Stinkoman 20X6 Enemies and Items
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(No, no, no. A Boo is a ghost enemy from the Mario games that can't move when looked at. It has nothing to do with bosses.) |
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[[Image:jaro.PNG|thumb|42px|Jaro]] | [[Image:jaro.PNG|thumb|42px|Jaro]] | ||
- | '''Greggo''' is similar to the | + | '''Greggo''' is similar to the Boos in Super Mario Bros. If you look at them, they become indestructible. Jump in the air and fire to kill it (you may need to turn around in midair). You can also walk close to it and physically punch it which works the best. |
'''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while your on a latter, but you should be able to just duck under his shots and dart up and get him. Around 7 hits take him out. | '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while your on a latter, but you should be able to just duck under his shots and dart up and get him. Around 7 hits take him out. |
Revision as of 03:55, 25 March 2005
There is an abundance of enemies in the game Stinkoman 20X6.
Contents |
Level One
Jaro is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once.
Greggo is similar to the Boos in Super Mario Bros. If you look at them, they become indestructible. Jump in the air and fire to kill it (you may need to turn around in midair). You can also walk close to it and physically punch it which works the best.
Browntant is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while your on a latter, but you should be able to just duck under his shots and dart up and get him. Around 7 hits take him out.
Level Two
Terrell is just the head of a chicken that likes to bounce around, one hit and he's gone.
Grundy is just a chicken with jogging footwear on, one shot will get him.
Stobat is a fat chicken with an infinite amount of bones to throw at you. It will throw 3 at a time. Try to get outside the range of all and shoot it or being up next to it also works. You have better range then Stobat. Around 9 hits take him out.
Rose Blake is an electric burner. Don't stand on them when they're red. Learn their patterns.
Lundsford is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven.
Old Sage are just the pointy cones, if they're over you don't jump, if they're under you, don't fall.
Tortan is a green liquid that will damage you. It mostly leaks out of bottles.
Level Three
Clowder is a cloud with helicopter propellers on him, avoid him.
Mr. Ubbers is just a raindrop, punch at close range and hang around where he was, you'll get a nugget.
Repeat Enemies
Kalkaryu is a little UFO thing that appears out of nowhere. He shows up, stops, shoots out four bullets at a time, twice, and then leaves, he wont chase you. You can't kill him so just jump out of range.
Pooru-Pooru is a spiked cucumber-like object that can't be destroyed. If you fall on it, you'll get damaged.
Chorch is a horizonally-flying robot that flies back and forth trying to pinch you. Just blast it.
Bosses
Tampo - Tampo's weak point is the darker colored, lower part of the brain. You can only hit it when it comes near the ground, and you'll need to jump. It starts by coming to the lower right. Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close. He will then float to the top-right. You want to be closer to the left edge of the screen to be able to jump this shot. Now run to the right, about mid-screen. Tampo will do the exact same thing on the left, then will return and repeat.
Brody - Brody tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill.
Stlunko - Stinkoman will ride a conveyor belt on Stlunko with a Pooru-Pooru at each end. while it tries to pound him with its fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed.
Incomplete