Thy Dungeonman II

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** Strike Hongrels High
** Strike Hongrels High
** Strike Mongrels Middlin
** Strike Mongrels Middlin
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((I'd like to give a shout-out to ALL my dog food gangstas! Canned or dry, we never die!))
 
== Walkthrough ==
== Walkthrough ==

Revision as of 17:31, 19 September 2004

Contents

Summary

You play the same custodial knight trying to escape from... Hmm. Well, actually, you're just wandering around, really. But that doesn't make it any easier to avoid the traps in the Dungeon! Made by Videlectrix as a sequel to Thy Dungeonman.

Commands

Main Commands

  • north or n
  • south or s
  • east or e
  • west or w
  • help
  • inventory or inv
  • self
  • look or where

Other Commands

  • dance
  • take off cloth
  • put cloth on
  • die
  • hold breath or plug nose
  • release nose
  • breathe or smell
  • get dagger
  • mop stain or mop
  • dennis
  • get ye flask
  • kick chamber pot or throw chamber pot
  • pwd (The *nix command "print working directory" displays your current location, e.g. ~Ldungeonman/DUNGEON/HALLWAY)
  • talk to rat (with Percy)
  • listen to ratt (when you're in the room with Percy)
  • look paintings (in magistrate's office)
  • look david bowie (in magistrate's office)
  • take placard (in magistrate's office)
  • take map (after you have already done so)
  • search hay or take hay (after you have already done so)
  • take foot
  • dan
  • sniff (try it with and without nose held)
  • ask about craftsman tools (infirmary)
  • close drawer (office after opening drawer)
  • eat vegetables (in chef's prepatory room)
  • look at picture
  • kill chef (in chef's prepatory room)

Point Values

  • die -100
  • take hay +5
  • Getting the drawer key +5
  • get ye flask 3 times +2 and each time after that +2
  • Getting into maze +5
  • get mop +1
  • Killing Longrels +1
  • Killing Hongrels +2
  • Killing Mongrels +3
  • get map +5
  • getting past Ripberger +5
  • eat bread +5 (only award points first time)
  • talk to saw doctor +5

Ways to Lose the Game

  • Get fired. (Hang around in the south area too long.)
  • Die. (Get killed by a monster; type die; die by plague; hold your breath too long; tell the doctor "yes.")

Glitches

  • Every time you type "get ye flask," you earn 2 points, regardless of whether or not you've already gotten yeself a flask.

Map

                  Ktcn--Infm
                   |
                   +
                   |
(M)          +----(M)    +----(L)
 |           |                 |
(H)---(M)----+-----+----(M)----+
 |           |                 |
 +          (H)                +
 |
 +
 |
 +----(M)         (H)
 |     |           |
(M)    +----(M)---Maze--(L)
                  |
                 Prcy
                  |
           Cell---+
                  |
                 Offc

Key:

  • Cell - The Cell (where you start)
  • Offc - The Magistrate's Office
  • Prcy - Where you first meet Percy the rat
  • Maze - The beginning of the maze, and where you find the mop
  • Ktcn - Kitchen
  • Infm - Infirmary
  • (H) - Hongrel
  • (L) - Longrel
  • (M) - Mongrel

Hints and Tips

  • When talking to Ripberger, just use "talk ripberger" or "talk magistrate" in lowercase letters. Otherwise, the game may not recognize the command.
  • Type "look map" at any time to view the map. note that you must ALREADY have the map before you can look at it.
  • When fighting monsters in the maze, use the attack that starts with that monster's name. Therefore...
    • Strike Longrels Low
    • Strike Hongrels High
    • Strike Mongrels Middlin

Walkthrough

WARNING: CONTAINS SPOILERS

At the beginning, "hold breath" and "get tinkle" (or "metal"), which is a key in the chamber pot. Don't forget to BREATHE. Type "breathe" or "release nose".

"get hay", which turns out to be moldy bread.

"open door" and go "south".

"look at david bowie" (optional).

"use key" to unlock the drawer.

"get map". "look map" to get the maze directions. It disintegrates, so you'll have to write them down.

Go "north" and "talk magistrate".

Go "north", where you'll find a rat with a nametag. "look at nametag" (his name is Percy) and "talk to percy". He'll offer you the plague.

Go "north", and you'll get the plague (this can't be avoided).

"get mop", as you will need it to fight off monsters.

Now follow the directions from the map (you wrote them down, right?). Stop to "mop" when you see stains (there's a stain in every room of the maze). You don't have to, but it's points.

To kill the monsters use the strike with the same letter as the beginning of the monster's name (eg. "middlin" for Mongrel, "high" for Hongrel, and "low" for Longrel).

When you get to the kitchen, go "eastward" (you can't just type "east" or "e" here) to the infirmary.

"talk to doctor". Say "no" when he asks if you can wait. He'll saw off your plague, give you a sucker, and send you back to the kitchen. Do not talk to the healer, the doctor and the healer are seperate entities.

"look at placard".

"get picture".

"talk to chef". He is really a Dongrel. "use picture" or "use sucker" to make Dongrel drop your mop, then "get mop" and "use mop" (if you never "talk to chef", you can skip straight to "use mop" and avoid losing 1 life).

"take emerald". Percy will show up. "take off loincloth" to kill him.

You win and IT'S OVER!!

Additional Information

  • Page Title: Comes with 3 volume set of Thy Encyclopedias and Reference Guide!
  • Play thy Game
  • Play thy Game in Fullscreen
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