Editing Talk:Hallrunner

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Yeah, it kinda does. Should that be listed as a fun fact, or just be forgotten forever? {{User:Bubsty/sig}}
Yeah, it kinda does. Should that be listed as a fun fact, or just be forgotten forever? {{User:Bubsty/sig}}
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I just played this game, and all the messages came up normally through the message at 56. Then I didn't get the poutine message until after obstacle 71, and the call it quits message at 78. Weird.[[User:70.224.207.92|70.224.207.92]] 01:55, 3 September 2007 (UTC)
 
==the shark in list of messages==
==the shark in list of messages==
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:# Now you have your XML file open for editing. Everything between the tags labelled "<code><hallrunner></code>" will be included in the game. Each object is offset by "<code><q></code>". The object name is identified with the "<code><obj></code>" tag, and the replies are identified by the "<code><a></code>" tag, which also includes the point value.
:# Now you have your XML file open for editing. Everything between the tags labelled "<code><hallrunner></code>" will be included in the game. Each object is offset by "<code><q></code>". The object name is identified with the "<code><obj></code>" tag, and the replies are identified by the "<code><a></code>" tag, which also includes the point value.
:# Pick an object. It can be anything you want. For example, let's say... [[The Cheat]].
:# Pick an object. It can be anything you want. For example, let's say... [[The Cheat]].
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:# Alter the existing code to whatever you like. It's easiest to just look at the existing code and changing what you need. The top item in the "<code><a></code>" list is the response for choosing "FIGHT IT", the second is for "TALK TO IT", and the third for "JUMP IT". You can assign different replies, objects, and even change the point values. Soon you'll have a totally customised Hallrunner game of your very own. Have fun!
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:# Alter the existing code to whatever you like. It's easiest to just look at the existing code and changing what you need. The top item in the "<code><a></code> list is the response for choosing "FIGHT IT", the second is for "TALK TO IT", and the third for "JUMP IT". You can assign different replies, objects, and even change the point values. Soon you'll have a totally customised Hallrunner game of your very own. Have fun!
:# Make sure to '''SAVE''' your XML file when you're done editing it. Do not rename the file, or the game will not recognise it.
:# Make sure to '''SAVE''' your XML file when you're done editing it. Do not rename the file, or the game will not recognise it.
:Hope that helps. =3 Enjoy yourself, everyone who actually reads this. --[[User:DorianGray|DorianGray]]
:Hope that helps. =3 Enjoy yourself, everyone who actually reads this. --[[User:DorianGray|DorianGray]]
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::Cool! I edited the XML file but I'm having trouble opening the SWF file... Do I need to download something for that? -Cyndi
 
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:::Usually you can open it in your favorite browser (IE, Firefox), unless you have IE 7, which I'm pretty sure has a bug that doesn't let you read swf files. If you do have IE 7, then just save the html file onto the same place and open that. This looks really cool...I should try it. :D - {{User:The Joe/sig}} 18:24, 29 November 2006 (UTC)
 
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== Odell Woods? ==
 
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The options to "Fight it," "Jump over it," and "Talk to it" are a lot like the similar options you get in the old Apple II game Odell Woods, where whenever you "come up on" an obstacle (which is more greatly described in the game,) you have the option to "Run from it," "Ignore it," "Eat it," and "Chase it." Is this notable, or should it be forever relegated to the dustbin of HRWiki History? --[[User:President Cold One|President Cold One]] 11:10, 9 January 2007 (UTC)
 
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:There were a number of games in that time period that used these types of commands and options.  I can't think of the names of any off the top of my head, so I can't say don't add it, but if you do it may end up being considered TTATO. - {{User:Ilko Skevüld's Teh C/Sig}} 13:27, 9 January 2007 (UTC)
 
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== Just Random ==
 
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If you played the game with a perfect score, at (+2 points per round), 3 rounds per minute, 60 minutes per hour, 24 hours per day, 365 days per year (366 on leap years {Although according to Wikipedia, [[Wikipedia:Leap year|every 100th year that does not multiply with 400 is not a leap year]]}) for 120 years, it would be possible to get to 378,683,424 points. Of course, the average life expectancy needs to be more than 120 years of age, even for the biggest computer addict. {{unsigned|154.5.181.164|15:25, 14 October 2007}}
 
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*I guess. Also, to get 100,000,000 points with that sequence, it would take about 31.7 years.
 
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== Date? ==
 
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While working on [[Horses]], I noticed that both [[Peasant's Quest]] and [[Hallrunner]] have a date of August 2, 2004, but while Peasant's Quest correctly says it was a Monday, Hallrunner claims it was a Tuesday. Do we know the correct date for Hallrunner? Something must be wrong, even if just the weekday. The page was created without any real information on the 14th September 2004. Then this [http://www.hrwiki.org/index.php?title=Hallrunner&diff=prev&oldid=1998 diff] on the 15th describes the gameplay but does not link to it. This [http://www.hrwiki.org/index.php?title=Hallrunner&diff=prev&oldid=2065 diff] (16th September 2004) is the first to show the responses and link to the game. -- [[User:Mithent|Mithent]] 17:53, 19 March 2008 (UTC)
 
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== Commas between group separators? ==
 
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Just out of curio'''u'''sity, is there a comma separator between 1000 points and/or 1000 obstacles? It's not too important, I just want to know.
 
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== Custom game keeps crashing ==
 
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I saved the .swf and .xml files on my computer, in the same file, edited the .xml to have my questions. I'm sure that there aren't any mistakes in it. When I open the .swf in Mozilla Firefox, it starts up fine, it's got all my custom questions, but after about six or seven questions, it freezes up and says that the script that it's running off of is making it run slow. I get off, get back on, and it does the same thing again six or seven questions later. What is causing this, and how do I fix it? {{User:Superfield Credit Union/sig}}
 
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== Game like this ==
 
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I remember a flash game like this, but you had 3 differing options every round. It also had a platformer view and had lots more colors. I can't remember what it's called. Can someone link it to me?
 
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:This talk page is for discussing the contents of the article. You should ask your question at the forum (see "external links" on the left).{{User:Loafing/sig}} 11:49, 29 July 2010 (UTC)
 
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how do I download the files.
 
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thanks-jnick22 the awesome bey man
 
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== Franciscan Monk Vows ==
 
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While the actual expression of the vow varies between different Franciscan orders, there is more than just silence and its actually much funnier if the talk option  it wasn't referring to silence.
 
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Vows: chastity, poverty and obedience.
 
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I think its funnier with the first one, myself.
 
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== Trans Am ==
 
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Wondering if the response to Jumping the train "It was a train. Right through an open boxcar in a TransAm! (+2)" might be a reference to sbemail #84 the mile in which the television announcer says "TV show featuring The Cheat in a Trans Am." and if that should then be placed among the inside references.
 
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:Nah. Trans am is a real car. Nothing else exists to connect it to that email. {{User:DeFender1031/sig}} 03:05, 21 August 2012 (UTC)
 

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