Talk:Thy Dungeonman 3 Messages
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Does the doubling of the last two sentences in Monastery interior mean anything, or is just an error? --[[User:TheNicestGuy|TheNicestGuy]] 19:09, 25 April 2006 (UTC) | Does the doubling of the last two sentences in Monastery interior mean anything, or is just an error? --[[User:TheNicestGuy|TheNicestGuy]] 19:09, 25 April 2006 (UTC) | ||
| + | :Just an error. The relevant code section reads<blockquote style="font-family:monospace">put("Oh wait. Just one, really fat MONK eats at a small table. Upon the table is a STEIN. The exit tis back SOUTH.")<br>if (!GameState.takenStein)<br> put("Upon the table is a STEIN.")<br>put("The exit tis back SOUTH.")</blockquote>So looks like a mistake to me. Since you can't actually see that bit of text after you've taken the stein, I didn't bother to write out the possibility of it not being there. {{User:Phlip/sig}} 19:18, 25 April 2006 (UTC) | ||
Revision as of 19:18, 25 April 2006
Gamest
I highly doubt it's an intentional reference, but Gamest is a Japanese arcade gaming magazine. I was pretty amused when I saw it as part of the game's pseudo-medieval speak. felineki
Doubled text in monastery
Does the doubling of the last two sentences in Monastery interior mean anything, or is just an error? --TheNicestGuy 19:09, 25 April 2006 (UTC)
- Just an error. The relevant code section reads
put("Oh wait. Just one, really fat MONK eats at a small table. Upon the table is a STEIN. The exit tis back SOUTH.")
So looks like a mistake to me. Since you can't actually see that bit of text after you've taken the stein, I didn't bother to write out the possibility of it not being there. --phlip TC 19:18, 25 April 2006 (UTC)
if (!GameState.takenStein)
put("Upon the table is a STEIN.")
put("The exit tis back SOUTH.")
