From Homestar Runner Wiki
[edit] Third quarter projection analysis
T: Trogdor
K: Knight
H: Troghammer
A: Archer
|
P: Peasant
C: Cottage
C: Burninated cottage
|
So I actually went ahead and played out how the game would have gone if the Troghammer had repaired the cottage when it was supposed to. Fortunately it doesn't actually butterfly effect out too much. Here are my third quarter projection analysis spreadsheets:
[edit] Start of Homestar's turn (24:29)
What they did
| | | |
|
| | P | C |
|
C | | K | TP |
|
| | | |
|
H | A | | K | C
|
What should have happened
| | | |
|
| | P | C |
|
C | | K | TP |
|
| | | |
|
H | A | | K | C
|
Westernmost cottage should be repaired.
[edit] End of Homestar's turn (26:44)
What they did
| K | | | T
|
| | | C |
|
CA | | K | P | HP
|
| | | |
|
| | | | C
|
What should have happened
| K | | | T
|
| | | C |
|
CA | | K | P | HP
|
| P | | |
|
| | | | C
|
Peasant spawns at westernmost cottage and moves southeast.
[edit] End of Mike's turn (28:38)
What they did
| | | |
|
P | | | C | P
|
C | | K | |
|
T | | | |
|
H | A | | K | C
|
What should have happened
| | | |
|
P | | | C | P
|
C | | KP | |
|
T | | | |
|
H | A | | K | C
|
Peasant moves northeast.
[edit] End of Strong Bad's turn (32:08)
What they did
T | | | |
|
| | A | C | K
|
C | | | | H
|
| | | |
|
| | | K | C
|
What should have happened
T | | | |
|
| | A | C | K
|
C | | | | H
|
| P | | |
|
| | | K | C
|
Peasant moves southwest and repairs.
[edit] End of Strong Sad's turn (34:14)
What they did
| | | |
|
K | | | C |
|
C | | | |
|
| K | T | | A
|
| H | | | C
|
What should have happened
| | | |
|
K | | | C |
|
C | P | | |
|
| K | T | | A
|
| H | | | C
|
Peasant moves north.
[edit] End of Homestar's turn (35:17)
What they did
| | | |
|
K | | | C |
|
C | | | | H
|
| K | T | | A
|
| | | | C
|
What should have happened
| | | |
|
K | | | C |
|
C | P | | | H
|
| K | T | | A
|
| | | | C
|
Peasant is still alive and the tile to its south is unburninated, so the game is not complete.
But wait! If Homestar had used Tunnel Warp for his last turn and had five AP, he could have...
- burninated the tile
- moved west and taken a point of damage
- burninated the tile
- moved north
- chomped the peasant
thereby winning with zero remaining health. Alternatively, using Smell the Daisies, he could have burninated the peasant and hoped it would take out the tile below. At any rate, it doesn't seem like the extra peasant would have rooned them. Of course, who knows if it would have played out the same way had they known there was another peasant on the board, but that's a little deeper into causality than I care to go.
I just wanted to get all that information down on the talk page. I'll try to work out a way to put it succinctly in the remarks so that it doesn't take up several pages. Lira (talk) 22:46, 27 January 2020 (UTC)
- Nice work. Here's my attempt at shortening it to fun fact length:
- If the Troghammer had repaired the cottage when it was supposed to (supposing everything else went the same way), a peasant would have spawned at the repaired cottage and repaired a tile. The peasant would still be alive and the tile would remain unburninated by the time the video ends, so the game would be incomplete.
- However, if Homestar had used Tunnel Warp for his last turn, he could have burninated the tile and the peasant, thereby winning. Alternatively, he could have used Smell the Daisies to burninate the peasant, as it would've had a 25% chance of taking out the unburninated tile.
- Feel free to change or rephrase it. Also, this analysis is really cool. Is it professional to link to talk pages in fun facts? If so, we should add a link to this. Gfdgsgxgzgdrc 00:11, 30 January 2020 (UTC)
- Thanks for the accolades but I just realized I omitted a crucial factor in my calculations! The tile Trogdor starts on is the lake, which cannot be burninated while its neighbor is unburninated. Even with five actions, the most Trogdor could do is burninate the tiles and spare the peasant, or chomp the peasant and spare the lake. And unless I'm mistaken, there aren't any Yubbitz or Tunnel Warp shenanigans that could have saved them. It's likely that Mike could have still brought them home next turn, but the world will never know for sure and the whole game is forfeit. Noooo!
- (PS to self: if that plan did work, they'd have won with one health, not zero, because they chomped the peasant. I'm dumb.) Lira (talk) 02:13, 30 January 2020 (UTC)