Editing Couch Mumbling
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- | [[Image:couchmumbling.png|thumb| | + | [[Image:couchmumbling.png|thumb|Get up already!]] |
- | '''Couch mumbling''' is the phenomenon that occurs primarily when [[Strong Bad]] is asleep on [[the couch]] in [[Basement of the Brothers Strong|the Brothers Strong's basement]] and, in addition to incomprehensible muttering, mutters the names of [[Nintendo]] (usually those for the [[Wikipedia:Super Nintendo|Super Nintendo]]) video games [[Wikipedia:Somniloquy|in his sleep]]. A variation on this also occurred in [[Jibblies 2]] when Strong Bad fell onto the couch as he was recovering from a fit of [[Jibblies|the jibblies]]. While this [[Running Gags|running joke]] is similar to video game titles like those found on the labels of the [[Floppy Disk Container]], those games are generally older and less well-known than the titles Strong Bad mumbles. In [[Homestar Ruiner]], Strong Bad mentions a game made by [[Videlectrix]], [[RhinoFeeder]] (which Strong Bad dreamt up in the [[Strong Bad Email]] [[video games]]), rather than a real-world game | + | '''[[Couch Mumbling|Couch mumbling]]''' is the phenomenon that occurs primarily when [[Strong Bad]] is asleep on [[The Couch|the couch]] in [[Basement of the Brothers Strong|the Brothers Strong's basement]] and, in addition to incomprehensible muttering, mutters the names of [[Nintendo]] (usually those for the [[Wikipedia:Super Nintendo|Super Nintendo]]) video games [[Wikipedia:Somniloquy|in his sleep]]. A variation on this also occurred in [[Jibblies 2]] when Strong Bad fell onto the couch as he was recovering from a fit of [[Jibblies|the jibblies]]. While this [[Running Gags|running joke]] is similar to video game titles like those found on the labels of the [[Floppy Disk Container]], those games are generally older and less well-known than the titles Strong Bad mumbles. In [[Homestar Ruiner]], Strong Bad mentions a game made by [[Videlectrix]], [[RhinoFeeder]] (which Strong Bad dreamt up in the [[Strong Bad Email]] [[video games]]), rather than a real-world game. |
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! Transcript !! Appearance !! Explanation !! Sources | ! Transcript !! Appearance !! Explanation !! Sources | ||
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- | | | + | | Super Bomberman... || Email [[morning routine]] || '''''Super Bomberman''''' was the SNES incarnation of the puzzle game series by Hudson Soft, released in 1993. Like most games in the Bomberman series, ''Super Bomberman'' features a normal game as well as the famous battle mode. In the normal game, Mr. Karat and Dr. Mukk have been terrorizing Diamond City. You must go from board to board, defeating the bad guys and solving puzzles to move to the next board. In battle mode, up to four computer- or human- controlled players go head to head in a battle to the death. The Super MultiTap which originally came with this game enabled more than two player gameplay. || [http://www.mobygames.com/game/snes/super-bomberman Moby] [http://www.gamefaqs.com/console/snes/data/588720.html Faqs] [[Wikipedia:Super Bomberman|Wiki]] |
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- | | ''{mumbling}'' Super...Super Contra... || Email [[cheatday]] || '''''Super Contra''''', or ''Super C'', was the second in a series of side scrolling action games by Konami, this one for NES and DOS, released in 1990. The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien ones. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself. | + | | ''{mumbling}'' Super...Super Contra... || Email [[cheatday]] || '''''Super Contra''''', or ''Super C'', was the second in a series of side scrolling action games by Konami, this one for NES and DOS, released in 1990. The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien ones. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself. || [http://www.mobygames.com/game/nes/super-c Moby] [http://www.gamefaqs.com/coinop/arcade/data/562766.html Faqs] [[Wikipedia:Super Contra|Wiki]] |
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- | | Dangit, chrona trigga! ... Chrona trigga! ... Chrhn—Chrono Trigger! ... Magus, I'm gonn... I'll kill you. || Email [[other days]] || '''''Chrono Trigger''''' was an RPG for the SNES and PlayStation, released by Square Co. in 1995. What begins as a carefree day at the Millennial Fair for a young man named Crono turns into his ultimate adventure. A young girl named Marle, his best friend Lucca's invention, and a mysterious pendant are a recipe for adventure and an incredible trip through time and space. With his new friends, he must battle the wizard Magus (whom he later has the option to recruit) and stop the alien Lavos in the year 1999. This game is well-known for its multiple alternate endings and is highly sought after. || [http://www.mobygames.com/game/snes/chrono-trigger | + | | Dangit, chrona trigga! ... Chrona trigga! ... Chrhn—Chrono Trigger! ... Magus, I'm gonn... I'll kill you. || Email [[other days]] || '''''Chrono Trigger''''' was an RPG for the SNES and PlayStation, released by Square Co. in 1995. What begins as a carefree day at the Millennial Fair for a young man named Crono turns into his ultimate adventure. A young girl named Marle, his best friend Lucca's invention, and a mysterious pendant are a recipe for adventure and an incredible trip through time and space. With his new friends, he must battle the wizard Magus (whom he later has the option to recruit) and stop the alien Lavos in the year 1999. This game is well-known for its multiple alternate endings and is highly sought after. || [http://www.mobygames.com/game/snes/chrono-trigger Moby] [http://www.gamefaqs.com/console/snes/data/563538.html Faqs] [[Wikipedia:Chrono Trigger|Wiki]] |
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- | | ''{mumbling}'' ActRaiser. || [[The Li'l Brudder Show]] || '''''ActRaiser''''' was an action strategy game for the SNES, released by Enix in 1991. It was one of the early SNES games drawing upon the success of side-scrolling platform action titles and the building model of ''SimCity''. You play "The Master" (essentially, God), and must save the world from evil. It includes a combination of side scrolling action and top view strategy. First, in side scrolling format, you send your spirit into a statue of a warrior with a big sword and magic powers, and travel through swamps and forests, pyramids and snowy mountaintops. Then, after eliminating evil from different parts of the land, you allow villagers to return and build their towns. During these parts you control an angel who helps guide the villagers in their town building, and you can send down miracles to aid them in meeting their needs. || [http://www.mobygames.com/game/snes/actraiser | + | | ''{mumbling}'' ActRaiser. || [[The Li'l Brudder Show]] || '''''ActRaiser''''' was an action strategy game for the SNES, released by Enix in 1991. It was one of the early SNES games drawing upon the success of side-scrolling platform action titles and the building model of ''SimCity''. You play "The Master" (essentially, God), and must save the world from evil. It includes a combination of side scrolling action and top view strategy. First, in side scrolling format, you send your spirit into a statue of a warrior with a big sword and magic powers, and travel through swamps and forests, pyramids and snowy mountaintops. Then, after eliminating evil from different parts of the land, you allow villagers to return and build their towns. During these parts you control an angel who helps guide the villagers in their town building, and you can send down miracles to aid them in meeting their needs. || [http://www.mobygames.com/game/snes/actraiser Moby] [http://www.the-underdogs.info/game.php?id=3673 Udogs] [http://www.gamefaqs.com/console/snes/data/563502.html Faqs] [[Wikipedia:ActRaiser|Wiki]] |
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- | | ''{incomprehensible mumbles}'' Pilotwings... ''{more incomprehensible mumbles}'' || [[Sbemail 150?!?]] || '''''Pilotwings''''' was a launch title for the Super Nintendo Entertainment System, made by Nintendo in 1991. It was a third-person flying game, giving you a selection of aircraft (including bi-planes, hang gliders, and helicopters) to fly through a range of training programs and missions. The more training you complete, the more difficult the tasks become. Try your hand at taking off, landing, party tricks, flying through bad weather and even performing dangerous rescue missions.|| [http://www.mobygames.com/game/snes/pilotwings | + | | ''{incomprehensible mumbles}'' Pilotwings... ''{more incomprehensible mumbles}'' || [[Sbemail 150?!?]] || '''''Pilotwings''''' was a launch title for the Super Nintendo Entertainment System, made by Nintendo in 1991. It was a third-person flying game, giving you a selection of aircraft (including bi-planes, hang gliders, and helicopters) to fly through a range of training programs and missions. The more training you complete, the more difficult the tasks become. Try your hand at taking off, landing, party tricks, flying through bad weather and even performing dangerous rescue missions.|| [http://www.mobygames.com/game/snes/pilotwings Moby] [http://www.gamefaqs.com/console/snes/data/588570.html Faqs] [[Wikipedia:Pilotwings|Wiki]] |
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- | | ''{incomprehensible mumbles}'' Lost... Vikings... ''{more incomprehensible mumbles}'' || Email [[underlings]] || '''''The Lost Vikings''''' was a side-scrolling puzzle game on the SNES, developed by Synapse (now known as Blizzard) and released by Interplay in 1992. Three Vikings, Erik the Swift, Baleog the Fierce, and Olaf the Stout have been abducted by the evil Tomator, an alien ruler who is collecting lifeforms to put on display in his intergalactic zoo. The player must help the trio escape by using each Viking's unique abilities to solve the many puzzles in each level. || [http://www.mobygames.com/game/lost-vikings | + | | ''{incomprehensible mumbles}'' Lost... Vikings... ''{more incomprehensible mumbles}'' || Email [[underlings]] || '''''The Lost Vikings''''' was a side-scrolling puzzle game on the SNES, developed by Synapse (now known as Blizzard) and released by Interplay in 1992. Three Vikings, Erik the Swift, Baleog the Fierce, and Olaf the Stout have been abducted by the evil Tomator, an alien ruler who is collecting lifeforms to put on display in his intergalactic zoo. The player must help the trio escape by using each Viking's unique abilities to solve the many puzzles in each level. || [http://www.mobygames.com/game/lost-vikings Moby] [http://www.gamefaqs.com/computer/doswin/data/564577.html Faqs] [[Wikipedia:The Lost Vikings|Wiki]] |
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- | | Jibblie jibblie jibblie jibblie Super Scope 6! || [[Jibblies 2]] || '''''Super Scope 6''''' was a shooting | + | | Jibblie jibblie jibblie jibblie Super Scope 6! || [[Jibblies 2]] || '''''Super Scope 6''''' was a first-person shooting game on the SNES, developed by Intelligent Systems (Nintendo's internal development team) and released by Nintendo of America in 1992 as a pack-in with the [[Wikipedia:Super Scope|Super Scope]] peripheral. It featured six [[Wikipedia:minigames|mini-games]] in two different modes: '''Blastris''', which featured games based on ''Tetris'', ''Columns'', and ''Whac-A-Mole''; and '''LazerBlazer''', which featured games similar to military-style arcade actioners. || [http://www.mobygames.com/game/snes/super-scope-6 Moby] [http://www.gamefaqs.com/console/snes/game/575224.html Faqs] [[Wikipedia:Super Scope 6|Wiki]] |
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- | | ''{mumbling}'' Rhino... RhinoFeeder... || [[Homestar Ruiner | + | | ''{mumbling}'' Rhino... RhinoFeeder... Oh... I was dreaming about... muffins... || [[Homestar Ruiner]] || '''''[[RhinoFeeder]]''''' is a game found on the games page introduced in the Strong Bad email [[video games]]. Strong Bad has to feed a rhino before it charges. It was considered "super photo realistic" by Strong Bad. The game was developed by [[Videlectrix]]. || [[HR:rhinofeeder.html|Play RhinoFeeder]] |
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