Editing Talk:Stinkoman 20X6/Archive

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{{Template:Talk:Stinkoman_20X6}}
 
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==ZSNES Project==
==ZSNES Project==
Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).
Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).
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: It's often just caused becuase you either have slow browser or your browser is slow. Or you  don't have much memory or you need to get a better internet service provider. It's happened to me before too. Have you tried on Mac OS X? They're quite a bit faster. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:21, 9 Jul 2005 (UTC)
: It's often just caused becuase you either have slow browser or your browser is slow. Or you  don't have much memory or you need to get a better internet service provider. It's happened to me before too. Have you tried on Mac OS X? They're quite a bit faster. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:21, 9 Jul 2005 (UTC)
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: Hey, I tried it on my mac and it was still slow. What version of os x are you using, what browser, and what type of mac? I am using a g3 350 with Jaguar, 224mb of ram and safari. I am getting a g4 400 soon, would that be strong enough? [[User:70.240.87.24|70.240.87.24]] 20:36, 15 Sep 2005 (UTC)
 
:No, memory should be fine and it's certainly not because of a slow ISP.  Flash runs right off the computer.  [[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
:No, memory should be fine and it's certainly not because of a slow ISP.  Flash runs right off the computer.  [[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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The way I fix it is to play the .swf file and put the game in low quality, you will have to do this every time you go to a new level (I think 9 is already in low), but it makes the framerate as good as that of the GameCube, so you can only imagine unless you try it. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 09:02, 13 November 2005 (UTC)
 
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:It's already low-quality in every non-boss level... Though viewing the swf is good 'cause you can shrink the window, which helps. {{User:Phlip/sig}} 11:09, 13 November 2005 (UTC)
 
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:I see... cause it's like that for me, or maybe it's just like that for level 3... - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 11:44, 13 November 2005 (UTC)
 
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==Fixing spelling==
==Fixing spelling==
I fixed a couple of spelling errors:  "parodys" > "parodies", and changed "cinema" to "cinematic".  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG
I fixed a couple of spelling errors:  "parodys" > "parodies", and changed "cinema" to "cinematic".  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG
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TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]
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No offense, but Kidstar sounded weird. - [[User:oopsyoubwokeit|oopsyoubwokeit]]
 
==Like Zero Wing in 2 Ways==
==Like Zero Wing in 2 Ways==
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I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]
:Read the topic in this page with "XML" as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called "levelData" in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)
:Read the topic in this page with "XML" as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called "levelData" in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)
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You forgot the flash files for the cutscenes and the stinkomanual.
 
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==Is the game meant to...==
==Is the game meant to...==
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005
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**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)
** I'd fix it, but I don't have the flash or the website, soooo... That's weird
** I'd fix it, but I don't have the flash or the website, soooo... That's weird
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== Stinkomanual? ==
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Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]
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* It should be a link right under the controls button at the start menu?
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==Filmography?==
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I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)
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*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!
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**IMDB lists video games in filmographies. --JZ
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== Save file ==
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Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)
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On XP it's the C:\Documents and Settings\<USERNAME>\Application Data\Macromedia\Flash Player\#SharedObjects\<randomID>\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.
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I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder.
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No idea on other OSes. [[User:Travis Wells|Travis Wells]]
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== <s>Level 3.1</s> Level 3.2 -- HOW!? ==
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How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!
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:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)
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::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.
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:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)
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:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.
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== Proofs of more levels ==
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Is anyone else really annoyed by all the fun facts in the "Remarks" section that say "This is shown in the game so it means there will be more levels"? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)
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:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.
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:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)
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== Low Quality...! ==
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Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)
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:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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== Is no good for you ==
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I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.
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*I think more likely it's a reference to the "don't do drugs" messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)
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**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)
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== Doesn't work on OS X? ==
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I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)
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:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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::Yes.
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:If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --[[User:Gooblies|Gooblies]] 20:17, 10 May 2005 (UTC)
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== Add an article on custom levels? ==
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I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)
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:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)
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::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &rarr;[[User:FireBird|''<small><tt>[[User:FireBird|<font color=green>FireBird</font>]]</tt></small>'']]
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:But an article about level editing might be okay.  --[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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== Current Level Editing Status ==
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Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.
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Additionally, in the XML files, the <D> field seems to just be an object count, but what could <sT> be?
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I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.
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Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?
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:I just finished a level editor, after all kind'sa studying that <sT> stuff.  I'll try to get it out soon.  [[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip
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superjoe30@gmail.com
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*The cutscenes don't work... And you can't create a dumb wall level. [[User:Kvb|Kvb]] 08:48, 26 May 2005 (UTC)
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*But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --{{User:Jay/sig}} 04:24, 27 May 2005 (UTC)
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I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.
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*Actually, once you publish it, the cutscenes work. [User:11wowirocksomuch11][11wowirocksomuch]
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== Fading Blue Boxes ==
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I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.
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It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]
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== Article on custom levels ==
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I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)
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:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)
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== When you see a boss... ==
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When a boss comes up on the screen, some voice shouts something. Do you know it says?
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Catsmeat
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Something on the lines of "Are you asking for a challenge?" You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)
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Yeah.. That's Stinkoman.
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In level 5 it's "I want to be the guy too!", though. [[User:Kvb|Kvb]] 10:43, 26 May 2005 (UTC)
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== Tonberry reference? ==
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In the manual entry for "pooru-pooru", it states, "Land on one and it's DOINK for you!"
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I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?
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--Bdragon
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Doink is a sound word. It's just another case of <strike>ottomatopeia</strike> <strike>otamatapia</strike> <strike>otttamadapeia</strike> I can't spell it, whatever it is. --[[User:thatkidsam|thatkidsam]] 21:16, 11 May 2005 (UTC)
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: I believe you want: onomatopoeia
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==Update Ahoy!==
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Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)
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* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)
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:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|<font color=green>acekirby13</font>]] 21:12, 25 Apr 2005 (UTC)
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* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)
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:Have you played it? Is he in there? &rarr;''<small><tt>[[User:FireBird|<font color=green>FireBird</font>]]</tt></small>''
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* I doubt it. Trogador page:"According to TBC, he is likely never going to be used on the site." [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)
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**Uh, uh, uh! You stopped a little short there, pal. The full sentence is "According to TBC, he is likely never going to be used on the site, but they may yet change their minds." I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|<font color=green>acekirby13</font>]] 19:58, 26 Apr 2005 (UTC)
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* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)
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* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)
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::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)
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::It was the same silohouette(where's the spelling fairy when you need it?) that kidnaps 1-Up. It was da Coach!
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* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)
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*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)
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*Man, the new level is really hard! The others were a snap, but I just can't beat the "puzzle" in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)
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*It looks like the "barking" sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?
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*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?
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*New levels...'''YET AGAIN!''' Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --[[User:acekirby13|<font color=green>acekirby13</font color>]]|<sup>[[User talk:acekirby13|<font color=green>My Talk</font color>]]</sup>  20:28, 10 May 2005 (UTC)
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*Ahem, TBC just "cranked out" Level -0(8) and I can't play it. That's dumb. But I totally think that the shadow guy (thought to be 20X6 Coach Z) should make an appearance as a boss. I just love "the mask comes off" episodes, so when the shadow guy is revealed, he'll scream or something. That'll be hillarious. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 13:33, 1 Aug 2005 (UTC)
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==Level 6==
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*I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --[[User:Gooblies|Gooblies]] 01:43, 13 May 2005 (UTC)
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**Maybe it will be where the final boss is the silloute dingie. --[[User:Gooblies|Gooblies]] 01:44, 13 May 2005 (UTC) again
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*It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- '''''[[User:Joshua|<font color=green>Joshua</font>]]''''' 01:46, 13 May 2005 (UTC)
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* Or maybe and ice world, almost every video game has fire and ice levels. [[User:The_Pardack|The_Pardack]]
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** There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [http://forum.hrwiki.org/viewtopic.php?p=104724#104724] --[[User:phlip|phlip]] 14:40, 13 May 2005 (UTC)
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*Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...[[User:Amy Whifflepoof|Amy Whifflepoof]] 15:46, 16 May 2005 (UTC)
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*We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!
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Oh and I realize level 4 was a fire board, I not that dumb.[[User:The_Pardack|The_Pardack]]
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*It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:26, 16 May 2005 (UTC)
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** Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:38, 16 May 2005 (UTC)
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** The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:47, 16 May 2005 (UTC)
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*** The boss has a pretty predictable pattern, so he's pretty easy to beat.  The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.
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*The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22
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*Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.
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*This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) [[User:The_Pardack|The Pardack]]
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*The lack of checkpoints '''kill''' me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! [[User:Cheatachu72|Cheatachu72]] 18:14, 23 May 2005 (UTC)
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Tip: In order to finish level 6.2, you need to jump onto the clouds when the trap is down. Once you reach the platform, immediately jump. THis will make you reach the flag platform. Maestro-not logged in
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== Did Anyone Else Get This Glitch? ==
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So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking.
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Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?
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* Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --[[User:The Archon|The Archon]] 23:20, 19 May 2005 (UTC)
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== Shadowy Figure Revealed! ==
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At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.
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Mystery solved.
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Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! [[User:Amy Whifflepoof|Amy Whifflepoof]]
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*I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.
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I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. [[User:Kvb|Kvb]] 19:19, 24 May 2005 (UTC)
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I agree, I also do know he will be found by who I call "Cheat-o-oki". Too obvious... [[user:Mr.NiceGuy|Mr.NiceGuy]]
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== Don't read this if you like the game ==
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I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game.  Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had.  For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades.  Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman).  And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started.  The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline.  It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2.  Granted, they're working with limited media, but still... [[User:24.239.141.162|24.239.141.162]] 22:41, 16 May 2005 (UTC)
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I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix.
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Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -[[User:BurninatorBoombox&Markie|MK and/or BurnBox]] 22:46, 16 May 2005 (UTC)
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I'm pretty sure that's the point.  Not to make it a "cool" game, but to make it funny, like everything else on the website. [[User:Nosmorking|No Smorking]] 22:54, 16 May 2005 (UTC)
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:But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros.  [[User:24.239.141.162|24.239.141.162]] 23:24, 16 May 2005 (UTC)
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Yeah, but that would suck.  At least this one is a real game.  [[User:Nosmorking|No Smorking]] 23:32, 16 May 2005 (UTC)
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If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels.  As it stands, this game is too ''easy'' for me, but I know people who have trouble with the first level.  I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).
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== Object Library Links ==
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Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page?  I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point)  Should we remove the links?  --[[User:Duke33|Duke33]] 14:44, 18 May 2005 (UTC)
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:I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the [[Talk:Stinkoman 20X6#XML|XML]] section. I'll leave 'em for now, and see if anyone else has any opinions on this. --{{User:Venusy/Sig}}, 18:14, 18 May 2005 (BST)
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:Well I figured we link to things like the virus'd Sketchbook and such in [[virus]], so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --[[User:phlip|phlip]] 04:24, 19 May 2005 (UTC)
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::Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a ''little'' too much up, as seen in this edit [http://www.hrwiki.org/index.php?title=Sightings&diff=78777&oldid=78657 here]. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --{{User:Venusy/Sig}}, 19:44, 23 May 2005 (BST)
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== Quick Tidbit For Level 6.2 ==
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Lets say you make it all the way to the bluetant and 3-prong... near the end...
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choice a) go up and avoid two 3-prongs, then dodge ligtning & two saws...
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choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning & two 3-prongs as if you made it past choice a.
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Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...
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backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...
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yeah how to do it:
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1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth!
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--John
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== Trolling ==
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Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found [http://www.hrwiki.org/index.php?title=Stinkoman_20X6&curid=5991&diff=87772&oldid=87769 here]. --[[User:VolatileChemical|VolatileChemical]] 01:30, 26 May 2005 (UTC)
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:Go report it at [[HRWiki:WikiTroll]] --[[User:phlip|phlip]] 01:46, 26 May 2005 (UTC)
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Yes, of course. Thank you. --[[User:VolatileChemical|VolatileChemical]] 01:48, 26 May 2005 (UTC)
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== Looooooong Fall ==
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The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof
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== Magic Pockets? ==
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Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)
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That sounds great, but the tornado reminds me of the mouse with sunglasses boss in super mario advance who throws bob-ombs at you. Um.. it's probably a Magic Pockets ref, though......
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Quoting from the page "Liekand could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called "Fryguy", along with the fat mouse refering to the first boss, "Mouser". The bubble sprite used for Liekand's attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.". It seems like the character's drawing on multiple references already. Being a newbie, I'm unsure about the procedure for adding mine (there doesn't seem to be a Stinkoman 20X6 category on STUFF,for example).--[[User:Electric Monkey|Electric Monkey]] 21:42, 2 Jun 2005 (UTC)
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:I'm not sure how I'd vote on it, but there IS a Stinkoman 20x6 section on [[STUFF]] - or, at least, there used to be if there isn't now. It's under "Games". If it doesn't exist, feel free to add it if you want to STUFF a fact. --{{User:Jay/sig}} 21:47, 2 Jun 2005 (UTC)
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== Powercrunch? ==
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I think we should change all the "Powercrunches" into "capsules".  In the email, the red and white thing was a capsule, and the powercrunch was the tape.  When 1-up takes Stinkoman's powercrunch in the game, it is also a tape.  --[[User:Nosmorking|No Smorking]] 16:01, 28 May 2005 (UTC)
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I disagree, they're two different things, with two different usages, the capsule is for restoring health, and you can ask Joshua about what the power crunch does... --[[User:Dinoshaur|Dinoshaur]] 15:47, 2 Jun 2005 (UTC)
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Yeah, I think that's what I was trying to say.  The Enemies list and walkthroughs have the capsules listed as powersrunches.  I think we should change those so they say capsules.  --[[User:68.236.19.26|68.236.19.26]] 15:56, 2 Jun 2005 (UTC)
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I think you have a point. I don't believe that the capsules are ever called power crunches, but the tape definately is. <small><tt>[[User:Homestar Coder|<span style="color:#8B0000;">Aurora the Homestar Coder</span>]]</tt></small> 16:01, 2 Jun 2005 (UTC)
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Well, this has been up for two weeks, and no one seems against it, so I guess I'll just change them. --[[User:Nosmorking|No Smorking]] 13:12, 12 Jun 2005 (UTC)
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== Bread and Clowder? ==
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When I beat level 3.1, (and this was normal, by the way) on level 3.2, I saw a clowder! I don't get it. [[User:Amy Whifflepoof|Amy Whifflepoof]]
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That's happened to me before too. It's just a simple glitch that happens if you exit the level RIGHT when a clowder is about to come on screen. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:56, 9 Jul 2005 (UTC)
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== LEVEL 7 ==
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Level seven is freaking hard i can't even get passed 7.1.:(
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*Eh, the levels are kinda tough, but the boss is easy.  -[[User:Ironcladlou|ironcladlou]] 15:40, 5 Jul 2005 (UTC)
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:We have a [http://forum.hrwiki.org Forum] for general discussions like this. Please use it instead. {{User:FireBird/sig}} 15:44, 5 Jul 2005 (UTC)
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:If you are having trouble not being froze to square, just keep on punching or jumping.  Be patient with the retractable ladders.{{User:Rogue Leader.sig}}
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*I'm with Ironcladlou. That boss was ridiculously easy and the level was of only slight difficulty at best. Save level 5, this game has been a cakewalk.
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==What's a URL==
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What's a URL?
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[[Wikipedia:URL|Wikipedia knows]]. {{User:FireBird/sig}} 15:44, 5 Jul 2005 (UTC)
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==Links to game files==
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Does anyone know the links to all the files so I can download them to my computer?
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:[[User:Venusy#Complete list of files used to mod Stinkoman 20X6|Yes, we do!]] --{{User:Venusy/Sig}}, 19:25, 5 July 2005 (BST)
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== Controls? ==
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Should we add a controls section in the article ? --<small>[[User:Pertmywert|Pertmywert]]|<sub>[[User_Talk:Pertmywert|♥]] </sub></small> 23:25, 9 Jul 2005 (UTC)
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Nah, the game already has a section on it, and it displays them at the first level.  [[User:Rogue Leader|Rogue Leader]]

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