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==Instructions==
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See: [[Template talk:NavFlex#Help with fixing padding and alignment?]]
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:''For complete instructions, see the [http://trogdorboardgame.homestarrunner.com/Trogdor_Rulebook.pdf official rulebook].''
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----
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===General===
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<!-- {{atgsnav}} -->
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The objective of the game, as outlined in [[Trogdor (song)|Trogdor's song]], is to:
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{{subst:tgsnav<!--
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*'''Burninate the countryside:''' flip all twenty-five tiles to the burninated side.
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-->|1<!--  /* calculate current number */  
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*'''Burninate the peasants:''' remove all peasants from the board, whether by chomping or burninating them.
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-->|{{#navlist:tgsnav-lookup|prev|Teen Girl Squad Issue 1|target}}<!-- /* calculate previous link target */
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*'''Burninate the thatched-roof cottages:''' set all three cottages aflame.
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-->|{{#navlist:tgsnav-lookup|prev|Teen Girl Squad Issue 1}}<!--        /* calculate previous link label */
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Once all three conditions have been met, the game ends in victory.
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-->|{{#navlist:tgsnav-lookup|next|Teen Girl Squad Issue 1|target}}<!-- /* calculate next link target */
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===Setup===
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-->|{{#navlist:tgsnav-lookup|next|Teen Girl Squad Issue 1}}<!--        /* calculate next link name */
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:''See [[Trogdor!! The Board Game Items]] for complete descriptions of game components.''
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====Game Board====
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-->}}
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Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place a cottage meeple or miniature, unburninated side up, on each cottage tile, along with one peasant. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.
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{| width=100% cellspacing=0 cellpadding=0
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| {{#if: [[Teen Girl Squad]] Issue #1|'''|}} [[Teen Girl Squad]] Issue #1 {{#if: [[Teen Girl Squad]] Issue #1|'''|}} <!--do not remove any spaces from this line-->
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| <table align=right border=1 cellpadding=4 cellspacing=0 style="background:#f2f2f2; border:1px solid #ccc; padding:5px; font-size:x-small; line-height:100%; border-collapse:collapse;"><tr><!--
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-->{{#if: HR:toons/issue-1<!--
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    -->|<td> [[HR:toons/issue-1|watch]] </td>}}<!--
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-->{{#if: Teen Girl Squad Issue 15<!--
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    -->|<td> [[Teen Girl Squad Issue 15|<span style="font-size:small">&larr;</span> Issue 15]] </td>}}<!--
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-->{{#if: Teen Girl Squad Issue 2<!--
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    -->|<td> [[Teen Girl Squad Issue 2|Issue 2 <span style="font-size:small">&rarr;</span>]] </td>}}<!--
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--></tr></table>
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|} {{#if: tgs1|{{subtitlesLinks|tgs1}} }}
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Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.
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[[Image:tgs1.PNG|200px|thumb|"Whoa, hey there Cheerleader. You lookin' soo good."]]
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====Keepers of Trogdor====
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The very first one, which made its premiere in the [[Strong Bad Email]] [[comic]]. The girls get ready to LOOK SO GOOD, but many a problem do they encounter. At least Cheerleader looks SO GOOD!
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Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.
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====Items of Trogdor====
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'''Cast (in order of appearance):''' [[Cheerleader]], [[So and So]], [[What's Her Face]], [[The Ugly One]], [[Birds (Teen Girl Squad)]], [[Minor Teen Girl Squad Characters#A Helicopter|A Helicopter]], [[Visor Robot]], [[Arrow'd Guy]], [[Minor Teen Girl Squad Characters#The Dinosaur|Dinosaur]], [[Strong Bad]] (Easter egg)
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Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.
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====Action and Movement Deck====
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'''Places:''' [[Teen Girl Squad Locations#Teen Girl Squad Field|The Field]], [[Teen Girl Squad Locations#The Graveyard|The Graveyard]]
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Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.
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The movement deck will be used to specify the movements of peasants, knights, and the archer. Shuffle the movement deck and place it where players can reach.
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'''Date:''' Monday, December 2, 2002
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Any method may be used to determine who takes the first turn.
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'''Running Time:''' 0:52
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===Turns===
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'''Page Title:''' TEE GEE ESS!!
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Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that both phases are considered part of the current player's turn for the purposes of card text.
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====Phase 1: Trogdor's Actions====
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{{clear}}
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Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.
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----
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{| width=100% cellspacing=0 cellpadding=0
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| {{#if: Toon Category:[[Skills of an Artist]]|'''|}} Toon Category:[[Skills of an Artist]] {{#if: Toon Category:[[Skills of an Artist]]|'''|}} <!--do not remove any spaces from this line-->
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| <table align=right border=1 cellpadding=4 cellspacing=0 style="background:#f2f2f2; border:1px solid #ccc; padding:5px; font-size:x-small; line-height:100%; border-collapse:collapse;"><tr><!--
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-->{{#if: HR:toons/skoa1<!--
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    -->|<td> [[HR:toons/skoa1|watch]] </td>}}<!--
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-->{{#if: Really Cool Boat<!--
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    -->|<td> [[Really Cool Boat|<span style="font-size:small">&larr;</span> Really Cool Boat]] </td>}}<!--
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-->{{#if: Sammich<!--
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    -->|<td> [[Sammich|Sammich <span style="font-size:small">&rarr;</span>]] </td>}}<!--
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|} {{#if: {{{2}}}|{{subtitlesLinks|{{{2}}}}} }}
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| <table align=right border=1 cellpadding=4 cellspacing=0 style="background:#f2f2f2; border:1px solid #ccc; padding:5px; font-size:x-small; line-height:100%; border-collapse:collapse;"><tr><!--
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-->{{#if: <!--
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-->{{#if: Peasant's Quest Movie Trailer<!--
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    -->|<td> [[Peasant's Quest Movie Trailer|<span style="font-size:small">&larr;</span> Peasant's Quest Movie Trailer]] </td>}}<!--
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|} {{#if: {{{2}}}|{{subtitlesLinks|{{{2}}}}} }}
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If a Troghammer card is drawn:
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[[File:TwitterSOAA4.png|thumb|250px|"Mom will never know the difference!"]]
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*If the Troghammer is not yet in play, place it on the center tile.
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*If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).
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If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.
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Once an action card has been chosen for play, Trogdor may take actions&mdash;up to the number of action points specified on that card. Actions are as follows:
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Learn how to disguise a severed leg as a chefs' bathroom!
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*'''Move''' Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by another card.
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**Trogdor takes damage if he moves onto a knight's tile.
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*'''Chomp''' a peasant on the tile Trogdor currently occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
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*'''Hide''' on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. ''This action will end the turn.''
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*'''Burrow''' from one tunnel tile to the other.
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*'''Burninate''' a tile, a peasant, or an eligible cottage.
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**'''Burninate a tile:''' Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
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***The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around.)
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***Cards that let you burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the Lake tile can be burninated regardless of the condition of its neighbors.
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**'''Burninate a peasant''' on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
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***If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
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***If the peasant visits another peasant, the other peasant is ignited&mdash;complete the current peasant's movement and then draw a fresh movement card for the other one.
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***If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (Note: if a peasant is burninated while already on the lake tile, it is extinguished immediately and the burnination has no effect.)
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**'''Burninate a cottage''' on the tile Trogdor occupies: In order to be ''eligible'', a cottage's tile must be burninated, as well as the eight tiles surrounding it. Like the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
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***Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
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*'''Pass''' and forfeit any remaining action points.
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====Phase 2: The Countryside's Movements====
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'''Cast (in order of appearance):''' [[Strong Bad]]
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It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have ''wraparound movement''; that is, if they move off the edge of the board on one side, they reappear on the opposite side.
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*Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
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**A cottage that is already occupied by a peasant cannot spawn peasants.
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**A burninated cottage cannot spawn peasants.
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**If these conditions cannot be met, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
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*Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. (Peasants do not repair cottages.) If a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
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*Move the knights and the archer along the movement path. If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.
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*At the end of the archer's movement, it fires arrows along its row or column, depending on the direction of its last move. If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
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*Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.
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It is now the next player's turn. Turns move clockwise.
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'''Date:''' Friday, August 18, 2017 ([[@StrongBadActual|Twitter]]); Thursday, August 24, 2017 ([[YouTube]])
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====Trogdor's Fiery Rage====
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'''Running Time:''' 1:58
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If Trogdor takes damage while the Trog-Meter is at zero, he dies&mdash;or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.
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Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "[[total]] table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."
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'''Page Title:''' Mom will never know!
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Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "[[Teen Girl Squad|IT'S OVER!]]"
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{{clear}}
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Current revision as of 05:22, 19 June 2025

See: Template talk:NavFlex#Help with fixing padding and alignment?


{{subst:tgsnav|1|Teen Girl Squad Issue 15|Issue 15|Teen Girl Squad Issue 2|Issue 2|link=}}


Teen Girl Squad Issue #1
watch Issue 15 Issue 2
"Whoa, hey there Cheerleader. You lookin' soo good."

The very first one, which made its premiere in the Strong Bad Email comic. The girls get ready to LOOK SO GOOD, but many a problem do they encounter. At least Cheerleader looks SO GOOD!

Cast (in order of appearance): Cheerleader, So and So, What's Her Face, The Ugly One, Birds (Teen Girl Squad), A Helicopter, Visor Robot, Arrow'd Guy, Dinosaur, Strong Bad (Easter egg)

Places: The Field, The Graveyard

Date: Monday, December 2, 2002

Running Time: 0:52

Page Title: TEE GEE ESS!!


{{subst:toonnav|Skills of an Artist|toons/skoa1|Really Cool Boat|Really Cool Boat|Sammich|Sammich|link={{{2}}}|site=HR|nolink=}} {{subst:toonnav|Video Stuff|toons/skoa1|Peasant's Quest Movie Trailer|Peasant's Quest Movie Trailer|Sammich|Sammich|link={{{2}}}|site=HR|nolink=true}}


Toon Category:Skills of an Artist
watch Really Cool Boat Sammich
Toon Category:Video Stuff
Peasant's Quest Movie Trailer Sammich
"Mom will never know the difference!"

Learn how to disguise a severed leg as a chefs' bathroom!

Cast (in order of appearance): Strong Bad

Date: Friday, August 18, 2017 (Twitter); Thursday, August 24, 2017 (YouTube)

Running Time: 1:58

Page Title: Mom will never know!


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