. Dangeresque calls the takeout place (in The Roomisode Triungulate, you must select the takeout place), who will send a technician (Pom Pom) who un-sticks the takeout container with a well-placed karate kick.
-
*Get the takeout container. '''(original game: 5 points)'''
+
*Get the takeout container.
*Use the blind to open it if it is closed, then place the takeout container in the window.
*Use the blind to open it if it is closed, then place the takeout container in the window.
-
*Use the camera on the window to take a photo showing the dragon-man on the takeout container apparently assaulting the fat man (Strong Sad) in the building opposite. '''(original game: 30 points)'''
+
*Use the camera on the window to take a photo showing the dragon-man on the takeout container apparently assaulting the fat man (Strong Sad) in the building opposite.
===Get the Physical Evidence===
===Get the Physical Evidence===
-
*Get the takeout container again, then give it to Dangeresque, who eats it. '''(original game: 10 points)'''
+
*Get the takeout container again, then give it to Dangeresque, who eats it.
-
*Get the coffee cup, then give it to Dangeresque, who drinks it. '''(original game: 10 points)'''
+
*Get the coffee cup, then give it to Dangeresque, who drinks it.
-
*Walk to the front of the room and use the chair again. The combination of rotary motion with months-old coffee and Chinese takeout causes Dangeresque to throw up into a handy paper bag. '''(original game: 25 points)'''
+
*Walk to the front of the room and use the chair again. The combination of rotary motion with months-old coffee and Chinese takeout causes Dangeresque to throw up into a handy paper bag.
===Get the Stamp===
===Get the Stamp===
*Walk around to the front of the desk and use it. Dangeresque hits the desk, causing the drawer to pop out.
*Walk around to the front of the desk and use it. Dangeresque hits the desk, causing the drawer to pop out.
-
*Walk around to the other side of the desk and get the stamp. '''(original game: 5 points)'''
+
*Walk around to the other side of the desk and get the stamp.
-
*Place the stamp on the sweet and sour sauce on top of the safe to ink it. '''(original game: 10 points)'''
+
*Place the stamp on the sweet and sour sauce on top of the safe to ink it.
===Solve the Case===
===Solve the Case===
-
Now all that's left is to place the three pieces of evidence into the case file on the noticeboard. Place the photographic evidence '''(original game: 10 points)''' and the bag of whoozit '''(original game: 10 points)'''. This should make your full total of 170 points.
+
Now all that's left is to place the three pieces of evidence into the case file on the noticeboard. Place the photographic evidence and the bag of whoozit. This should make your full total of 170 points.
The hard part is the stamp, which you'll notice says "UN-SOLVED". You want it to say "SOLVED" {{--}} the whole "SOLVED" and nothing but the "SOLVED". How can you do this? Simple, stamp it so that the "UN-" part isn't on the document. Line up the stamp so that the hyphen crosses the left-hand edge of the page. Be careful, now {{--}} miss and it's Game Over, and Dangeresque goes to prison... until you click the mouse button, in any case, at which point time gets rewound and you get another shot.
The hard part is the stamp, which you'll notice says "UN-SOLVED". You want it to say "SOLVED" {{--}} the whole "SOLVED" and nothing but the "SOLVED". How can you do this? Simple, stamp it so that the "UN-" part isn't on the document. Line up the stamp so that the hyphen crosses the left-hand edge of the page. Be careful, now {{--}} miss and it's Game Over, and Dangeresque goes to prison... until you click the mouse button, in any case, at which point time gets rewound and you get another shot.
With all three bits in place, Dangeresque hands the file to The Chief... until he realizes something's amiss, so it looks like Dangeresque is gonna have to jump...out the window.
With all three bits in place, Dangeresque hands the file to The Chief... until he realizes something's amiss, so it looks like Dangeresque is gonna have to jump...out the window.
 +
 +
==Score==
 +
 +
===Original version===
 +
In the original version, you would automatically score a full 170 points as you complete the game, since all of these actions are mandatory:
 +
 +
* Get the code for the safe: 20 points
 +
* Get the camera: 5 points
 +
* Attempt to get the takeout container while it's stuck: 5 points
 +
* Look at the card after spinning in the chair: 10 points
 +
* Have Pom Pom loosen the takeout container: 15 points
 +
* Get the takeout container: 5 points
 +
* Take the picture: 30 points
 +
* Eat the takeout: 10 points
 +
* Drink the coffee: 10 points
 +
* Get the Whoozit bag: 25 points
 +
* Get the stamp: 5 points
 +
* Ink the stamp: 10 points
 +
* Use the picture with the file: 10 points
 +
* Use the Whoozit bag with the file: 10 points
 +
 +
===The Roomisode Triungulate===
 +
In this version, not all points are obtained automatically.
 +
 +
{{sectionincomplete}}
{{Dangeresque}}
{{Dangeresque}}
[[Category:Walkthroughs]]
[[Category:Walkthroughs]]

Revision as of 04:39, 12 August 2023

"Better try and 'solve' his case, quick."

This is a complete walkthrough for the game Dangeresque Roomisode 1: Behind the Dangerdesque.

Spoiler warning: Plot or ending details follow.

Contents

Walkthrough

In order to complete this game, three actions must be performed. These actions can be seen at any time by looking at the case file on the noticeboard.

  • Need photographic evidence of the attack
  • Need physical evidence that was left behind
  • Need this case file to have SOLVED stamp on it

The three actions can be performed in any order, but since the takeout container is involved in all three, some steps must be done in a specific order. The full walkthrough is shown below. Points earned for a particular step are indicated in bold.

Open the Safe

  • Use the rug to have Dangeresque flip up a corner of it.
  • Use the light switch. Dangeresque turns off the light, revealing glowing text under the rug. The blinds must be down for this to work.
  • Look at the rug - the text is the combination for the safe.
  • Optional: Use the light switch again, if you don't want to spend the rest of the game stumbling around in the dark.
  • Use the safe to open it.
  • Get the camera from inside.
  • Optional: Shut the safe.

Get the Photographic Evidence

  • Attempt to get the takeout container. Dangeresque will be unable to take it, since it's stuck to the top of the safe.
  • Walk to the front of the room, and use the chair. Dangeresque will spin on it.

Original game

  • Look at the card that came flying out. It has the phone number for the takeout place.

The Roomisode Triungulate

  • Look at the card that came flying out. It has the phone number for the cable guy.
  • Use the window to open the blinds.
  • Look at the window in order to notice Strong Sad across the street.
  • Use the phone and call the cable guy. Tell him to change the channel to the Medical Channel (this will be important for the photo later).
  • Get the coffee cup. Use it on the ashtray.
  • Take the key out of the ashtray.
  • Use the key on the file cabinet.
  • Look at the files and select the one for "The Rest" to get the number for the takeout place.

Both versions

  • Walk to the phone and use it. Dangeresque calls the takeout place (in The Roomisode Triungulate, you must select the takeout place), who will send a technician (Pom Pom) who un-sticks the takeout container with a well-placed karate kick.
  • Get the takeout container.
  • Use the blind to open it if it is closed, then place the takeout container in the window.
  • Use the camera on the window to take a photo showing the dragon-man on the takeout container apparently assaulting the fat man (Strong Sad) in the building opposite.

Get the Physical Evidence

  • Get the takeout container again, then give it to Dangeresque, who eats it.
  • Get the coffee cup, then give it to Dangeresque, who drinks it.
  • Walk to the front of the room and use the chair again. The combination of rotary motion with months-old coffee and Chinese takeout causes Dangeresque to throw up into a handy paper bag.

Get the Stamp

  • Walk around to the front of the desk and use it. Dangeresque hits the desk, causing the drawer to pop out.
  • Walk around to the other side of the desk and get the stamp.
  • Place the stamp on the sweet and sour sauce on top of the safe to ink it.

Solve the Case

Now all that's left is to place the three pieces of evidence into the case file on the noticeboard. Place the photographic evidence and the bag of whoozit. This should make your full total of 170 points.

The hard part is the stamp, which you'll notice says "UN-SOLVED". You want it to say "SOLVED" — the whole "SOLVED" and nothing but the "SOLVED". How can you do this? Simple, stamp it so that the "UN-" part isn't on the document. Line up the stamp so that the hyphen crosses the left-hand edge of the page. Be careful, now — miss and it's Game Over, and Dangeresque goes to prison... until you click the mouse button, in any case, at which point time gets rewound and you get another shot.

With all three bits in place, Dangeresque hands the file to The Chief... until he realizes something's amiss, so it looks like Dangeresque is gonna have to jump...out the window.

Score

Original version

In the original version, you would automatically score a full 170 points as you complete the game, since all of these actions are mandatory:

  • Get the code for the safe: 20 points
  • Get the camera: 5 points
  • Attempt to get the takeout container while it's stuck: 5 points
  • Look at the card after spinning in the chair: 10 points
  • Have Pom Pom loosen the takeout container: 15 points
  • Get the takeout container: 5 points
  • Take the picture: 30 points
  • Eat the takeout: 10 points
  • Drink the coffee: 10 points
  • Get the Whoozit bag: 25 points
  • Get the stamp: 5 points
  • Ink the stamp: 10 points
  • Use the picture with the file: 10 points
  • Use the Whoozit bag with the file: 10 points

The Roomisode Triungulate

In this version, not all points are obtained automatically.

Template:sectionincomplete

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