Editing Gel-Arshie's Pro Fruitboarder

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'''Gel-Arshie's Pro Fruitboarder''' is a mini-game by [[Videlectrix]] from ''[[Strong Bad's Cool Game for Attractive People]]''<nowiki>'</nowiki>s [[8-Bit Is Enough]], starring [[Gel-Arshie]]. It is also one of the video game locations accessed via the [[Videlectrix Mainframe]].
'''Gel-Arshie's Pro Fruitboarder''' is a mini-game by [[Videlectrix]] from ''[[Strong Bad's Cool Game for Attractive People]]''<nowiki>'</nowiki>s [[8-Bit Is Enough]], starring [[Gel-Arshie]]. It is also one of the video game locations accessed via the [[Videlectrix Mainframe]].
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Gel-Arshie surfs across the screen on a board of some sort. He can jump into the air, and perform tricks while airborne. Catching fruit causes Gel-Arshie to glow, which slows down his rate of fall. Grabbing fruit while doing a trick scores more points {{--}} the multiplier depends on which trick is being performed. There are a total of fifteen trick moves.
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Gel-Arshie surfs across the screen on a board of some sort. He can jump into the air, and perform tricks while airborne. Catching fruit causes Gel-Arshie to glow, which slows down his rate of fall. Grabbing fruit while doing a trick scores more points &mdash; the multiplier depends on which trick is being performed. There are a total of fifteen trick moves.
At the same time, Professor Pineapple moves along the right-hand side of the screen, shooting pineapple slices at Gel-Arshie. If Gel-Arshie is glowing, being hit removes his glow. If he is not glowing, Gel-Arshie loses a life.
At the same time, Professor Pineapple moves along the right-hand side of the screen, shooting pineapple slices at Gel-Arshie. If Gel-Arshie is glowing, being hit removes his glow. If he is not glowing, Gel-Arshie loses a life.
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==Tricks==
==Tricks==
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* &rarr; &rarr; {{--}} Nosegrab (x2)
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* &rarr; &rarr; &mdash; Nosegrab (x2)
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* &larr; &larr; {{--}} Tailgrab (x2)
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* &larr; &larr; &mdash; Tailgrab (x2)
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* &uarr; &uarr; {{--}} Creepy air (x3)
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* &uarr; &uarr; &mdash; Creepy air (x3)
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* &uarr; &darr; {{--}} Kickflip (x5)
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* &uarr; &darr; &mdash; Kickflip (x5)
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* &rarr; &uarr; &rarr; {{--}} Ode to a Grecian urn (x6)
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* &rarr; &uarr; &rarr; &mdash; Ode to a Grecian urn (x6)
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* &larr; &uarr; &darr; {{--}} Jelly on the side (x6)
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* &larr; &uarr; &darr; &mdash; Jelly on the side (x6)
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* &larr; &darr; &rarr; &uarr; {{--}} 180 reckless flail to handstand (x10)
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* &larr; &darr; &rarr; &uarr; &mdash; 180 reckless flail to handstand (x10)
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* &larr; &larr; &darr; &darr; {{--}} Inapproprate tailgrab (x10)
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* &larr; &larr; &darr; &darr; &mdash; Inapproprate tailgrab (x10)
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* &uarr; &larr; &larr; &uarr; {{--}} Backhand reverse boondoggle (x10)
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* &uarr; &larr; &larr; &uarr; &mdash; Backhand reverse boondoggle (x10)
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* &uarr; &darr; &uarr; &darr; {{--}} Down with acoustic rock (x15)
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* &uarr; &darr; &uarr; &darr; &mdash; Down with acoustic rock (x15)
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* &rarr; &darr; &uarr; &larr; {{--}} Slimy Egyptian (x15)
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* &rarr; &darr; &uarr; &larr; &mdash; Slimy Egyptian (x15)
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* &larr; &larr; &larr; &rarr; {{--}} I don't know how it works! (x15)
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* &larr; &larr; &larr; &rarr; &mdash; I don't know how it works! (x15)
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* &larr; &rarr; &darr; &uarr; {{--}} Misunderstood male cheerleader (x15)
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* &larr; &rarr; &darr; &uarr; &mdash; Misunderstood male cheerleader (x15)
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* &larr; &darr; &darr; &darr; jump {{--}} Reverse stainless steel French press (x20)
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* &larr; &darr; &darr; &darr; jump &mdash; Reverse stainless steel French press (x20)
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* &rarr; &larr; &uarr; &darr; jump {{--}} 360 flapjack to junk in the trunk (x25)
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* &rarr; &larr; &uarr; &darr; jump &mdash; 360 flapjack to junk in the trunk (x25)
==Scoring==
==Scoring==
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Each piece of fruit scores a number of points equal to the current fruit count times the current trick multiplier. For example, the twelfth piece of fruit picked up, while no trick is being performed, scores twelve points. If a kickflip is being performed, it scores sixty points {{--}} that is, twelve times five. Being hit by a pineapple or landing on the ground resets the fruit count, while making any action clears the trick multiplier.
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Each piece of fruit scores a number of points equal to the current fruit count times the current trick multiplier. For example, the twelfth piece of fruit picked up, while no trick is being performed, scores twelve points. If a kickflip is being performed, it scores sixty points &mdash; that is, twelve times five. Being hit by a pineapple or landing on the ground resets the fruit count, while making any action clears the trick multiplier.
A score of 20,000 is required for maximum awesomeness. Getting too high of a score will make the game crash, but can only be done by changing the game settings through the Videlectrix Mainframe. This overly-high score will not count towards your awesomeness.
A score of 20,000 is required for maximum awesomeness. Getting too high of a score will make the game crash, but can only be done by changing the game settings through the Videlectrix Mainframe. This overly-high score will not count towards your awesomeness.

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