Peasant's Quest
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* When you look at the painting in the inn, it says that there are dogs playing "Magic: The Nerdering". This is a reference to the ''Magic: the Gathering'' card game, as well as to the stereotype of ''Magic''-players as being antisocial nerds. The painting itself is a reference to C. M. Coolidge's painting of dogs playing poker, entitled "Looks Like Four of a Kind". | * When you look at the painting in the inn, it says that there are dogs playing "Magic: The Nerdering". This is a reference to the ''Magic: the Gathering'' card game, as well as to the stereotype of ''Magic''-players as being antisocial nerds. The painting itself is a reference to C. M. Coolidge's painting of dogs playing poker, entitled "Looks Like Four of a Kind". | ||
* The game itself is a parody of "King's Quest 1" and related games; "Peasantry" is a play on "Daventry," there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is "apparently autumn". | * The game itself is a parody of "King's Quest 1" and related games; "Peasantry" is a play on "Daventry," there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is "apparently autumn". | ||
- | * When you type | + | * When you type "break" anything, it says "Violence is not the answer." This may be a reference to King's Quest, which had the same message when you tried any such thing. |
- | + | ||
* If you try to GET CANDLE after waking up in the Inn, it will say "It looks like you should be able to do that, but you can't." This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage). | * If you try to GET CANDLE after waking up in the Inn, it will say "It looks like you should be able to do that, but you can't." This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage). | ||
* Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen "located" above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an "Easter egg" in a game. | * Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen "located" above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an "Easter egg" in a game. |
Revision as of 19:02, 7 May 2005
"Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing." —Videlectrix
A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, (a peasant wearing rather short pants) who returns from a vacation to find his thatched cottage.....BURNINATED! You set out on a quest to get revenge on Trogdor once and for all. So will he make it, staying alive, and protecting this peasant kingdom from burnination? YOU decide!!!
Page Title: Peasant's Quest
Date: August 2, 2004
Contents |
Instructions
- Look around by typing stuff like "Look".
- Talk to folks by typing "talk" or "talk man".
- Take items by typing "get (item)"
- Use items by typing "use (item)". You can also "throw (item)", "give (item)", or some other action words.
- Type "inv" to see your Inventory.
- Type "save" to save your game and "load" to load a game. (Cookies must be enabled.)
- Press + or - to speed up or slow down your character.
Easter Eggs
- Please see Peasant's Quest Easter Eggs for all Easter eggs.
Fun Facts
- The game's graphics are based on a popular Sierra game "King's Quest", which was released in 1980's.
- The filename of the game is disk4of12.html, a nod to old PC games which were often distributed on multiple floppy disks and which prompted the player to insert the next disk at certain points during installation or gameplay.
- When you die, the programmers give you a little message: " 'Thanks so much for playing this game here! Don't get too frustrated. Take some time for yourself. Have a refreshing coffee. Relax. Then come back and try again maybe!' - The Videlectrix Guys" This is a reference to certain Sierra adventure games, such as Space Quest, in which the creators would include humorous messages to be displayed when you died.
- On the "Loading" screen, you can see the game on the computer screen.
- If you type "where" on the screen above the Mountain Pass, you'll see that it has no name.
- See Peasant's Quest Movie Trailer to preview the "upcoming" film adaptation.
References
Homestarrunner.com
- Sometimes,when you jump in to the hay bale (After being covered with mud), it says you jump in like a "two years old boy". This is a reference to Main Page 15.
- The screen title "River b/w Tree" is a reference to Arcade Game, in which one of the items on Homestar's list is "pork b/w beans". The abbreviation "w/" for "with" is not used, instead it's "b/w" which was used on old vinyl records and singles to refer to the B-side ("b/w" = "backed with").
- If you try to jumping in the left side of the lake, it responds "Not so fast, Swimmer Dan!".
- When you reach the top of the mountain, it says "Nice jorb climbing the cliff.", which is a reference to A Jorb Well Done, as well as Coach Z's accent in general.
- Jhonka is from the e-mail impression.
- Kerrek is from the e-mail interview.
- At the bale of hay, if you type "Get hay", it makes another reference to Thy Dungeonman and Thy Dungeonman 2 by saying "Who do you think you are, some kind of Thy Dungeonman?"
- There is another Thy Dungeonman reference if you "look jhonka."
- When you type in "die" it says "That wasn't very smart". This is a reference to Thy Dungeonman, yet again.
- If you type in "get plague" at the burned out tree, the game calls you Misspeller Jones, a reference to the "Interruptor Jones" quip from morning routine.
- If you enter an area with the Kerrek, and you type in "make friends with Kerrek", it says "It didn't work for Strong Bad, and its not gonna work for you" and if you type "buy Kerrek a cold one", it says "The Kerrek is a teetotaller and is offended by your offer. You've really cheesed him off now" and begins charging at you FAST. These are references to the email for kids, in which Strong Bad types in those commands while playing the game.
Music
- If you type LOOK near the hay, it says "It reminds you of a warm, safe place where as a child you'd hide" a reference to "Sweet Child O' Mine" by Guns N' Roses.
- Looking at the rock in the middle of the river gives a reference to "Rock of Ages" by Def Leppard.
- When you scare Gary it says he "broke on through to the other side", a reference to "Break on Through" by the Doors.
- Hugging the tree at the hay bale produces a reference to a well-known Byrds song. However, once you do this you seem to get stuck.
- If you look at the cracked ground it says something about it being a place in which rock stars make amazing guitar solos—a reference to Slash's solo on "November Rain" by Guns N' Roses.
Games
- When you look at the painting in the inn, it says that there are dogs playing "Magic: The Nerdering". This is a reference to the Magic: the Gathering card game, as well as to the stereotype of Magic-players as being antisocial nerds. The painting itself is a reference to C. M. Coolidge's painting of dogs playing poker, entitled "Looks Like Four of a Kind".
- The game itself is a parody of "King's Quest 1" and related games; "Peasantry" is a play on "Daventry," there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is "apparently autumn".
- When you type "break" anything, it says "Violence is not the answer." This may be a reference to King's Quest, which had the same message when you tried any such thing.
- If you try to GET CANDLE after waking up in the Inn, it will say "It looks like you should be able to do that, but you can't." This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage).
- Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen "located" above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an "Easter egg" in a game.
- When you type "look" and then an object that doesn't really contribute to the game, the message will say "You don't need to look at that." This may be a reference to Space Quest 4 in which it says the exact same thing.
- When trying to 'get' a certain object the game will tell you "No. That doesn't look like it would fit in your pants." There is one other point at which you are told that the main character has stuffed an object into his shorts. These may be references to the point and click puzzle adventure Monkey Island games, in which the main character, Guybrush Threepwood, stuffs any helpful props he can find in his pants.
- The Q-Baby may be a reference to the James Bond game "Everything or Nothing" in which you have a Q-Spider that can crawl through small places.
- When you smite the Kerrek, it'll first say "Here goes, Kid Icarus". This is a reference to a Nintendo game of the same name: Kid Icarus, in which your main weapon is a bow.
- The save screen may be a reference to the old Legend of Zelda games in both format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword).
- Typing 'throw baby' at the west screen of the lake gets the message "I guess you misread the walkthrough at GameFAQs..." GameFAQs is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is(including Peasant's Quest).
- Mendelev won't talk to you if you are on his side of the desk when you talk to him. This may be a reference to a shopkeeper in Super Mario RPG: Legend of the Seven Stars, who similarly insisted that you talk to him on the other side of the desk.
- Typing "light lantern" is a reference to the text-based Zork series, in which you always carried a Brass Lantern, and which is parodied in Thy Dungeonman.
- The "Disk read error. Please insert floppy disk 2 into Drive B and press enter." message may be a reference to the infamous "stump joke" from Secret of Monkey Island, in which there was a stump in the forest, which when examined said there was a hole leading to a system of catacombs beneath it. However when you tried to use it, it would ask you to insert various disk numbers that didn't come with the game (online referances vary, but usually are somewhere around disk 20 to disk 100). After cancelling all these requests the hero would say "I'll just have to skip that part of the game." The joke was not included in the CD-ROM version of the game.
- When you obtain the Kerrek's belt, Rather Dashing holds it over his head in a fashion similar to Link of The Legend of Zelda.
Other
- At the bale of hay, type "look tree". It says "It's Arbor Day, Charlie Brown", a 1976 Peanuts TV special.
- When you first talk to the knight guarding the mountain pass, he calls you "Dragonheart", a reference to the movie of the same name.
- If you ring the bell in the Inn it says "Instead of ringing or dinging, it just goes 'DUNG.'" This is probably a reference to the Monty Python joke: "What's brown and sounds like a bell? DUNG."
- If you try to get the pebbles but are too far away it says you try to do your best Mr. Fantastic impression. This is a reference to the Fantastic Four.
- If you go to the screen with "River b/w Tree" and type "look hut" or "look cottage", it says "You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it." This is a reference to the Head-Crusher sketch on Kids in the Hall.
- If you try to "scare gary" before getting the maskus, two of the three possible responses are references. The first ("You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him.") is a reference to an urban legend, and the second ("You tell Gary the "THE CALLS ARE COMING FROM INSIDE THE HOUSE!!" one but he doesn't act very scared. He's probably heard it before.") is a reference to the old horror movie 'When a Stranger Calls' (which was then parodied in the movie 'Scream.').
- The third is ("You tell Gary about how much cholesterol is in hay and how his arteries are probably all black and clogged. He shrugs it off.")
- "Look tree" on the Hidden Glen screen. The result could of course be a reference to any fantasy story with elves, but is likely a reference to the portrayal of Legolas in the recent Lord of the Rings films. Some variation of this phrase was heard to be uttered by fanatics everywhere.
- Trogdor's voice is an old speech synthesizer called the Software Automatic Mouth, or S.A.M. Listen to the simalarities here.
- If you try to give the Jhonka something he'll reply with "Don't need nothing from no filthy peasantses!!" This may be a reference to the Lord of the Rings character, Gollum, whom Jhonka somewhat resembles.
- Try drinking anything. You will get a message saying that you don't need to. The message is reminiscent of a scene in the movie Caddyshack involving the Dalai Lama.
- The name 'Ron Cumberdale' is most likely a reference to the character Hubert Cumberdale in the Salad Fingers flash movie.
- The berries on the bushes are called "Crunch Berries." This is most likely a reference to the cereal of the same name.
- Trying to jump in the hay from far away will cause a reply which includes a usage of the initals MJ. this might be a reference to Michael Jordan, a basketball player.
Ways to Die
- Typing DIE.
- Attempting to harm/kill Poor Gary the horse.
- Walking too near to the Kerrek.
- Typing TRY outside the Mysterious Cottage.
- It makes more sense if you first type CRAWL IN HOLE then CUT OFF ARMS LEGS AND HEAD, but works without those.
- Typing "quit".
- You don't actually die, you just leave into the game room. The game mentions something about "The game is over"
- Walking in front of Dongolev's bow.
- Trying to TAKE ARROW before Dongolev leaves.
- Admitting to the Jhonka that you took his riches.
- Dropping the baby in the well's bucket, then exiting the screen.
- Getting knocked off the cliff near Trogdor's lair.
- Failing the Trog-Trivia questions of any of the Three Keepers of Trogdor (a different message and animation for each).
- Technically, you don't die on all of them, but you lose anyways.
- 1st. Turn into Ron Cumberdale...impossible to kill Trogdor.
- 2nd. Turn into an Old Guy Musician...also impossible.
- 3rd. Turn into a skeleton and perish.
- Technically, you don't die on all of them, but you lose anyways.
- Sneaking too close to sleeping Trogdor.
- Winning (with or without talking to Trogdor).
Glitches
- Go in the Jhonka's house screen , then go south of the house and walk north over the small rock in front of the door and keep walking to the door, then go right. You SHOULD be in the Jhonka's house, but you're not!
- If you deploy the baby on the side opposite the rock, you go into the cottage, and the game freezes.
- A strange mapping bug allows you to "warp" to the baby-lady's house and the inn from another screen entirely. Just think outside the box.
- If you fail the quiz from one of the three keepers of Trogdor and are subsequently turned into Ron Cumberdale (or the old musician or a pile of bones) and lose the game, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press Enter. This will once again bring up the question you answered wrong while your standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, answering right just makes the box disappear, although it doesn't seem like the box will ever go away, regardless of what you do. Even trying to move around brings it back up.
- Killing Kerrek too close to the top of the screen gets you caught in a bug! (You have to walk around, and if you walk around and cross the screen boundary, you get stuck!)
- In the original public version, it was possible to score 152/150 at the end. If you went back to get another arrow after smiting the Kerrek, it would give you 2 more points (just like the first arrow). This was fixed about a day after the game's release, and now taking another arrow just prints a snarky message.
- After you kill the Kerrek (in Kerrek tracks 2,) go west and into the baby cottage. It will be raining inside.
- When you get the Trog-Shield, the flames on your head are mysteriously put out.
- If you keep giving the baby to the innkeeper, you will keep getting points.
- This doesn't work anymore.
- After you get the archer guy to agree to start up the business again and you get the arrow, go to the right side of the fence, then go almost back to the screen with the arrowed tree but then quickly go up, you will apear in the baby cottage, except you can only walk in the black or on the walls. You must get the archer to agree to start up the archery range again or this won't work.
- On the Game Over screen, hit Enter twice and the animation of your bones will start over! you can do this as many times as you like.
- Typing "look" on Poor Gary's screen will still say 'rotten ol' horse' even after he's fled.
- If you die, and press restart, and then press enter twice, you will STILL go through another death scene.
- If you say Haldo to anything before you talk the archer, the game will still mention the brother. It does not make sense.
- After typing "use sword" in Trogdor's inner sanctum, walk right for an interesting glitch. Even though Rather Dashing's graphic is locked in place, he actually will get burninated even though he is nowhere near Trogdor, and the fire will come from Trogdor's neck instead of his nose.
- Download the flash file and start a game. At any time type "save". In the save menu, click on the flash player's control tab(next to file and view), and select "play". It loads the archery game and you can get the bow before you are supposed to, plus you can do it over again to get more that the total points.
- On the screen containing Jhonka's Cave walk into the bottom left corner and you'll end up in the inn, however you'll only be able to walk along the bottom and right sides of the screen
Map
This is the map of Peasantry. To find an acre's name, match it to the coordinates below.
1A. Poor Gary's glen
1B. Kerrek tracks 1
1C. Old well
1D. Yellow tree
1E. Waterfall
2A. That hay bale
2B. That mud puddle
2C. Archery range
2D. River and stone
2E. Mountain pass
3A. Jhonka's cave
3B. Your burninated cottage
3C. Pebble lake west
3D. Pebble lake east
3E. Outside giant inn
4A. Outside mysterious cottage
4B. Wavy tree
4C. Kerrek tracks 2
4D. Outside baby lady cottage
4E. Burninated trees
Hints and Tips
- Write things down, you might need them later.
- Remember to always LOOK around at things... you never know. Sometimes you get funny messages, other times they might be important.
- Wondering where the lost item is from the Baby Lady's Cottage is? Try getting some berries.
- The fisherman is out of bait. Maybe if you had some bait or feed.
- You can't kill Kerrek without a weapon. Try finding one.
- Check around your burninated cottage. You might find useful things there.
- How do you get across the river? Try going south all the way.
- To discover the nudist's name, type "Talk Tree". You can then "Talk [his name]" instead of "Talk Man" for a different message.
- If you want to throw the baby into the lake type 'throw baby' while standing where you got the pebbles.
- How do you get the bucket down the well? Try putting some heavy things in it.
- That mask could scare a horse!
- Don't get ARROW'D! by the archer in the hidden glen!
- The baby can help you get a lot of things for you. Four things, to be exact. But you only need one.
- If you finish the game with 149 out of 150 points, ask yourself, "Did I close Naked Ned's Dresser Drawer?"
- Don't type "die".
Walkthrough
External Links
- Play the Game
- Play the Game (flash file)
- See the forum thread on this game
- Also see Peasant's Quest Preview