Duck Guardian One

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(Hints and Tips)
(Hints and Tips)
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*The second beam allows ducks to jump.
*The second beam allows ducks to jump.
*The third beam freezes ducks, making them invulnerable to robot dogs, but still able to die from debris and falling in pits.
*The third beam freezes ducks, making them invulnerable to robot dogs, but still able to die from debris and falling in pits.
 +
*People have used a program to go up to level 30, but forgot to go over... usually there is a bunch of nonsence.
 +
*Using the direction ray repeatly on ducks agitates them, they run and jump the fastest, longest, and... like nobody's buisness!!
 +
*That joke... "Get this freakin' duck away from me!"... and fhquags... I fix it... and Homestar's shirt...
== Level Guide ==
== Level Guide ==

Revision as of 01:21, 15 September 2004

A game where you try to save the ducks from various hazards.


Hints and Tips

  • Reversing a duck right before it turns around near a closed door may make it go in.
  • It is possible to pause the game when a door is closed then unpause when the door is open.
  • The first beam reverses ducks' directions.
  • The second beam allows ducks to jump.
  • The third beam freezes ducks, making them invulnerable to robot dogs, but still able to die from debris and falling in pits.
  • People have used a program to go up to level 30, but forgot to go over... usually there is a bunch of nonsence.
  • Using the direction ray repeatly on ducks agitates them, they run and jump the fastest, longest, and... like nobody's buisness!!
  • That joke... "Get this freakin' duck away from me!"... and fhquags... I fix it... and Homestar's shirt...

Level Guide

Easter Eggs

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