User:EricOfJacketButton

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(Self-introduction, and trivia dispersement)
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My works can be found at these locations:
My works can be found at these locations:
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<poem>
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:[https://ercjaeb.newgrounds.com/  Newgrounds]
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[https://ercjaeb.newgrounds.com/  Newgrounds]
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:[https://www.deviantart.com/ericjb/ Deviantart]
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[https://www.deviantart.com/ericjb/ Deviantart]
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:[https://itaku.ee/profile/EricJayBee Itaku]
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[https://itaku.ee/profile/EricJayBee Itaku]
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:[https://www.colorslive.com/artist/EricJayBee Colors! Live]
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[https://www.colorslive.com/artist/EricJayBee Colors! Live]
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</poem>
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Also, set me share with you something about Pom Pom's 3D model here:
Also, set me share with you something about Pom Pom's 3D model here:
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[[File:POMPOKER.png]]
[[File:POMPOKER.png]]

Current revision as of 15:56, 13 October 2023

Hello, folks. I'm a longtime enjoyer of HSR, illustrator/cartoonist, infrequent enjoyer of poutine and vanilla cola, and an Eric.

My works can be found at these locations:

Newgrounds
Deviantart
Itaku
Colors! Live


Also, set me share with you something about Pom Pom's 3D model here:

File:POMPOKER.png

Upon close inspection, one can notice something funny about Pom's outline around his waistband and limbs. It doesn't quiet intersect, does it. There's a method to get outlines on 3D models without shaders (I'll keep it brief): copy the model, then expand, invert and color/darken the copied model. By the way, this method does double the number of polygons, vertices, etc.

I heard of this years ago from a video with a blocky car model, and if I could recall that video's location I would share it.