Editing Widescreen
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A '''{{w|widescreen}}''' aspect ratio (typically 16:9) is relatively rare in the [[Homestar Runner (body of work)|Homestar Runner]] body of work. Most [[Toons|cartoons]] on [[homestarrunner.com]] are made at an 11:8 aspect ratio (slightly wider than the {{w|Fullscreen (aspect ratio)|typical fullscreen 4:3 aspect ratio}}), as a result of [[The Brothers Chaps]] [[Flashforward 2006 Seattle - 28 Feb 2006#Animation Process - 4:10 p.m.|simply using]] the default [[Flash]] size of 550×400 pixels. [[:Category:DVDs|DVD releases]] have all been fullscreen, using {{w|Letterboxing (filming)|letterboxing}} to present any widescreen videos. | A '''{{w|widescreen}}''' aspect ratio (typically 16:9) is relatively rare in the [[Homestar Runner (body of work)|Homestar Runner]] body of work. Most [[Toons|cartoons]] on [[homestarrunner.com]] are made at an 11:8 aspect ratio (slightly wider than the {{w|Fullscreen (aspect ratio)|typical fullscreen 4:3 aspect ratio}}), as a result of [[The Brothers Chaps]] [[Flashforward 2006 Seattle - 28 Feb 2006#Animation Process - 4:10 p.m.|simply using]] the default [[Flash]] size of 550×400 pixels. [[:Category:DVDs|DVD releases]] have all been fullscreen, using {{w|Letterboxing (filming)|letterboxing}} to present any widescreen videos. | ||
- | Typically, toons that are in widescreen begin by imitating the standard aspect ratio and revealing the full widescreen image over the course of the toon {{--}} for instance, [[Strong Bad]] widening the frame in [[flashback]]. As the 16:9 | + | Typically, toons that are in widescreen begin by imitating the standard aspect ratio and revealing the full widescreen image over the course of the toon {{--}} for instance, [[Strong Bad]] widening the frame in [[flashback]]. As the 16:9 image ratio has become a video standard over time, toons exclusive to modern platforms like [[YouTube]], {{w|Twitter}}, or {{w|Kickstarter}} are more commonly produced in widescreen. |
[[Games]] and menus have infrequently been designed in widescreen as well, typically done to fit more elements on the screen or present two blocks of content side-by-side. | [[Games]] and menus have infrequently been designed in widescreen as well, typically done to fit more elements on the screen or present two blocks of content side-by-side. |