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{{aboutgame}} {{foremail|duck pond}}
{{aboutgame}} {{foremail|duck pond}}
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'''Duck Pond''' is a game from the Strong Bad Email [[duck pond]]. The objective of the game is to feed two [[ducks]] in a pond. If one of the two ducks is fed 10 times in the [[Tandy 400]] version, the player reaches an [[Atari 2600]] version of the game. [[Strong Bad]] seems to think the [[Atari 2600]] version is [[Strong Bad's Technology|high-tech]].
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'''Duck Pond''' is a game from the Strong Bad Email [[duck pond]]. The objective of the game is to feed two [[Ducks|ducks]] in a pond. If one of the two ducks is fed 10 times in the [[Tandy 400]] version, the player reaches the [[Atari 2600]] version of the game, which was made by [[Videlectrix]]. [[Strong Bad]] seems to think the [[Atari 2600]] version is [[Strong Bad's Technology|hi tech]].
== Tandy 400 Version==
== Tandy 400 Version==
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== Atari 2600 Version ==
== Atari 2600 Version ==
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[[File:duckpondvidelectrix.png|thumb|"...graphics..."]]
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The Atari 2600 Version has more controls than the Tandy 400 version:
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The Atari 2600 version of Duck Pond was originally playable, just like the Tandy version. However, this game has since been replaced with a short animation during which Strong Bad plays the game and expresses his amazement at the graphics, which was also the replacement in the [[strongbad email.exe Disc One|DVD]] version. The "state of the art version" had more controls than the Tandy 400 version:
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*Press F to throw bread.
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*Pressing F threw bread.
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*Press A to drop an anvil ''(Note: If the anvil falls on a duck, the duck cannot come back)''.
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*Pressing A dropped an anvil ''(Note: If the anvil fell on a duck, the duck could not come back)''.
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*Press Y to drain the pond; making the ducks stop moving ''(Note: Once the pond is drained, it cannot be refilled)''.
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*Pressing Y drained the pond; making the ducks stop moving ''(Note: Once the pond was drained, it could not be refilled)''.
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*Press 8 to shrink the brown duck ''(Note: Can only be done once)''.
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*Pressing 8 shrank the brown duck ''(Note: Could only be done once)''.
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The new version replaced the instructional text on the title screen with "[[Videlectrix]]" as part of a [[Wikipedia:Retroactive continuity|retcon]]. It is not known why the playable version was replaced.
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== Fun Facts==
== Fun Facts==
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=== Remarks ===
 
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*The ducks in both versions of the game move smoothly at the resolution of the real screen, not at the blocky resolution the games supposedly run at.
 
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*In the email the bread crumbs bob up and down, yet they stay perfectly still while playing the game.
 
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=== Goofs ===
 
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*In the Atari 2600 version, the pond could be drained even if it was empty.
 
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*Also in the Atari 2600 version, if you threw an anvil in the pond after it was drained, it would still make a splash.
 
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* On a similar note as above, if the pond is drained and the duck is at a feed drop spot, you can throw it the feed at which point it will wander around as though the pond was full.
 
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=== Glitches ===
=== Glitches ===
*By holding the F key for a few seconds, the player throws three pieces of bread simultaneously (four pieces in the Atari 2600 version).
*By holding the F key for a few seconds, the player throws three pieces of bread simultaneously (four pieces in the Atari 2600 version).
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*The Atari 2600 version doesn't work at all. After Strong Bad comments on the "state of the art graphics ... graphics", the email will start to play again.
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*On some computers, the Atari 2600 version doesn't work at all. After Strong Bad comments on the "state of the art graphics ... graphics", the email will start to play again.
**You can also press "Loop" on the Flash file to keep the email from restarting. (Note: this will stop the game and you will have to restart the email.)
**You can also press "Loop" on the Flash file to keep the email from restarting. (Note: this will stop the game and you will have to restart the email.)
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*It was possible to get the ducks moving after the pond has been drained, by throwing a piece of bread in front of them. They would eat it and swim as if there was water in the pond. Once this glitch had been activated, A had to be pressed to drain the pond again, and the other buttons wouldn't work.
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*It is possible to get the ducks moving after the pond has been drained, by throwing a piece of bread in front of them. They will eat it and swim as if there was water in the pond. Once this glitch has been activated, A has to be pressed to drain the pond again, and the other buttons won't work.
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*If S was pressed while playing the Atari 2600 version in fullscreen (in the Flash File), the Flash file would go back to the beginning, when Strong Bad first checks his email.
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* If S is pressed while playing the Atari 2600 version in fullscreen (.swf), the Flash file will go back to the beginning, when Strong Bad first checks his email.
*During the title of the Atari 2600 version, pressing the spacebar will make the duck that moves go back to the beginning.
*During the title of the Atari 2600 version, pressing the spacebar will make the duck that moves go back to the beginning.
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=== Goofs ===
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* The ducks in both versions of the game move smoothly at the resolution of the real screen, not at the blocky resolution the games supposedly run at.
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* In the Atari 2600 version, the pond can be drained even if it is empty.
== External Links ==
== External Links ==

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