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==Instructions==
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crap {{User:Flamingolegs/sig}} 18:17, 4 August 2020 (UTC) i dont have tilde on my european Key Bored!<br>
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:''For complete instructions, see the [http://trogdorboardgame.homestarrunner.com/Trogdor_Rulebook.pdf official rulebook].''
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'''''that is definitely fake, you can see the strings'''''
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===General===
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Editing HRWiki:Sandbox
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The objective of the game, as outlined in [[Trogdor (song)|Trogdor's song]], is to:
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*'''Burninate the countryside:''' flip all twenty-five tiles to the burninated side.
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Bold textItalic textInternal linkExternal link (remember http:// prefix)Level 2 headlineEmbedded fileFile linkMathematical formula (LaTeX)Ignore wiki formattingYour signature with timestampHorizontal line (use sparingly)
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*'''Burninate the peasants:''' remove all peasants from the board, whether by chomping or burninating them.
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'''''that is definitely fake, you can see the strings'''''
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*'''Burninate the thatched-roof cottages:''' set all three cottages aflame.
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Once all three conditions have been met, the game ends in victory.
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===Setup===
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:''See [[Trogdor!! The Board Game Items]] for complete descriptions of game components.''
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====Game Board====
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Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place a cottage meeple or miniature, unburninated side up, on each cottage tile, along with one peasant. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.
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Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.
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====Keepers of Trogdor====
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Summary:
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Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.
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====Items of Trogdor====
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Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.
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====Action and Movement Deck====
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Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.
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You are required to enter a code from an image in order to perform certain operations. This image is designed to protect the site from vandalism. If the images are too obscured to read, just give it your best shot and a new image will be shown next time. If you are visually impaired or limited to text-based browsing, you can contact the site administrator and something can be arranged. The code is not case-sensitive.
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The Homestar Runner Wiki is neither owned by nor affiliated with homestarrunner.com. Much of the material presented here is copyrighted by The Brothers Chaps and/or Harmless Junk, Inc. For more information, see the legal stuff page on the official Homestar Runner website. The proprietor of this site asserts that publication of such material on the wiki qualifies as fair use under United States copyright law.
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The movement deck will be used to specify the movements of peasants, knights, and the archer. Shuffle the movement deck and place it where players can reach.
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Material on this site that is not copyrighted by The Brothers Chaps (e.g. opinions and mindless chatter) is licensed to the various authors, where indicated, and is released under a Creative Commons Deed, which simply ensures that none of this information may legally be used for commercial purposes.
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Any method may be used to determine who takes the first turn.
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project page discussion edit history
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Log in
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===Turns===
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<blockquote class="lappy email">
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Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that both phases are considered part of the current player's turn for the purposes of card text.
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Dear Strong Bad,<br>
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<br>
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I'm reviewing the Strong Bad Email list, and I realized that
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the emails [[your edge]] and [[magic trick]] both feature
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saws; two-in-a-row. While this is marginally notable,
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I'm not ready to begin writing about saws unless I can
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find more times when a saw was in use.<br>
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<br>
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I don't think [[Strong Mad's Chainsaw]] counts in this
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instance.<br>
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<br>
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I could write a separate page for buzzsaws if we don't
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have one already. Like from [[your friends]] or [[Trudgemank]].<br>
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<br>
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On the cutting edge,<br>
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Sharp-as-a-Tack<br>
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</blockquote>
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====Phase 1: Trogdor's Actions====
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<blockquote class="lappy email">
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Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.
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Dear Tacky Sharpie,<br>
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<br>
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Don't you remember what I do to emails with more than<br>
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one paragraph? And what is it with you and your need to <br>
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make lists about random items I have lying around my<br>
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house? Are you going to make a page for my giant pile<br>
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of dirty laundry, too? That's where I like to stash<br>
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the evidence of various capers I don't want going public.<br>
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No one would stick their hand in there. Except maybe Coach Z.<br>
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</blockquote>
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If a Troghammer card is drawn:
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=Saws=
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*If the Troghammer is not yet in play, place it on the center tile.
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[[Image:Sbemail197.png|thumb|"Look at this arsenal of edge-havery!"]]
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*If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).
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[[Image:Sbemail198.png|thumb|"This might hurt a lottle!"]]
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If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.
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He sees what he saw.
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Once an action card has been chosen for play, Trogdor may take actions&mdash;up to the number of action points specified on that card. Actions are as follows:
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==Appearances==
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*'''Move''' Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by another card.
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*Email [[your edge]] &mdash; [[The Cheat]] uses a saw to cut a hole in the floor of the living room, falling into the [[Basement of the Brothers Strong]].
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**Trogdor takes damage if he moves onto a knight's tile.
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*Email [[magic trick]] &mdash; [[Strong Bad]] takes up Agnes's suggestion to carry out a classic magic trick where [[Homestar Runner]] would be sawed in half.
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*'''Chomp''' a peasant on the tile Trogdor currently occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
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*[[No Hands On Deck]] &mdash; A saw is one of the tools seen in the deck building montage.
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*'''Hide''' on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. ''This action will end the turn.''
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*'''Burrow''' from one tunnel tile to the other.
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*'''Burninate''' a tile, a peasant, or an eligible cottage.
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**'''Burninate a tile:''' Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
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***The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around.)
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***Cards that let you burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the Lake tile can be burninated regardless of the condition of its neighbors.
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**'''Burninate a peasant''' on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
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***If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
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***If the peasant visits another peasant, the other peasant is ignited&mdash;complete the current peasant's movement and then draw a fresh movement card for the other one.
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***If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (Note: if a peasant is burninated while already on the lake tile, it is extinguished immediately and the burnination has no effect.)
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**'''Burninate a cottage''' on the tile Trogdor occupies: In order to be ''eligible'', a cottage's tile must be burninated, as well as the eight tiles surrounding it. Like the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
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***Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
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*'''Pass''' and forfeit any remaining action points.
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====Phase 2: The Countryside's Movements====
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==Buzzsaws==
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It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have ''wraparound movement''; that is, if they move off the edge of the board on one side, they reappear on the opposite side.
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[[Image:Buzzsaw sun.png|thumb|Preeow!]]
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*Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
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*Email [[your friends]] &mdash; Strong Bad holds these saw blades behind his back while plotting to harm [[Marzipan]].
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**A cottage that is already occupied by a peasant cannot spawn peasants.
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*Email [[new hands]] (Easter egg) &mdash; A spinning saw blade is one of the options for Strong Bad's new hands.
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**A burninated cottage cannot spawn peasants.
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*[[Teen Girl Squad Issue 3]] &mdash; The Sun transforms into a buzzsaw, killing the birds.
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**If these conditions cannot be met, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
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*[[Trudgemank]] &mdash; Features buzzsaws.
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*Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. (Peasants do not repair cottages.) If a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
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*[[Stinkoman 20X6]] &mdash; The Porchi enemy is a saw blade. The Hash-Haw is a traditional saw.
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*Move the knights and the archer along the movement path. If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.  
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*[[Dangeresque 3: The Criminal Projective]] &mdash; During the car chase, Dangeresque deploys a saw-merang hubcap in order to shake [[Killingyouguy]] off his tail.
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*At the end of the archer's movement, it fires arrows along its row or column, depending on the direction of its last move. If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
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*[[I Killed Pom Pom]] &mdash; A 50-gallon drum of saw blades is one of the items Homestar orders in order to dispose of [[Pom Pom]]'s alleged remains.
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*Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.
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It is now the next player's turn. Turns move clockwise.
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==See Also==
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*[[Strong Mad's Chainsaw]]
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====Trogdor's Fiery Rage====
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*[[Saw Mill]]
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If Trogdor takes damage while the Trog-Meter is at zero, he dies&mdash;or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.
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*[[Axes]]
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<blockquote class="lappy email">
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Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "[[total]] table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."
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dearu stroong badf,<br>
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<br>
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Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "[[Teen Girl Squad|IT'S OVER!]]"
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d<br>
 +
i lpvee u,.<br>
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<br>
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-fhqwhgahso9id8uiwe08u9yfgj 980ufdg9809-=o9-i<br><br><br><br><br><br><br><br>
 +
</blockquote>
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<blockquote class="lappy email">
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Dear strong bad,<br>
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How do you type with boxing gloves on?<br>
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<i<i></i>>Do not delete this or i will re-email you</<i></i>i><br>
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~~Los galfinbrago, GL<br><br><br><br><br><br><br><br>
 +
</blockquote>

Current revision as of 22:09, 9 August 2020

crap flamingolegs 18:17, 4 August 2020 (UTC) i dont have tilde on my european Key Bored!
that is definitely fake, you can see the strings Editing HRWiki:Sandbox Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Bold textItalic textInternal linkExternal link (remember http:// prefix)Level 2 headlineEmbedded fileFile linkMathematical formula (LaTeX)Ignore wiki formattingYour signature with timestampHorizontal line (use sparingly) that is definitely fake, you can see the strings

Your changes will be visible immediately. If you would like to test or practice editing, please do so in the sandbox. You are encouraged to create, expand, and improve upon articles; however, bad edits to articles are watched for and will be quickly removed.

Summary:

CAPTCHA Image Image Code:

  Cancel | Editing help (opens in new window)

You are required to enter a code from an image in order to perform certain operations. This image is designed to protect the site from vandalism. If the images are too obscured to read, just give it your best shot and a new image will be shown next time. If you are visually impaired or limited to text-based browsing, you can contact the site administrator and something can be arranged. The code is not case-sensitive. The Homestar Runner Wiki is neither owned by nor affiliated with homestarrunner.com. Much of the material presented here is copyrighted by The Brothers Chaps and/or Harmless Junk, Inc. For more information, see the legal stuff page on the official Homestar Runner website. The proprietor of this site asserts that publication of such material on the wiki qualifies as fair use under United States copyright law.

Material on this site that is not copyrighted by The Brothers Chaps (e.g. opinions and mindless chatter) is licensed to the various authors, where indicated, and is released under a Creative Commons Deed, which simply ensures that none of this information may legally be used for commercial purposes.

project page discussion edit history Log in navigation Main Page The Stick H*R.com updates Strong Bad Email Recent changes Random page Help Donations search

toolbox What links here Related changes Special pages external links Official site Forum Chat channel User's guide Powered by MediaWiki Privacy policy First time here? Disclaimers The Homestar Runner Wiki recommends Mozilla Firefox

Contents

[edit] Saws

"Look at this arsenal of edge-havery!"
"This might hurt a lottle!"

He sees what he saw.

[edit] Appearances

[edit] Buzzsaws

Preeow!

[edit] See Also

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