Editing Stinkoman 20X6 Walkthrough Level 5

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*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.
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*1-Up takes twice as long climbing ladders. You can kick left or right while climbing with the appropriate directional key and the fire key.  You can speed up his ascent of ladders by having him jump from the bottom of them and then start pressing the up arrow key to climb the rest of the way.
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*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.  You can speed up his ascent of ladders by having him jump from the bottom of them and then start pressing the up arrow key to climb the rest of the way.
*If 1-Up is left idle for a few seconds, he falls asleep and blows a snot bubble instead of yawning.
*If 1-Up is left idle for a few seconds, he falls asleep and blows a snot bubble instead of yawning.
*The meteors, called "Bendini Sisters," have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.
*The meteors, called "Bendini Sisters," have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.
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===Level 5 Boss: Nebulon (Guide)===
===Level 5 Boss: Nebulon (Guide)===
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* Nebulon is a green alien that you may have seen in other places on the site. What it's doing here, no one knows, but you'll have to fight it.
* At the beginning of the fight, you can briefly hold right when respawning and land on the upper-left platform to begin the boss fight.
* At the beginning of the fight, you can briefly hold right when respawning and land on the upper-left platform to begin the boss fight.
**This also works if you die and respawn with a new life.
**This also works if you die and respawn with a new life.
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* Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of orange balls that hurt 1-Up.
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* Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of orange balls that can hurt 1-Up.
* There are 4 moving platforms, the better to hit him with.
* There are 4 moving platforms, the better to hit him with.
* As you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.
* As you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.

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